Forward tilt
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
A forward tilt (横強攻撃, Side strong attack), also known as an "f-tilt" or "side tilt" (the lattermost the official name as of Ultimate, otherwise called strong side prior to its release) is a tilt attack performed by holding the control stick forward and pressing the attack button while on the ground. This is distinct from a forward smash in that the control stick is only tilted, not tapped. Forward tilts are generally simple, quick, weak outwards strikes for close-quarters combat.
Some forward tilts can be angled up or down to some extent, pointing the hitbox in a diagonal direction instead of totally forward. Most attacks that are angled up are slightly more powerful than if they weren't angled, while some are weaker if angled downward.
List of forward tilts
Character | Description | Angled |
---|---|---|
Banjo & Kazooie | Performs the Beak Bayonet, where Banjo grabs Kazooie and stabs forward once. | |
Bayonetta | Performs a straight back kick, an upwards-angled spinning kick, and then a high kick. A three-stage natural combo. | |
Bowser | Briefly draws his fist back before jabbing straight forwards. | |
Bowser Jr. | Deploys a pitchfork from the Koopa Clown Car and jabs forwards with it. | |
Byleth | Performs a downward slash with the Sword of the Creator. | |
Captain Falcon | Throws a spinning side kick. | |
Charizard | Steps forward and sweeps its tail across the ground. | |
Chrom | Slashes straight downwards in front of himself. | |
Cloud | Performs a two-handed downward slash. | |
Corrin | Slashes outwards on a slight downwards angle. | |
Daisy | Kicks high into the air in front of herself. | |
Dark Pit | Jabs both of his blades in front of himself, parallel to the screen. | |
Dark Samus | Throws a reverse roundhouse kick. | |
Diddy Kong | Throws a leaning double punch. | |
Donkey Kong | Punches straight forwards. Swats forwards with the back of his hand. |
|
Dr. Mario | Throws a quick side kick. | |
Duck Hunt | The dog bends down while the duck leans forwards and pecks with its beak. | |
Falco | Throws a quick side kick. | |
Fox | Throws a quick side kick. | |
Ganondorf | Throws a spinning side kick. Powerfully kicks straight forwards. |
|
Greninja | Roundhouse kicks forwards. | |
Hero | Performs a shield bash which can block attacks, then performs an outward slash. It is a two-stage natural combo. | |
Ice Climbers | Perform a backhanded hammer swing. | |
Ike | Briefly draws Ragnell inwards before performing a leaning outwards slash. | |
Incineroar | Throws a straight spearhand strike. | |
Inkling | Strikes with a downwards and inwards swing with the Splattershot. | |
Isabelle | Swings inwards with a Candy Umbrella. | |
Ivysaur | Leans forwards and spins its bulb's leaves in rotary fashion to slash multiple times in front of itself. | |
Jigglypuff | Throws a roundhouse kick. | |
Joker | Leans forwards and stabs twice with his knife. If active, Arsene simultaneously thrusts his arm forwards and then draws it back. | |
Ken | Tapped (far): Performs a forwards poking kick. Tapped (close): Throws an inwards hook. Held: Throws a straight jab with his following hand. |
|
King Dedede | Thrusts his hammer forward head-first and twirls it to strike multiple times. | |
King K. Rool | Forcefully claps in front of himself. Has Belly Super Armor during the startup. | |
Kirby | Throws a roundhouse kick. | |
Link | Holds the Master Sword behind himself and then slashes straight down to the ground with it. | |
Little Mac | Throws a snappy one-two punch combo. | |
Lucario | Performs two successive aura-powered palm thrusts in front of itself. | |
Lucas | Swipes his hand outwards alongside a flash of PSI. | |
Lucina | Slashes upwards and outwards with Parallel Falchion. | |
Luigi | Throws a quick side kick. | |
Mario | Throws a quick side kick. | |
Marth | Slashes upwards and outwards with Falchion. | |
Mega Man | Fires up to three Mega Buster shots while walking forwards. A three-stage natural combo. | |
Meta Knight | Slashes inwards and downwards, then outwards, and then upwards. A three-stage natural combo. | |
Mewtwo | Sweeps horizontally with its tail. | |
Mii Brawler | Throws a quick side kick. | |
Mii Gunner | Kneels slightly and fires a close-ranged laser blast from their cannon. | |
Mii Swordfighter | Slashes outwards horizontally. | |
Min Min | Extends her left ARM. | |
Mr. Game & Watch | Swings a chair downwards in front of himself. | |
Ness | Performs a side kick. | |
Olimar | Dropkicks forwards. Leans far forwards into a straight punch. |
|
Pac-Man | Throws a simple side kick. | |
Palutena | Releases her staff in front of herself and twirls it to hit twice. | |
Peach | Kicks high into the air in front of herself. | |
Pichu | Plants its front paws and kicks forwards with its hind legs. Plants its front paws and thrusts its hind legs forwards while releasing an electric spark from them. |
|
Pikachu | Plants its front paws and kicks forwards with its hind legs. Plants its front paws and thrusts its hind legs forwards while releasing an electric spark from them. |
|
Piranha Plant | Bites in front of itself twice. A two-stage natural combo. | |
Pit | Horizontally thrusts both of his blades forwards. Jabs both of his blades in front of himself, parallel to the screen. |
|
R.O.B. | Throws an inwards leaning hook. | |
Richter | Quickly whips forwards with the Vampire Killer. | |
Ridley | Grabs his tail and stabs forwards with it like a spear. | |
Robin | Slashes downwards and outwards. | |
Rosalina & Luma | Rosalina: Performs a gravity-defying two-footed roundhouse kick. Luma: Throws a roundhouse kick. |
|
Roy | Slashes upwards and outwards with the Binding Blade. Slashes downwards and inwards in reverse grip with the Binding Blade. |
|
Ryu | Tapped: Performs a forwards poking kick. Held: Throws a downwards-angled, two-hitting punch with high shield damage. Tapped (far): Performs a forwards poking kick. Tapped (close): Throws an inwards hook. Held: Throws a downwards-angled, two-hitting punch with high shield damage. |
|
Samus | Throws a reverse roundhouse kick. | |
Sheik | Throws a quick, wide, upwards spinning kick. | |
Shulk | Slashes inwards with the Monado. | |
Simon | Quickly whips forwards with the Vampire Killer. | |
Snake | Strikes forwards with his knee, then clubs downwards with a double hammerfist. A two-stage natural combo. | |
Sonic | Gets down on his hands and knees while turning around, then kicks forwards with both legs. | |
Squirtle | Spins while whipping forwards with its tail. | |
Steve | Slashes his sword in front of him while walking forward. The attack can be repeated via holding down the attack button. | |
Terry | A middle-height kick. | |
Toon Link | Holds the Master Sword behind himself and then slashes straight down to the ground with it. | |
Villager | Strikes horizontally with a Paw Umbrella. | |
Wario | Draws his fist back, then punches forwards. Throws a one-handed inwards slap. |
|
Wii Fit Trainer | Assumes the Dancer yoga pose to simultaneously strike forwards with a spearhand and backwards with a modified scorpion kick. | |
Wolf | Jams his claws forwards, then separates them for a second hit. | |
Yoshi | Kicks straight forwards with one leg. Flicks his tail horizontally forward. |
|
Young Link | Holds the Kokiri Sword behind himself and then slashes straight down to the ground with it. | |
Zelda | Performs a magic-imbued outwards knifehand swipe. | |
Zero Suit Samus | Throws a spinning side kick. |
Notable forward tilts
- Six characters have forward tilts that are natural combos: Snake, Piranha Plant, Hero, Meta Knight, Mega Man, and Bayonetta. The former three have two-stage forward tilts, while the latter three have three-stage forward tilts.
- Mega Man's forward tilt, in addition to being a natural combo, is the only forward tilt that is a projectile. It can naturally flow from or into his neutral attack and neutral aerial, effectively allowing him to fire his Mega Buster while standing still, walking, or jumping.
- Ryu and Ken's forward tilts have multiple variations, just like their neutral attack and other tilts: a 'light' version achieved by tapping the attack button for a short time, and a 'heavy' version achieved by holding the attack button for longer. In Ultimate, a third variation is added depending on their proximity to their opponent – what was previously the tapped version of their forward tilt (a poking kick) is now only used if far from an opponent. When closer up, a different attack is used (which, for both Ryu and Ken, is a hook).
- Ryu's held forward tilt, Collarbone Breaker, is of further note. It deals high enough shield damage to break shields even near their maximum health.
- King K. Rool's forward tilt exposes his belly for a brief time before the attack connects. As with several of his other attacks, Belly Super Armor is active during this time, and King K. Rool will take only half damage and no knockback from attacks that hit his belly. The move is also notable for being disjointed with a surprisingly long reach, outranging several sword-based attacks.
- Sheik's forward tilt possesses low lag, hits in a wide arc, and deals vertical knockback, allowing it to reliably combo multiple times into itself at low to mid percents, and into other attacks past those percents. Particularly in Brawl, it is infamous for being able to combo into itself for much longer than usual, due to the severe effect stale-move negation has on knockback, even to the point of being able to pull off guaranteed zero-to-death combos on fast fallers such as Fox and Wolf, while still racking up a noticeably large amount of damage on the rest of the cast.
- Snake's forward tilt is one of his most reliable close-range options, especially in Brawl, due to its fast startup (hitting on frame 4), very high damage for a tilt if both hits are used, long-range, and the second hit's ability to KO at high percents. Along with his up tilt, it is one of his fastest KO options.
- Ganondorf's forward tilt from Brawl onward deals powerful semi-spike knockback, while also having deceptively fast startup (hitting on frame 10), making it notoriously effective near edges especially against characters with poor recoveries. It is however unusually slow compared to all tilt attacks in the entire series.
- Pichu's forward tilt in Ultimate, while having short-range and causing recoil damage, is very quick and has a guaranteed chance of tripping opponents, making it excellent for starting combos until percents at which the opponents are lifted off the ground. Prior to update 3.1.0, the move was infamous for its KO power at high percentages along with its quick startup, minimal ending lag, and 8 active frames. In 3.1.0 the move was weakened, KOing considerably later. However, this allowed trip conversions to work at later percents.
- Simon and Richter's forward tilt in Ultimate has a moderate startup, but the long disjointed range and notoriously low ending lag relative to it. As a result, it is one of the safest tilts in the game, and a staple of the Belmonts' neutral game. It also changes into a different move upon holding the attack button, turning into the Whip Twirl which can block weak projectiles but has no usage due to its short range.
- Wii Fit Trainer's forward tilt is the only one in the series that has an entirely different function depending on whether the move connects in front of or behind Wii Fit Trainer. While the front hit sends the opponent away horizontally with good kill power, the back hit sends the opponent straight up and is better suited for early percent combos. It is also the only forward tilt that can hit on both sides.
- Mr. Game and Watch's forward tilt is widely feared due to its fast startup, long-lasting hitbox, and very high power.
- Mario's and Luigi's forward tilts in Super Smash Bros. Melee have weird properties when angled downward. The set knockback of the move is set as 1 for both of them, rendering their downward angled moves impossible to KO with, even at 999%. Luigi in Brawl will retain this property, while Mario will lose it from that game onward.
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |