Kirby (PM): Difference between revisions
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(→Changes from Melee to PM: SolarBeam in the pokemon games is written together.) |
(Better: not only he was a poor competitor in melee, but most of his PM attributes are from brawl, so the article is less extensive to read. Also removed the dair nerf, since it doesn't appear to be much of a change.) |
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==Attributes== | ==Attributes== | ||
===Changes from ''Melee'' to PM=== | ===Changes from ''Melee'' and ''Brawl'' to PM=== | ||
Seeing how he was at the bottom of ''Melee''{{'}}s tier list, Kirby was heavily buffed in ''Project M'', keeping most | Seeing how he was at the bottom of ''Melee''{{'}}s tier list, Kirby was heavily buffed in ''Project M'', keeping most of his attributes from ''Brawl'' while gaining buffed ones from ''Melee'', as well as receiving other new buffs (though with slight nerfs). | ||
*{{buff|Increased air speed, giving Kirby an easier time with combos and recovery.}} | *{{buff|Increased air speed, giving Kirby an easier time with combos and recovery.}} | ||
*{{buff|All tilts deal slightly stronger damage.}} | *{{buff|All tilts deal slightly stronger damage.}} | ||
*{{buff|Dash attack | *{{buff|Dash attack is his "Fireball" from ''Melee'', now with more versatility; it has less [[ending lag]] and propels Kirby faster. It now also hits consecutive times, linking better and dealing more damage. This means it has more [[combo]] ability and can setup an [[edgeguard]].}} | ||
*{{buff|Neutral | *{{buff|Neutral aerial initiates much faster and lasts for shorter, dealing a strong hit with increased knockback if sweetspotted.}} | ||
*{{buff|Hits of forward | *{{buff|Hits of forward aerial link better and rack up more damage.}} | ||
*{{buff|Back | *{{buff|Back aerial has more range at Kirby's front, similar to the ''Smash 64'' version.}} | ||
*{{buff|Up aerial not only has gained its | *{{buff|Up aerial not only has gained its ''Melee'' KO potential, but it now [[semi-spike]]s when hitting late, making it deadlier.}} | ||
*{{buff|Down aerial has faster start-up and deals higher damage, acting as a better edge-guarding move.}} | *{{buff|Down aerial has faster start-up and deals higher damage, acting as a better edge-guarding move.}} | ||
*{{buff|[[Inhale]] and grounded [[Hammer]] both have faster start-up. Kirby now can also move sideways whilst using Inhale in midair.}} | |||
*{{buff|[[Inhale]] and grounded [[Hammer]] both have faster start-up. | |||
*{{buff|Sourspot of grounded Hammer deals higher damage and is smaller. The aerial version is like in ''Brawl'', with more powerful sweetspots, further improving its utility.}} | *{{buff|Sourspot of grounded Hammer deals higher damage and is smaller. The aerial version is like in ''Brawl'', with more powerful sweetspots, further improving its utility.}} | ||
*{{buff|Most copy abilities are altered to be more familiar to Kirby's playstyle, rather than just being identical to those of the original character. For example, [[Chomp]] bites more times and deals stronger damage, while [[Chef]] shoots food faster.}} | *{{buff|Most copy abilities are altered to be more familiar to Kirby's playstyle, rather than just being identical to those of the original character. For example, [[Chomp]] bites more times and deals stronger damage, while [[Chef]] shoots food faster.}} | ||
*{{buff|Can now aim [[Final Cutter]] horizontally when airborne, which gives a single hit of 8% damage and can be quickly canceled into an aerial as it ends, extending [[combo]] options. Also, Kirby can use any action (except another Final Cutter) afterwards, including an air dodge, extending his [[recovery]]. The vertical Final Cutter acts like in ''Brawl'', being faster and having a stronger [[meteor smash]].}} | *{{buff|Can now aim [[Final Cutter]] horizontally when airborne, which gives a single hit of 8% damage and can be quickly canceled into an aerial as it ends, extending [[combo]] options. Also, Kirby can use any action (except another Final Cutter) afterwards, including an air dodge, extending his [[recovery]]. The vertical Final Cutter acts like in ''Brawl'', being faster and having a stronger [[meteor smash]].}} | ||
*{{buff|[[Stone]] now starts and falls faster, and gives Kirby gradually more powerful armor during its transformation. It gives light armor during start-up, then quickly turns into medium armor, and lastly it becomes heavy armor as Kirby transforms completely. Kirby can also slightly move sideways before falling | *{{buff|[[Stone]] now starts and falls faster, and gives Kirby gradually more powerful armor during its transformation. It gives light armor during start-up, then quickly turns into medium armor, and lastly it becomes heavy armor as Kirby transforms completely. Kirby can also slightly move sideways before falling.}} | ||
*{{buff|Throws (except down throw) follow up better into aerial attacks, increasing Kirby's KO ability.}} | *{{buff|Throws (except down throw) follow up better into aerial attacks, increasing Kirby's KO ability.}} | ||
*{{buff|Down throw is faster (kicks less times) and acts better for [[tech-chasing]].}} | *{{buff|Down throw is faster (kicks less times) and acts better for [[tech-chasing]].}} | ||
*{{nerf|Up aerial decays on damage (from 15% to 12%) depending on when it hits.}} | *{{nerf|Up aerial decays on damage (from 15% to 12%) depending on when it hits.}} | ||
*{{nerf|Inhale deals less damage to foes when copying abilities.}} | *{{nerf|Inhale deals less damage to foes when copying abilities.}} | ||
*{{nerf|Grounded Hammer has ''Brawl'' range, being smaller.}} | *{{nerf|Grounded Hammer has ''Brawl'' range, being smaller.}} |
Revision as of 15:23, December 25, 2013
Kirby in Project M and Project+ | |
---|---|
Universe | Kirby |
Base game appearance | Brawl |
Kirby is a playable character in the Brawl mod Project M.
Attributes
Changes from Melee and Brawl to PM
Seeing how he was at the bottom of Melee's tier list, Kirby was heavily buffed in Project M, keeping most of his attributes from Brawl while gaining buffed ones from Melee, as well as receiving other new buffs (though with slight nerfs).
- Increased air speed, giving Kirby an easier time with combos and recovery.
- All tilts deal slightly stronger damage.
- Dash attack is his "Fireball" from Melee, now with more versatility; it has less ending lag and propels Kirby faster. It now also hits consecutive times, linking better and dealing more damage. This means it has more combo ability and can setup an edgeguard.
- Neutral aerial initiates much faster and lasts for shorter, dealing a strong hit with increased knockback if sweetspotted.
- Hits of forward aerial link better and rack up more damage.
- Back aerial has more range at Kirby's front, similar to the Smash 64 version.
- Up aerial not only has gained its Melee KO potential, but it now semi-spikes when hitting late, making it deadlier.
- Down aerial has faster start-up and deals higher damage, acting as a better edge-guarding move.
- Inhale and grounded Hammer both have faster start-up. Kirby now can also move sideways whilst using Inhale in midair.
- Sourspot of grounded Hammer deals higher damage and is smaller. The aerial version is like in Brawl, with more powerful sweetspots, further improving its utility.
- Most copy abilities are altered to be more familiar to Kirby's playstyle, rather than just being identical to those of the original character. For example, Chomp bites more times and deals stronger damage, while Chef shoots food faster.
- Can now aim Final Cutter horizontally when airborne, which gives a single hit of 8% damage and can be quickly canceled into an aerial as it ends, extending combo options. Also, Kirby can use any action (except another Final Cutter) afterwards, including an air dodge, extending his recovery. The vertical Final Cutter acts like in Brawl, being faster and having a stronger meteor smash.
- Stone now starts and falls faster, and gives Kirby gradually more powerful armor during its transformation. It gives light armor during start-up, then quickly turns into medium armor, and lastly it becomes heavy armor as Kirby transforms completely. Kirby can also slightly move sideways before falling.
- Throws (except down throw) follow up better into aerial attacks, increasing Kirby's KO ability.
- Down throw is faster (kicks less times) and acts better for tech-chasing.
- Up aerial decays on damage (from 15% to 12%) depending on when it hits.
- Inhale deals less damage to foes when copying abilities.
- Grounded Hammer has Brawl range, being smaller.
- Stone now deals half the original damage when falling, and Kirby can now receive damage when transformed. When on the ground, it also last for a maximum of only one second.
- Forward and up throws deal less damage (4% and 7% respectively).
- Shares all copied neutral specials changes with the original characters, exceptions being: Bowser, Wario, Ivysaur, Squirtle, Lucario, Mewtwo, Lucas, Mr. Game & Watch, Olimar, Roy and Sonic.
- Chomp hold enemies for longer and bites more times, inflicting 5% damage and biting a maximum of 6 times, dealing 30% damage total. Can also spit enemies backwards.
- For Wario's hat, Kirby now wears the yellow "W" cap as opposed to the biker cap.
- Flare Blade deals less damage when uncharged, but charges faster.
- He uses the Final Cutter sword rather than the Sword of Seals to perform the attack.
- Fire Breath cannot be flame-canceled and doesn't possess an ending bite.
- Cannot perform a super attack with Aura Sphere.
- Squirtle's and Olimar's abilities remain unchanged from Brawl, so Water Gun deals no damage when charged, and Pikmin Pluck cannot be used to "stall" in the air.
- Cannot perform a Blast Attack with Homing Attack, and possesses higher landing lag from hitting an opponent.
- When copying Ivysaur's ability, Kirby will instantly have a charged SolarBeam. After using it, though, he won't be able to charge another and will be practically useless, so that he has to drop the hat and copy Ivysaur again in order to use another SolarBeam. This allows Kirby to get a very quick KO, but must then risk removing the ability in order to use his neutral special again.
- For Lucas's ability, Kirby copies PK Freeze (side special) rather than Offense Up. It acts more like a traditional projectile; it still possesses high hitlag with 5% damage, but has faster start-up and is not land-cancelable.
- For Mewtwo's ability, copies Disable (down special) rather than Shadow Ball.
- Chef tosses foods much faster and is still land-cancelable, but cannot toss "giant" foods.
- Chomp hold enemies for longer and bites more times, inflicting 5% damage and biting a maximum of 6 times, dealing 30% damage total. Can also spit enemies backwards.
- Only down taunt removes copy abilities.
- Kirby can now emit two different voice clips with down taunt, depending if the button is either held or just pressed. The latter one is longer, similar to the Melee version.
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
---|---|---|---|
Neutral attack | Vulcan Jab | ||
Forward tilt | Spinning Kick | ||
Up tilt | Back Kick | ||
Down tilt | Squish Kick | ||
Dash attack | Fireball | ||
Forward smash | Smash Kick | ||
Up smash | Kirby Flip Kick | ||
Down smash | Propeller Kick | ||
Neutral aerial | Twinkle Star | ||
Forward aerial | Spiral Kick | ||
Back aerial | Drop Kick | ||
Up aerial | Floating Flip Kick | ||
Down aerial | Screw Driver | ||
Grab | — | ||
Pummel | Slap | ||
Forward throw | Pile Driver | ||
Back throw | Big Suplex | ||
Up throw | Ninja Drop | ||
Down throw | Fury Stomp | ||
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | |||
Edge attack (slow) | |||
Neutral special | Inhale | ||
Side special | Hammer | ||
Up special | Final Cutter | ||
Down special | Stone | ||
Final Smash | Cook Kirby |
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |