Debug menu (SSBM)/Stage data
The following is a gallery of stages under the effects of Melee's debug menu when DBLEVEL is set to DEVELOP. In DEVELOP Mode, one can see the structure (walls, floors, and ceilings), terrain, and platform types of a stage. This is done by pressing + to cycle through debug views.
Stage Visual Key
This stage is laid out in 4 quadrants, with the boat being located in the lower-right.
Mushroom Kingdom is split into 3 part.
Brinstar Escape Shaft is split into 6 sections by semi-soft platforms.
Spawn Points: In all target test stages, there is only one spawn point used for all players. There is only 1 respawn point, always located in the same place as the spawn point.
This stage is unlike the others in that it has a "box" (a floor, 2 walls, and a ceiling) around it, protecting players from the blast lines.
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