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Yoshi (PM): Difference between revisions

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==Moveset==
==Moveset==
Up to date as of version 3.5.
Up to date as of version 3.6.


{|class="wikitable"
{|class="wikitable"
! !!Name!!Damage!!Description
! colspan=2 | !!Name!!Damage!!Description
|-
|-
!Neutral attack
! colspan=2 rowspan=2 | Neutral attack
| || 4% (hit 1), 6% (hit 2) (10% total) || A short weak kick with one foot, followed by a weak kick with the other foot. Both hits can combo into themselves.
| rowspan=2 | || 4% || rowspan=2 | A short weak kick with one foot, followed by a weak kick with the other foot. Both hits can combo into themselves.
|-
|-
!Forward tilt
|6%
| || 13% (high), 12% (mid), 11% (low) || Flicks his tail in front of himself. Can be angled.
|-
|-
!Up tilt
! rowspan="3" | Forward tilt || ↗
| || 9% (clean), 7% (late) || Does a quick headbutt upward. The move can combo into itself multiple times.
| rowspan="3" | || 13% || rowspan="3" | Spins and swipes opponents with his tail. Can be angled.
|-
|-
!Down tilt
!
| || 10% || Sweeps his tail in front of himself. Has strong horizontal knockback but has zero knockback scaling and won't KO even at 999%.  
|12%
|-
!↘
|11%
|-
! colspan=2 | Up tilt
| || 9% (clean), 7% (late) || Does a quick headbutt upward. The move can easily combo into itself.
|-
! colspan=2 | Down tilt
| || 10% || Performs a low sweep with his tail. Has strong horizontal knockback but has zero knockback scaling and won't KO even at 999%.  
<!--Crawl attack-->
<!--Crawl attack-->
|-
|-
!Dash attack
! colspan=2 | Dash attack
| || 11% (clean), 7% (late) || A running headbutt.
| || 11% (clean), 7% (late) || A running headbutt.
|-
|-
!Forward smash
! colspan=2 | Forward smash
| || {{ChargedSmashDmgSSBM|17}} || Reels his head back, charging in place, and then headbutts forwards. Has decent knockback.
| || {{ChargedSmashDmgSSBM|17}} || Reels his head back, then slams it forward as a powerful headbutt. Has decent knockback. Can be angled up or down. Yoshi's head is [[intangible]] while the hitboxes are active.
|-
|-
!Up smash
! colspan=2 | Up smash
| || {{ChargedSmashDmgSSBM|16}} || Reels his head way far backwards to the ground while charging and then headbutts upwards in an arch.
| || {{ChargedSmashDmgSSBM|16}} || Headbutts upwards. Just like his forward smash, Yoshi's head is intangible while the hitboxes are active.
|-
|-
!Down smash
! colspan=2 | Down smash
| ||{{ChargedSmashDmgSSBM|14}} (hit 1), {{ChargedSmashDmgSSBM|13}} (hit 2) || Leans down and flicks his tail front and back. A very useful edgeguarding move.
| ||{{ChargedSmashDmgSSBM|14}} (front), {{ChargedSmashDmgSSBM|13}} (back) || Leans down and flicks his tail front and back. A very useful [[edgeguarding]] move.
|-
|-
!Neutral aerial
! colspan=2 | Neutral aerial
| || 14% (clean), 10% (late) || A sex kick. Gets weaker the longer it is out.
| || 14% (clean), 10% (late) || A [[sex kick]]. Gets weaker the longer it is out.
|-
|-
!Forward aerial
! colspan=2 | Forward aerial
| || 17% || Brings his head back and then brings it down. This move is a [[meteor smash]] and has slightly slow start up.
| || 17% || Brings his head back and forcefully swings it down. This move is a powerful [[meteor smash]] and has slightly slow start up.
|-
|-
!Back aerial
! colspan=2 | Back aerial
| || 7% (hit 1), 6% (hit 2), 5% (hit 3), 4% (hit 4) (22% total) || Wags his tail behind him 4 times.
| || 7% (hit 1), 6% (hit 2), 5% (hit 3), 4% (hit 4) || Wags his tail behind him four times.
|-
|-
!Up aerial
! colspan=2 | Up aerial
| || 13% || Thrusts his tail upwards very fast. Good for getting star KOs.
| || 13% || Thrusts his tail upwards very fast. Good for getting [[Star KO|Star KOs]].
|-
|-
!Down aerial
! colspan=2 | Down aerial
| || 3-4% (each kick), 49% (if all hits connect), 3% (landing) || Kicks his feet down very fast and continuously, weakly meteor smashes enemies.Great for racking up damage at early percents.
| || 3% (hits 1-6), 2-3% (hits 7-14) || Kicks his feet down very fast and continuously, weakly meteor smashing enemies. Great for racking up damage at early percents.
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
!Grab
! colspan=2 | Grab
| || &mdash; || Flicks his tongue out in order to pull the enemy into his mouth. Moves forward a ways after a dash and has slight ending lag if it misses.
| || &mdash; || Flicks his tongue out in order to pull the enemy into his mouth. Moves forward a ways after a dash and has slight ending lag if it misses.
|-
|-
!Pummel
! colspan=2 | Pummel
| || 3% || Chews on the enemy.
| || 3% || Chews on the enemy.
|-
|-
!Forward throw
! colspan=2 | Forward throw
| || 7% || Spits the enemy in front on himself.
| || 7% || Spits the foe out forwards.
|-
|-
!Back throw
! colspan=2 | Back throw
| || 7% || Turns around and spits foe out.
| || 7% || Turns around and spits the foe out backwards.
|-
|-
!Up throw
! colspan=2 | Up throw
| || 5% || Chunks the opponent upwards.
| || 5% || Spits the opponent out upwards.
|-
|-
!Down throw
! colspan=2 | Down throw
| || 6% || Forcefully slams foe into the ground.
| || 6% || Spits the opponent into the ground.
|-
|-
!Floor attack (front)
! colspan=2 | Floor attack (front)
| || 6% || Kicks his feet in front and then behind.
| || 6% || Gets up and headbutts both sides of himself.
|-
|-
!Floor attack (back)
! colspan=2 | Floor attack (back)
| || 6% || Kicks his feet in front and then behind.
| || 6% || Gets up and spin kicks both sides of himself.
|-
|-
!Floor attack (trip)
! colspan=2 | Floor attack (trip)
| || 5% || Two small tail whips to either side.
| || 5% || Two small tail whips to either side.
|-
|-
!Edge attack (fast)
! colspan=2 | Edge attack (fast)
| || 7% || Gets up and whips his tail.
| || 7% || Picks himself up and whips his tail in front.
|-
|-
!Edge attack (slow)
! colspan=2 | Edge attack (slow)
| || 11% || Slowly gets up and slams his head forward with short range.
| || 11% || Slowly gets up and slams his head forward with short range.
|-
|-
!Neutral special
! colspan=2 | Neutral special
| [[Egg Lay]] || 7% || Swallows the enemy and then pops them out behind him, trapping them in an egg, allowing Yoshi to score a few extra hits before the egg breaks.
| [[Egg Lay]] || 7% || Swallows the enemy and then pops them out behind him, trapping them in an egg, allowing Yoshi to score a few extra hits before the egg breaks.
|-
|-
!Side special
! colspan=2 | Side special
| [[Egg Roll]] || 4-12% (varies with speed) || Yoshi eggs himself and starts rolling around. The damage done is based on how fast he's moving.
| [[Egg Roll]] || 4-12% || Yoshi eggs himself and starts rolling around. The damage done is based on how fast he's moving.
|-
|-
!Up special
! colspan=2 | Up special
| [[Egg Throw]] || 1% (contact), 8% (Explosion) (9% total) || Chucks an egg with a pseudo-controllable impact site.
| [[Egg Throw]] || 1% (contact), 8% (explosion) || Throws an egg in a controllable parabolic arc.
|-
|-
!Down special
! colspan=2 | Down special
| [[Yoshi Bomb]] || 4% (hop), 16% (drop), 4% (stars) || Launches into the air, moves slightly forward and trapping the victims near Yoshi, then falls fast and hits the ground with a star appearing on each side of him. Will simply flip and fall fast if used in the air.
| [[Yoshi Bomb]] || 4% (hop), 16% (drop), 4% (stars) || Jumps and plummets downwards, producing stars when he lands. If used in the air, Yoshi will fall straight down. Can sweetspot the ledge only if Yoshi is facing towards one.
|-
|-
!Final Smash
! colspan=2 | Final Smash
| [[Super Dragon]] || 6% (small flames) 8% (contact) 17% (fireball) || Yoshi grows wings and starts breathing fire everywhere.
| [[Super Dragon]] || 8% (contact), 6% (small flames), 17% (fireball) || Yoshi grows wings and starts breathing fire everywhere.
|}
|}



Revision as of 03:20, August 29, 2015

Yoshi
in Project M and Project+
Yoshi SSBB.jpg
YoshiSymbol.svg
Universe Yoshi
Base game appearance Brawl
Moveset inspiration Yoshi (SSBM), Yoshi (SSB)
YoshiHeadSSBB.png

Yoshi is a playable character in the Brawl mod Project M. For his appearance in Project M, Yoshi was reverted to his Melee version, with a few changes based on his Smash 64 version as well.

Attributes

Yoshi is a very mobile fighter with many great offensive and defensive options, a solid combo game, and a versatile projectile. Yoshi has two unique features in his moveset: his shield and his double jump. Yoshi's shield does not function as normal shields do: upon shielding, Yoshi encases himself in an egg. As the shield depletes from damage or time, it does not shrink, changing color instead. This makes Yoshi impossible to shield stab and grants Yoshi the ability to parry, blocking attacks on the frame they hit and being able to counter instantly. Yoshi is also completely immune to shieldstun past the normal hitlag of the move. Yoshi's midair jump is also unique. It is delayed, like Peach's or Ness's second jump, enabling double jump canceling, rising aerials, and enhancing mobility options in the air. It also features light armor, letting Yoshi use it through moves that would have otherwise caused flinching. This allows Yoshi to double jump cancel counter or use the jump as a defensive option. Many of Yoshi's attacks utilize his long tail, giving them great reach. He also has great aerials, with his forward being a meteor smash, down being a heavy damage dealer, and neutral and up both being able to kill. His Egg Throw has great range and is hard to predict with how widely it can be angled. It serves as a great edge guarding or comboing tool.

However, Yoshi has one huge weakness. He lacks a vertical recovery move, making unexpected ventures off stage result in death very often. While Yoshi's double jump is armored and can travel a long distance, Yoshi does not get it back upon being put into hitstun. This differs from normal return moves and makes Yoshi very easy to gimp once his jump is gone. This is especially detrimental due to his heavy reliance on his midair jump for many maneuvers and techniques on stage. If Yoshi is hit out of his jump while on stage or trades while using a double jump canceled aerial, he is almost certain to be KO'd.

Changes from Melee to PM

Aesthetics

  • Change The egg formed via Yoshi's shield and Egg Roll also now matches Yoshi's selected colour, instead of always being green. As of 3.5, the eggs used in Egg Throw change to match Yoshi's current color as well.

Attributes

  • Buff Midair jump not only has its knockback reduction armor from Melee, but has a slightly higher knockback threshold as well, improving Yoshi's recovery. Double-jump canceling is also optional, like with Ness and Lucas: holding the jump button will make Yoshi perform a rising aerial instead.

Tilt Attacks

  • Buff Up tilt reverted to its incarnation from Smash 64. Compared to his Melee up tilt, it is better at juggling and initiating aerial combos at low percentages. Unlike the Smash 64 version, it can now KO at high percentages.
  • Buff Forward tilt, down tilt, back aerial and up aerial retain their formats from Brawl, but inflict higher damage and have better reach.

Shield and Dodges

  • Buff Shield works just as in Smash 64, as Yoshi can now jump out of shield like all other characters, greatly expanding his defensive options and giving him a better time handling pressure. This also allows him to parry attacks like in Smash 64.
  • Buff Rolling animation has slightly increased in speed.

Grab and Throws

  • Buff Grab has a slightly faster startup. All throws are also stronger in terms of damage.
  • Buff Down throw has slightly less ending lag, allowing Yoshi to followup into aerial attacks quicker and more easily.

Special Attacks

  • Buff Egg Roll starts earlier and has significantly less ending lag. It also no longer enforces helplessness, instead making Yoshi just lose his midair jump.
  • Buff Yoshi Bomb retains its jumping hitbox from Brawl, leading more easily into the fall, allowing more consistent damage racking from the move. The stars produced upon landing are also much stronger in knockback and damage.
  • Nerf Egg Roll grants less horizontal distance when used in midair.

Revisions

v3.01

  • Buff Egg Throw is a frame earlier.
  • Nerf Removed a rotating hitbox on Egg Roll that was left in error.

v3.5

  • Change Up tilts collisions shrunk slightly to better match head.
  • Change Down aerials landing collisions now sends opponents at a horizontal angle.
  • Nerf Up aerial has a smaller collision at the tail.
  • Nerf No longer gains momentum after first use of Egg Roll in the air.
  • Buff Can now grab ledges behind him when using Yoshi Bomb.
  • Buff Goes into helpless animation after 112 of falling during Yoshi Bomb.

v3.6 Beta

  • Nerf Weight reduced from 111 to 108

Moveset

Up to date as of version 3.6.

Name Damage Description
Neutral attack 4% A short weak kick with one foot, followed by a weak kick with the other foot. Both hits can combo into themselves.
6%
Forward tilt 13% Spins and swipes opponents with his tail. Can be angled.
12%
11%
Up tilt 9% (clean), 7% (late) Does a quick headbutt upward. The move can easily combo into itself.
Down tilt 10% Performs a low sweep with his tail. Has strong horizontal knockback but has zero knockback scaling and won't KO even at 999%.
Dash attack 11% (clean), 7% (late) A running headbutt.
Forward smash 17% Reels his head back, then slams it forward as a powerful headbutt. Has decent knockback. Can be angled up or down. Yoshi's head is intangible while the hitboxes are active.
Up smash 16% Headbutts upwards. Just like his forward smash, Yoshi's head is intangible while the hitboxes are active.
Down smash 14% (front), 13% (back) Leans down and flicks his tail front and back. A very useful edgeguarding move.
Neutral aerial 14% (clean), 10% (late) A sex kick. Gets weaker the longer it is out.
Forward aerial 17% Brings his head back and forcefully swings it down. This move is a powerful meteor smash and has slightly slow start up.
Back aerial 7% (hit 1), 6% (hit 2), 5% (hit 3), 4% (hit 4) Wags his tail behind him four times.
Up aerial 13% Thrusts his tail upwards very fast. Good for getting Star KOs.
Down aerial 3% (hits 1-6), 2-3% (hits 7-14) Kicks his feet down very fast and continuously, weakly meteor smashing enemies. Great for racking up damage at early percents.
Grab Flicks his tongue out in order to pull the enemy into his mouth. Moves forward a ways after a dash and has slight ending lag if it misses.
Pummel 3% Chews on the enemy.
Forward throw 7% Spits the foe out forwards.
Back throw 7% Turns around and spits the foe out backwards.
Up throw 5% Spits the opponent out upwards.
Down throw 6% Spits the opponent into the ground.
Floor attack (front) 6% Gets up and headbutts both sides of himself.
Floor attack (back) 6% Gets up and spin kicks both sides of himself.
Floor attack (trip) 5% Two small tail whips to either side.
Edge attack (fast) 7% Picks himself up and whips his tail in front.
Edge attack (slow) 11% Slowly gets up and slams his head forward with short range.
Neutral special Egg Lay 7% Swallows the enemy and then pops them out behind him, trapping them in an egg, allowing Yoshi to score a few extra hits before the egg breaks.
Side special Egg Roll 4-12% Yoshi eggs himself and starts rolling around. The damage done is based on how fast he's moving.
Up special Egg Throw 1% (contact), 8% (explosion) Throws an egg in a controllable parabolic arc.
Down special Yoshi Bomb 4% (hop), 16% (drop), 4% (stars) Jumps and plummets downwards, producing stars when he lands. If used in the air, Yoshi will fall straight down. Can sweetspot the ledge only if Yoshi is facing towards one.
Final Smash Super Dragon 8% (contact), 6% (small flames), 17% (fireball) Yoshi grows wings and starts breathing fire everywhere.

In competitive play

Notable players

Alternate costumes

Yoshi has been given four new recolors: Black, White, Purple, and Orange.

Yoshi's alternate costumes in PM
YoshiHeadSSBB.png YoshiHeadRedSSBB.png YoshiHeadBlueSSBB.png YoshiHeadYellowSSBB.png YoshiHeadPinkSSBB.png
YoshiHeadCyanSSBB.png YoshiHeadBlackPM.png YoshiHeadWhitePM.png YoshiHeadPurplePM.png YoshiHeadOrangePM.png

Trivia

  • Yoshi has ten alternate costumes, consisting of various colour changes; this gives Yoshi the highest number of alternate costumes in the game that do not directly modify his model.

External links