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Yoshi (PM): Difference between revisions

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m (Undid edit by Epsilon: this has advantages, but disadvantages too, so it's a change)
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*{{buff|Shield works just as in ''Smash 64'', as Yoshi can now jump [[out of shield]] like all other characters, greatly expanding his defensive options and giving him a better time handling [[pressure]]. This also allows him to [[parry]] attacks like in ''Smash 64''.}}
*{{buff|Shield works just as in ''Smash 64'', as Yoshi can now jump [[out of shield]] like all other characters, greatly expanding his defensive options and giving him a better time handling [[pressure]]. This also allows him to [[parry]] attacks like in ''Smash 64''.}}
*{{buff|Forward tilt, down tilt, back aerial and up aerial retain their formats from ''Brawl'', but inflict higher damage and have better reach.}}
*{{buff|Forward tilt, down tilt, back aerial and up aerial retain their formats from ''Brawl'', but inflict higher damage and have better reach.}}
*{{buff|[[Up tilt]] reverted to its incarnation from ''Smash 64''. Compared to his ''Melee'' up tilt, it deals weaker damage with low base knockback, but is better at juggling and initiating aerial [[combo]]s at low percentages. Unlike the ''Smash 64'' version, it can now KO at high percentages.}}
*{{buff|Midair jump not only has its knockback reduction armor from ''Melee'', but has a slightly higher knockback threshold as well, improving Yoshi's recovery. [[Double-jump cancel]]ing is also optional, like with Ness and Lucas: holding the jump button will make Yoshi perform a rising aerial instead.}}
*{{buff|Midair jump not only has its knockback reduction armor from ''Melee'', but has a slightly higher knockback threshold as well, improving Yoshi's recovery. [[Double-jump cancel]]ing is also optional, like with Ness and Lucas: holding the jump button will make Yoshi perform a rising aerial instead.}}
*{{buff|[[Grab]] has a slightly faster startup. All throws are also stronger in terms of damage.}}
*{{buff|[[Grab]] has a slightly faster startup. All throws are also stronger in terms of damage.}}
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*{{buff|[[Yoshi Bomb]] retains its jumping hitbox from ''Brawl'', leading more easily into the fall, allowing more consistent damage racking from the move. The stars produced upon landing are also much stronger in knockback and damage.}}
*{{buff|[[Yoshi Bomb]] retains its jumping hitbox from ''Brawl'', leading more easily into the fall, allowing more consistent damage racking from the move. The stars produced upon landing are also much stronger in knockback and damage.}}
*{{nerf|Egg Roll grants less horizontal distance when used in midair.}}
*{{nerf|Egg Roll grants less horizontal distance when used in midair.}}
*{{change|[[Up tilt]] reverted to its incarnation from ''Smash 64''. Compared to his ''Melee'' up tilt, it deals weaker damage with low base knockback, but is better at juggling and initiating aerial [[combo]]s at low percentages. Unlike the ''Smash 64'' version, it can now KO at high percentages.}}
*{{change|Yoshi now has purple, orange, black and white recolors in addition to the six previous ones, all being taken from the ''Yoshi's Island'' games. The egg formed via Yoshi's shield and Egg Roll also now matches Yoshi's selected colour, instead of always being green.}}
*{{change|Yoshi now has purple, orange, black and white recolors in addition to the six previous ones, all being taken from the ''Yoshi's Island'' games. The egg formed via Yoshi's shield and Egg Roll also now matches Yoshi's selected colour, instead of always being green.}}



Revision as of 12:10, May 21, 2014

Yoshi
in Project M and Project+
Yoshi SSBB.jpg
YoshiSymbol.svg
Universe Yoshi
Base game appearance Brawl
Moveset inspiration Yoshi (SSBM), Yoshi (SSB)
YoshiHeadSSBB.png

Yoshi is a playable character in the Brawl mod Project M, debuting in the Super Mario series as a sidekick and later going on to star in his own games. For his appearance in Project M, Yoshi was reverted to his Melee version, with a few changes based on his Smash 64 version as well.

Attributes

Yoshi is a very mobile fighter with many great offensive and defensive options, a solid combo game, and a versatile projectile. Yoshi has two unique features in his moveset: his shield and his double jump. Yoshi's shield does not function as normal shields do: upon shielding, Yoshi encases himself in an egg. As the shield depletes from damage or time, it does not shrink, changing color instead. This makes Yoshi impossible to shield stab and grants Yoshi the ability to parry, blocking attacks on the frame they hit and being able to counter instantly. Yoshi is also completely immune to shieldstun past the normal hitlag of the move. Yoshi's midair jump is also unique. It is delayed, like Peach's or Ness's second jump, enabling double jump canceling, rising aerials, and enhancing mobility options in the air. It also features light armor, letting Yoshi use it through moves that would have otherwise caused flinching. This allows Yoshi to double jump cancel counter or use the jump as a defensive option. Many of Yoshi's attacks utilize his long tail, giving them great reach. He also has great aerials, with his forward being a meteor shower, down being a heavy damage dealer, and neutral and up both being able to kill. His Egg Throw has great range and is hard to predict with how widely it can be angled. It serves as a great edge guarding or comboing tool.

However, Yoshi has one huge weakness. He lacks a recovery move, making unexpected ventures off stage result in death very often. While Yoshi's double jump is armored and can travel a long distance, Yoshi does not get it back upon being put into hitstun. This differs from normal return moves and makes Yoshi very easy to gimp once his jump is gone. This is especially detrimental due to his heavy reliance on his midair jump for many maneuvers and techniques on stage. If Yoshi is hit out of his jump while on stage or trades while using a double jump canceled aerial, he is almost certain to be KO'd.

Changes from Melee to PM

  • Buff Shield works just as in Smash 64, as Yoshi can now jump out of shield like all other characters, greatly expanding his defensive options and giving him a better time handling pressure. This also allows him to parry attacks like in Smash 64.
  • Buff Forward tilt, down tilt, back aerial and up aerial retain their formats from Brawl, but inflict higher damage and have better reach.
  • Buff Up tilt reverted to its incarnation from Smash 64. Compared to his Melee up tilt, it deals weaker damage with low base knockback, but is better at juggling and initiating aerial combos at low percentages. Unlike the Smash 64 version, it can now KO at high percentages.
  • Buff Midair jump not only has its knockback reduction armor from Melee, but has a slightly higher knockback threshold as well, improving Yoshi's recovery. Double-jump canceling is also optional, like with Ness and Lucas: holding the jump button will make Yoshi perform a rising aerial instead.
  • Buff Grab has a slightly faster startup. All throws are also stronger in terms of damage.
  • Buff Down throw has slightly less ending lag, allowing Yoshi to followup into aerial attacks quicker and more easily.
  • Buff Rolling animation has slightly increased in speed.
  • Buff Egg Roll starts earlier and has significantly less ending lag. It also no longer enforces helplessness, instead making Yoshi just lose his midair jump.
  • Buff Yoshi Bomb retains its jumping hitbox from Brawl, leading more easily into the fall, allowing more consistent damage racking from the move. The stars produced upon landing are also much stronger in knockback and damage.
  • Nerf Egg Roll grants less horizontal distance when used in midair.
  • Change Yoshi now has purple, orange, black and white recolors in addition to the six previous ones, all being taken from the Yoshi's Island games. The egg formed via Yoshi's shield and Egg Roll also now matches Yoshi's selected colour, instead of always being green.

Revisions

3.01

  • Buff Removed a rotating hitbox on Egg Roll that was left in error.
  • Buff Egg Throw throws the egg one frame earlier.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Double Kick 4%, 6% A short weak kick with one foot, followed by a weak kick with the other foot. Both hits can combo into themselves.
Forward tilt Tail Flick 12% Flicks his tail in front of himself. Can be angled.
Up tilt Upward Headbutt 9% Does a quick headbutt upward. The move can combo into itself multiple times.
Down tilt Tail Sweep 10% Sweeps his tail in front of himself. Has strong horizontal knockback but has zero knockback scaling and won't KO even at 999%.
Dash attack Noggin Knock 11% A running headbutt.
Forward smash Noggin Floggin' 17% Reels his head back, charging in place, and then headbutts forwards. Has decent knockback.
Up smash Jumping Headbutt 16% Reels his head way far backwards to the ground while charging and then headbutts upwards in an arch.
Down smash Double Tail Whip 14%; Back hit: 13% Leans down and flicks his tail front and back. A very useful edgeguarding move.
Neutral aerial Yoshi's Kick 10%-14% A sex kick. Gets weaker the longer it is out.
Forward aerial Noggin Dunk 17% Brings his head back and then brings it down. This move is a meteor smash and has slightly slow start up.
Back aerial Tail Wag 7%, 6%, 5%, 4% Wags his tail behind him 4 times.
Up aerial Dino Flip 13% Thrusts his tail upwards very fast. Good for getting star KOs.
Down aerial Flutter Kick 3% then 4% each kick; up to 56% Kicks his feet down very fast and continuously, weakly meteor smashes enemies.Great for racking up damage at early percents.
Grab Sticky Tongue Flicks his tongue out in order to pull the enemy into his mouth. Moves forward a ways after a dash and has slight ending lag if it misses.
Pummel Chew 3% Chews on the enemy.
Forward throw Spit Out 7% Spits the enemy in front on himself.
Back throw Spin 'n' Spit 7% Turns around and spits foe out.
Up throw Spit Up 5% Chunks the opponent upwards.
Down throw Jump 'n' Spit 6% Forcefully slams foe into the ground.
Floor attack (front) Head Slash 6% Kicks his feet in front and then behind.
Floor attack (back) Spin Kick 6% Kicks his feet in front and then behind.
Floor attack (trip) Tail Swing 5% Two small tail whips to either side.
Edge attack (fast) Tail Spin 7% Gets up and whips his tail.
Edge attack (slow) Headbutt 9% Slowly gets up and slams his head forward with short range.
Neutral special Egg Lay 7% Swallows the enemy and then pops them out behind him, trapping them in an egg, allowing Yoshi to score a few extra hits before the egg breaks.
Side special Egg Roll 4%-12% (varies with speed) Yoshi eggs himself and starts rolling around. The damage done is based on how fast he's moving.
Up special Egg Throw 9% Chucks an egg with a pseudo-controllable impact site.
Down special Yoshi Bomb 16%, 4% (rise and stars) Launches into the air, moves slightly forward and trapping the victims near Yoshi, then falls fast and hits the ground with a star appearing on each side of him. Will simply flip and fall fast if used in the air.
Final Smash Super Dragon 6% (small flames) 8% (contact) 17% (fireball) Yoshi grows wings and starts breathing fire everywhere.

In competitive play

Notable players

Palette swaps

Yoshi's palette swaps in PM

Trivia

  • Yoshi has the most palette swaps out of any characters that are not alternate costumes with a total of 10 colors.

External links