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Kirby (PM): Difference between revisions

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(→‎Changes from Melee to PM: SolarBeam in the pokemon games is written together.)
(Better: not only he was a poor competitor in melee, but most of his PM attributes are from brawl, so the article is less extensive to read. Also removed the dair nerf, since it doesn't appear to be much of a change.)
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==Attributes==
==Attributes==


===Changes from ''Melee'' to PM===
===Changes from ''Melee'' and ''Brawl'' to PM===
Seeing how he was at the bottom of ''Melee''{{'}}s tier list, Kirby was heavily buffed in ''Project M'', keeping most buffs from ''Brawl'' while receiving additional changes and attributes.
Seeing how he was at the bottom of ''Melee''{{'}}s tier list, Kirby was heavily buffed in ''Project M'', keeping most of his attributes from ''Brawl'' while gaining buffed ones from ''Melee'', as well as receiving other new buffs (though with slight nerfs).


*{{buff|Increased air speed, giving Kirby an easier time with combos and recovery.}}
*{{buff|Increased air speed, giving Kirby an easier time with combos and recovery.}}
*{{buff|All tilts deal slightly stronger damage.}}
*{{buff|All tilts deal slightly stronger damage.}}
*{{buff|Dash attack has more versatility; it has less [[ending lag]] and propels Kirby faster. It now also hits consecutive times, linking better and dealing more damage. This means it has more [[combo]] ability and can setup an [[edgeguard]].}}
*{{buff|Dash attack is his "Fireball" from ''Melee'', now with more versatility; it has less [[ending lag]] and propels Kirby faster. It now also hits consecutive times, linking better and dealing more damage. This means it has more [[combo]] ability and can setup an [[edgeguard]].}}
*{{buff|Neutral air initiates much faster and lasts for shorter, dealing a strong hit with increased knockback if sweetspotted.}}
*{{buff|Neutral aerial initiates much faster and lasts for shorter, dealing a strong hit with increased knockback if sweetspotted.}}
*{{buff|Hits of forward air no longer possess a landing hitbox, but link better and rack up more damage.}}
*{{buff|Hits of forward aerial link better and rack up more damage.}}
*{{buff|Back air has more range at Kirby's front, similar to the ''Smash 64'' version.}}
*{{buff|Back aerial has more range at Kirby's front, similar to the ''Smash 64'' version.}}
*{{buff|Up aerial not only has gained its former KO potential, but it now [[semi-spike]]s when hitting late, making it deadlier.}}
*{{buff|Up aerial not only has gained its ''Melee'' KO potential, but it now [[semi-spike]]s when hitting late, making it deadlier.}}
*{{buff|Down aerial has faster start-up and deals higher damage, acting as a better edge-guarding move.}}
*{{buff|Down aerial has faster start-up and deals higher damage, acting as a better edge-guarding move.}}
*{{buff|Retains [[Angling|angle]]-able forward smash from ''Brawl''.}}
*{{buff|[[Inhale]] and grounded [[Hammer]] both have faster start-up. Kirby now can also move sideways whilst using Inhale in midair.}}
*{{buff|[[Inhale]] and grounded [[Hammer]] both have faster start-up.}}
*{{buff|Kirby can now move sideways whilst using Inhale in midair. He also retains the ability from ''Brawl'' to [[Item swallow|swallow items]] with it.}}
*{{buff|Sourspot of grounded Hammer deals higher damage and is smaller. The aerial version is like in ''Brawl'', with more powerful sweetspots, further improving its utility.}}
*{{buff|Sourspot of grounded Hammer deals higher damage and is smaller. The aerial version is like in ''Brawl'', with more powerful sweetspots, further improving its utility.}}
*{{buff|Most copy abilities are altered to be more familiar to Kirby's playstyle, rather than just being identical to those of the original character. For example, [[Chomp]] bites more times and deals stronger damage, while [[Chef]] shoots food faster.}}
*{{buff|Most copy abilities are altered to be more familiar to Kirby's playstyle, rather than just being identical to those of the original character. For example, [[Chomp]] bites more times and deals stronger damage, while [[Chef]] shoots food faster.}}
*{{buff|Can now aim [[Final Cutter]] horizontally when airborne, which gives a single hit of 8% damage and can be quickly canceled into an aerial as it ends, extending [[combo]] options. Also, Kirby can use any action (except another Final Cutter) afterwards, including an air dodge, extending his [[recovery]]. The vertical Final Cutter acts like in ''Brawl'', being faster and having a stronger [[meteor smash]].}}
*{{buff|Can now aim [[Final Cutter]] horizontally when airborne, which gives a single hit of 8% damage and can be quickly canceled into an aerial as it ends, extending [[combo]] options. Also, Kirby can use any action (except another Final Cutter) afterwards, including an air dodge, extending his [[recovery]]. The vertical Final Cutter acts like in ''Brawl'', being faster and having a stronger [[meteor smash]].}}
*{{buff|[[Stone]] now starts and falls faster, and gives Kirby gradually more powerful armor during its transformation. It gives light armor during start-up, then quickly turns into medium armor, and lastly it becomes heavy armor as Kirby transforms completely. Kirby can also slightly move sideways before falling, and landing with the move produces additional quake hitboxes as in ''Brawl''.}}
*{{buff|[[Stone]] now starts and falls faster, and gives Kirby gradually more powerful armor during its transformation. It gives light armor during start-up, then quickly turns into medium armor, and lastly it becomes heavy armor as Kirby transforms completely. Kirby can also slightly move sideways before falling.}}
*{{buff|Retains throw mechanics from ''Brawl'': forward and back throw cannot be escaped, up throw lands on soft [[platform]]s, and down throw's kicks deal damage.}}
*{{buff|Throws (except down throw) follow up better into aerial attacks, increasing Kirby's KO ability.}}
*{{buff|Throws (except down throw) follow up better into aerial attacks, increasing Kirby's KO ability.}}
*{{buff|Down throw is faster (kicks less times) and acts better for [[tech-chasing]].}}
*{{buff|Down throw is faster (kicks less times) and acts better for [[tech-chasing]].}}
*{{nerf|Up aerial decays on damage (from 15% to 12%) depending on when it hits.}}
*{{nerf|Up aerial decays on damage (from 15% to 12%) depending on when it hits.}}
*{{nerf|Down aerial no longer has a landing hitbox.}}
*{{nerf|Inhale deals less damage to foes when copying abilities.}}
*{{nerf|Inhale deals less damage to foes when copying abilities.}}
*{{nerf|Grounded Hammer has ''Brawl'' range, being smaller.}}
*{{nerf|Grounded Hammer has ''Brawl'' range, being smaller.}}

Revision as of 15:23, December 25, 2013

Stub.png
For the original version of Kirby which this mod's Kirby was based off of gameplay-wise, see Kirby (SSBM).
For the unmodded version of Kirby, see Kirby (SSBB).
Kirby
in Project M and Project+
Kirby SSBB.jpg
KirbySymbol.svg
Universe Kirby
Base game appearance Brawl
KirbyHeadSSBB.png

Kirby is a playable character in the Brawl mod Project M.

Attributes

Changes from Melee and Brawl to PM

Seeing how he was at the bottom of Melee's tier list, Kirby was heavily buffed in Project M, keeping most of his attributes from Brawl while gaining buffed ones from Melee, as well as receiving other new buffs (though with slight nerfs).

  • Buff Increased air speed, giving Kirby an easier time with combos and recovery.
  • Buff All tilts deal slightly stronger damage.
  • Buff Dash attack is his "Fireball" from Melee, now with more versatility; it has less ending lag and propels Kirby faster. It now also hits consecutive times, linking better and dealing more damage. This means it has more combo ability and can setup an edgeguard.
  • Buff Neutral aerial initiates much faster and lasts for shorter, dealing a strong hit with increased knockback if sweetspotted.
  • Buff Hits of forward aerial link better and rack up more damage.
  • Buff Back aerial has more range at Kirby's front, similar to the Smash 64 version.
  • Buff Up aerial not only has gained its Melee KO potential, but it now semi-spikes when hitting late, making it deadlier.
  • Buff Down aerial has faster start-up and deals higher damage, acting as a better edge-guarding move.
  • Buff Inhale and grounded Hammer both have faster start-up. Kirby now can also move sideways whilst using Inhale in midair.
  • Buff Sourspot of grounded Hammer deals higher damage and is smaller. The aerial version is like in Brawl, with more powerful sweetspots, further improving its utility.
  • Buff Most copy abilities are altered to be more familiar to Kirby's playstyle, rather than just being identical to those of the original character. For example, Chomp bites more times and deals stronger damage, while Chef shoots food faster.
  • Buff Can now aim Final Cutter horizontally when airborne, which gives a single hit of 8% damage and can be quickly canceled into an aerial as it ends, extending combo options. Also, Kirby can use any action (except another Final Cutter) afterwards, including an air dodge, extending his recovery. The vertical Final Cutter acts like in Brawl, being faster and having a stronger meteor smash.
  • Buff Stone now starts and falls faster, and gives Kirby gradually more powerful armor during its transformation. It gives light armor during start-up, then quickly turns into medium armor, and lastly it becomes heavy armor as Kirby transforms completely. Kirby can also slightly move sideways before falling.
  • Buff Throws (except down throw) follow up better into aerial attacks, increasing Kirby's KO ability.
  • Buff Down throw is faster (kicks less times) and acts better for tech-chasing.
  • Nerf Up aerial decays on damage (from 15% to 12%) depending on when it hits.
  • Nerf Inhale deals less damage to foes when copying abilities.
  • Nerf Grounded Hammer has Brawl range, being smaller.
  • Nerf Stone now deals half the original damage when falling, and Kirby can now receive damage when transformed. When on the ground, it also last for a maximum of only one second.
  • Nerf Forward and up throws deal less damage (4% and 7% respectively).
  • Change Shares all copied neutral specials changes with the original characters, exceptions being: Bowser, Wario, Ivysaur, Squirtle, Lucario, Mewtwo, Lucas, Mr. Game & Watch, Olimar, Roy and Sonic.
    • Buff Chomp hold enemies for longer and bites more times, inflicting 5% damage and biting a maximum of 6 times, dealing 30% damage total. Can also spit enemies backwards.
      • Change For Wario's hat, Kirby now wears the yellow "W" cap as opposed to the biker cap.
    • Buff Flare Blade deals less damage when uncharged, but charges faster.
      • Change He uses the Final Cutter sword rather than the Sword of Seals to perform the attack.
    • Nerf Fire Breath cannot be flame-canceled and doesn't possess an ending bite.
    • Nerf Cannot perform a super attack with Aura Sphere.
    • Nerf Squirtle's and Olimar's abilities remain unchanged from Brawl, so Water Gun deals no damage when charged, and Pikmin Pluck cannot be used to "stall" in the air.
    • Nerf Cannot perform a Blast Attack with Homing Attack, and possesses higher landing lag from hitting an opponent.
    • Change When copying Ivysaur's ability, Kirby will instantly have a charged SolarBeam. After using it, though, he won't be able to charge another and will be practically useless, so that he has to drop the hat and copy Ivysaur again in order to use another SolarBeam. This allows Kirby to get a very quick KO, but must then risk removing the ability in order to use his neutral special again.
    • Change For Lucas's ability, Kirby copies PK Freeze (side special) rather than Offense Up. It acts more like a traditional projectile; it still possesses high hitlag with 5% damage, but has faster start-up and is not land-cancelable.
    • Change For Mewtwo's ability, copies Disable (down special) rather than Shadow Ball.
    • Change Chef tosses foods much faster and is still land-cancelable, but cannot toss "giant" foods.
  • Change Only down taunt removes copy abilities.
  • Change Kirby can now emit two different voice clips with down taunt, depending if the button is either held or just pressed. The latter one is longer, similar to the Melee version.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Vulcan Jab
Forward tilt Spinning Kick
Up tilt Back Kick
Down tilt Squish Kick
Dash attack Fireball
Forward smash Smash Kick
Up smash Kirby Flip Kick
Down smash Propeller Kick
Neutral aerial Twinkle Star
Forward aerial Spiral Kick
Back aerial Drop Kick
Up aerial Floating Flip Kick
Down aerial Screw Driver
Grab
Pummel Slap
Forward throw Pile Driver
Back throw Big Suplex
Up throw Ninja Drop
Down throw Fury Stomp
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special Inhale
Side special Hammer
Up special Final Cutter
Down special Stone
Final Smash Cook Kirby


External links