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Kirby's Adventure: Difference between revisions

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{{Title|''Kirby's Adventure''}}
{{ArticleIcons|allgames=y}}
{{ArticleIcons|allgames=y}}
{{DISPLAYTITLE:''Kirby's Adventure''}}
{{Infobox Game
{{Infobox Game
|title = Kirby's Adventure
|title = Kirby's Adventure
|image = [[File:Kirby boxfront.jpg|200px]]
|image = [[File:Kirby boxfront.jpg|200px]]
|caption = [[Image:KirbySymbol.svg|50px]]
|caption = [[File:KirbySymbol.svg|50px|class=invert]]
|developer = [[HAL Laboratory]]
|developer = [[HAL Laboratory]]
|publisher = [[Nintendo]]
|publisher = [[Nintendo]]
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|interwikipage  = Kirby's Adventure
|interwikipage  = Kirby's Adventure
}}
}}
'''''Kirby's Adventure''''' ({{ja|星のカービィ 夢の泉の物語|Hoshi no Kābī: Yume no Izumi no Monogatari}}, ''Kirby of the Stars: The Story of the Fountain of Dreams'') is a 1993 platforming video game developed by [[HAL Laboratory]] for the Nintendo Entertainment System. The second game in the ''{{uv|Kirby}}'' series, it also appears as a [[Masterpiece]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]''. In ''Brawl'', it can be played for 120 seconds and starts at Vegetable Valley. In ''Smash Wii U'', it can be played for 180 seconds and has two save files: one at the beginning of the game and another one at the final Dedede/Nightmare fight. However, it must be unlocked by clearing Solo Classic with [[Kirby]] on intensity 5.5 or higher.
'''''Kirby's Adventure''''' ({{ja|星のカービィ 夢の泉の物語|Hoshi no Kābī: Yume no Izumi no Monogatari}}, ''Kirby of the Stars: The Story of the Fountain of Dreams'') is a 1993 platforming video game developed by [[HAL Laboratory]] for the Nintendo Entertainment System. The second game in the {{uv|Kirby}} series, it also appears as a [[Masterpiece]] in ''[[Super Smash Bros. Brawl]]'' and {{forwiiu}}. In ''Brawl'', it can be played for 120 seconds and starts at Vegetable Valley. In ''Super Smash Bros. for Wii U'', it can be played for 180 seconds and has two save files: one at the beginning of the game and another one at the final [[King Dedede]]/[[Nightmare]] fight. However, it must be unlocked by clearing Solo Classic with {{SSB4|Kirby}} on intensity 5.5 or higher.


==In the ''{{b|Super Smash Bros.|series}}'' series==
==In the ''{{b|Super Smash Bros.|series}}'' series==
[[File:KAMasterpiece.png|thumb|left|200px|Screenshot from the ''Masterpiece'' in ''Brawl''.]]
[[File:Kirby's Adventure Masterpiece.jpg|thumb|left|200px|Screenshot from the ''Masterpiece'' in ''Brawl''.]]


===Characters===
===Fighter===
[[Meta Knight]], a playable character in ''Brawl'' and ''Smash 4'', first appeared in this game.
[[Meta Knight]], a fighter in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' first appeared in this game.


===Moves===
===Moves===
Kirby's [[neutral special move]], {{b|Inhale|Kirby}}, comes from Kirby's ability to copy enemies, which first appeared in this game before becoming a recurring element in the ''Kirby'' series. Kirby's dash attack in ''[[Super Smash Bros. Melee]]'' is based on the Burning ability from this game. His [[side special move]], {{b|Hammer|move}}, is based on the Hammer ability from this game. Like its lighter counterpart {{iw|wikirby|Sword}}, it comes with two different attacks: a heavy swing when used on the ground, and a somersault attack when used in midair or underwater. It can be obtained by inhaling [[Bonkers]]. Kirby's [[back throw]] is based on the Backdrop ability from this game. Also, one of Kirby's custom moves, Ice Breath, is based on Ice Kirby from this game.
While the origin of Kirby's [[neutral special move]], {{b|Inhale|Kirby}}, first appeared in ''[[Kirby's Dream Land]]'', it was this game that gave Kirby the ability to copy enemies, which would become a recurring element in the ''Kirby'' series. Kirby's dash attack in ''[[Super Smash Bros. Melee]]'' and ''Super Smash Bros. Ultimate'' is based on the Burning (called FireBall in ''Kirby's Adventure'') ability from this game. His [[side special move]], {{b|Hammer|move}}, is based on the Hammer ability from this game. Like its lighter counterpart {{iw|wikirby|Sword}}, it comes with two different attacks: a heavy swing when used on the ground, and a somersault attack when used in midair or underwater. It can be obtained by inhaling [[Bonkers]]. Kirby's [[back throw]] is based on the Backdrop ability from this game. Also, one of Kirby's custom moves, Ice Breath, is based on Ice Kirby from this game.


===Stages===
===Stage===
The [[Fountain of Dreams]] stage comes from the location of the same name in this game.  It is the home of the [[Star Rod]], which gives good dreams to the inhabitants of Dream Land. After the Star Rod was stolen and broken by [[King Dedede]] for safety purposes, Kirby had to collect the seven parts by traveling throughout the seven levels of the game.
The [[Fountain of Dreams]] stage in ''Melee'' and ''Ultimate'' comes from the location of the same name in this game.  It is the home of the [[Star Rod]], which gives good dreams to the inhabitants of Dream Land. After the Star Rod was stolen and broken by [[King Dedede]] to trap [[Nightmare]], Kirby, not knowing that, had to collect the seven parts by traveling throughout the seven levels of the game and bring them back to the fountain.


===Items===
===Item===
The Star Rod comes from this game. It acts as the primary power source of the Fountain of Dreams, and without it, people are unable to properly sleep or dream. Although initially broken into seven shards by King Dedede, Kirby restores the Star Rod, only to discover that Dedede had shattered the Star Rod in order to prevent the main villain of the game, [[Nightmare]], from taking over the Fountain of Dreams; directly after this, Kirby is then tasked with using the Star Rod in order to defeat Nightmare, which he successfully performs.
The Star Rod comes from this game. It acts as the primary power source of the Fountain of Dreams, and without it, people are unable to properly sleep or dream. Although initially broken into seven shards by King Dedede, the Star Rod is restored by Kirby, only for him to discover that Dedede had shattered the Star Rod in order to prevent the main villain of the game, [[Nightmare]], from taking over the Fountain of Dreams; directly after this, Kirby is then tasked with using the Star Rod in order to defeat Nightmare, which he successfully performs.


===Assist Trophies===
===Assist Trophy===
Nightmare appears as an [[Assist Trophy]] in ''Super Smash Bros. 4''. He is the final boss of this game. Due to the threat he posed to Dream Land, King Dedede sealed away Nightmare by dismantling the Star Rod. Kirby, however, didn't know this was Dedede's intention, and re-assembled the Star Rod in full by defeating Dedede's minions and ultimately defeating the king himself at the Fountain of Dreams. Once the Star Rod was placed back in the fountain, Nightmare was released. Dedede then inhaled Kirby and fired him off to fight Nightmare.
Nightmare appears as an [[Assist Trophy]] in ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate''.  He is the final boss of this game. Due to the threat he posed to Dream Land, King Dedede sealed away Nightmare by dismantling the Star Rod. Kirby, however, didn't know this was Dedede's intention, and re-assembled the Star Rod in full by defeating Dedede's minions and ultimately defeating the king himself at the Fountain of Dreams. Once the Star Rod was placed back in the fountain, Nightmare was released, and Dedede then inhaled Kirby and fired him off to fight Nightmare.


===Enemies===
===Enemy===
[[Parasol Waddle Dee]] and [[Bonkers]], enemies in [[Smash Run]], first appeared in this game. In order to attack, Bonkers may charge at Kirby, jump in the air and swing his hammer, or throw Coconuts at Kirby to deal damage.
[[Bonkers]], an enemy in [[Smash Run]], first appeared in this game. In order to attack, Bonkers may charge at Kirby, jump in the air and swing his hammer, or throw coconuts at Kirby to deal damage.


===Music===
===Music===
The "Butter Building" and "Butter Building Ver. 2" tracks come from this game. "Butter Building" is an electric guitar-based remix of a music piece that played in several levels of this game, first debuting in the Butter Building level, hence the name of the track. This track also features parts of the Star Jingle, Green Greens from ''Kirby's Dream Land'', and the ''Kirby's Dream Land'' title screen music. The Ice Cream Island theme appears in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''.
The tracks {{SSBBMusicLink|Kirby|Butter Building}}, introduced in ''Super Smash Bros. Brawl'', and {{SSB4MusicLink|Kirby|Butter Building Ver. 2}}, introduced in ''Super Smash Bros. 4'' tracks come from this game. Both prominently feature the song Butter Building, which first appeared in the world of the same name. ''Butter Building'' is an electric guitar-based remix that additionally features parts of the Star Jingle, Green Greens from ''Kirby's Dream Land'', and the ''Kirby's Dream Land'' title screen music, while ''Butter Building Ver. 2'' also includes the Vegetable Valley and Ice Cream Island themes from ''Kirby's Adventure''. ''Super Smash Bros. 4'' also introduced {{SSB4MusicLink|Kirby|Ice Cream Island}}, which additionally includes the game's boss theme and the Kirby Dance jingle.
 
The {{SSBBMusicLink|Kirby|Boss Theme Medley}} includes two songs from Kirby's Adventure, both the standard boss theme and the recurring song The Arena, which originally played in mini game stages wherein Kirby would fight a mid boss to earn a [[Maxim Tomato]] and the chance to copy that mid boss's ability. Additionally, though credited as being from Kirby's Air Ride, {{SSB4MusicLink|Kirby|Forest Stage}} was originally used as music for forest areas in Kirby's Adventure.


===Miscellaneous===
===Miscellaneous===
Kirby's blue [[alternate costume]]s in all ''Super Smash Bros.'' games is based on Ice Kirby or Freeze Kirby. Additionally, his dark blue alternate costume is based on Meta Knight. Kirby's [[on-screen appearance]] is a reference to how he appeared using a [[Warp Star]] to crash-land on a level whenever a new game started or when he finds a Warp Star that takes him to another area of a level.
Kirby's blue [[alternate costume]]s in all ''Super Smash Bros.'' games is based on Ice Kirby or Freeze Kirby. Additionally, his dark blue alternate costume in ''Super Smash Bros. 4'' is based on Meta Knight.


{{SSBBMasterpieces}}
{{SSBBMasterpieces}}
{{SSB4Masterpieces}}
{{SSB4Masterpieces}}
{{Kirby universe}}
[[Category:Games]]
[[Category:Games]]
[[Category:Kirby universe]]
[[Category:Kirby universe]]

Latest revision as of 04:01, January 26, 2023

Kirby's Adventure
Box art of Kirby's Adventure.
KirbySymbol.svg
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Released Japan March 26, 1993
USA May 1, 1993
Europe December 1, 1993
Genre(s) Platformer
Platform(s) Nintendo Entertainment System
Game Boy Advance
Virtual Console
Article on WiKirby Kirby's Adventure

Kirby's Adventure (星のカービィ 夢の泉の物語, Kirby of the Stars: The Story of the Fountain of Dreams) is a 1993 platforming video game developed by HAL Laboratory for the Nintendo Entertainment System. The second game in the Kirby series, it also appears as a Masterpiece in Super Smash Bros. Brawl and Super Smash Bros. for Wii U. In Brawl, it can be played for 120 seconds and starts at Vegetable Valley. In Super Smash Bros. for Wii U, it can be played for 180 seconds and has two save files: one at the beginning of the game and another one at the final King Dedede/Nightmare fight. However, it must be unlocked by clearing Solo Classic with Kirby on intensity 5.5 or higher.

In the Super Smash Bros. series[edit]

Gameplay of Kirby's Adventure, which is featured as a Masterpiece in Super Smash Bros. Brawl. Source: Smash DOJO!!
Screenshot from the Masterpiece in Brawl.

Fighter[edit]

Meta Knight, a fighter in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate first appeared in this game.

Moves[edit]

While the origin of Kirby's neutral special move, Inhale, first appeared in Kirby's Dream Land, it was this game that gave Kirby the ability to copy enemies, which would become a recurring element in the Kirby series. Kirby's dash attack in Super Smash Bros. Melee and Super Smash Bros. Ultimate is based on the Burning (called FireBall in Kirby's Adventure) ability from this game. His side special move, Hammer, is based on the Hammer ability from this game. Like its lighter counterpart Sword, it comes with two different attacks: a heavy swing when used on the ground, and a somersault attack when used in midair or underwater. It can be obtained by inhaling Bonkers. Kirby's back throw is based on the Backdrop ability from this game. Also, one of Kirby's custom moves, Ice Breath, is based on Ice Kirby from this game.

Stage[edit]

The Fountain of Dreams stage in Melee and Ultimate comes from the location of the same name in this game. It is the home of the Star Rod, which gives good dreams to the inhabitants of Dream Land. After the Star Rod was stolen and broken by King Dedede to trap Nightmare, Kirby, not knowing that, had to collect the seven parts by traveling throughout the seven levels of the game and bring them back to the fountain.

Item[edit]

The Star Rod comes from this game. It acts as the primary power source of the Fountain of Dreams, and without it, people are unable to properly sleep or dream. Although initially broken into seven shards by King Dedede, the Star Rod is restored by Kirby, only for him to discover that Dedede had shattered the Star Rod in order to prevent the main villain of the game, Nightmare, from taking over the Fountain of Dreams; directly after this, Kirby is then tasked with using the Star Rod in order to defeat Nightmare, which he successfully performs.

Assist Trophy[edit]

Nightmare appears as an Assist Trophy in Super Smash Bros. 4 and Super Smash Bros. Ultimate. He is the final boss of this game. Due to the threat he posed to Dream Land, King Dedede sealed away Nightmare by dismantling the Star Rod. Kirby, however, didn't know this was Dedede's intention, and re-assembled the Star Rod in full by defeating Dedede's minions and ultimately defeating the king himself at the Fountain of Dreams. Once the Star Rod was placed back in the fountain, Nightmare was released, and Dedede then inhaled Kirby and fired him off to fight Nightmare.

Enemy[edit]

Bonkers, an enemy in Smash Run, first appeared in this game. In order to attack, Bonkers may charge at Kirby, jump in the air and swing his hammer, or throw coconuts at Kirby to deal damage.

Music[edit]

The tracks Butter Building, introduced in Super Smash Bros. Brawl, and Butter Building Ver. 2, introduced in Super Smash Bros. 4 tracks come from this game. Both prominently feature the song Butter Building, which first appeared in the world of the same name. Butter Building is an electric guitar-based remix that additionally features parts of the Star Jingle, Green Greens from Kirby's Dream Land, and the Kirby's Dream Land title screen music, while Butter Building Ver. 2 also includes the Vegetable Valley and Ice Cream Island themes from Kirby's Adventure. Super Smash Bros. 4 also introduced Ice Cream Island, which additionally includes the game's boss theme and the Kirby Dance jingle.

The Boss Theme Medley includes two songs from Kirby's Adventure, both the standard boss theme and the recurring song The Arena, which originally played in mini game stages wherein Kirby would fight a mid boss to earn a Maxim Tomato and the chance to copy that mid boss's ability. Additionally, though credited as being from Kirby's Air Ride, Forest Stage was originally used as music for forest areas in Kirby's Adventure.

Miscellaneous[edit]

Kirby's blue alternate costumes in all Super Smash Bros. games is based on Ice Kirby or Freeze Kirby. Additionally, his dark blue alternate costume in Super Smash Bros. 4 is based on Meta Knight.