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Ganondorf (PM): Difference between revisions

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(→‎Attributes: Better)
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*{{nerf|Forward and back throws are significantly worse; the former deals 4% less damage (for 9% total) and the latter deals 1% less (for 9% total), with both being less effective for getting opponents offstage, and the latter no longer being capable of KOing at very high damages.}}
*{{nerf|Forward and back throws are significantly worse; the former deals 4% less damage (for 9% total) and the latter deals 1% less (for 9% total), with both being less effective for getting opponents offstage, and the latter no longer being capable of KOing at very high damages.}}
*{{nerf|Grounded Flame Choke can now be [[tech]]ed, removing its guaranteed followups from ''Brawl''. Ganondorf is also now always KOed first when plummeting off the stage with an opponent during aerial Flame Choke.}}
*{{nerf|Grounded Flame Choke can now be [[tech]]ed, removing its guaranteed followups from ''Brawl''. Ganondorf is also now always KOed first when plummeting off the stage with an opponent during aerial Flame Choke.}}
*{{nerf|Later hitboxes of Wizard's Foot spike instead of hitting opponents upward, making it significantly less useful on grounded opponents and as an anti-juggle move, as well as making it no longer a reliable KO move on onstage opponents.}}
*{{nerf|Later hitboxes of aerial Wizard's Foot spike instead of hitting opponents upward, making it significantly less useful on grounded opponents and as an anti-juggle move, as well as making it no longer a reliable KO move on onstage opponents.}}
*{{change|[[Warlock Punch]] can now be turned around a maximum of five times, though this has no real practical use.}}
*{{change|[[Warlock Punch]] can now be turned around a maximum of five times, though this has no real practical use.}}
*{{change|Forward tilt has a slightly different animation: Ganondorf no longer drops his leg after the kick, but instead retreats it to himself quicker.}}
*{{change|Forward tilt has a slightly different animation: Ganondorf no longer drops his leg after the kick, but instead retreats it to himself quicker.}}

Revision as of 09:53, December 24, 2013

Stub.png
For the original version of Ganondorf which this mod's Ganondorf was based off of gameplay-wise, see Ganondorf (SSBM).
For the unmodded version of Ganondorf, see Ganondorf (SSBB).
Ganondorf
in Project M and Project+
Ganondorf SSBB.jpg
ZeldaSymbol.svg
Universe The Legend of Zelda
Base game appearance Brawl
GanondorfHeadSSBB.png

Ganondorf is a playable character in the Brawl mod Project M.

Attributes

Changes from Brawl to PM

Ganondorf was buffed significantly from Brawl to Project M, being based on his superior Melee self and buffed farther from there.

  • Buff Dashing animation changed back to his Melee animation, with its speed increased to match its Melee speed.
  • Buff Midair jumping height increased, Ganondorf can now edge hop properly onto the stage without needing to utilise the advanced flipman tech.
  • Buff Jab's reach was reduced, but its start-up was significantly decreased back to its Melee speed, and its knockback values were reverted back to its more combo friendly Melee levels as well.
  • Buff Forward tilt can now be angled, has improved horizontal reach, and has less ending lag.
  • Buff New up tilt: Ganondorf lifts his foot, then brings it down an electric stomp of high hitbox duration. Lasts for about 60 frames, and hits twice, much like Captain Falcon's u-tilt in Smash 64, with the second hit having strong power and knockback, enough to reliably KO under 100%. Foot lift deals 8% damage, then the stomp does 22%, for a total of 30% (3% more than the Brawl up tilt).
  • Buff Down tilt has less ending lag.
  • Buff Dash attack has its faster speed from Melee.
  • Buff Up smash reverted back to the stronger and faster "tornado kick" from Melee. It also has slightly wider hitboxes and the second kick deals 2% more damage (for 19% total).
  • Buff Down smash reverted back to its Melee form, being much faster, stronger, and hitting more vertically. The hits in down smash also link into each other more effectively.
  • Buff Neutral aerial's hits are easier to link into each other, and the move autocancels sooner, allowing it to be autocancelled in a short hop. The second kick has also been reverted back to its Melee power, though it retains its Brawl sourspot.
  • Buff Forward aerial's frame data has been reverted to back to its faster and much less laggy Melee version. It additionally retains its sourspot from Brawl, but it was decreased in size and now has the strength of his Melee fair, with the sweetspot retaining its Brawl power. The move also has slightly more reach.
  • Buff Back aerial given its stronger Melee knockback and longer hitbox duration. Its sourspot has also been removed.
  • Buff Down aerial's sourspot was removed, and its hitboxes are slightly larger. It also has slightly less ending lag, which allows it to still autocancel in a short hop as it can in Brawl.
  • Buff Grabbing reach was slightly improved.
  • Buff Pummel deals 1% more damage (for 3% total).
  • Buff Up throw has less base knockback, so it can now be effectively followed up on, as well as chain throw fast fallers.
  • Buff Down throw's knockback scaling was weakened, and has its Melee trajectory of throwing the opponent right next to Ganondorf, allowing it to chain throw and setup very effectively.
  • Buff Grounded Flame Choke deals 4% more damage (for 13% total), as well as travels faster and farther.
  • Buff Aerial Flame Choke deals 1% more damage (for 13% total), and now inflicts caught opponents with a weak set knockback metor smash, causing them to weakly bounce up instead of being immediately floored; this leads to it having guaranteed followups (especially if the opponent doesn't tech), and is overall much easier to followup.
  • Buff Dark Dive has slightly faster start-up, and its power has been drastically increased, with it dealing 7% more damage (for 18% total) while being able to reliably KO under 150%, which also now prevents opponents from being able to attack Ganondorf out of the move. The throw also completes much faster, giving caught opponents much less time to react and DI.
  • Buff Wizard's Foot has its sourspots removed for both grounded and aerial versions, and its power has been increased to being slightly stronger than its Melee version, dealing 5% more damage (for 17% total) and reliably KOing around 115%. Aerial Wizard's Foot also restores Ganondorf's midair jump as it did in Melee, significantly improving Ganondorf's recovery.
  • Nerf New up tilt is significantly weaker, while producing a much smaller hitbox, and can no longer drag opponents towards Ganondorf.
  • Nerf Dash attack's knockback values were not adjusted for the much faster falling speeds, making it a bit less effective and reliable at KOing (with it now KOing around the 115-145% range, about 25% later than in Brawl).
  • Nerf Forward smash is slightly weaker unless it is angled upward (dealing 2% less damage unangled and 3% less angled down). It additionally produces more vertical knockback, slightly weakening its KOing ability, especially against fast fallers.
  • Nerf Forward and back throws are significantly worse; the former deals 4% less damage (for 9% total) and the latter deals 1% less (for 9% total), with both being less effective for getting opponents offstage, and the latter no longer being capable of KOing at very high damages.
  • Nerf Grounded Flame Choke can now be teched, removing its guaranteed followups from Brawl. Ganondorf is also now always KOed first when plummeting off the stage with an opponent during aerial Flame Choke.
  • Nerf Later hitboxes of aerial Wizard's Foot spike instead of hitting opponents upward, making it significantly less useful on grounded opponents and as an anti-juggle move, as well as making it no longer a reliable KO move on onstage opponents.
  • Change Warlock Punch can now be turned around a maximum of five times, though this has no real practical use.
  • Change Forward tilt has a slightly different animation: Ganondorf no longer drops his leg after the kick, but instead retreats it to himself quicker.
  • Change Some attack aesthetics were altered. Sweetspot of forward aerial produces a darkness effect while back aerial produces an electric effect. Dark Dive now makes Ganondorf briefly flash purple during the uppercut portion. Both back aerial and neutral attack now also use a different "punch" SFX similar to that of his side taunt.
  • Change Ganondorf uses his laughing SFX during his onscreen appearance.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Thunder Punch
Forward tilt Armor Crusher
Up tilt Shock Stomp
Down tilt Sweeping Snake
Dash attack Iron Shoulder
Forward smash Nightmare Lunge
Up smash Tornado Kick
Down smash Leg Whip
Neutral aerial Swooping Keese
Forward aerial Skull Crusher
Back aerial Hidden Gauntlet
Up aerial Vulture Kick
Down aerial Thunder Drop
Grab
Pummel Armored Knee
Forward throw Gut Punch
Back throw Blind Mule Kick
Up throw Jaw Breaker
Down throw Dirt Nap
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special Warlock Punch
Side special Flame Choke
Up special Dark Dive
Down special Wizard's Foot
Final Smash Beast Ganon

In competitive play

Notable players

External links