Ganondorf (PM): Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Omega Tyrant (talk | contribs) (→Attributes: Better) |
Omega Tyrant (talk | contribs) |
||
Line 46: | Line 46: | ||
*{{nerf|Forward and back throws are significantly worse; the former deals 4% less damage (for 9% total) and the latter deals 1% less (for 9% total), with both being less effective for getting opponents offstage, and the latter no longer being capable of KOing at very high damages.}} | *{{nerf|Forward and back throws are significantly worse; the former deals 4% less damage (for 9% total) and the latter deals 1% less (for 9% total), with both being less effective for getting opponents offstage, and the latter no longer being capable of KOing at very high damages.}} | ||
*{{nerf|Grounded Flame Choke can now be [[tech]]ed, removing its guaranteed followups from ''Brawl''. Ganondorf is also now always KOed first when plummeting off the stage with an opponent during aerial Flame Choke.}} | *{{nerf|Grounded Flame Choke can now be [[tech]]ed, removing its guaranteed followups from ''Brawl''. Ganondorf is also now always KOed first when plummeting off the stage with an opponent during aerial Flame Choke.}} | ||
*{{nerf|Later hitboxes of Wizard's Foot spike instead of hitting opponents upward, making it significantly less useful on grounded opponents and as an anti-juggle move, as well as making it no longer a reliable KO move on onstage opponents.}} | *{{nerf|Later hitboxes of aerial Wizard's Foot spike instead of hitting opponents upward, making it significantly less useful on grounded opponents and as an anti-juggle move, as well as making it no longer a reliable KO move on onstage opponents.}} | ||
*{{change|[[Warlock Punch]] can now be turned around a maximum of five times, though this has no real practical use.}} | *{{change|[[Warlock Punch]] can now be turned around a maximum of five times, though this has no real practical use.}} | ||
*{{change|Forward tilt has a slightly different animation: Ganondorf no longer drops his leg after the kick, but instead retreats it to himself quicker.}} | *{{change|Forward tilt has a slightly different animation: Ganondorf no longer drops his leg after the kick, but instead retreats it to himself quicker.}} |
Revision as of 09:53, December 24, 2013
Ganondorf in Project M and Project+ | |
---|---|
Universe | The Legend of Zelda |
Base game appearance | Brawl |
Ganondorf is a playable character in the Brawl mod Project M.
Attributes
Changes from Brawl to PM
Ganondorf was buffed significantly from Brawl to Project M, being based on his superior Melee self and buffed farther from there.
- Dashing animation changed back to his Melee animation, with its speed increased to match its Melee speed.
- Midair jumping height increased, Ganondorf can now edge hop properly onto the stage without needing to utilise the advanced flipman tech.
- Jab's reach was reduced, but its start-up was significantly decreased back to its Melee speed, and its knockback values were reverted back to its more combo friendly Melee levels as well.
- Forward tilt can now be angled, has improved horizontal reach, and has less ending lag.
- New up tilt: Ganondorf lifts his foot, then brings it down an electric stomp of high hitbox duration. Lasts for about 60 frames, and hits twice, much like Captain Falcon's u-tilt in Smash 64, with the second hit having strong power and knockback, enough to reliably KO under 100%. Foot lift deals 8% damage, then the stomp does 22%, for a total of 30% (3% more than the Brawl up tilt).
- Down tilt has less ending lag.
- Dash attack has its faster speed from Melee.
- Up smash reverted back to the stronger and faster "tornado kick" from Melee. It also has slightly wider hitboxes and the second kick deals 2% more damage (for 19% total).
- Down smash reverted back to its Melee form, being much faster, stronger, and hitting more vertically. The hits in down smash also link into each other more effectively.
- Neutral aerial's hits are easier to link into each other, and the move autocancels sooner, allowing it to be autocancelled in a short hop. The second kick has also been reverted back to its Melee power, though it retains its Brawl sourspot.
- Forward aerial's frame data has been reverted to back to its faster and much less laggy Melee version. It additionally retains its sourspot from Brawl, but it was decreased in size and now has the strength of his Melee fair, with the sweetspot retaining its Brawl power. The move also has slightly more reach.
- Back aerial given its stronger Melee knockback and longer hitbox duration. Its sourspot has also been removed.
- Down aerial's sourspot was removed, and its hitboxes are slightly larger. It also has slightly less ending lag, which allows it to still autocancel in a short hop as it can in Brawl.
- Grabbing reach was slightly improved.
- Pummel deals 1% more damage (for 3% total).
- Up throw has less base knockback, so it can now be effectively followed up on, as well as chain throw fast fallers.
- Down throw's knockback scaling was weakened, and has its Melee trajectory of throwing the opponent right next to Ganondorf, allowing it to chain throw and setup very effectively.
- Grounded Flame Choke deals 4% more damage (for 13% total), as well as travels faster and farther.
- Aerial Flame Choke deals 1% more damage (for 13% total), and now inflicts caught opponents with a weak set knockback metor smash, causing them to weakly bounce up instead of being immediately floored; this leads to it having guaranteed followups (especially if the opponent doesn't tech), and is overall much easier to followup.
- Dark Dive has slightly faster start-up, and its power has been drastically increased, with it dealing 7% more damage (for 18% total) while being able to reliably KO under 150%, which also now prevents opponents from being able to attack Ganondorf out of the move. The throw also completes much faster, giving caught opponents much less time to react and DI.
- Wizard's Foot has its sourspots removed for both grounded and aerial versions, and its power has been increased to being slightly stronger than its Melee version, dealing 5% more damage (for 17% total) and reliably KOing around 115%. Aerial Wizard's Foot also restores Ganondorf's midair jump as it did in Melee, significantly improving Ganondorf's recovery.
- New up tilt is significantly weaker, while producing a much smaller hitbox, and can no longer drag opponents towards Ganondorf.
- Dash attack's knockback values were not adjusted for the much faster falling speeds, making it a bit less effective and reliable at KOing (with it now KOing around the 115-145% range, about 25% later than in Brawl).
- Forward smash is slightly weaker unless it is angled upward (dealing 2% less damage unangled and 3% less angled down). It additionally produces more vertical knockback, slightly weakening its KOing ability, especially against fast fallers.
- Forward and back throws are significantly worse; the former deals 4% less damage (for 9% total) and the latter deals 1% less (for 9% total), with both being less effective for getting opponents offstage, and the latter no longer being capable of KOing at very high damages.
- Grounded Flame Choke can now be teched, removing its guaranteed followups from Brawl. Ganondorf is also now always KOed first when plummeting off the stage with an opponent during aerial Flame Choke.
- Later hitboxes of aerial Wizard's Foot spike instead of hitting opponents upward, making it significantly less useful on grounded opponents and as an anti-juggle move, as well as making it no longer a reliable KO move on onstage opponents.
- Warlock Punch can now be turned around a maximum of five times, though this has no real practical use.
- Forward tilt has a slightly different animation: Ganondorf no longer drops his leg after the kick, but instead retreats it to himself quicker.
- Some attack aesthetics were altered. Sweetspot of forward aerial produces a darkness effect while back aerial produces an electric effect. Dark Dive now makes Ganondorf briefly flash purple during the uppercut portion. Both back aerial and neutral attack now also use a different "punch" SFX similar to that of his side taunt.
- Ganondorf uses his laughing SFX during his onscreen appearance.
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
---|---|---|---|
Neutral attack | Thunder Punch | ||
Forward tilt | Armor Crusher | ||
Up tilt | Shock Stomp | ||
Down tilt | Sweeping Snake | ||
Dash attack | Iron Shoulder | ||
Forward smash | Nightmare Lunge | ||
Up smash | Tornado Kick | ||
Down smash | Leg Whip | ||
Neutral aerial | Swooping Keese | ||
Forward aerial | Skull Crusher | ||
Back aerial | Hidden Gauntlet | ||
Up aerial | Vulture Kick | ||
Down aerial | Thunder Drop | ||
Grab | |||
Pummel | Armored Knee | ||
Forward throw | Gut Punch | ||
Back throw | Blind Mule Kick | ||
Up throw | Jaw Breaker | ||
Down throw | Dirt Nap | ||
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | |||
Edge attack (slow) | |||
Neutral special | Warlock Punch | ||
Side special | Flame Choke | ||
Up special | Dark Dive | ||
Down special | Wizard's Foot | ||
Final Smash | Beast Ganon |
In competitive play
Notable players
External links
Playable characters in Project M and Project+ | |
---|---|
Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |