Link (SSB)

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Revision as of 03:34, February 8, 2009 by 129.116.19.162 (talk) (→‎Cons)
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This article is about Link's appearance in Super Smash Bros. For other uses, see Link.
Link
Link
ZeldaSymbol.svg
Universe The Legend of Zelda
Appears in SSB
SSBM
SSBB
Availability Starter
Tier Bottom (12)


Having many disjointed melee attacks and two projectile weapons, Link (Japanese: リンク, Rinku) can be a hassle to approach. However, his lack of speed and maneuverability cause Link even more problems in approaching an opponent. In fact, much of Link's strategy consists of standing back, throwing a few projectiles, and waiting for an opening. Due to his slow ground movements and attacks, it is imperative that Link players be able to not only short hop but be able to input an attack immediately afterwards. Link is considered the worst character.

Pros and Cons

Pros

  • Long reach
  • Two good projectiles, which can lead to some very aesthetic combos
  • Powerful attacks
  • Ranged grab
  • Unusual hitboxes

Cons

File:Link ssb.PNG
Link on his home stage, Hyrule Castle.
  • Slow attack speed
  • Slow grab if he misses
  • Slow dash
  • Easily juggled and comboed
  • Recovery is short and easily intercepted, especially with spikes

Normal Moves

Weak attacks

Strong attacks

Smash attacks

Aerial attacks

Throws

Other

Special Moves

In Single-player

  • In the game's single-player mode, Link is the first character you battle, in which you must face him on Hyrule Castle.
  • If you are against Link in Single Player Mode on Very Easy, he will not attack or move until you make the first strike or after a period of time.

Costume Gallery

File:Alt-link.jpg
Link's changeable clothing in SSB

Strategies

Extended Boomerang

Link's boomerang (neutral B attack) goes farther if it is treated as a smash attack. Quickly tap the control stick to the side while hitting B to extend the range.

Bomb Recovery

Like Samus, Link can use his bombs to aid his recovery. However, unlike Samus, Link must use a bit of technical skill and timing. While recovering, pull out a bomb and drop it slowly below Link. Continue to DI toward the stage and then use his bair. This will cause Link to explode toward the platform. Use his Up B and land back safely. Note that Link will not be able to grab the edge because the explosion causes him to face the other direction. To counter this, throw his boomerang before using his Up B. This technique is extremely situational, and poorly helps to recover in very few cases.

Bomb damages

  • Explosion: 5%
  • Throws
    • Tilt: 5%
    • Tilt Up: 5%
    • Tilt Down: 0%+5% (5%)
    • Dash: 9%+5% (14%)
    • Smash: 8%+5% (13%)
    • Smash Up: 8%+5% (13%)
    • Smash Down: 0%+5% (5%)
  • Air Throws
    • Tilt: 7%+5% (12%)
    • Tilt Up: 8%+5% (13%)
    • Tilt Down: 8%+5% (13%)
    • Smash: 9%+5% (14%)
    • Smash Up: 11%+5% (16%)
    • Smash Down: 11%+5% (16%)

Trivia

  • When Link picks up a battering item, his dash attack will show him using his sword and the item he's wielding.
  • When beginning a battle against any lv.9 Link on Hyrule Castle, his first attack will ALWAYS be his boomerang, which makes it very predictable and easy to approach.
  • In the Single-Player Mode, if one plays it at the Very Easy mode, Link would not move until he has accumulated about 16% of damage.