SSBM Icon.png

Brinstar Depths: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Added stage data)
m (fill in)
Line 20: Line 20:
'''Brinstar Depths''' ({{ja|ブリンスタ深部}}, ''Brinstar Depths'') is a [[stage]] in ''[[Super Smash Bros. Melee]]'' that can be unlocked by playing 50 battles in [[Versus Mode]]. It is also one of {{SSBM|Samus}}'s [[home stage]]s, but the player plays against {{SSBM|Ganondorf}} and his teammates on this stage in [[All-Star Mode]].
'''Brinstar Depths''' ({{ja|ブリンスタ深部}}, ''Brinstar Depths'') is a [[stage]] in ''[[Super Smash Bros. Melee]]'' that can be unlocked by playing 50 battles in [[Versus Mode]]. It is also one of {{SSBM|Samus}}'s [[home stage]]s, but the player plays against {{SSBM|Ganondorf}} and his teammates on this stage in [[All-Star Mode]].


==Origin==
[[File:KraidBattle.png|thumb|left|150px|[[Samus]] battling Kraid in ''[[Super Metroid]]''.]]
''Metroid'' is the first appearance of the mini-boss "Kraid". Kraid is the boss of Brinstar in ''[[Super Metroid]]'' as well. Even though Kraid first appeared in ''Metroid'' the design of Kraid in this stage looks like how he appeared in ''Super Metroid''. However, the overall design of this stage's background doesn't look like Kraid's lair in ''Metroid'' nor in ''Super Metroid''. Also, the main platform could be trying to give it the "Brinstar" feel to the stage (such as the rocks, the organic growth, etc). [http://www.youtube.com/watch?v=rAe5byKrExw]
The track that plays on this stage is a mix of two compositions, both of which come from ''Metroid''. The first part is the music that plays in Kraid's lair. The second half is the track that plays when in an item room. [http://www.youtube.com/watch?v=7xtArn33vrM]
{{clrl}}
==Overview==
==Overview==
This stage is unique, due to it being a giant irregular stone (with one continuous "floor") with two floating smaller companion stones at the top and bottom of the stage (though the terms "top" and "bottom" are loosely applied). The lava at the bottom of the screen is merely graphical (unlike [[Brinstar]]'s acid) and functions only as a [[blast line]]. Often [[Kraid]], the giant monster in the background, will rotate the stage in either direction, moving the whole rock for only a few seconds at a time. However, no limit is set regarding to what extent it may be rotated in total, meaning it can flip upside down. Even if Kraid rotates the stage to how it began, its position is unlikely to be precisely the same, due to the fact that the rotations are slightly randomised in duration. Also of note is that the nature of the stage's continuous floor dictates an absence of [[ledge]]s entirely, though [[wall-grapple]]s remain effectual.
This stage is unique, due to it being a giant irregular stone (with one continuous "floor") with two floating smaller companion stones at the top and bottom of the stage (though the terms "top" and "bottom" are loosely applied). The lava at the bottom of the screen is merely graphical (unlike [[Brinstar]]'s acid) and functions only as a [[blast line]]. Often [[Kraid]], the giant monster in the background, will rotate the stage in either direction, moving the whole rock for only a few seconds at a time. However, no limit is set regarding to what extent it may be rotated in total, meaning it can flip upside down. Even if Kraid rotates the stage to how it began, its position is unlikely to be precisely the same, due to the fact that the rotations are slightly randomised in duration. Also of note is that the nature of the stage's continuous floor dictates an absence of [[ledge]]s entirely, though [[wall-grapple]]s remain effectual.
Line 54: Line 61:
Brinstar Depths is [[Tournament legal (SSBM)|banned]] in both [[singles]] and [[doubles]] tournaments, primarily due to its low blast line, which strongly favours vertical KO moves versus horizontal. Additionally, the stage lacks edges that can be grabbed, and the stage has a multitude of stalling potentials, due to small platforms on the stage that can quickly become isolated from the main game. Additionally, depending on the placement of such platforms, [[cave of life|caves of life]] can become a problem.
Brinstar Depths is [[Tournament legal (SSBM)|banned]] in both [[singles]] and [[doubles]] tournaments, primarily due to its low blast line, which strongly favours vertical KO moves versus horizontal. Additionally, the stage lacks edges that can be grabbed, and the stage has a multitude of stalling potentials, due to small platforms on the stage that can quickly become isolated from the main game. Additionally, depending on the placement of such platforms, [[cave of life|caves of life]] can become a problem.


==Origin==
<br/>
[[File:KraidBattle.png|thumb|left|150px|[[Samus]] battling Kraid in ''[[Super Metroid]]''.]]
 
''Metroid'' is the first appearance of the mini-boss "Kraid". Kraid is the boss of Brinstar in ''[[Super Metroid]]'' as well. Even though Kraid first appeared in ''Metroid'' the design of Kraid in this stage looks like how he appeared in ''Super Metroid''. However, the overall design of this stage's background doesn't look like Kraid's lair in ''Metroid'' nor in ''Super Metroid''. Also, the main platform could be trying to give it the "Brinstar" feel to the stage (such as the rocks, the organic growth, etc). [http://www.youtube.com/watch?v=rAe5byKrExw]
 
The track that plays on this stage is a mix of two compositions, both of which come from ''Metroid''. The first part is the music that plays in Kraid's lair. The second half is the track that plays when in an item room. [http://www.youtube.com/watch?v=7xtArn33vrM]
 
<br>
 
{{SSBMStages}}
{{SSBMStages}}
{{Metroid universe}}
{{Metroid universe}}

Revision as of 07:55, August 4, 2015

Brinstar Depths
Brinstar Depths
File:MetroidSymbol(preBrawl).png
Universe Metroid
Appears in Melee
Availability Unlockable
Unlock criteria Play 50 vs. matches.
Tracks available Brinstar Depths
Tournament legality
Melee Singles: Banned
Doubles: Banned
Article on Metroid Wiki Kraid (area)

Brinstar Depths (ブリンスタ深部, Brinstar Depths) is a stage in Super Smash Bros. Melee that can be unlocked by playing 50 battles in Versus Mode. It is also one of Samus's home stages, but the player plays against Ganondorf and his teammates on this stage in All-Star Mode.

Origin

Samus fighting Kraid in Super Metroid.
Samus battling Kraid in Super Metroid.

Metroid is the first appearance of the mini-boss "Kraid". Kraid is the boss of Brinstar in Super Metroid as well. Even though Kraid first appeared in Metroid the design of Kraid in this stage looks like how he appeared in Super Metroid. However, the overall design of this stage's background doesn't look like Kraid's lair in Metroid nor in Super Metroid. Also, the main platform could be trying to give it the "Brinstar" feel to the stage (such as the rocks, the organic growth, etc). [1]

The track that plays on this stage is a mix of two compositions, both of which come from Metroid. The first part is the music that plays in Kraid's lair. The second half is the track that plays when in an item room. [2]

Overview

This stage is unique, due to it being a giant irregular stone (with one continuous "floor") with two floating smaller companion stones at the top and bottom of the stage (though the terms "top" and "bottom" are loosely applied). The lava at the bottom of the screen is merely graphical (unlike Brinstar's acid) and functions only as a blast line. Often Kraid, the giant monster in the background, will rotate the stage in either direction, moving the whole rock for only a few seconds at a time. However, no limit is set regarding to what extent it may be rotated in total, meaning it can flip upside down. Even if Kraid rotates the stage to how it began, its position is unlikely to be precisely the same, due to the fact that the rotations are slightly randomised in duration. Also of note is that the nature of the stage's continuous floor dictates an absence of ledges entirely, though wall-grapples remain effectual.

Stage data

Tournament Legality

Brinstar Depths is banned in both singles and doubles tournaments, primarily due to its low blast line, which strongly favours vertical KO moves versus horizontal. Additionally, the stage lacks edges that can be grabbed, and the stage has a multitude of stalling potentials, due to small platforms on the stage that can quickly become isolated from the main game. Additionally, depending on the placement of such platforms, caves of life can become a problem.