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Wii Fit Trainer (SSB4)

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This article is about Wii Fit Trainer's appearance in Super Smash Bros. 4. For the character in other contexts, see Wii Fit Trainer.
Wii Fit Trainer
in Super Smash Bros. 4
Wii Fit Trainer
WiiFitSymbol.svg
Universe Wii Fit
Availability Starter
Final Smash Wii Fit
Tier G (46/47th)
Wii Fit Trainer's stock icon in Super Smash Bros. for Wii U.
Wii Fit Trainer Weighs In!
—Introduction Tagline

Wii Fit Trainer (Wii Fit トレーナー, Wii Fit Trainer) is a playable character in Super Smash Bros. 4. After initial reveal trailers, her status as a newcomer was revealed during E3 2013 on June 11th, 2013. She was one of the three newcomers announced at E3 2013, alongside Villager and Mega Man. A male version of Wii Fit Trainer was shown on October 31st, 2013, the release date for the trial version of Wii Fit U,[1] and was later confirmed to be an alternate costume during the April 8th, 2014 Super Smash Bros. Direct. She was also among the first wave of amiibo figures compatible with SSB4.

Unlike a majority of the characters, Wii Fit Trainer has different voice actors depending on the region and also because of being either female or male. In American English, female and male Wii Fit Trainers are voiced by October Moore and Steve Heinke, while Tania Emery and Luke Smith voice them in British English. In Japanese, they are voiced by Hitomi Hirose and Tomoyuki Higuchi. In French, they are voiced by Corinne Kempa and François Anseaume/Christophe Hespel, who provide dialogue and grunts, respectively. In American Spanish, they are voiced by Isabela Arevalo and Horacio Mancilla, while they are voiced by Pilar Orti and Javier Fernandez Peña in Spanish. In Italian, they are voiced by Lara Parmiani and Giovanni Loto. In German, they are voiced by Sylvia St. John and Michael Hulsmann. For the European Portuguese, Dutch and Russian versions of SSB4, their British English voices are used.

Wii Fit Trainer is tied with Bowser Jr. for 46th/47th out of 58 on the tier list, placing them in the G tier. Wii Fit Trainer's greatest strength is her impressive offense: she able to quickly rack up damage and boasts a number of reliable finishers that can be strengthened by using Deep Breathing. She also has two useful projectiles in Sun Salutation and Header, a formidable approach thanks to her mobility, and attacks that have both minimal startup lag and decent combo potential.

Wii Fit Trainer's recovery is also decent; Super Hoop grants above average distance when button mashed and its hoops can fend off point-blank edge-guarders, Header stalls her descent after its first use, her jumps are high and she is able to wall jump. Wii Fit Trainer also has mindgame potential due to a number of her attacks having hitboxes to the rear, along with unusual hitbox properties that are active at the same time as the primary hitbox, but with different knockback properties.

However, Wii Fit Trainer has flaws, the biggest which are her range and hitbox positions on her attacks. Even though she has two projectiles, her range is subpar, with most of her moves additionally having awkwardly-positioned hitboxes due to them following yoga poses (most notoriously her up/forward tilts, forward/up smashes, and forward aerial). This makes it difficult for her to space opponents without her projectiles, and can often makes her attacks whiff despite her body visibly connecting against an opponent. This range issue also affects her grab game: her grabs are laggy and will miss unless she is practically touching the opponent, her pummel is very slow, and her throws have very minimal utility outside of dealing damage.

Although she boasts respectable power, Wii Fit Trainer's attacks generally fail to KO reliably until 110%-130% unless Deep Breathing is used. In addition to this and her physical attacks' poor ranges, her weakest and fastest attacks are offset by their noticeable ending lag, while her strongest finishers (smash attacks) have considerable overall lag. This in turn makes it difficult for her to KO opponents without making the best of Deep Breathing, which expires quickly and has a long recharge duration; without it, she will often be forced to send opponents to extremely high percentages before she can get a reliable KO. Lastly, her recovery is predictable and short without extendable elements (such as Header) or button mashing, as Super Hoop is rather easy to gimp due to its rather slow speed and linearity.

Overall, Wii Fit Trainer excels at pressuring and racking up damage, but has trouble KOing and facing opponents with better overall ranges. As a result, she has below average tournament representation and has poor matchups against a large portion of the cast. Despite this, she has a few dedicated players to her credit, such as John Numbers.

Attributes

Fittingly for a character hailing from the Wii Fit series, Wii Fit Trainer is agile overall. She is a middleweight that has slightly above average walking and dashing speeds, which results in her having decent grounded mobility. Wii Fit Trainer's aerial mobility is also respectable: her air acceleration is above average, she is tied with Sheik for having the fifth highest jumps in the game, and she can wall jump. Outside of this, her air speed is slightly below average, her falling speed is below average and her gravity is slightly above average.

In keeping with her home series, Wii Fit Trainer's physical attacks involve her assuming various yoga poses. This results in them possessing unusual hitbox placements, such as a second hitbox that deals completely different knockback compared to the primary hitbox. Two of these, her forward aerial and Header, are able to meteor smash opponents, while her down aerial is also able to meteor smash, making her a formidable spiker in the air. Her other double hitbox attacks (neutral attack, forward tilt and forward smash) have backward hitboxes similar to many down smashes. As a result, Wii Fit Trainer is able to fend off opponents in different ways, such as punishing roll spammers. In a similar vein, her neutral attack's last hit has the unusual property of burying grounded opponents. This gives her an array of possibilities if she lands it: a grounded attack is almost guaranteed to hit once the bury activates, while any opponent who wriggles out gets in the perfect position for an aerial.

Wii Fit Trainer's air game is also formidable thanks to her aerial attacks. Her neutral aerial has minimal landing lag, a respectable damage output, and can start combos that can deal more than 40%. Her up and back aerials can KO at fairly reasonable percentages. In addition to their aforementioned meteor smashing capabilities, her forward and down aerials boast fast start-up and a respectable damage output, respectively.

Wii Fit Trainer also possesses versatile special moves which make her zoning potential nearly as good as Samus'. Sun Salutation charges quickly, is spammable and is a dependable finisher due to its knockback. Header is a fantastic edge projectile, to the point that it is arguably one of the best guard breakers in the game. Deep Breathing makes her attacks and projectiles even stronger, and as Deep Breathing and Sun Salutation heal a small bit of health each time they are used, Wii Fit Trainer can also use these two moves to camp with more efficacy than most other characters. Wii Fit Trainer's primary means of recovery, Super Hoop, grants above average vertical distance when button mashed. It also deals 5% to any opponents that come into contact with the hoops, which allows for some protection against edge-guarders.

Although Wii Fit Trainer's unique hitbox placements grant her anti-pressure and mindgame potential, their placements are also problematic. Her fastest grounded attacks do not have ideal hitbox placements, as they often miss smaller characters. Her forward smash in particular is the most adversely effected, as it can even miss opponents buried by her neutral attack's last hit. Wii Fit Trainer's reach is further exacerbated due to her grounded moves largely keeping her stationary. Their minimal ending lag is offset by their considerable start-up lag. Lastly, her finishers do not reliably KO until 110%; although Deep Breathing remedies this, it only lasts for 7 seconds and has a considerably long recharge time regardless on whether or not it was successfully performed.

Like her physical attacks, her grabs have poor ranges. However, they are also hindered by high amounts of ending lag compared to the rest of the cast. Her pummel is very slow and her throws are below average, as none of her throws are reliable for starting combos at any percentage or scoring KOs at reasonable percentages, respectively.

In regard to custom moves, Wii Fit Trainer benefits significantly from one: Jumbo Hoop. While it grants minimal vertical distance and has an extreme amount of ending lag, it grants very good horizontal distance. It also possesses a very large hitbox, which can deal up to 30%, a good amount of shield damage and has priority over all non-disjointed and/or non-projectile attacks. Lastly, and can even be used to edge-guard, gimp or KO.

As Wii Fit Trainer's KO moves cannot always be depended on, she performs optimally with a patient playstyle that consists of using her double hitboxes to punish rolls and recoveries, using her air game to rack up damage and using her speed, projectiles and powerful off-stage game to earn KOs.

Update history

Wii Fit Trainer has been buffed only once via game updates, but the buffs she received were noticeable. Update 1.1.0 improved the damage outputs, knockback and ranges of many of her moves, while her grabs became much more reliable overall due to her grabs' grab boxes being lowered. Her special moves were also improved in a variety of ways. Both Sun Salutation and Sweeping Sun Salutation now heal 1% more, improving their utility. Header and its variations received multiple buffs as well: each of them received increased knockback growth on all of their respective hitboxes, while the ball has increased health and its cancel timing has been decreased, which allows for more mix-ups. Lastly, Deep Breathing now grants a 20% boost (16% for subsequent uses) to her overall damage output and a 30% boost to her overall knockback for 7 seconds, which significantly improves its utility thanks to allowing Wii Fit Trainer to inflict much more damage and KO reliably, especially due to the aforementioned buffs to her smash attacks.

However, the changes to the shield mechanics brought about in updates 1.1.0 and 1.1.1 slightly hinder her, as her moveset's low hitlag is less safe on shield despite her reliable projectile game. Nevertheless, the important buffs Wii Fit Trainer received have improved her standing against the rest of the cast.

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Nerf Air dodge landing lag standardized: 12 → 22 frames.
  • Nerf Forward aerial's third hitbox is no longer unblockable.


Super Smash Bros. for Nintendo 3DS 1.0.5

Super Smash Bros. 4 1.1.0

  • Buff Up tilt deals 2% more damage: 8% → 10%.
  • Buff Forward and up smashes' knockback growth and hitbox sizes increased.
  • Buff Down smash deals 2% more damage: 10% (outside)/8% (inside) → 12%/10% and its knockback growth increased: 107 → 110.
  • Buff All aerials' knockback growth increased.
  • Buff Neutral aerial's first hitbox size increased.
  • Buff All grabs have had their grab boxes lowered. This allows them to grab crouching characters and improves their reliability against small characters.
  • Buff Sun Salutation and Sweeping Sun Salutation heal 1% more damage: 1% (Sun Salutation)/2% (Sweeping Sun Salutation) → 2%/3%.
  • Buff All variations of Header have had their knockback growth and balls' health increased.
  • Buff Header's landing lag decreased: 29 frames → 16.
  • Buff Deep Breathing increases overall damage output: 20% (initial)/16% (subsequent) and overall knockback: 30% (both) for 7 seconds.

Super Smash Bros. 4 1.1.1

  • Change Volatile Breathing's unknown collision flag altered.

Moveset

  • Wii Fit Trainer can wall jump and crawl, with her crawl notably having the lowest height in the game.
  Name Damage Description
Neutral attack   3% (most), 2% (late rear) An arm thrust, followed by a knee strike, followed by a kneeling stomp. The first hit also consists of a low-angle backward kick that deals much more knockback. The third hit is able to bury grounded opponents, which can easily follow up into a tilt attack or a smash attack. However, Wii Fit Trainer can also wait for the opponent to wriggle out of being buried and catch them with an aerial attack.
2%
3%
Forward tilt Dancer 9% Performs the Dancer pose to attack with an outstretched arm and arcing leg on both sides. As a result, it is useful for hitting rolling opponents. Does not move her at all on use, which can make it difficult to connect. Wii Fit Trainer's arm launches the opponent horizontally, while her leg launches the opponent vertically. However, both limbs deal high knockback, making it a dependable KO move regardless of which limb connects. Its different launching trajectories also grant it mindgame potential when it is pivoted.
Up tilt Triangle 10% (front), 2% (close late rear) Performs the Triangle pose to attack with her outstretched arm. Slightly difficult to hit opponents beside her, but hits on both sides like her forward tilt. Launches the opponent straight up and is reliable for combos, particularly into itself.
Down tilt Bridge 12% Performs the Bridge pose to attack with her knees. Quick start-up with high damage and hitstun, but lacks knockback for its power and has high ending lag. Useful for retaliating after dodging with her effective crouch. It is also capable of launching opponents behind her, which can be immediately followed up with a reversed forward tilt.
Dash attack Gate 6% Performs the Gate pose while sliding to attack with her arcing arm. Has a respectable duration, but is punishable when shielded.
Forward smash Warrior 15.5%/14% Performs the Warrior pose to attack with her outstretched arms on both sides. Strikes in both directions, but the backward hit may miss smaller characters. Forward hit may not reliably connect as the hitbox is at Wii Fit Trainer's arm, especially if the opponent is small and buried by her neutral attack. Slight ending lag, but one of Wii Fit Trainer's more reliable KO moves.
Up smash Tree 18% (clean hands), 15% (clean body), 11% (late lands), 8% (late body) Performs the Tree pose to attack with her outstretched, clasped hands. Has no horizontal hitbox, making it difficult to connect, but has good vertical range and gives Wii Fit Trainer some invincibility frames during the move's start-up, making it useful for aerial protection. The sweetspot is located at Wii Fit Trainer's fingertips. Although the sweetspot is difficult to connect with, it deals impressive damage and outstanding knockback.
Down smash Arm & Leg Lift 12% (outside), 10% (inside) Performs the Arm & Leg Lift to attack with an outstretched arm and leg to hit at either side. Possesses slight start-up and ending lag. However, its boasts very high semi-spike knockback, which makes it very useful for punishing rolls, setting up edge-guards or KOing outright.
Neutral aerial Jackknife 5% (hit 1), 9% (hit 2) Performs the Jackknife pose to attack with her arms and legs. Connects much easier compared to most of her attacks, and has little to no landing lag. Can combo into her other aerials, an up tilt or an up smash.
Forward aerial Single Leg Extension 10% (clean), 6% (late) Performs the Single Leg Extension pose to attack with an outstretched arm and leg. Its hitboxes are on her arm and leg and because they are outstretched diagonally, this move can be awkward to connect with. Wii Fit Trainer's leg can meteor smash and it has one of the fastest start-ups for an attack that can meteor smash, making it useful as a surprise attack off-stage.
Back aerial Cobra 13.5% (clean feet), 11% (clean legs), 9% (clean body), 6% (late) Performs the Cobra pose to attack with a double footed back kick. Acts as a sex kick and can KO reliably if it connects with Wii Fit Trainer's feet during its first few frames. If not, it deals mediocre knockback.
Up aerial Half Moon 10% Performs the Half Moon pose to attack with her outstretched, clasped hands. Its knockback and fast speed make it viable for KOing aerial opponents, especially near the upper blast line.
Down aerial Chair 14% (clean grounded), 13% (clean aerial), 8% (late) Performs the Chair pose to attack with a double foot stomp. It can meteor smash, but only on aerial opponents. It also has long start-up.
Grab   Lifts the opponent off the ground and holds them by their sides. Wii Fit Trainer's standing, dash and pivot grabs have extremely poor ranges, to the point that they almost require her to be physically touching the opponent to grab them.
Pummel 3% Squeezes the opponent. A slow pummel.
Forward throw   3% (hit 1), 7% (throw) A jump serve, a technique used in volleyball. It has minimal utility outside of dealing damage.
Back throw   3% (hit 1), 6% (throw) Throws the opponent backward and then dropkicks them away. It has somewhat low knockback for a back throw.
Up throw   11% A jump set, a technique used in volleyball. Can act as a combo starter at low percentages and can KO at very high percentages.
Down throw   7% Slams the opponent into the ground between her legs. Arguably her worst throw, due to it dealing the least amount of damage and being almost impossible to combo with due to its long ending lag. However, it can be followed up if the player can read the opponent's reaction.
Floor attack (front)   7% A sweeping roundhouse kick with both feet.
Floor attack (back)   7% Kicks around herself while getting up.
Floor attack (trip)   5% Kicks around herself while getting up.
Edge attack   7% Performs a dropkick while climbing up.
Neutral special Default Sun Salutation 5% (uncharged), 18% (fully charged) Performs the Sun Worship pose and charges a yellow energy ball in front of her torso. Like Samus' Charge Shot, the projectile grows in size as it charges, though it charges much quicker than said move while dealing less knockback. However, a fully charged Sun Salutation becomes a reliable KO move while boosted by Deep Breathing. Firing a fully charged Sun Salutation also heals Wii Fit Trainer by 2%.
Custom 1 Enriched Sun Salutation 3% (uncharged), 20% (fully charged) The energy ball shrinks as it charges instead of growing. It deals more damage but it does not heal Wii Fit Trainer when fully charged. It is also useful for playing mindgames, since its small size (when fully charged) can make opponents think it is merely an uncharged Sun Salutation.
Custom 2 Sweeping Sun Salutation 1.2% (uncharged), 1.6% (fully charged) The energy ball hits multiple times and drags opponents along at it moves slowly. If released at full charge, it will heal 3%.
Side special Default Header 15% (clean headbutt), 10% (late headbutt) Heads a soccer ball. Has impressive mindgame potential overall due to its manipulable nature and hitboxes. The ball can be hit early if the special button is pressed, which launches the ball at different angles. Wii Fit Trainer can also air dodge upon initiating it, which drops the ball next to her and allows her to subsequently launch it with any other attack. However, air dodging while using Header renders her helpless. Aside from hitting the ball, the headbutt itself can be used as an attack and is able to meteor smash. It also grants her a slight vertical boost.
Custom 1 Huge Header 15% (clean headbutt), 10% (late headbutt) The soccer ball is much larger, but is slower and deals less damage. It stays on the stage for some time, and can hit opponents multiple times if it bounces off the stage and touches the opponent again.
Custom 2 Weighted Header 15% (clean headbutt), 10% (late headbutt) The soccer ball is heavier, stronger and faster, which gives it actual KO potential. However, it disappears faster and its increased weight results in it having extremely limited range, as it will drop near Wii Fit Trainer's feet if used.
Up special Default Super Hoop 5% Twirls upward while surrounded by hula hoops. Wii Fit Trainer can ascend higher and faster if the special button is mashed, which greatly improves its ascent. At the end of the move, the hoops fall and can hit opponents. The hoops deal damage and can be used to stage spike, although this is somewhat difficult and risky.
Custom 1 Jumbo Hoop 6% Grants minimal vertical distance, but considerable horizontal distance, maneuverability, and larger hoops. Deceptively useful as an attack, as the hoops have a large hitbox and great maneuverability, allowing Wii Fit Trainer to keep the hoops on the opponent to deal a sizable amount of damage. It is equally difficult to interrupt outside of projectiles.
Custom 2 Hoop Hurricane 2% (loop 1), 4% (loop 2) Adds a vacuum effect which can trap opponents in the hoops, hits multiple times, and makes the whole move much faster. Without button mashing, the move gains very little vertical movement, but button mashing will grant it a bit more height than the default version.
Down special Default Deep Breathing Takes a deep breath. When used correctly, it heals 2%, increases her walking speed and overall damage output by 1.2x, and increases her overall knockback by 1.3x for 7 seconds. However, it has a long recharge time, and subsequent uses have a lower damage output multiplier (1.16x) whether the initial use was successful or unsuccessful.
Custom 1 Volatile Breathing 15% (near), 8% (far) Instead of healing or boosting, Wii Fit Trainer creates a large explosion.
Custom 2 Steady Breathing Instead of boosting damage and knockback, it boosts her launch resistance. It also heals 5%, but takes even longer to recharge once used.
Final Smash Wii Fit 5%, 4%, 3% (based on position and timing) Performs the Warrior pose to emit several multicolored afterimages forward, with each afterimage dealing damage and launching opponents caught.

On-screen appearance

  • Steps off the Wii Balance Board after balancing on him. After stepping off, the Balance Board floats into the air, waves goodbye to Wii Fit Trainer and then disappears in a puff of smoke.
WiiFitTrainerOnScreenAppearanceSSB4.gif

Taunts

An icon for denoting incomplete things.
  • Up taunt: Stretches her arms above her head, saying "Let's get a good stretch." (ストレッチは念入りにしましょう, Stretch thoroughly.)[2]
  • Side taunt: Stretches her shoulders, saying "Stretch those shoulders." (肩の筋肉を伸ばします, Stretch those shoulder muscles.)
  • Down taunt: Sits down and stretches her legs, saying "Let's stretch our legs." (脚を伸ばしましょう, Let's stretch our legs.) This taunt can allow Wii Fit Trainer to actually avoid attacks with high hitboxes.
Up taunt Side taunt Down taunt
Wii Fit Trainer's up taunt in Smash 4 Wii Fit Trainer's side taunt in Smash 4 Wii Fit Trainer's down taunt in Smash 4

Idle poses

  • Stretches her neck.
  • Shifts her weight and twists her hips.
Wii Fit Trainer's first idle pose in Super Smash Bros. for Wii U. Wii Fit Trainer's second idle pose in Super Smash Bros. for Wii U.

Crowd cheer

English Japanese
Cheer
Description Wii Fit! Wii Fit!
Pitch Group chant Group chant

Victory poses

An icon for denoting incomplete things.
A remix of the jingle that plays upon successfully completing a minigame in the Wii Fit series.
  • Points her arm diagonally forward and up and leg diagonally downward and back.
  • Performs the Tree pose and then the Warrior pose.
  • Wipes her forehead with a towel draped around her shoulders and then strikes a thumbs up.
Female FemaleWiiFitTrainerPose1WiiU.gif FemaleWiiFitTrainerPose2WiiU.gif FemaleWiiFitTrainerPose3WiiU.gif
Male MaleWiiFitTrainerPose1WiiU.gif MaleWiiFitTrainerPose2WiiU.gif MaleWiiFitTrainerPose3WiiU.gif
  • During these victory poses, Wii Fit Trainer will say one of these lines depending on their gender.
Female outfits Male outfits
"The key is to focus on your balance."
"Feel the stretch through your arm and leg."
"Work hard to tone that tummy!"
"Let's work on building a strong upper body."
"That's it, feel the burn!"
"Stretching your spine will help stimulate your body."
"Let's tone up those legs."
"Time to firm up your thighs and back muscles!"
"Good posture begins with a strong base."
"This pose strengthens the back and improves posture."
"Let's step up the intensity!"
"Stabilize your upper body."
"Let's work on your balance."
"Let's work on your coordination."
"Feel the burn in your thighs and glutes!"
"This exercise works your core muscles."
"Don't forget to exhale when exerting yourself."
"Keep at it every day to improve your posture!"
"How about some deep breathing?"
"Let's do some jackknife exercises!"
"Watch your posture. Keep those glutes tucked in!"
"Follow my lead as we do this pose together!"
"Tuck in those glutes!"
"Exercise every day to tone your body!"
"Now that was a great workout!"
"That was a great workout!"
"Work towards strong, firm abs!"
"Your lower body is key for support."
"When exerting yourself, remember to keep breathing."
"Firm up those abs!"
"You're wobbling! Try to keep your balance."
"Now, let's try it together!"
"Let's get fired up!"

In competitive play

Official Custom Moveset Project

Character Custom sets available
Wii Fit Trainer's stock icon in Super Smash Bros. for Wii U. Wii Fit Trainer 2321 1321 3321 3221 2221
3323 1323 1121 2322 2311

Notable players

Active

Inactive

Reveal trailer

<youtube>lBoL1Ic9uWw</youtube>

Trophies

Wii Fit Trainer
Ntsc The female trainer who helps you in the Wii Fit series. She favors a fighting style composed of yoga poses. This makes her a capable close-quarters fighter, but she has ranged attacks as well. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right.
Pal You can choose one of two Trainers to help whip you into shape - or better yet, whip everyone else into shape! Use all sorts of yoga poses and exercises to get fit and flexible, and inflict serious damage on the other fighters in the process! Or try some deep-breathing drills to increase power and defence. It's all good!
Wii: Wii Fit (05/2008)
Wii: Wii Fit Plus (10/2009)
Wii Fit Trainer (Alt.)
Ntsc The male trainer from the Wii Fit series, his neutral special Sun Salutation charges up a ball of light that, when launched, will heal him a bit. His Jackknife pose is excellent for toning the abdominal muscles, but in Smash Bros. the Wii Fit Trainer uses it as an air attack. Timed right, the attack can hit twice!
Pal The Wii Fit Trainers' Sun Salutation move charges a ball of sunlight in front of you, which you can then fire forwards. When fully charged, it even heals you slightly! Jackknife exercises can help tone your abs, but they also work for air attacks in this game. Get close to a foe and, if you time it right, you can do a rep to hit them twice.
Wii: Wii Fit (05/2008)
Wii: Wii Fit Plus (10/2009)
Wii Fit
Ntsc Wii Fit Trainer strikes the Warrior pose, sending an army of silhouettes flying forth in a variety of poses (21 in all!). This Final Smash's individual hits don't hurt much, but they add up and can even push foes off the edge. Meanwhile, Wii Fit Trainer is invincible! Unleash it at a height to get the full range of the cone effect.
Pal Wii Fit Trainer takes the Warrior pose, then sends an army of silhouettes flying forth in a variety of poses (21 in total!) This Final Smash's individual hits don't hurt much, but they add up, and can even push foes off the edge. Meanwhile, Wii Fit Trainer is invincible! Unleash it from a height to get the full range of the fan effect.

In Event Matches

Solo Events

Co-op Events

Alternate costumes

Wii Fit Trainer Palette (SSB4).png
Wii Fit Trainer's stock icon in Super Smash Bros. for Wii U. WiiFitTrainerHeadMaleSSB4-U.png WiiFitTrainerHeadGreenSSB4-U.png WiiFitTrainerHeadMaleGreenSSB4-U.png WiiFitTrainerHeadRedSSB4-U.png WiiFitTrainerHeadMaleRedSSB4-U.png WiiFitTrainerHeadYellowSSB4-U.png WiiFitTrainerHeadMaleYellowSSB4-U.png

Gallery

Trivia

  • Wii Fit Trainer is the only character who uses her standard artwork while appearing on the boxart for both versions of Super Smash Bros. 4. All other characters that appear on the boxart display unique poses.
  • Altogether, Wii Fit Trainer has 17 voice actors across both genders and all languages, the most out of any character in SSB4.
    • Wii Fit Trainer is the only character in the entire series to have two different English voices for each gender (disregarding Smash Taunt voice actors). There is one British voice (for each gender) and one American voice.
    • In the American release, although both Wii Fit Trainers typically speak in North American accents, the voice that appears in the background of Wii Fit Studio (the female one only) speaks in a British accent when she says, "Now, return to your original position." This was fixed in update 1.1.1.
  • Wii Fit Trainer is the only character to occasionally speak full sentences when using her smash attacks. She can say up to three sentences for each attack.
    • Oddly, if the match is quit or won while Wii Fit Trainer is speaking, such as through a taunt or a smash attack, she can still be heard even over the announcer. She shares this trait with Bayonetta.
  • Wii Fit Trainer's usage of yoga moves and exercise in general goes beyond her attacks. Even her animations for lying down, air dodging, sidestepping, rolling, edge hanging, crouching, and crawling have her use exercises in some way. Her Screen KO animation also applies to this, as Wii Fit Trainer can be seen trying to pull off the Tree pose as she slides down the screen.
  • Wii Fit Trainer, Mr. Game & Watch, Bayonetta and Mega Man (albeit only while using his Mega Buster) are the only characters in SSB4 to have different charging sound effects for their smash attacks. Whereas realistic characters use a "heartbeat" sound effect, cartoonish characters use a "wobble" sound effect, and certain sword-wielders use a "sheathing" sound effect, Wii Fit Trainer's smash attacks charge with the blow of a whistle. This is a reference to exercises in Wii Fit beginning and ending with a whistle being blown.
  • Of all the characters who have male and female variants, Wii Fit Trainer is the only one who is female by default, with the male version being the alternate.
    • Additionally, Wii Fit Trainer is the only one without a different name in Japan.
  • Wii Fit Trainer and Wario are the only characters who can heal themselves without the help of another character and/or when items are not made available. Wii Fit Trainer can do so by using either Sun Salutation or Deep Breathing, while Wario can do so by consuming Wario Bike via Chomp. Other characters with the ability to do so each need to meet certain thresholds. Kirby can only do so by Inhaling items, whether they appear during matches and/or are generated by a character. Ness, Lucas and Mii Gunner can only do so by absorbing an energy-based projectile via PSI Magnet and Absorbing Vortex, respectively. Lastly, Mr. Game & Watch can only do so when he hits an opponent with Judge 7.

References