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The Lake: Difference between revisions

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(→‎Trivia: The name of the level is very misleading.)
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{{ArticleIcons|ssbb=y}}
{{image|Screenshots of the stage's areas after Rayquaza}}
{{Infobox Stage
{{Infobox Stage
|location     = [[World of Trophies]]
|subtitle     = [[World of Trophies]]
|name        = The Lake
|name        = The Lake
|image        = [[Image:Rayquaza Boss.jpg|225px|Diddy Kong and Fox fighting Rayquaza.]]
|image        = [[File:Rayquaza Boss.jpg|225px]]
|caption      = [[Image:Smash_Bros._Icon.gif]]
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert]]<br>Diddy Kong and Fox fighting Rayquaza near a lake.
|universe    = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
|universe    = {{uv|Super Smash Bros.}}
|games        = ''[[Super Smash Bros. Brawl|SSBB]]''
|games        = ''[[Brawl]]''
|hometo      = [[Rayquaza]]
|availability = Subspace Emissary and<br/>Boss Battles only
|availability = Subspace Emissary and<br/>Boss Battles only
|precedingSSEstage = [[The Plain]]
|followingSSEstage = [[The Ruined Zoo]]
}}
}}
 
{{disambig2|the Subspace Emissary level|the smasher|Smasher:The Lake}}
==Cutscenes Leading To==
'''The Lake''' ({{ja|湖|Mizūmi}}, ''Lake'') is the sixth stage of [[The Subspace Emissary]].
The Lake stage occurs after Donkey Kong punches Diddy Kong out of the way of Bowser's Dark Cannon. Diddy is jumping through the jungle and he lands by a vast lake. He sees a crashed Arwing (the same one shot down by the Halberd in the Sea of Clouds level), and goes over to check it out. The lake then vibrates as Rayquaza rises from the lake, and threatens Diddy. Apparently, Diddy violated Rayquaza's territory, so the legendary Pokemon wants to make him pay. Rayquaza uses Energy Ball and engulfs the crashed Arwing in flames. Grabbing Diddy, the Pokemon is about to finish Diddy when a figure jumps out of the Arwing and uses his Fox Illusion technique to liberate Diddy. Landing, it shows his name, and then he gestures to Diddy to help him fight Rayquaza.


==Overview==
==Overview==
--------------------------------------------------------------------------
After {{SSBB|Donkey Kong}} punches {{SSBB|Diddy Kong}} out of the way of {{SSBB|Bowser}}'s [[Dark Cannon]], Diddy lands in a jungle. He is jumping through the jungle and he lands by a vast lake. He sees a crashed [[Arwing]], the same one shot down by the [[Halberd]] in the [[Sea of Clouds]] level, and goes over to check it out. The lake then vibrates as [[Rayquaza]] rises from the lake, and threatens Diddy. Apparently, Diddy violated Rayquaza's territory, so the legendary Pokémon wants to make him pay. Rayquaza engulfs the crashed [[Arwing]] in flames with a powerful energy blast. Grabbing Diddy, the Pokémon prepares to finish off the little monkey, when {{SSBB|Fox}} jumps out of the Arwing and uses his [[Fox Illusion]] technique to liberate Diddy. Fox lands, his name is shown, and then he gestures to Diddy to help him fight Rayquaza.
Cutscene


Diddy is swinging through the jungle. He sees a small crashed ship and
The player has the choice between Fox or Diddy Kong, and Rayquaza must then be fought. In a cutscene after the boss fight, Fox will attempt to leave, but Diddy Kong will try to appeal to him, with no success. Then Diddy Kong decides to drag Fox away with him. Again, the choice between Fox or Diddy Kong occurs, and the level continues. The level is full of day changing doors. At the end of the level, the player will fight a [[false character|false version of Bowser]]. After defeating him, a cutscene will occur where the real Bowser comes in and attempts to use the Dark Cannon to turn the two new teammates into [[trophies]]. Diddy Kong prepares to fight Bowser, but Fox grabs him and dashes away, knowing they can't defeat Bowser. After beating this level, Fox joins the party.
goes to investigate, but then it sounds like something is coming from the
water. Diddy looks over at the water to see the giant Rayquaza come up.  
All Rayquaza wants apparently is to cause destruction to the ship and
steal Diddy for maybe some after dinner snack. Just then a seat gets
ejected from the small burning ship and Fox emerges! Fox does his dash
attack to set Diddy Kong free. Rayquaza fires another beam at Fox but Fox  
pulls out his almighty all-powerful all fearing all cheapness reflector
and sends Rayquaza's beam right back at him to deal some major damage.
--------------------------------------------------------------------------


Here you can pick between Fox and Diddy. I recommend using Fox because his
==Playable Characters==
aerial attacks are going to cause a lot of damage and being in the air is
*{{SSBB|Diddy Kong}}
a good thing against Rayquaza as you will soon come to find out.
*{{SSBB|Fox}} (Joins team after level)


--------------------------------------------------------------------------
==Returning enemies==
Cutscene
*[[Goomba]]
*[[Koopa Troopa]] (Green)
*[[Koopa Paratroopa]] (Red and Green)
*[[Hammer Bro]]
*[[Borboras]]
*[[Giant Goomba]]
*[[Towtow]]
*[[Jyk|Hydro Jyk]]
*[[Bullet Bill]]
*[[Mites]]


After finally defeating Rayquaza, Fox and Diddy celebrate. Fox walks off
==Enemies introduced==
to do his own thing but Diddy drags him off in the other direction
*[[Auroros]]
literally.
*[[Bucculus]]
--------------------------------------------------------------------------


You can now pick either character again. Pick whoever you prefer this
==Bosses==
time.
*[[Rayquaza]]
*False {{SSBB|Bowser}}


Ok now we finally get to start the side scrolling part of the stage. This
==Music==
stage is a little confusing so I will do my best to give you a clear and  
*When Fox enters in the opening cutscene, ''{{SSBBMusicLink|Star Fox|Space Armada}}'' plays.
accurate description of what to do.  
*During the battle against Rayquaza, ''{{SSBBMusicLink|Pokémon|Victory Road}}'' plays.
*During the following section of the stage, ''{{SSBBMusicLink|Donkey Kong|Bramble Blast}}'' plays.
*When the characters are on the raft in the river, ''{{SSBBMusicLink|Donkey Kong|Battle For Storm Hill}}'' plays.
*Following that, ''{{SSBBMusicLink|Donkey Kong|King K. Rool/Ship Deck 2}}'' plays.
*During the False Bowser battle and ending cutscene, ''{{SSBBMusicLink|Super Mario Bros.|Airship Theme (Super Mario Bros. 3)}}'' plays.


Well it starts off simple enough. Just head into the door you see. Break
==Trivia==
the blocks you see to the right and keep on going. Now drop down to the
*An unusually high level of care was taken by the developers to ensure that one specific door puzzle cannot be skipped, being the one that requires the player to enter and defeat an [[ambush]], to reveal a [[bomb block]] that will break open a hole in the ceiling to reveal a button. Not only will the button not spawn until the bomb block is detonated, but unusually, there is an invisible ceiling just below where the cliff wall's collision ends. This means that even with hacks that alter blast zone positions, it is not possible to go above the stage to access where the button is without detonating the bomb block first, despite the button not having spawned in yet. This is the only instance of such a failsafe in The Subspace Emissary. {{YouTube|qJFdrNqZh58|t=4m48s}}
blue door and go inside of it. Watch out for the new enemy called an
*During the raft segment, there are 2 rafts present, one which spawns at the start of the segment, and which the player spawns on by default, and one which spawns below the bonus room door. Regardless of which raft is in use, both rafts are present, fully modelled and animated, and both are solid. This can be seen through the use of camera hacks and blast zone modifiers.
Auroros that are flying around. They will dive bomb you when you get
*Despite the title, the level itself has very little to do with the lake, with it only appearing during Rayquaza's cutscene and boss battle, and the raft ride segment. The map even shows that The Lake takes place in the '''Forest/Jungle''' area.
close. Just try to air dodge or shield roll when they dive bomb at you.
Attack them when their beaks get stuck in the ground. Anyways head up and
go to the left to find ORANGE CUBE #6. Now go all the way to the right and
drop down the big pit and enter the door at the bottom.
 
The room is pitch black and you can't see a single thing. What you want to
do to turn on the lights again is to hit the block in the top left. Go to  
the upper left platform for a green cube floating above you. Go back to
the right and head all the way up and climb the ladder to the top. Now
head left past the guy blowing his all mighty wind attack at you. Enter
the blue door you see. Now follow the path to the right. Avoid the Towtows
if you want and keep going. Enter the red door that you eventually come
across.
 
Follow the arrow to the right and you will see something reddish pink in
the ground. This is called a Bucculus. It will basically kiss you with his
giant lips and suck away your health. If you kill it though it will
usually drop a health recovery item so it's worth it. Keep on the lower
path now and go in the gold door that you come across. Now head to the
right and deal with the Goomba family that lives in this room. Once you
raided their house party a block will appear in the air. Hit it and go  
back left. Go in the blue door again. Now continue to the right.
 
Watch out for the Bucculus on the ground as there is quite a few of them.
You will notice a gap in the ceiling above you. Jump up to the ledge on
the left and hit the switch. Then fall back down and keep going right for
a block with an extra life. Now head all the way back left to that gold
door again, but this time see the ledge above it with a red door? Go
inside it this time. If you went into this door before this point it would
have been a room full of fiery hot lava. Not something I want to
experience right now.
 
So now that you are in the new and improved lava room its all safe now. If
you manage to get lost in this room please eject your Brawl disc now and
break it in half. And no you can't sue this guide for your broken disc.
Anyways, enter the golden door as if it isn't obvious enough already. Kill
the cute sleeping twotwo with a smash attack and enter the shiny red door
that appears.
 
You are now magically on a raft floating down the river. Enemies will come
and try to invade your raft! Play king of the hill with it and don't let
them conquer you! Eventually you will see a Jyk floating in the air and to
the right of it a floating door. Enter that door!
 
In this room hit both of the pink balls to destroy all those breakable
blocks. Grab the green cube goody and ORANGE CUBE #7 in the top left. Now
leave the room back onto your raft. Watch out for the bullet bills! If you
are Fox just hold down your reflector the whole time to send them in the
opposite direction if they hit you. Soon a giant Goomba will come down and  
soon after that you will see ORANGE CUBE #8 floating in the air. Ignore
the Goomba if you haven't killed it by now and grab that orange cube! Now
you can kick the living Goomba out of that Goomba. Another giant goomba
comes and wants to be sent to the grave also so give him his wish and your
ride soon comes to an end.
 
Continue on the path to the right. If you are Fox you can just use your
gun to deal with those hammer bros and ParaTroopas. Be sure to grab the
green cube near the 2nd hammer bro in the little pit. Now head to the  
right and jump into that barrel cannon for 1 crazy ride. Hmm I wonder how
that was even possible, but it was cool. You get sent down a pit to meet
the 1 and only Dark Bowser! Take advantage of his slow speed and keep long
range attacks on him or try to rush him with quick attacks. Your choice.
 
--------------------------------------------------------------------------
Cutscene
 
Diddy and Fox are happy about beating dark Bowser and see him turn into a
trophy. Diddy tries to get a little extra revenge by shoving the trophy
around, but it then turns into those glowing purplish blobs and floats
away. Just then a blast from a trophy gun almost hits both of them. They
look to see who shot it and it's the real Bowser! Fox grabs Diddy and runs
for it! Run Fox run! Bowser laughs at their retreat.
--------------------------------------------------------------------------
 
Phew that was a long one.
 
Newcomer Fox will now join your team! Make sure to save and let's go to
the next level.
 
 
===Returning===
Characters with good speed and decent power should return to this stage if you missed any key items to completing the stage 100% (ex: Marth, Fox, Falco, etc.)


==Trivia==
*In the cutscene before the level starts, Space Armada from Star Fox plays when [[Fox]] enters.
*During the [[Rayquaza]] boss battle, Victory Road from Pokemon Ruby/Sapphire plays.
*During the False Bowser miniboss battle, the Airship Theme from SMB3 plays.
{{stub}}
{{SSBBStages}}
{{SSBBStages}}
[[Category:Stages]]
[[Category:Stages]]
[[Category:Stages (SSBB)]]
[[Category:Subspace Emissary]]
[[Category:Subspace Emissary Levels]]
[[Category:Subspace Emissary Levels]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[es:El lago]]

Revision as of 17:57, April 3, 2024

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The editor who added this tag suggests: Screenshots of the stage's areas after Rayquaza
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World of Trophies
The Lake
Rayquaza Boss.jpg
SmashBrosSymbol.svg
Diddy Kong and Fox fighting Rayquaza near a lake.
Universe Super Smash Bros.
Appears in Brawl
Availability Subspace Emissary and
Boss Battles only
Preceding SSE stage The Plain
Following SSE stage The Ruined Zoo
This article is about the Subspace Emissary level. For the smasher, see Smasher:The Lake.

The Lake (, Lake) is the sixth stage of The Subspace Emissary.

Overview

After Donkey Kong punches Diddy Kong out of the way of Bowser's Dark Cannon, Diddy lands in a jungle. He is jumping through the jungle and he lands by a vast lake. He sees a crashed Arwing, the same one shot down by the Halberd in the Sea of Clouds level, and goes over to check it out. The lake then vibrates as Rayquaza rises from the lake, and threatens Diddy. Apparently, Diddy violated Rayquaza's territory, so the legendary Pokémon wants to make him pay. Rayquaza engulfs the crashed Arwing in flames with a powerful energy blast. Grabbing Diddy, the Pokémon prepares to finish off the little monkey, when Fox jumps out of the Arwing and uses his Fox Illusion technique to liberate Diddy. Fox lands, his name is shown, and then he gestures to Diddy to help him fight Rayquaza.

The player has the choice between Fox or Diddy Kong, and Rayquaza must then be fought. In a cutscene after the boss fight, Fox will attempt to leave, but Diddy Kong will try to appeal to him, with no success. Then Diddy Kong decides to drag Fox away with him. Again, the choice between Fox or Diddy Kong occurs, and the level continues. The level is full of day changing doors. At the end of the level, the player will fight a false version of Bowser. After defeating him, a cutscene will occur where the real Bowser comes in and attempts to use the Dark Cannon to turn the two new teammates into trophies. Diddy Kong prepares to fight Bowser, but Fox grabs him and dashes away, knowing they can't defeat Bowser. After beating this level, Fox joins the party.

Playable Characters

Returning enemies

Enemies introduced

Bosses

Music

Trivia

  • An unusually high level of care was taken by the developers to ensure that one specific door puzzle cannot be skipped, being the one that requires the player to enter and defeat an ambush, to reveal a bomb block that will break open a hole in the ceiling to reveal a button. Not only will the button not spawn until the bomb block is detonated, but unusually, there is an invisible ceiling just below where the cliff wall's collision ends. This means that even with hacks that alter blast zone positions, it is not possible to go above the stage to access where the button is without detonating the bomb block first, despite the button not having spawned in yet. This is the only instance of such a failsafe in The Subspace Emissary. [1]
  • During the raft segment, there are 2 rafts present, one which spawns at the start of the segment, and which the player spawns on by default, and one which spawns below the bonus room door. Regardless of which raft is in use, both rafts are present, fully modelled and animated, and both are solid. This can be seen through the use of camera hacks and blast zone modifiers.
  • Despite the title, the level itself has very little to do with the lake, with it only appearing during Rayquaza's cutscene and boss battle, and the raft ride segment. The map even shows that The Lake takes place in the Forest/Jungle area.