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Fox (SSBM): Difference between revisions

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20XX
20XX


==Moveset==
20XX
[[File:FoxAerialAttacksSSBM.png|thumb|Fox's aerial attacks]]
''For a gallery of Fox's hitboxes, see [[Fox (SSBM)/Hitboxes|here]].''
{{MovesetTable
|game=SSBM
|neutralinf=y
|neutralcount=2
|neutralname= 
|neutral1dmg=4%
|neutral2dmg=4%
|neutralinfdmg=1% (loop)
|neutraldesc=A quick jab that can combo into several other attacks, including an up smash. Very useful against shields, to [[jab reset]], and into shine cancels. The second jab makes Fox move forward a bit and is followed by a flurry of rapid kicks. It's combo ability into other moves makes it the best jab in the game.
|ftiltname= 
|ftiltdmg=9%
|ftiltdesc=Sticks his foot out to the side. This is best used for a quick close-ranged [[spacing]] move. This move can be aimed up or down.
|utiltname= 
|utiltdmg=12% (foot grounded), 9% (leg & foot aerial)
|utiltdesc=Performs a quick and surprisingly strong vertical back kick. It covers Fox's whole body; thus, it makes Fox and his vertically-aimed foot a hitbox. Its speed, power, and hitbox make it great for close-up spacing. It can easily combo into itself, up air, and up smash. Used as part as a [[chain-grab]] against fast-fallers with it being connected to his up throw. Begins to KO at around 120% on mostly the floaty lightweights. Fox's foot deals more damage on grounded opponents.
|dtiltname= 
|dtiltdmg=10%
|dtiltdesc=Performs a sweeping tail lash. Moderately fast. Can combo at mid-percentages into aerials. It can also become a somewhat solid finisher at higher percentages.
|dashname= 
|dashdmg=7% (clean), 5% (late)
|dashdesc=Runs forward and sticks his leg out. Good combo ability, especially into an up smash. Very vulnerable to [[crouch canceling]].
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSBM|15}} (clean), {{ChargedSmashDmgSSBM|12}} (late)
|fsmashdesc=Performs a flying hook kick. Has moderately low knockback (extremely low base knockback - 10) for a smash, though it is fast, and is actually quite reliable at higher percentages (very high knockback scaling - 105), KOing usually at around 120%.
|usmashname=Flip Kick
|usmashdmg={{ChargedSmashDmgSSBM|18}}/{{ChargedSmashDmgSSBM|17}} (clean NTSC/PAL), {{ChargedSmashDmgSSBM|13}} (late)
|usmashdesc=Performs a backflip kick. This move is very fast, and when used on the ground while facing the foe, it has very high vertical knockback. It is very reliable at mid-high damages. Shine into up smash is very useful for KOs. Widely considered the best u-smash in the game due to its extreme speed, extreme power, decent range, and ability to be easily set up into it. However, it is actually the second most powerful u-smash in the game, behind {{SSBM|Pikachu}}'s. Fox's head is intangible during the early part of the animation.
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBM|15}}/{{ChargedSmashDmgSSBM|13}} (feet NTSC/PAL), {{ChargedSmashDmgSSBM|12}} (legs)
|dsmashdesc=Does a split kick, hitting on both of his sides. It is fast and has moderate knockback, sending opponents on a [[semi-spike]] trajectory. Useful for [[edgeguarding]] and spacing. Both of Fox's legs are intangible near the start of the move.
|nairname= 
|nairdmg=12% (clean), 9% (late)
|nairdesc=Sticks his foot out, a simple [[sex kick]]. A very quick aerial, good against shields and great power when it first comes out. Arguably the best nair in the game due to its combo ability and reliable setups into shine.
|fairname= 
|fairdmg=7% (hit 1), 5% (hit 2), 6% (hit 3), 4% (hit 4), 3% (hit 5)
|fairdesc=Kicks forward five times. Good knockback when all hits connect. Regrettably, this move is very awkward due to the short amount of forward distance, short range of the move, and bad physics of the kicks being chained together. All hits are extremely hard to connect without a good set-up, especially on lighter characters.
|bairname= 
|bairdmg=15% (clean right leg), 9% (clean left leg, late)
|bairdesc=Does a quick no-look kick backwards while recovering in a turn, with sex kick properties. Great knockback on early hit, and one of Fox's best edgeguarding and KO moves. Also one of the best back airs in the game.
|uairname= 
|uairdmg=5% (hit 1), 13% (hit 2)
|uairdesc=Whips his tail up and kicks immediately after. A very high knockback move, good vertical finisher, can combo out of an up throw on virtually everyone. It and his u-smash give Fox an advantage against light, floaty characters, notably {{SSBM|Jigglypuff}} and {{SSBM|Kirby}}. Can be Smash DI'd out of however. Widely considered to be the best up air in the game due to it's juggling prowess, speed, power, and ability to be comboed into.
|dairname= 
|dairdmg=2-3% (hits 1-7)
|dairdesc=Spins around, drilling downwards with his extended foot. Useful as [[SHFFL]]'d approach, with combo potential into moves like uptilt, upsmash, and shine. It is the weakest [[spike]] in the game, with weak set knockback.
|grabname= 
|grabdesc=
|pummelname= 
|pummeldmg=3%
|pummeldesc=Knees opponent.
|fthrowname= 
|fthrowdmg=4% (hit 1), 3% (throw)
|fthrowdesc=Punches the opponent forward. Despite its generally poor combo ability, it can chain-grab on some heavy characters. It is best used for forcing opponents offstage, setting up an edgeguard.
|bthrowname= 
|bthrowdmg=2% (throw), 2% (shots)
|bthrowdesc=Throws backwards and shoots the opponent with his Blaster. Used mainly for setting up edgeguards off-stage, though really not many other uses besides mixing up a Fox player's throw game.
|uthrowname= 
|uthrowdmg=2% (throw), 2% (shots)
|uthrowdesc=Throws the opponent into the air and shoots them with his Blaster. It can chain-grab fast fallers at lower percentages and combo into moves such as up tilt, up aerial, and up smash. Often considered the best up throw in the game due to its easy kill setups (notably up throw up air), its chaingrab ability, and it's juggle potential (up air juggles after up throw).
|dthrowname= 
|dthrowdmg=1% (shots), 1% (throw)
|dthrowdesc=Throws the opponent into the ground and shoots them with his Blaster. Has [[meteor smash]] properties, and if performed at the edge of a stage or platform can send the opponent straight down. However, this also allows it to be meteor cancelled or teched, and so tends to be overshadowed by upthrow, which has true combo followups on the majority of the cast. However, it can be used as a mixup on high percent opponent, or techchased into a KO move.
|floorfname= 
|floorfdmg=6%
|floorfdesc=Gets up and kicks on both sides.
|floorbname= 
|floorbdmg=6%
|floorbdesc=Punches forwards, then kicks backwards.
|edgefname= 
|edgefdmg=6% (body), 8% (legs)
|edgefdesc=Throws himself onto the stage with both feet sticking out.
|edgesname= 
|edgesdmg=6% (body), 8% (legs)
|edgesdesc=Slowly gets up and kicks in front.
|nsname=Blaster
|nspage=Blaster (Fox)
|nsdmg=2-3%
|nsdesc=Fox fires a laser from his Blaster. The fastest projectile used by any character in the game, but does not make opponents flinch, unlike in the previous game. It is mainly used from long range as [[Short hop laser|short hop lasers]] to build up damage. If used on the ground, there is ending lag. This attack has [[Priority#Transcendent_priority|transcendent priority]].
|ssname=Fox Illusion
|ssdmg=7%
|ssdesc=Fox dashes forward, leaving an afterimage behind him. A fairly quick but linear horizontal recovery move. Can be shortened at three different distances by pressing the B button again on specific frames.
|usname=Fire Fox
|usdmg=2% (charge loop), 14%/12% (dash NTSC/PAL)
|usdesc=Fox charges up in flames and blasts off in a direction, which can be controlled with the [[control stick]]. Unreliable as an attack due to the charge time, but can damage opponents during this. Less predictable than illusion given its ability to change angles, but still a linear move. Techniques such as changing the angle and sweetspotting can keep Fox's opponent guessing. Has next to no landing lag, making it hard to punish on landing and is overall considered the best Recovery Up B in the game due to its distance and mix-up potential. Its distance was nerfed in the PAL version of Melee.
|dsname=Reflector
|dspage=Reflector (Fox)
|dsdmg=5% (startup), 1.5x damage for reflected projectiles
|dsdesc=Informally referred to as the Shine, it reflects any projectiles that hit it back at the opponent who fired them for 1.5x damage and knockback. This move has low base knockback, but is an extremely useful [[semi-spike]] as it can push opponents offstage while [[edgeguarding]], to prevent them from recovering. Due to the set knockback, it has guaranteed followups on much of the cast at any percentage. The move can be jump cancelled to avoid the ending lag, allowing Fox to quickly jump up off stage, and it also gives him access to the [[waveshine]] technique. Reflector is invincible and active on the first frame of the animation, and thus considered one of the best Down B's in the game (along with Falco's).
}}
===[[Taunt]]===
{{Taunt/SSBM|char=Fox|desc=Fox crouches and says "Come on!", beckoning with his left hand. With Japanese as the set language, he says {{ja|かかってこい!|Kakatte koi!}} (Come at me!)|desc-smash=Fox can do a [[Star Fox's Conversations|Star Fox conversation]] that can only be used on [[Corneria]] or [[Venom]] by quickly tapping Down on the [[control pad]] (for one frame). This taunt can only be used once per match.}}
 
===[[Idle pose]]===
{{Idle|desc=Slightly looks towards his right side and twitches his ears.|image=Fox Idle Pose Melee.png}}
 
===[[Crowd cheer]]===
{{Crowd
|char=Fox
|game=Melee
|desc-us=Gooooooo Fox!
|desc-jp=Fox! *claps three times*
|pitch-us=Group chant
|pitch-jp=Male}}
 
===[[Victory pose]]s===
{{Victory/SSBM
|victory-theme=StarFoxThemeMelee.ogg
|victory-desc=A rendition of a portion of the main theme of ''Star Fox 64''.
|desc-1=Swirls gun into holster and says, "Mission Complete!"; {{ja|作成資料。|Sakusei shiryō.}} which translates to "Data documented."
|desc-2=Looks at the top left of the screen and says "Mission Complete!"; {{ja|作成資料。|Sakusei shiryō.}} which translates to "Data documented."
|desc-3=Looks at both sides and says, "Mission Complete!"; {{ja|これより感謝の。|Kore yori kansha no.}} which roughly translates to "No thanks from this."
:*If the language is set to Japanese and Fox wins against {{SSBM|Falco}}, he may say {{ja|きにする, ファルコ。|Ki ni suru, Faruko.}}, which roughly translates to "No worries, Falco."
|char=Fox}}


==In [[competitive play]]==
==In [[competitive play]]==

Revision as of 10:30, May 23, 2017

This article is about Fox's appearance in Super Smash Bros. Melee. For the character in other contexts, see Fox McCloud.
Fox
in Super Smash Bros. Melee
Fox McCloud
StarFoxSymbol(preBrawl).svg
Universe Star Fox
Other playable appearances in SSB
in Brawl
in SSB4
Availability Starter
Tier SS (1) (North America)
SS (1) (Europe)
FoxHeadSSBM.png
A wily fox that uses speed to keep enemies off balance.
—Description from Melee's manual.

Announced at E3 2001, Fox (フォックス, Fox) is a playable starter character in Super Smash Bros. Melee. He is emblematic of speed and he can dominate foes with his rapid attacks, quick movement and overpowering offense in all areas of his game. He is placed 1st on the Melee tier list due to these advantages.

True to his position, Fox is an extremely efficient fighter with fast attacks, excellent comboing and damaging ability, long recovery options, and numerous approaching methods boasting some of the best neutral game options among the entire cast. He has KO options and setups at a wide variety of percentages, and his high falling speed makes him resilient to vertical KOs. His aerial game also includes several low-lag yet effective and powerful moves to complement his ground game, especially when SHFFL'd, and is incredibly effective at approaching and edgeguarding. Fox's main tool in his success, however, is his Reflector (also known as the shine), which is one of the most versatile tools in the game. Aside from its intended purpose, the Reflector activates on frame 1 (making it the fastest move in the game), has set knockback, and can be jump canceled; this allows for shine spike gimps, neutral stance resets, getup option mixups, and even combos when wavedashing is incorporated.

Despite being top tier, Fox is not flawless. His high falling speed makes him very easy to combo and chaingrab off of a single conversion from the opponent, and his light weight can result in extremely early horizontal KOs if the player's DI is poor. Although he boasts a very long recovery distance, he only has linear recovery options, which makes it easier for certain characters like Marth to predict his recovery path and edgeguard or gimp him. Fox also has an extremely high technical learning curve, as most of his techniques require extremely nimble fingers and fast reaction time. Also, due to his aforementioned flaws, Fox is considered to be a glass cannon, where he could lose a stock if a single mistake is made, giving him a high cerebral learning curve. So while Fox has incredible fighting process and potential, many consider Fox to be arguably the hardest character to play as and master, requiring a lot of practice.

Regardless, his pros greatly outshine his cons, and Fox is notable for being one of only four characters in the series (the other three being Pikachu in Smash 64, Falco in Melee, and Meta Knight in Brawl) to have no disadvantageous matchups, with only three (Falco, Marth and Samus) being considered even.

20XX

20XX

20XX

In competitive play

Matchups

Super Smash Bros. Melee Character Matchups
  FoxHeadSSBM.png MarthHeadSSBM.png JigglypuffHeadSSBM.png FalcoHeadSSBM.png SheikHeadSSBM.png CaptainFalconHeadSSBM.png PeachHeadSSBM.png IceClimbersHeadSSBM.png PikachuHeadSSBM.png YoshiHeadSSBM.png SamusHeadSSBM.png LuigiHeadSSBM.png DrMarioHeadSSBM.png GanondorfHeadSSBM.png MarioHeadSSBM.png DonkeyKongHeadSSBM.png YoungLinkHeadSSBM.png LinkHeadSSBM.png MrGame&WatchHeadSSBM.png MewtwoHeadSSBM.png RoyHeadSSBM.png PichuHeadSSBM.png NessHeadSSBM.png ZeldaHeadSSBM.png KirbyHeadSSBM.png BowserHeadSSBM.png Avg.
FoxHeadSSBM.png Mirror match ±0 +1 ±0 +1 +2 +1 +1 +2 +3 ±0 +2 +1 +2 +1 +2 +2 +3 +3 +3 +2 +3 +3 +3 +3 +3 +2

As one of the only two characters in the game to not have any disadvantageous matchups (the other being Falco), Fox has, undisputably, the best matchup spread in Melee. He has only three matchups that are even, while he soft counters six characters, counters seven, and hard counters nine (second most in the game, behind Sheik). Fox has many advantages that help him against any character, such as his quick, versatile combo ability, great aerial attacks, and his very effective shine techniques, including a potential waveshine infinite that, even if performed to a limited degree, can shut down a large portion of the cast. Fox, however, does suffer from flaws; his very high falling speed and very low air speed undermine his otherwise relatively long recovery, making him predictable off the stage and easy to gimp and edgeguard by characters such as Falco, Jigglypuff and Marth. With his said falling speed, characters such as Marth can easily chaingrab him, and his light weight attribute makes him easy for characters such as Samus to KO horizontally.

Notable players

See also: Category:Fox professionals (SSBM)

Active

Inactive

20XX

In 1-P Mode

Classic Mode

In Classic Mode, Fox can appear as an ordinary opponent, an ally or opponent in team battles, alongside Falco, Captain Falcon, Donkey Kong or Samus, or as a metal opponent. In Fox's appearances, he appears on Corneria or Venom as a regular opponent, and on Battlefield as a metal opponent. In team battles, he appears on Mute City with Captain Falcon, on Kongo Jungle with Donkey Kong, and on Brinstar with Samus.

Adventure Mode

Fox appears on Stage 6 of the Adventure Mode on Corneria. In the first part of the stage, the player battles Fox, who will try and avoid the player. After defeating Fox once, the player will have to face him again, this time on offense donning his red costume and featuring "trigger happy" Arwings, which fire at the stage considerably more often. Additionally, there is a chance that the player will fight Falco instead of Fox, if the former is unlocked.

All-Star Mode

Fox and his allies are fought on Corneria.

Event Matches

Fox is featured in the following event matches:

Ending Images

Trophy descriptions

In addition to the normal trophy about Fox as a character, there are two trophies about him as a fighter, unlocked by completing both Adventure and All-Star modes respectively with Fox on any difficulty:

Fox
Fox McCloud is the leader of a band of adventurers-for-hire known as Star Fox. Fox and his fellow pilots Peppy, Slippy, and Falco patrol the Lylat system in their mother ship, the Great Fox. From the cockpit of his Arwing, Fox leads the ceaseless pursuit of the evil scientist Andross, who doomed Fox's father.
Fox [Smash]
Fox is among the quickest and nimblest of the Smash Bros. characters. His speed is offset by low firepower, however, and he's better at one-on-one fights than melees with multiple foes. His Blaster is unique: it does damage but it doesn't make enemies flinch. His Fox illusion is best used as a surprise attack.
  • B: Blaster
  • Smash B: Fox Illusion
Fox [Smash]
Fox falls quickly, so he's a tough target to strike from below; however, this advantage can work against him when he goes flying sideways. You can use the Control Stick to set the direction of the Fire Fox technique while it's charging up. On a side note, Fox is also much lighter than he was in the N64 Super Smash Bros. game.
  • Up & B: Fire Fox
  • Down & B: Reflector

Alternate costumes

Fox's palette swaps, with corresponding tournament mode colours.
Fox's alternate costumes in Melee

Trivia

  • Fox is one of the only characters in Melee that can do a wall infinite, along with Ness, Pikachu, Link, and Pichu.
  • Fox is the only character to have completely lost his forward and back throws from Super Smash Bros. to Melee. Kirby and Jigglypuff both gained new forward throws in Melee, but their former forward throws were moved to be their up throws instead.
  • Fox is the only character in Melee with two soft-damage yells.