Wario (PM)
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Wario in Project M and Project+ | |
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File:SJS wario.png | |
Universe | Wario |
Base game appearance | Brawl |
Wario is a playable character in the Brawl mod Project M. Wario was changed heavily from Brawl to PM, with many of his moves being replaced with moves paying homage to the Wario Land series. While he has been aided by better aerials, improved special moves and grab games, his ground game is still hampered with slow rolls, a laggy forward smash and the removal of Wario Bike.
Attributes
Changes from Brawl to PM
As explained above, many of Wario's moves have been changed. He received slight buffs and nerfs from Brawl to PM as well.
- Forward tilt can be delayed for about 30 frames by holding the attack button, thus increasing its damage. It remains angle-able as well.
- Down tilt can be interrupted quicker, and also propels Wario forward with each use, allowing him to pseudo-crawl and hit repeatedly with the attack.
- Forward aerial is significantly stronger in both knockback and damage, which when combined with Wario's great air speed allows him to efficiently execute pseudo-walls of pain.
- Back aerial has been replaced with a back punch, similar to his forward tilt, which has slightly more startup, but is much stronger, has longer range and lasts for longer.
- Forward smash has longer range.
- Hitboxes of up smash now link better thanks to Project M's physics.
- New down smash: Wario punches the ground to create an earthquake similar to Charizard's down smash, and inspired by Wario Land: Shake It!, which has set knockback and a meteor smash angle. It has generally more utility than his previously-unviable down smash, having less ending lag and setting up combos better.
- Chomp can now be used to throw enemies backwards after biting them. When performing the move in the air it keeps momentum.
- Corkscrew has more control going left and right when flying up. It also hits more times and much faster, dealing higher damage.
- Can move sideways whilst using back throw (now his original forward throw).
- Dash grab looks like the new side special (explained below) for increased mindgames. Wario can also go a further distance by holding the grab button.
- Neutral combo inflicts less knockback and damage.
- Up aerial now not only has a sourspot, but even the sweetspot deals less damage than the original move.
- Forward smash no longer has launch resistance, and posseses higher ending lag (now being the laggiest forward smash).
- Chomp hold duration reduced. It now also bites just once before throwing, always dealing 13% damage.
- Wario Waft is now capped at 1:05 seconds, so it charges up faster but can only deal a maximum of 22% damage (18% less).
- Back throw deals less damage (9%, compared to 12% of Brawl's f-throw).
- Default costume is now plumber's outfit as opposed to biker's outfit.
- New walking and dashing animations.
- Up aerial's sweetspot posseses a slash effect.
- Down aerial replaced with a Ground Pound, which launches Wario downwards and meteor smashes opponents. If it connects, Wario will bounce off his opponent, allowing for deadlier edge-guards and safer recoveries if used offstage.
- Forward smash is now a front kick, with a lot of ending lag as Wario attempts to regain balance.
- Pummel has the coin effect.
- Forward throw is replaced with a simple single-handed throw that is similar to the throws from Wario Land 4. Uniquely, this throw can also be charged by holding attack while pressing forward, similar to a smash attack. Charging increases its knockback, but because the charge takes time, the thrown opponent gets more time to react with appropriate DI.
- Back throw is now his old forward throw.
- Wario Bike has been completely replaced with a Wario Land-style Shoulder Bash. The Shoulder Bash makes Wario dash forward similar to his old forward smash, dealing more damage as he travels. Wario can jump while dashing to continue the attack in the air. The move covers a much shorter distance and renders Wario helpless if initiated in the air, and causes him to bounce off walls he hits (for reduced height each time). Depending on dash distance, it deals damage from 11% to 20%, inversely - hitting with the end of the charge deals the most damage and knockback. The aerial version is always counted as medium distance.
- Farting victory pose replaced with posing from Wario Land 4.
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
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Neutral attack | Double Punch | 3% then 6%; 9% total | |
Forward tilt | Power Punch | 11%-14% | |
Up tilt | Palm Rush | 10% | |
Down tilt | Ground Poke | 8% | |
Dash attack | Dive | 7% | |
Forward smash | Power Kick | 15% | |
Up smash | Head Swirl | ||
Down smash | Earth Smash | 18% | |
Neutral aerial | Wonky Spin | 9% then 4% | |
Forward aerial | Drop Kick | 11% | |
Back aerial | Air Wrecker | 16% | |
Up aerial | High Clap | 14%, 11% (sourspot) | |
Down aerial | Ground Pound | 14% | |
Grab | Shoulder Fake-out | ||
Pummel | Gold Digger | 3% | |
Forward throw | Launcher | 7%-10% | |
Back throw | Swing-a-Ding | 9% | |
Up throw | Vertical Chuck | ||
Down throw | Gravity Pound | 12% total | |
Floor attack (front) | Double Poke | ||
Floor attack (back) | Spin Punch | ||
Floor attack (trip) | Clap Kick | ||
Edge attack (fast) | Grounded Headbutt | ||
Edge attack (slow) | Quick Punch | ||
Neutral special | Chomp | 13% total | |
Side special | Shoulder Bash | 11%-20% (ground), 15% (air) | |
Up special | Corkscrew | 13 hits, 19% total | |
Down special | Wario Waft | 11%-22% | |
Final Smash | Wario-Man | Varies |
In competitive play
Notable players
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |