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Wario (PM): Difference between revisions

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{{Infobox Character Mod
{{Infobox Character Mod
|name        = Wario
|name        = Wario
|image        = [[File:SJS wario.png]]
|image        = [[Image:Wario SSBB.jpg|250px]]
|mod          = Project M
|mod          = Project M
|base        = ssbb
|base        = ssbb
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*{{Sm|Strong Bad|USA}}
*{{Sm|Strong Bad|USA}}
*{{Sm|TheReflexWonder|USA}}
*{{Sm|TheReflexWonder|USA}}
<!--==Palette swaps==-->
==Palette swaps==
{{image|Needs palette swaps like [[Mario (PM)#Palette swaps|here]].}}
[[Image:Wario Palette (PM).png|frame|center|Wario's palette swaps in PM]]


==External links==
==External links==

Revision as of 23:11, February 25, 2014

Wario
in Project M and Project+
Wario SSBB.jpg
WarioSymbol.svg
Universe Wario
Base game appearance Brawl
Moveset inspiration Wario (SSBB)
WarioHeadSSBB.png

Wario is a playable character in the Brawl mod Project M. Wario started as a villain in the Super Mario games and later went on to star in his own games. Wario's Project M moveset is based off of his Brawl moveset with many changes made throughout.

Attributes

Changes from Brawl to PM

  • Buff Forward tilt can be delayed for about 30 frames by holding the attack button, thus increasing its damage. It retains its ability to be angled as well.
  • Buff Down tilt can be interrupted quicker, and also propels Wario forward with each use, allowing him to pseudo-crawl and hit repeatedly with the attack.
  • Buff Forward aerial is significantly stronger in both knockback and damage, which when combined with Wario's great air speed allows him to efficiently execute pseudo-walls of pain.
  • Buff Back aerial has been replaced with a back punch, similar to his forward tilt, which has slightly more startup, but is much stronger, has longer range and lasts for longer.
  • Buff Forward smash is now a front kick, with a longer, more favorable range.
  • Buff Hitboxes of up smash now link better thanks to Project M's physics.
  • Buff New down smash: Wario punches the ground to create an earthquake similar to Charizard's down smash, and inspired by Wario Land: Shake It!, which has set knockback and a meteor smash angle. It has generally more utility than his previously-unviable down smash, having less ending lag and setting up combos better.
  • Buff Chomp can now be used to throw enemies backwards after biting them. When performing the move in the air it keeps momentum.
  • Buff Corkscrew has more control going left and right when flying up. It also hits more times and much faster, dealing higher damage.
  • Buff Can move sideways whilst using back throw (now his original forward throw).
  • Buff Dash grab looks like the new side special (explained below) for increased mindgames. Wario can also go a further distance by holding the grab button.
  • Nerf Neutral combo inflicts less knockback and damage.
  • Nerf Up aerial now not only has a sourspot, but even the sweetspot deals less damage than the original move.
  • Nerf Forward smash no longer has launch resistance, and posseses higher ending lag as Wario attempts to regain balance (now being the laggiest forward smash).
  • Nerf Chomp hold duration reduced. It now also bites just once before throwing, always dealing 13% damage.
  • Nerf Wario Bike being replaced with Shoulder Bash has reduced Wario's recovery potential.
  • Nerf Wario Waft is now capped at 1:05 seconds, so it charges up faster but can only deal a maximum of 22% damage (18% less).
  • Nerf Back throw deals less damage (9%, compared to 12% of Brawl's f-throw).
  • Change Default costume is now plumber's outfit as opposed to biker's outfit.
  • Change New walking and dashing animations.
  • Change Up aerial's sweetspot posseses a slash effect.
  • Change Down aerial replaced with a Ground Pound, which launches Wario downwards and meteor smashes opponents. If it connects, Wario will bounce off his opponent, allowing for deadlier edge-guards and safer recoveries if used offstage.
  • Change Pummel has the coin effect.
  • Change Forward throw is replaced with a simple single-handed throw that is similar to the throws from Wario Land 4. Uniquely, this throw can also be charged by holding attack while pressing forward, similar to a smash attack. Charging increases its knockback, but because the charge takes time, the thrown opponent gets more time to react with appropriate DI.
  • Change Back throw is now his old forward throw.
  • Change Wario Bike has been completely replaced with a Wario Land-style Shoulder Bash. The Shoulder Bash makes Wario dash forward similar to his old forward smash, dealing more damage as he travels. Wario can jump while dashing to continue the attack in the air. The move covers a much shorter distance and renders Wario helpless if initiated in the air, and causes him to bounce off walls he hits (for reduced height each time). Depending on dash distance, it deals damage from 11% to 20%, inversely - hitting with the end of the charge deals the most damage and knockback. The aerial version is always counted as medium distance.
  • Change Farting victory pose replaced with posing from Wario Land 4.

Revisions

2.1

  • Aerial Neutral-B freeze has been addressed

2.5b

  • Added a new Win animation where Wario flexes in reference to Wario Land
  • New Walk, Dash, and Run animations
  • Gets a little more momentum from a running jump
  • Jab 1 animation adjusted to not put his arm out before hitting
  • Forward-Tilt hitboxes reduced in size to match animation
  • Forward-Tilt now stronger and more damaging at the tip, and can be delayed by holding Attack button
  • Down-Tilt hits at a higher angle, interruptible sooner, and hit duration reduced slightly
  • Up-Smash multihits now pull the opponent in better
  • Neutral-Air hit duration reduced a bit, and IASA is earlier
  • Neutral-Air sourspot hitboxes cover him better, hits at a low angle, and damage increased slightly
  • Forward-Air hits at higher angle, hit duration reduced, and IASA is earlier
  • Back-Air damage increased, hitlag reduced to normal on strong hit, and has a flub hitbox added after the strong hit
  • Up-Air rotated slightly into the plane of attack, making the sweetspot easier to land
  • Down-Air hitbox covers him better
  • Dash-Grab will now continue charging forward until you release the Grab button, with the furthest distance being his Side B travel length
  • Forward-Throw now uses the Wario Land animation. You can perform a quick version or charge it up by holding the Grab button for a stronger throw
  • Back-Throw uses the old Forward Throw animation except it is now possible to move around with it. Knockback, angle, and damage adjusted appropriately to match the new animation
  • Down-Throw has less endlag, and the damage is significantly increased
  • Neutral-B grab box sizes reduced, hold time reduced, and is now maneuverable in the air. Throw knockback tweaked to allow DI-dependent follow-ups
  • Side-B can now clank with other attacks, and the damage scaling is adjusted
  • Side-B Squat Cancel is faster, has low-knockback armor, and hitbox duration matches the animation better
  • Up-B multi-hits link better, and doesn't pull him backwards at the end when angled
  • Down-B no longer goes into SpecialFall, and vertical hit on full charge has less base knockback and more growth

2.6b

  • Dash-Attack angle changed to hit characters more in front of Wario rather than behind
  • Forward-Tilt hold command increases in damage and knockback for each wind* up, similar to a Smash Attack
  • Up-Smash does reduced shield damage
  • Fixed a bug where Down Smash's outside hitboxes could hit aerial opponents
  • Removed "wind* up" SFX on Down Smash's charging animation
  • Down-Smash does reduced shield damage and has less range but deals slightly more damage
  • Neutral-Air's hitbox duration matched to the animation length and sourspot angle adjusted to use a general angle rather than a low trajectory
  • Forward-Air angles adjusted to be the same and sourspot has slightly increased in base knockback
  • Up-Air sourspot angle raised to match sweetspot
  • Turn-Grab has a bit more startup to match other Turn-Grabs
  • Neutral-B grab box size increased
  • Removed a restriction that prevented Wario from using Neutral-B again for 15 frames after Bite Throw
  • Side-B -> Jump is always at medium power rather than its weakest power
  • Aerial Side-B revamped to travel mostly straight (angleable up or down) but go a much shorter distance and is stronger. The hitbox is still negatively disjointed but has improved vertically
  • Aerial Side-B can be canceled by holding Back and its vertical direction can be influenced by holding Up/Down
  • Side-B jump no longer happens with the analog stick if Tap Jump is off
  • Fully-charged Down-B now has heavy armor near the startup and has stronger knockback

3.0

  • Down-Tilt endlag slightly increased. Hit duration decreased
  • Forward-Tilt hit duration decreased
  • Down-Smash endag slightly increased. Sweetspot no longer hits aerial opponents
  • Forward-Aerial endlag slightly increased
  • Up-Aerial endlag slightly increased
  • Up-Throw does slightly less damage
  • Bite Throw trajectory lowered slightly
  • Waft: Charge-up time cut in half. Each Waft level reduced in damage/knockback/hitbox size/vertical height gain appropriately
  • Can no longer crouch out of Shoulder Charge

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Double Punch 3% then 6%; 9% total
Forward tilt Power Punch 11%-14%
Up tilt Palm Rush 10%
Down tilt Ground Poke 8%
Dash attack Dive 7%
Forward smash Power Kick 16%
Up smash Head Swirl 18%
Down smash Earth Smash 17%
Neutral aerial Wonky Spin 9% then 4%
Forward aerial Drop Kick 11%
Back aerial Air Wrecker 16%
Up aerial High Clap 14%, 11% (sourspot)
Down aerial Ground Pound 14%
Grab Shoulder Fake-out
Pummel Gold Digger 3%
Forward throw Launcher 7%-10%
Back throw Swing-a-Ding 9%
Up throw Vertical Chuck 8%
Down throw Gravity Pound 12% total
Floor attack (front) Double Poke
Floor attack (back) Spin Punch
Floor attack (trip) Clap Kick
Edge attack (fast) Grounded Headbutt 8%
Edge attack (slow) Quick Punch 10%
Neutral special Chomp 13% total
Side special Shoulder Bash 11%-20% (ground), 15% (air)
Up special Corkscrew 13 hits, 19% total
Down special Wario Waft 11%-22%
Final Smash Wario-Man Varies

In competitive play

Notable players

Palette swaps

Wario's palette swaps in PM

External links