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Wind: Difference between revisions

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'''Characters:'''
'''Characters:'''
*{{Head|Mario|g=SSB4|s=25px}}[[Mario]]
*{{Head|Mario|g=SSB4|s=25px}} [[F.L.U.D.D.]]
**[[F.L.U.D.D.]]
*{{Head|Squirtle|g=SSBB|s=25px}}[[Water Gun]] when charged up.
**Gust Cape, a custom variant of [[Cape]]
*{{Head|Greninja|g=SSB4|s=25px}}[[Hydro Pump]]
*{{Head|Luigi|g=SSB4|s=25px}}[[Luigi]]
*{{Head|Ike|g=SSB4|s=25px}} Tempest, a custom varaint of his [[Eruption]]
**Mach Cyclone, a custom variant of [[Luigi Cyclone]]
*{{Head|Ness|g=SSB4|s=25px}}[[PSI Magnet]], upon ending the move.
**Clothesline cyclone, a custom variant [[Luigi Cyclone]]
*{{Head|Link|g=SSB4|s=25px}} [[Gale Boomerang]] at the edge of its [[range]].
*{{Head|Bowser|g=SSB4|s=25px}}[[Bowser]]
*{{Head|Toon Link|g=SSB4|s=25px}} [[down aerial]], when it pierces the ground.
**the vortex of Turbulent bomb, a custom variant of [[Bowser Bomb]]
*{{Head|Lucas|g=SSB4|s=25px}}The tail portion of [[PK Thunder]]
*{{Head|Rosalina|g=SSB4|s=25px}}[[Rosalina & Luma]]
*{{Head|Mega Man|g=SSB4|s=25px}}up aerial.
**[[neutral special]] when Luma is away from Rosalina
*{{Head|Mega Man|g=SSB4|s=25px}}Skull Barrier, a custom variant of his [[Leaf Shield]].
*{{Head|Bowser Jr.|g=SSB4|s=25px}}[[Bowser Jr.]]
*{{Head|Jigglypuff|g=SSB4|s=25px}}[[Puff Up]] (if foe is close to its body)
**Air Canon, a custom variant of [[Clown Cannon]]
*{{Head|Sheik|g=SSB4|s=25px}}[[Vanish]] upon reappearing.
*{{Head|Mr. Game & Watch|g=SSB4|s=25px}}[[Mr. Game & Watch]]
*{{Head|Pit|g=SSBB|s=25px}}[[Wings of Icarus]] just as the move is initiated.
**The beginning of [[Fire]] at the edge
*{{Head|Mr. Game & Watch|g=SSB4|s=25px}} The firefighters on either side of [[Fire]], while he is being launched into the air.
**Down tilt
*{{Head|Mr. Game & Watch|g=SSB4|s=25px}} [[down tilt]]  
**Up aerial
*{{Head|Mr. Game & Watch|g=SSB4|s=25px}} up aerial.
*{{Head|Donkey Kong|g=SSB4|s=25px}}[[Donkey Kong]]
*{{Head|Fox|g=SSB4|s=25px}} the end of his rapid jab.
**Storm Punch, a custom variant of [[Giant Punch]]
*{{Head|Falco|g=SSB4|s=25px}} the end of his rapid jab.
*{{Head|Link|g=SSB4|s=25px}}[[Link]]
*{{Head|Pit|g=SSBB|s=25px}} the end of [[Angel Ring]].
**[[Gale Boomerang]] at the edge of its [[range]].
*{{Head|Pit|g=SSB4|s=25px}} Breezy Flight, a custom variant of [[Power of Flight]]
*{{Head|Sheik|g=SSB4|s=25px}}[[Sheik]]
*{{Head|Dark Pit|g=SSB4|s=25px}} Breezy Flight, a custom variant of [[Power of Flight]]
**[[Vanish]], upon reappearing
*{{Head|Palutena|g=SSB4|s=25px}} Forward smash
*{{Head|Toon Link|g=SSB4|s=25px}}[[Toon Link]]
*{{Head|Palutena|g=SSB4|s=25px}} Down smash
**Down aerial, upon impact with the ground
*{{Head|Palutena|g=SSB4|s=25px}}[[Heavenly Light]]
*{{Head|Pit|g=SSB4|s=25px}}[[Pit]]
*{{Head|Little Mac|g=SSB4|s=25px}} [[KO Uppercut]].
**[[Wings of Icarus]], at the start of the move
*{{Head|Pac Man|g=SSB4|s=25px}}The water of [[Fire Hydrant]].
**[[Angel Ring]], at the end
*{{Head|Mii Gunner|g=SSB4|s=25px}} [[Laser Blaze]].
**Breezy Flight, a custom variant of [[Power of Flight]]
*{{Head|Mii Swordfighter|g=SSB4|s=25px}} [[Gale Strike]].
*{{Head|Palutena|g=SSB4|s=25px}}[[Palutena]]
*{{Head|Donkey Kong|g=SSB4|s=25px}}Storm Punch, a custom variant of his [[Giant Punch]]
**Forward smash
*{{Head|Marth|g=SSB4|s=25px}}Storm Thurst. A custom variant of [[Shield Breaker]]
**Down smash
*{{Head|Lucina|g=SSB4|s=25px}}Storm Thurst. A custom variant of [[Shield Breaker]]
**[[Heavenly Light]]
*{{Head|Mario|g=SSB4|s=25px}}Gust Cape, a variant of [[Cape]]
*{{Head|Marth|g=SSB4|s=25px}}[[Marth]]
*{{Head|Dr. Mario|g=SSB4|s=25px}}Breezy Sheet, a variant of [[Super Sheet]]
**Storm Trust, a custom variant of [[Shield Breaker]]
*{{Head|Bowser Jr.|g=SSB4|s=25px}}Air Cannon, a custom variant of his [[Clown Cannon]].
*{{Head|Ike|g=SSB4|s=25px}}[[Ike]]
*{{Head|Luigi|g=SSB4|s=25px}}Mach Cyclone, a custom variant of [[Luigi Cyclone]] (all hits exept the final hit)
**Tempest, a custom variant of [[Eruption]]
*{{Head|Dr. Mario|g=SSB4|s=25px}} Soaring Tornado, a custom variant of [[Dr. Tornado]]
*{{Head|Little Mac|g=SSB4|s=25px}}[[Little Mac]]
*{{Head|Luigi|g=SSB4|s=25px}} Clothesline Cyclone, a custom variant [[Luigi Cyclone]]
**[[KO Uppercut]]
*{{Head|Dr. Mario|g=SSB4|s=25px}} Clothesline Tornado, a custom varaint of [[Dr. Tornado]]
**[[Jolt Haymaker]]
*{{Head|Bowser|g=SSB4|s=25px}}the vortex of Turbulent Bomb, a custom variant of [[Bowser Bomb]].
**Dash Counter, a custom variant of [[Slip Counter]]
*{{Head|Falco|g=SSB4|s=25px}} Explosive Blaster, a custom variant of his [[Blaster]].
*{{Head|Fox|g=SSB4|s=25px}}[[Fox]]
*{{Head|Cloud|g=SSB4|s=25px}}[[Finishing Touch]].
**at the end of his rapid jab
*{{Head|Rosalina|g=SSB4|s=25px}} [[Luma Shot]] (when she twirls her wand to call back Luma).
**Big Reflector, a custom variant of [[Shine]]
*{{Head|Little Mac|g=SSB4|s=25px}} Dash Counter, a custom variant of his [[Slip Counter]].
*{{Head|Falco|g=SSB4|s=25px}}[[Falco]]
*{{Head|Fox|g=SSB4|s=25px}} Big Reflector, the custom variation of his [[Reflector]].
**at the end of his rapid jab
*{{Head|Little Mac|g=SSB4|s=25px}}[[Jolt Haymaker]]
**Explosive Blaster, a custom variant of [[Blaster]]
*{{Head|Captain Falcon|g=SSB4|s=25px}} Falcon Kick Fury, a custom variation of his [[Falcon Kick]].
*{{Head|Squirtle|g=SSBB|s=25px}}[[Squirtle]]
**[[Water Gun]] when charged up.
*{{Head|Jigglypuff|g=SSB4|s=25px}}[[Jigglypuff]]
**[[Puff Up]] (if foe is close to its body)
*{{Head|Greninja|g=SSB4|s=25px}}[[Greninja]]
**[[Hydro Pump]]
*{{Head|Ness|g=SSB4|s=25px}}[[Ness]]
**upon the ending of [[PSI Magnet]]
*{{Head|Captain Falcon|g=SSB4|s=25px}}[[Captain Falcon]]
**Falcon Kick Fury, a custom variant of [[Falcon Punch]]
*{{Head|Dr. Mario|g=SSB4|s=25px}}[[Dr. Mario]]
**Breezy Sheet a custom variant of [[Super Sheet]]
**Clothesline tornado, a custom variant [[Dr. Tornado]]
**Soaring Tornado, a custom variant [[Dr. Tornado]]
*{{Head|Lucina|g=SSB4|s=25px}}[[Lucina]]
**Storm Trust, a custom variant of [[Shield Breaker]]
*{{Head|Dark Pit|g=SSB4|s=25px}}[[Dark Pit]]
**Breezy flight, a custom variant of [[Power of Flight]]
*{{Head|Pac Man|g=SSB4|s=25px}}[[Pac Man]]
**the water of [[Fire Hydrant]]
*{{Head|Mega Man|g=SSB4|s=25px}}[[Mega Man]]
**Up aerial
**Skull Barrier, a custom variant of [[Leaf Shield]]
*{{Head|Lucas|g=SSB4|s=25px}}[[Lucas]]
**The tail of [[PK Thunder]]
*{{Head|Cloud|g=SSB4|s=25px}}[[Cloud]]
**[[Finishing Touch]]
*{{Head|Mii Gunner|g=SSB4|s=25px}}
**[[Laser Blaze]].
*{{Head|Mii Swordfighter|g=SSB4|s=25px}}
**[[Gale Strike]].


'''Items:'''
'''Items:'''

Revision as of 19:09, May 28, 2016

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For other instances of the term, see Wind (disambiguation).

Wind is an aesthetic and physical element that appears in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4. Wind, in a literal sense, can be seen on stages such as Dream Land in the form of Whispy Woods' breath, where its blowing will affect the models of certain characters. For example, Zelda's hair will appear to be blowing about in the wind while Link's hat will point in the opposite direction of the wind. Certain attacks, such as explosions, create temporary blasts of wind, as well as several pushing and vacuuming attacks.

Wind is also present in some stages of the Subspace Emissary. Headwinds make it more difficult to progress through a stage, as characters will pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions.

Pushing Attacks

Pushing is a common side effect in Brawl for many attacks, such as the Water Gun and F.L.U.D.D.. This causes characters, as well as certain items, to be gently pushed away from the source of the attack. Most push attacks work on both airborne and standing opponents, while characters hanging from edges are not affected. It is usually much more difficult to fight pushing than pulling.

From a physics standpoint, pushing is simply knockback without flinching. Because of this, it can KO characters and its overall effectiveness is affected by the damage ratio. Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line.

Push attacks can also cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been footstolled.

Sources of pushing include:

Characters:

Items:

Pokémon:

  • Kyogre's Hydro Pump
  • Latios and Latias move at a high speed when using Steel Wing, and as they travel, they leave behind pockets of wind that can carry (push) opponents.

Others:


Pulling attacks

Conversely, pulling or vacuuming attacks (such as Inhale) causes characters, as well as certain items, to be gently pulled toward the source of vacuum. Some kinds of vacuum only work on standing opponents, while others work on opponents in midair. Characters hanging from ledges are not affected by this. It is fairly easy to fight the vacuum's pull.

When Ganondorf's up tilt is used on a Rolling Crate, the vacuum created by the move will cause the crate to move at incredible speed. A vacuum effect can be used to free another character from Ike's Great Aether and Link and Toon Link's Triforce Slash.

Sources of pulling include:

Characters:


Pokémon:

  • Deoxys's Hyper Beam.
  • Latios and Latias
  • Darkrai's Dark Void attack.

Others:

Items affected by both pushing[citation needed] and pulling are:


Subspace Emissary stages with wind

Stages in Brawl with wind

Stages in Smash 4 with wind

3DS
Wii U