Super Smash Bros. series

Up tilt: Difference between revisions

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[[File:Upt.jpg|thumb|250px|[[Kirby]]'s up tilt in ''Brawl''.]]
[[File:Upt.jpg|thumb|250px|[[Kirby]]'s up tilt in ''Brawl''.]]
[[File:MarioUpTiltSSBM.gif|thumb|200px|[[Mario]]'s up tilt in ''Melee'']]
[[File:MarioUpTiltSSBM.gif|thumb|200px|[[Mario]]'s up tilt in ''Melee'']]
[[File:WFT-UpTilt.gif|thumb|200px|[[Wii Fit Trainer]]'s up tilt in ''SSB4'']]
[[File:WFT-UpTilt.gif|thumb|200px|[[Wii Fit Trainer]]'s up tilt in ''SSB4'']]
An '''up tilt''' (abbreviated "u-tilt"), officially called a '''strong up''', is a [[tilt attack]] that can be performed by any [[character]] by holding the [[control stick]] lightly upward and pressing the [[attack]] button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either [[jump]] or do an [[up smash]] instead. Turning off [[tap]] jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends.
An '''up tilt''' (abbreviated '''"u-tilt"'''), officially called a '''strong up''' ({{ja|上強攻撃|Ue kyō kōgeki}}, ''Up/above/upper strong attack'') before ''Ultimate'', is a [[tilt attack]] that can be performed by any [[character]] by holding the [[control stick]] lightly upward and pressing the [[attack]] button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either [[jump]] or do an [[up smash]] instead. Turning off [[tap]] jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends.


More often than not, up tilts are used for [[juggling]], as they usually lack the [[knockback]] to disturb low [[damage]] [[combo]]s outside of a few exceptions such as Ganondorf and Captain Falcon.
Up tilts typically fall into two categories: quick strikes with a narrow range directly above the character's head, or slower attacks that hit a wide arc above the character. More often than not, up tilts are used for [[juggling]], as they usually lack the [[knockback]] to disturb low [[damage]] [[combo]]s outside of a few exceptions such as Ganondorf and Captain Falcon.


Since the [[Wii Remote]]-only control scheme lacks both a control stick and any other way to jump, up tilts become unusable without first holding up during a prior action, making them the only [[attack]] which a player may not be able to use for no in-game reason.
Since the [[Wii Remote]]-only control scheme in ''Brawl'' and ''Smash 4'' lacks both a control stick and any other way to jump, up tilts become unusable without first holding up during a prior action, making them the only normal [[attack]] which a player may not be able to use for no in-game reason.


==Up tilts in ''[[Super Smash Bros.]]''==
==List of up tilts==
{|class="wikitable"
{| class="wikitable"
!Character
!Description
!Damage
|-
|{{SSB|Captain Falcon}}||Puts his leg up high and drops it. Has two hits, one while rising the knee, and one by slamming it down. Good knockback but low range and almost no combo ability outside of being next to a wall.||First hit, 4-9%, second hit, 6-14%.
|-
|{{SSB|Donkey Kong}}||Swings his hands in an arc. High starting and ending lag but good knockback and range, best used as a surprise KO usually for lighter characters.||13%
|-
|{{SSB|Fox}}||Kicks upwards. A good combo starter as well. Used into short hop down aerials or into up aerials. Little range compared to the other "good" up tilts.||9%
|-
|{{SSB|Jigglypuff}}||Swings its foot behind itself. Similar to Pikachu's but slightly less versatile, quicker, and has less range. Good combo ability and works great into [[Rest]]. A staple Jigglypuff combo is down aerial, up tilt x 3 (or more depending on character) and into a rest.||10%
|-
|{{SSB|Kirby}}||An upwards kick. One of the overall best tilts in all ''Super Smash Bros.'' games. Guarantees low percentage combos against everyone. Massive [[disjointed hitbox]]. Extremely low starting and ending lag. Usually used into a short hop [[forward aerial]] attack, [[back aerial]], or [[down aerial]] to [[tech]] chase. Back aerials lead into them as well as down aerials.||14%
|-
|{{SSB|Link}}||Swings his sword in an arc above him. A very good combo starter. Usually used to combo into other up tilts or aerials, moderate ending lag. Good range. This move is further enhanced in the Japanese ''SSB'' due to its increased combo ability and increased range.||10%
|-
|-
|{{SSB|Luigi}}||An upward punch. Similar to Mario's but with slightly more range, lag, and knockback. Can combo into an up special or a up aerial.||10%
! Character !! Description
|-
|-
|{{SSB|Mario}}||Spins around and punches upwards. Good for combos, but has too much ending lag to be very reliable.||10%
|[[Banjo]] & [[Kazooie]]||Banjo kicks upward with one leg as Kazooie lifts him up.
|-
|-
|{{SSB|Ness}}||A two-handed open-palm uppercut. Good combo ability, low start up lag, but very small range. Ness' staple combo move, usually used after a [[double jump cancel]] to combo into another DJC.||3%
|[[Bayonetta]]||Twirls her gun while whipping it above herself, hitting twice.
|-
|-
|{{SSB|Pikachu}}||Swings its tail. Good up tilt with good combo ability and [[range]], used to combo into grabs and up smash usually. Has too much cooldown to rival Kirby's up tilt. Can be used after back aerials and other aerials as well.||9-11%
|[[Bowser]]||Swings his claw in an arc above himself.
|-
|-
|{{SSB|Samus}}||Puts her leg up high and drops it. Considered one of the worst moves in the entire game. High lag both starting up and ending. Essentially Captain Falcon's up tilt but with much less knockback.||First hit, 3-8%, second hit, 5-13% second hit.
|[[Bowser Jr.]]||Deploys a pitchfork from the Koopa Clown Car and uppercuts with it.
|-
|-
|{{SSB|Yoshi}}||An upwards headbutt. Yoshi's main combo starter vs fast fallers and medium weights. Sends Jigglypuff and Kirby too high to combo. Similar to Ness how it is usually used after a double jump cancel to combo into further DJCs. Also leads into up tilt to up smash KOs. Has large ending lag but surprising range. Has [[set knockback]]||11%
|[[Byleth]]||Performs an overhead swing with the Sword of the Creator.
|}
 
==Up tilts in ''[[Super Smash Bros. Melee]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
|{{SSBM|Bowser}}||Claws upwards. Good knockback, good for setting up combos.||7-11%
|[[Captain Falcon]]||Swings his leg up and then down in front of himself for an ax kick.
|-
|-
|{{SSBM|Captain Falcon}}||Lifts his leg up, then slams it downwards. It has horizontal knockback.||11%
|[[Charizard]]||Shrugs its wings upwards.
|-
|-
|{{SSBM|Donkey Kong}}||Sweeps his arm upwards. Good for juggling.||9-11%
|[[Chrom]]||Slashes in an arc above himself from front to back.
|-
|-
|{{SSBM|Dr. Mario}}|| An upward punch, similar to Mario's with more knockback. Different trajectory depending on where it hits. If hit from the front, the opponent will be sent in front, and if hit above, the opponent will be sent above.||10%
|[[Cloud]]||Slashes from back to the front above himself.
|-
|-
|{{SSBM|Falco}}||Kicks behind himself, similar to Fox's but with less range and power.||9%
|[[Corrin]]||Performs an upwards sword twirl.
|-
|-
|{{SSBM|Fox}}||Kicks behind and above himself. Starts quickly and is relatively powerful for an up tilt. Great combo starter.||12%
|[[Daisy]]||Points upwards alongside a flower-shaped magic burst.
|-
|-
|{{SSBM|Ganondorf}}||Known as the Volcano Kick. Lifts his leg up, then smashes it into the ground. Slowest move in the game (88 frames), though very powerful, can even OHKO if hits by the edge due to its extremely high base knockback. Is by far the most powerful tilt in the game, it can KO even earlier than the Warlock Punch. ||27%
|[[Dark Pit]]||Throws an upwards-angled butterfly kick.
|-
|-
|{{SSBM|Ice Climbers}}||The Ice Climbers twirl their hammers above themselves. Hits multiple times.||Up to 21% if all hits connect with both climbers.
|[[Dark Samus]]||Performs an ax kick in front of herself.
|-
|-
|{{SSBM|Jigglypuff}}||Kicks upwards behind it. Surprisingly good at combos, can chain into it at low percentages, and at higher percentages it is a great setup for an aerial attack.||9%
|[[Diddy Kong]]||Swats in an arc above himself.
|-
|-
|{{SSBM|Kirby}}||Thrusts his leg behind and upwards. High shield damage.||8%
|[[Donkey Kong]]||Swings his palm in an arc above himself.
|-
|-
|{{SSBM|Link}}||Swings his sword in an arc above him. Among Link's most flexible moves on the ground; it has good combo potential, it's rather fast with minimal ending lag, and it has good knockback.||9%
|[[Dr. Mario]]||Throws a spinning uppercut.
|-
|-
|{{SSBM|Luigi}}||Swipes over his head. Good for juggling. Its upward trajectory makes up tilt well suited for comboing, especially against fast-fallers. Hits at an upwards angle in the front and back of him.||4-9%
|[[Duck Hunt]]||The dog lies down while the duck thrusts its body upwards, wings-first.
|-
|-
|{{SSBM|Mario}}||Punches upwards. A good juggling move, as well as a rather good combo starter.||8%
|[[Falco]]||{{GameIcon|SSBM}} Throws a scorpion kick behind and above himself.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Spins while slashing above himself with one wing after another.
|-
|-
|{{SSBM|Marth}}||Swings his sword in a large arc above his head. Useful for juggling and can set up an aerial combo. Looks like the first hit of his neutral attack, though aims a bit higher. It also bears resemblance to his forward tilt. At high percentages, it is an extremely effective KO move, KOing reliably at 90% and above.||9% base, 12% tip.
|[[Fox]]||Throws a scorpion kick behind and above himself.
|-
|-
|{{SSBM|Mewtwo}}||Flips upwards, hitting with its tail.||5-10%
|[[Ganondorf]]||Lifts his leg up, hangs it in the air, and then slams it into the ground in front of himself alongside a massive explosion.
|-
|-
|{{SSBM|Mr. Game & Watch}}||Pulls out a flag and waves it above his head. Good for comboing.||9%
|[[Greninja]]||Swipes its tongue above itself in an arc.
|-
|-
|{{SSBM|Ness}}||Thrusts his hands upwards.||7%
|[[Hero]]||Swings his sword in an upward arc.
|-
|-
|{{SSBM|Peach}}||Hits her crown upwards. Does not have much combo potential, but can be followed up by correctly spaced aerials and the [[Peach Parasol]].||6-12%
|[[Ice Climbers]]||Thrust their hammers upwards head-first while twirling them for multiple hits.
|-
|-
|{{SSBM|Pichu}}||Swings its tail upwards, similar to Pikachu's. Very low range and somewhat slow, though sets up for aerial combos and follow ups.||6%
|[[Ike]]||Holds Ragnell parallel to the ground and then performs a jumping thrust with it.
|-
|-
|{{SSBM|Pikachu}}||Swings tail upwards. This attack is hard to set up, as it has low range. The low knockback works well for juggles and combos however, as it sends opponents upward.||7%
|[[Incineroar]]||Performs a jumping, arcing headbutt to the area above itself.
|-
|-
|{{SSBM|Roy}}||Swings his sword in an arc above him. Similar to Marth but slightly slower.||9-10%
|[[Inkling]]||Performs a backflipping kick.
|-
|-
|{{SSBM|Samus}}||Lifts her leg up then brings it down. Similar to Captain Falcon's. It is a meteor smash according to the game, but it only works on grounded opponents. The meteor can KO grounded opponents at high percentage.||13%
|[[Isabelle]]||Swipes a broom in an arc above herself.
|-
|-
|{{SSBM|Sheik}}||Kicks up, then kicks down. Can be chained on heavyweights, and has an infinite on Bowser.||8% first hit, 3% second hit.
|[[Ivysaur]]||Plants its vines onto the ground and then vaults off of them to tackle upwards with its body.
|-
|-
|{{SSBM|Yoshi}}||Swipes his tail upwards. Fast but short-ranged.||10%
|[[Jigglypuff]]||Swings its leg upwards behind itself.
|-
|-
|{{SSBM|Young Link}}||Swings his sword in an arc above him. Similar to Link's but slightly faster. Can KO around 120% and KOs faster than his up smash.||8%
|[[Joker]]||Throws his knife upwards and lets it twirl above him for multiple hits, then catches it.
|-
|-
|{{SSBM|Zelda}}||Waves her hand above herself infused with magic. Very powerful and has [[transcendent priority]].||11%
|[[Kazuya]]||Uppercuts twice. A two-stage [[natural combo]].
|}
 
==Up tilts in ''[[Super Smash Bros. Brawl]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
|{{SSBB|Bowser}} ||Slashes above himself in an arc with high range. Bowser's arm is intangible while the hitboxes are active. ||12%
|[[Ken]]||''Tapped:'' Uppercuts very quickly with his elbow.<br/>''Held:'' Throws an upwards punch.
|-
|-
|{{SSBB|Captain Falcon}} ||Raises his leg high over his head then slams it downwards, similar to Samus, but with higher knockback. ||13%
|[[King Dedede]]||Headbutts above himself.
|-
|-
|{{SSBB|Charizard}} ||Points its wings upwards and jabs the opponent. Has good range. ||8%
|[[King K. Rool]]||Throws a quick uppercut.
|-
|-
|{{SSBB|Diddy Kong}} ||Swats in the air above him with a slap. The move can be used to juggle at low percents and can KO at very high percents. ||7%
|[[Kirby]]||Swings his leg upwards behind himself.
|-
|-
|{{SSBB|Donkey Kong}} ||Quickly swipes his hand in the air. Fast with and has good range. Donkey Kong's arm is intangible while the hitboxes are out. ||9% (hand), 10% (elbow), 11% (arm)
|[[Link]]||Slashes the Master Sword in a wide arc above himself.
|-
|-
|{{SSBB|Falco}} ||Swings both arms upwards in an arc while spinning. Good for racking up damage. ||4% (hit 1), 3% (hit 1 tip), 5% (hit 2)
|[[Little Mac]]||Swipes his fist above himself in a wide arc while crouching.
|-
|-
|{{SSBB|Fox}} ||Does a fast scorpion kick that covers his back. Can be used to juggle at low percentages. ||10% (foot), 8% (leg)
|[[Lucario]]||Throws a sweeping kick upwards.
|-
|-
|{{SSBB|Ganondorf}} ||Lifts his leg over his for a very long time before smashing it down in an explosion (81 frames). Has a vacuum effect while charging. Strongest up tilt in the game. Commonly known as the Volcano Kick. ||27% (leg), 19% (explosion close), 17% (explosion far)
|[[Lucas]]||Flips upside-down and kicks above himself with a PSI spark at his foot.
|-
|-
|{{SSBB|Ice Climbers}} ||Twirls their hammers over their heads, dealing multiple hits. || Leader: 1% (hits 1-6) 4% (hit 7)<br/>Partner: 1% (hits 1-6) 3% (hit 7)
|[[Lucina]]||Swings Parallel Falchion in a wide arc up and around her head.
|-
|-
|{{SSBB|Ike}} ||Holds Ragnell out parallel to the ground and raises it to above his head in a bunny hop motion. Above average knockback. ||12% (clean blade), 9% (clean hilt), 10% (late)
|[[Luigi]]||{{GameIcon|SSB}}{{GameIcon|SSBU}} Throws a quick uppercut.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Performs a back-to-front catpaw swing above himself.
|-
|-
|{{SSBB|Ivysaur}} ||Plants its vines on the ground and launches itself into the air. ||7%
|[[Mario]]||Throws a spinning uppercut.
|-
|-
|{{SSBB|Jigglypuff}} ||Lifts its foot behind it, attacking upward. Small hitbox in front, large hitbox behind and above. Good knockback. ||9% (clean), 8% (late)
|[[Marth]]||Swings Falchion in a wide arc up and around his head.
|-
|-
|{{SSBB|King Dedede}} ||Sets his hammer on the ground momentarily and jumps a little upwards, headbutting. Surprisingly, it has higher knockback than his uncharged up smash. King Dedede himself is intangible while performing the attack. ||12%
|[[Mega Man]]||Performs the Mega Upper, a very strong jumping and spinning uppercut.
|-
|-
|{{SSBB|Kirby}} ||Thrusts his back leg upwards. A good juggling move and can be followed by another up tilt, a back air, or an up air, depending on the opponent's percentage. Kirby's foot is intangible while the hitboxes are out. ||7% (clean), 5% (late)
|[[Meta Knight]]||Stabs straight upwards.
|-
|-
|{{SSBB|Link}} ||Slashes above himself in a wide arc. Decent speed and surprising range. ||9%
|[[Mewtwo]]||Performs a psychic-powered backflipping tail strike.
|-
|-
|{{SSBB|Lucario}} ||Swings its leg in an arc over its head. A very good juggling move. ||{{AuraDamageSSBB|6}}
|[[Mii Brawler]]||Throws an uppercut.
|-
|-
|{{SSBB|Lucas}} ||Does a mentally powered flip kick, with PSI energy at the end of his extended foot. Can combo from his [[down throw]]. ||3% (hit 1), 8% (hit 2 clean), 4% (hit 2 late)
|[[Mii Gunner]]||Uppercuts with their cannon while simultaneously releasing a fiery blast from it.
|-
|-
|{{SSBB|Luigi}} ||Swipes upwards with his fist, has surprisingly high range. ||9%
|[[Mii Swordfighter]]||Slashes in an arc above themselves.
|-
|-
|{{SSBB|Mario}} ||Uppercuts with his fist while spinning. Can be used to juggle at low percents. ||7%
|[[Min Min]]||Performs a wheel kick.
|-
|-
|{{SSBB|Marth}} ||Swings his sword in a large arc above his head, front to back. It has good all around reach with fast startup with small ending lag. ||Clean: 9% (blade), 12% (tip), 8% (body)<br/>Late: 10% (blade), 12% (tip), 9% (body)
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Swings a flag in an arc above himself.<br/>{{GameIcon|SSBU}} Swipes straight upwards with a flag to lead into a second upwards flag swipe with the opposite hand.
|-
|-
|{{SSBB|Meta Knight}} ||Stabs upward while spinning. 3 different hitboxes; the one on Meta Knight's sides, the one on his sword's sides, and the one on his sword's tip. Decent knockback at the tip. || 6-8%
|[[Mythra]]||Slashes the Aegis Sword above herself in a wide arc starting behind herself.
|-
|-
|{{SSBB|Mr. Game & Watch}} ||Waves a flag above his head. Good for juggling.  Originates from ''Flagman''. ||8%
|[[Ness]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Thrusts both of his palms straight upwards.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Thrusts both of his palms straight upwards while releasing a blast of PSI from them.
|-
|-
|{{SSBB|Ness}} ||Pushes upwards with both hands. ||7%
|[[Olimar]]||Jumps up and spreads his arms out while spinning rapidly for multiple hits.
|-
|-
|{{SSBB|Olimar}} ||Jumps a little and spins in place, hitting multiple times with the last hit dealing significant knockback. ||1% (hits 1-7), 4% (hit 8)
|[[Pac-Man]]||{{GameIcon|SSB4}} Headbutts above himself.<br/>{{GameIcon|SSBU}} Jabs straight upwards.
|-
|-
|{{SSBB|Peach}} ||Sticks her arm upwards, releasing a small heart-shaped explosion. Has a [[disjointed hitbox]]. Both Peach's head anf left arm is intangible while the hitboxes are out. ||13% (blast), 10% (arm)
|[[Palutena]]||Kneels down and releases her staff, letting it spin above her for multiple hits.
|-
|-
|{{SSBB|Pikachu}} ||Swings tail in an arc above itself. A good juggling move for fast fallers. ||7% (close), 6% (mid), 5% (far)
|[[Peach]]||{{GameIcon|SSBM}} Headbutts above herself.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Points upwards alongside a heart-shaped magic burst.
|-
|-
|{{SSBB|Pit}} ||Plants bow into the ground and does a double handstand kick. If the opponent is caught standing in front of Pit during initiation of the move, they will be knocked upwards into the following two hits. ||3% (hit 1), 6% (hit 2), 7% (hit 3)
|[[Pichu]]||Swipes its tail above itself in an arc.
|-
|-
|{{SSBB|R.O.B.}} ||Throws both his arms upwards. Can hit twice. ||3% (hit 1), 5% (hit 2 arms tip), 6% (hit 2 arms base)
|[[Pikachu]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}Swipes its tail above itself in an arc.<br/>{{GameIcon|SSBU}}Swipes its tail above itself in an arc while performing a handstand.  
|-
|-
|{{SSBB|Samus}} ||Lifts her leg over her head and then swings it downwards. Similar to Captain Falcon's, but with less knockback. [[Meteor smash]]es grounded opponents, making it an [[unconventional meteor smash]]. ||13% (grounded), 12% (aerial)
|[[Piranha Plant]]||Gives its head a vigorous shake above itself.
|-
|-
|{{SSBB|Sheik}} ||Brings her leg up and then brings it down. Anyone hit with the first kick will usually be hit with the second kick, which has decent knockback. ||6% (hit 1), 7% (hit 2)
|[[Pit]]||{{GameIcon|SSBB}} Plants one of his blades into the ground and uses it to perform a double kick out of a handstand.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws an upwards-angled butterfly kick.
|-
|-
|{{SSBB|Snake}} ||Quickly kicks his leg upwards. Deceivingly large range. Has good KO potential at damages over 80%. ||13% (early), 12% (clean)
|[[Pyra]]||Slashes the Aegis Sword above herself in a wide arc starting behind herself.
|-
|-
|{{SSBB|Sonic}} ||Kicks upwards twice while spinning, similar to Captain Falcon's up smash. ||3% (early), 4% (hit 1), 7% (hit 2)
|[[R.O.B.]]||Thrusts his arms straight upwards.
|-
|-
|{{SSBB|Squirtle}} ||Hops upwards, hitting with its head, very quick. ||6%
|[[Richter]]||Twirls the Vampire Killer in a circle above his head.
|-
|-
|{{SSBB|Toon Link}} ||Quickly does an overhead swipe. Very quick and can combo into itself at low percents. ||9%
|[[Ridley]]||Cuts above himself in a front-to-back arc with his wing.
|-
|-
|{{SSBB|Wario}} ||Lifts both hands above his head. Has decent vertical knockback. ||10% (clean), 6% (late)
|[[Robin]]||Performs an inwards uppercutting slash with the Bronze Sword.
|-
|-
|{{SSBB|Wolf}} ||Kicks upward in front of his body, knocking opponents vertically. There is a sweetspot on the tip his foot, which delivers the most knockback. There is a disjointed hitbox in front of Wolf that deals 10% damage that also launches opponents vertically. ||10% (foot), 9% (leg), 8% (body)
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Launches a Saturnian ring a short distance above her head.<br/>''Luma:'' Throws a strong uppercut.
|-
|-
|{{SSBB|Yoshi}} ||Swipes his tail above himself. Usually only hits opponents behind Yoshi. ||11% (tail), 10% (tail tip)
|[[Roy]]||Slashes in an arc above himself from front to back in reverse grip.
|-
|-
|{{SSBB|Zelda}} ||Waves her arm above her head in an arc with a boost of magic power. Very high knockback for an up tilt. ||11%
|[[Ryu]]||''Tapped:'' Uppercuts very quickly with his elbow.<br/>''Held:'' Throws an upwards punch.
|-
|-
|{{SSBB|Zero Suit Samus}} ||Kicks her legs upwards in a scissor-kick motion. Pretty good knockback at higher percentages, and at low percentages it sets up combos well. ||5% (hit 1), 6% (hit 2)
|[[Samus]]||Performs an ax kick in front of herself.
|}
 
==Up tilts in ''[[Super Smash Bros. 4]]''==
Most up tilts in ''SSB4'' are capable of KOing Bowser at around 200%.
{|class="wikitable"
|-
|-
!Character
|[[Sephiroth]]||Thrusts Masamune directly upward.
!Description
!Damage
|-
|-
|{{SSB4|Bowser}} ||Claw swipes in an arc above him with one arm. Good range and consistent damage, can hit opponents in front, above and behind him, and can lead into aerials. Has KO potential at around 150%. ||10%
|[[Sheik]]||Sticks one of her legs straight up and then swings it downwards in front of herself.
|-
|-
|{{SSB4|Bowser Jr.}} ||The clown car dispenses a giant fork, which Bowser Jr. grabs and swipes upward. Low damage and knockback, but useful combo starter. ||6%
|[[Shulk]]||Slashes upwards with the Monado for a spinning uppercut.
|-
|-
|{{SSB4|Captain Falcon}} ||Raises his leg over his head and slams it downwards. Low knockback, and only hits as leg comes down, but can [[meteor smash]] opponents in the air. ||11%
|[[Simon]]||Twirls the Vampire Killer in a circle above his head.
|-
|-
|{{SSB4|Charizard}} ||Hops and attacks with both its wings. Has good KO potential. ||8%
|[[Snake]]||Kicks straight up above himself.
|-
|-
|{{SSB4|Cloud}}||Swings the Buster Sword forwards in a fan-like fashion above his head. Hitbox starts behind Cloud, with a larger front hitbox. Fast with a decently large hitbox, although knockback is lacking. One of Cloud's most reliable combo starters, chaining into itself at 0%, and into aerials at low percents.||8%
|[[Sonic]]||Throws a butterfly kick to the area straight above him.
|-
|-
|{{SSB4|Dark Pit}} ||Identical to Pit's. ||2% (hit 1), 3% (hit 2), 5% (hit 3)
|[[Sora]]||Spins his Keyblade three times above his head.
|-
|-
|{{SSB4|Diddy Kong}} ||Quickly swats the air above him with a slap. Good KO potential. ||6%
|[[Squirtle]]||Hops straight up for a quick headbutt.
|-
|-
|{{SSB4|Donkey Kong}} ||Quickly swings his arm above himself in an arc. Deals more damage and knockback if the target is extremely close to Donkey Kong's behind, which has good KO potential if it hits. ||9% (hand), 10% (arm), 11% (shoulder)
|[[Steve]]||Swings his axe quickly above himself.
|-
|-
|{{SSB4|Dr. Mario}} ||Identical to Mario's, but it deals more damage and knockback, giving Dr. Mario different follow-ups, such as an aerial. ||7.056%
|[[Terry]]||Does an uppercut.
|-
|-
|{{SSB4|Duck Hunt}} ||Propels the duck into the air, who attacks with its wings. ||7%
|[[Toon Link]]||Leans back and slashes in an arc above himself.
|-
|-
|{{SSB4|Falco}} ||Swings both of his wings above his head, hitting twice. A good move in general, being both good for comboing and a fast but somewhat weak KO option, dealing enough vertical knockback to KO at around 150%. ||4% (hit 1), 3% (hit 1 tip), 5% (hit 2)
|[[Villager]]||Twirls a stick upwards for two hits.
|-
|-
|{{SSB4|Fox}} ||Does a scorpion kick that covers his back. Good for both racking up damage and can lead to different follow-up attacks. ||9% (foot), 7% (leg), 6% (body)
|[[Wario]]||Thrusts his palms upwards.
|-
|-
|{{SSB4|Ganondorf}} ||Raises his right leg high into the air, holds it for more than 1 second, then kicks downward, creating an explosion at the point where his boot hits the ground. While charging the move, a windbox is present that pulls opponents from considerable distance toward the kick. Deals massive [[shield damage]] and can break full shields in one hit sweetspoted. KO potential is equivalent to Ganondorf's fully charged forward smash. Has considerable range and can also hit an opponent hanging from an edge. By far the most powerful up tilt in the game. Commonly referred to as the Volcano Kick. ||28% (leg), 20% (explosion close), 18% (explosion far)
|[[Wii Fit Trainer]]||Assumes the Triangle pose to swipe upwards with an outstretched arm.
|-
|-
|{{SSB4|Greninja}} ||Swipes its tongue above its head. Has low knockback, being a good setup for combos. ||4.5%
|[[Wolf]]||Hops up and swings his leg upwards.
|-
|-
|{{SSB4|Ike}} ||Holds Ragnell horizontally and forces it straight upward. Great KO potential. ||14% (clean), 10% (late)
|[[Yoshi]]||{{GameIcon|SSB}} Performs an upwards headbutt.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Flicks his tail up in front of himself.
|-
|-
|{{SSB4|Jigglypuff}} ||Kicks upward behind itself. More likely to hit opponents behind than in front. Good KO potential. ||9% (clean), 8% (late)
|[[Young Link]]||Slashes above himself in an arc.
|-
|-
|{{SSB4|King Dedede}} ||Hops and does a quick headbutt. Does more damage if the opponents hits Dedede's head. Both Dedede's head and upper body are intangible while the hitbox is active. ||12% (body), 10% (head)
|[[Zelda]]||Waves her palm above herself in an arc, emitting a magic flash from it.
|-
|-
|{{SSB4|Kirby}} ||Kicks upward behind himself. Deals more damage and knockback to opponents behind Kirby. Low knockback overall, quick, useful for combos. Kirby's foot is intangible when the hitboxes are out. ||5% (clean), 4% (late)
|[[Zero Suit Samus]]||Performs a modified spinning scissor kick out of a handstand.
|-
|{{SSB4|Link}} ||Swipes his sword in an arc over his head. Quick and has good reach, useful for fending off aerial attackers. ||9%
|-
|{{SSB4|Little Mac}} ||Swipes his fist over his head. Can be used to set up for an [[up smash]]. ||9%
|-
|{{SSB4|Lucario}} ||Swings its leg in an arc over its head. Damage and knockback scale as Lucario takes damage, making it a low knockback move at low damage, and a good KO move at high damage. ||{{AuraDamageSSB4|6}} (foot), {{AuraDamageSSB4|5}} (leg)
|-
|{{SSB4|Lucas}} ||Does a flipkick as his foot becomes surrounded by PK energy. Can combo after his [[down throw]] at low percentages. ||1.5% (hit 1), 8% (hit 2 clean), 5% (hit 2 late)
|-
|{{SSB4|Lucina}} ||Identical to Marth's. ||6.65% (early), 7.125% (clean)
|-
|{{SSB4|Luigi}} ||Swings his fist in a partial arc over his head from back to front. Not as effective as Mario's for combos, but deals more knockback. ||6%
|-
|{{SSB4|Mario}} ||Does an uppercut with his while spinning. Very low knockback. Infamous for comboing into itself until around 50%. ||5.5%
|-
|{{SSB4|Marth}} ||Swings his sword in a full arc over his head from front to back. Good KO move if the tip hits. ||5% (body), 5% (base), 9% (tip)
|-
|{{SSB4|Mega Man}} ||Mega Upper: Performs a jumping uppercut. A powerful move that can KO medium-light characters under 90% when sweetspotted. Based on the move of the same name from ''Marvel vs. Capcom'', which is a tribute to the [[Shoryuken]] from the ''[[Street Fighter]]'' series. ||17% (clean), 12% (mid), 8% (late)
|-
|{{SSB4|Meta Knight}} ||Thrusts his sword over his head while spinning. Decent vertical knockback. ||7% (sword), 5% (body early), 6% (body clean)
|-
|{{SSB4|Mewtwo}} ||Does a backflip, striking foes with its tail. ||Clean: 6% (close), 5% (mid), 4.5% (far)<br/>Late: 5% (close), 4% (mid), 3% (far)
|-
|{{SSB4|Mii Brawler}} ||Punches upward into the air. Can juggle at low percentages. Similar to Mario's up tilt. ||6%*
|-
|{{SSB4|Mii Gunner}} ||Uppercuts with the arm cannon, releasing flames. Has good KO potential. ||10% (clean cannon), 8% (late cannon), 9% (arm)*
|-
|{{SSB4|Mii Swordfighter}} ||A single sword swipe in an arc above his/her head. Decent KO potential. ||7%*
|-
|{{SSB4|Mr. Game & Watch}} ||Raises a flag over his head. Can hit twice if the enemy's percentage is low enough. Orginates from ''Flagman''. ||7% (hits 1-2)
|-
|{{SSB4|Ness}} ||Lifts both hands into the air, emitting a PSI spark at his hands. Has good vertical reach but poor horizontal range. Decent KO potential. Sweetspot is the PSI spark and sourspot is the body. ||7% (sweetspot), 5% (sourspot)
|-
|{{SSB4|Olimar}} ||Jumps and spins in the air while extending both his arms. Has somewhat low knockback. ||0.6% (hits 1-6), 4% (hit 7)
|-
|{{SSB4|Pac-Man}} ||Does a headbutt upward. Can combo into ifself at low percentages. Pac-Man's head is intangible while the hitboxes are active. ||7%
|-
|{{SSB4|Palutena}} ||Kneels and makes her staff spin in the air above her, hitting multiple times. Good KO move at high percentages. ||1.2% (hits 1-6), 2.5% (hit 7 staff head), 1.5% (hit 7 staff tail)
|-
|{{SSB4|Peach}} ||Raises her hand in the air, blasting opponents with hearts. Deals more damage and knockback to opponents on the ground very close to Peach. Good KO potential. ||10% (body), 8% (blast)
|-
|{{SSB4|Pikachu}} ||Whips its tail over its head in an arc from back to front. A fast attack with fairly low knockback, which can reliably set up into an aerial attack. ||5%
|-
|{{SSB4|Pit}} ||Flip kicks upwards and then delivers another upwards kick. Decent knockback. ||2% (hit 1), 3% (hit 2), 5% (hit 3)
|-
|{{SSB4|R.O.B.}} ||Strikes upwads with both arms. Very low knockback scaling and almost nonexistent horizontal range plus poor vertical range make this a nearly useless move. ||3% (hit 1), 5% (hit 2 tip), 6% (hit 2 base)
|-
|{{SSB4|Robin}} ||Hops and thrusts the Bronze Sword upward. Very low knockback scaling along with generally poor range. ||6%
|-
|{{SSB4|Rosalina & Luma}} ||Rosalina: Creates a Saturnian ring above her head. This move cannot hit grounded opponents unless Luma hits them towards the halo.<br/>Luma: Does a quick upper uppercut. <br/>When combined it's a good move to disrupt aerial and approaching opponents. ||Rosalina: 8%<br/>Luma: 8% (clean), 4% (mid), 3% (late)
|-
|{{SSB4|Roy}} ||Does a horizontal slash to the left in reverse-grip that is aimed skyward in an arc-like motion. Great KO potential when sweetspotted, thus making it among the strongest up tilts in the game.  ||12% (base), 7% (tip)
|-
|{{SSB4|Ryu}} ||''Tapped'': Does a quick shoulder blow that can repeat as fast as the player can tap. Can chain into itself due to its speed, and can lead into many of Ryu's moves for a quick finisher. Based off of Ryu's close standing light punch in ''Street Fighter IV''.<br/>''Held'': Performs an uppercut. An easy finisher for his tapped up tilt. Can KO at 152%. Based off of Ryu's close standing heavy punch in ''Street Fighter IV''. ||2% (tapped), 12% (held)
|-
|{{SSB4|Samus}} ||Raises her leg into the air then swipes it back down in an arc. Will [[meteor smash]] grounded targets (or ocassionally trip them) and has good KO potential when used on aerial targets, especially near an edge. ||13% (grounded target), 12% (aerial target)
|-
|{{SSB4|Sheik}} ||Brings her leg up and then brings it down. Has low knockback. ||5% (hit 1), 6% (hit 2)
|-
|{{SSB4|Shulk}} ||Leaps in place and does a fast, uppercut-style sword swipe in an arc above himself. A good anti-air move that can attack opponents from above. ||8% (clean), 7% (late)
|-
|{{SSB4|Sonic}} ||Jumps and kicks upwards with both legs, one after the other. Similar to Captain Falcon's [[up smash]]. ||2% (hit 1), 6% (hit 2)
|-
|{{SSB4|Toon Link}} ||Does a quick swipe overhead his sword. Low knockback, making it useful for starting combos. ||5%
|-
|{{SSB4|Villager}} ||Spins a stick in the air, hitting opponents twice. The second hit has good KO potential. ||6% (hit 1), 5% (hit 2)
|-
|{{SSB4|Wario}} ||Raises both his hands into the air as they grow in size. Both of Wario's hands and his head are intangible while the hitboxes are active. ||10% (clean), 6% (late)
|-
|{{SSB4|Wii Fit Trainer}} ||Does the Triangle pose, touching her/his toes with one arm and thrusting her/his other arm upwards. Has small vertical range along with almost no horizontal range. It also has very low knockback, making it not an effective combo move. ||8%
|-
|{{SSB4|Yoshi}} ||Quickly flicks his tail over his head. Has low knockback. ||7%
|-
|{{SSB4|Zelda}} ||Waves her arm above her head in an arc with a boost of magic power. Fast, and can be comboed into itself at low percents, and into an aerial at mid percents. ||7.2%
|-
|{{SSB4|Zero Suit Samus}} ||Activates her rocket boots and quickly transitions to a handstand, first hitting as her legs are out horizontally, then again as they rise to a vertical position. ||5% (hit 1), 7% (hit 2)
|}
|}


<nowiki>*</nowiki> This assumes the Mii is default height and weight.
==Notable up tilts==
[[File:SnakeBrawl Up Tilt.jpg|thumb|275px|Snake’s infamous up tilt in Brawl.]]


==Notable up tilts==
*[[Ganondorf]]'s up tilt, known as the Volcano Kick, has the slowest startup of any up tilt, but it deals high damage and extreme knockback. From ''Brawl'' onwards, it also creates a [[vacuum]] that draws other characters towards him, and is notable from ''Smash 4'' onwards for instantly [[Shield break|breaking full shields]] with its {{b|sweetspot|hitbox}} (and in ''Ultimate'', breaking shields in its entire range, whether sweetspotted or not). It is often regarded as arguably the worst up tilt in every game it appears in, as its incredibly high startup lag makes it extremely difficult to land.  
*Marth's up tilt, a high-range, upward swipe with the sword that combos into subsequent up tilts, grabs, or forward smashes in ''Melee'', while it can KO floaty characters at mid-high percentages in both ''Melee'' and ''Brawl''.
**It is also the only tilt in ''Ultimate'' to cause [[Special Zoom]].
*[[Ganondorf]]'s up tilt, commonly referred to as the Volcano Kick, has the longest startup for an up tilt, but deals high damage and extreme knockback. In ''Brawl'' and ''SSB4'', it also creates a [[vacuum]] that draws other characters towards him, and in ''SSB4'' is notable for instantly shattering full shields with the sweetspot.
*[[Marth]]'s up tilt in ''Melee'' covers a large area around him, has long-range, and relatively low ending lag, making it one of the best anti-air options in the game, and allowing it to combo into subsequent up tilts, aerial attacks, and even a grab or forward smash against [[fast faller]]s, while it can KO floaty characters at mid-high percentages.
*Dr. Mario's up tilt has a different trajectory based on where it hits.
*From ''Smash 4'' onward, [[Captain Falcon]]'s up tilt [[meteor smash]]es opponents who are struck with his heel, making it the only up tilt in the series that is a conventional meteor smash. Conversely, from ''Melee'' onward, [[Samus]] and [[Dark Samus]]'s shared up tilt is an [[unconventional meteor smash]].
*Snake's up tilt is quite possibly the most feared up tilt in ''Brawl'' with its high knockback, fast start-up, little ending lag, and huge disjointed hitbox.
*[[Snake]]'s up tilt in ''Brawl'' is often considered the best in the game due to its high knockback, fast startup, and huge disjointed hitbox. In ''Ultimate'', its hitboxes have become smaller, but it still sports a frightening combination of speed and power, causing it to handily retain its status as one of the best up tilts in the game.
*King Dedede's up tilt has more knockback than his uncharged up smash and has the third highest knockback of any up tilt, after Ganondorf's and Snake's, along with being not particularly slow, making it one of the best up tilts in ''Brawl''.
*In ''Brawl'', [[King Dedede]]'s up tilt has more knockback than his uncharged [[up smash]], and the third strongest up tilt, after those of Ganondorf and Snake, along with being not particularly slow, making it one of the best up tilts in the game. It also notably grants full intangibility to his body during its first two active frames; which is very rare for a tilt attack. In later games, its knockback has been reduced to the point of being weaker than his up smash.
*Samus's up tilt is an [[unconventional meteor smash]] in all games past ''Smash 64'', as it meteor smashes grounded opponents, but sends aerial opponents on a normal horizontal trajectory.
*{{SSB|Kirby}}'s up tilt in ''Smash 64'' is considered overall one of the best moves in any ''Smash'' game, due to its extremely quick speed (coming out on frame 4 and lasting only 17 [[frame]]s), high damage output, extreme safety on [[shield]] and hugely disjointed hitbox. It is notable for its ability to easily and quickly rack up damage and [[shield break combo|break shields]], as well as being able to outspace some characters' reliable approach options entirely on its own (such as {{SSB|Yoshi}}'s). It's ending lag, power and range have been toned down in later installments, but it still remains a strong combo tool in every game.
*Kirby's up tilt in ''Smash 64'' is considered overall one of the best moves in any Smash game; this move has very quick start-up and good combo ability, and a hugely disjointed hitbox. It is notable for its ability to easily and quickly [[shield break combo|break shields]], as well as being able to outspace some characters' reliable approach options on its own (such as {{SSB|Yoshi}}).
*[[Mega Man]]'s up tilt is very fast to start up and incredibly powerful, with among the highest knockback of any tilt (KOing at around 85%, earlier than even some uncharged up smashes), but has extremely high ending lag. Additionally, it is one of only two tilts in the series, along with [[Simon]] and [[Richter]]'s shared [[down tilt]], that causes the user to functionally leave the ground.
*Mega Man's up tilt is based on the Mega Upper, which itself is based on the Shoryuken of ''Street Fighter'' fame. It causes Mega Man to leave the ground and has exceptionally high knockback if it is sweet-spotted.
*[[Steve]]'s up tilt in ''Ultimate'' can be repeated by holding down the attack button. Steve can also walk and jump while performing the move. It is also overall very fast and combos into itself and aerials.
*[[Sephiroth]]'s up tilt has the longest vertical range of any up tilt in the series, being able to hit characters standing on {{SSBU|Battlefield}}'s top platform.
*[[Kazuya]]'s up tilt is the only one in the series to be a [[natural combo]].


{{Attacks}}
{{Attacks}}


[[Category:Game Controls]]
[[Category:Game controls]]
[[Category:Up tilts|*]]
[[Category:Tilt attacks]]
[[es:Ataque fuerte hacia arriba]]

Latest revision as of 20:36, February 23, 2024

Kirby's up tilt in Brawl.
Mario's up tilt in Melee
Wii Fit Trainer's up tilt in SSB4

An up tilt (abbreviated "u-tilt"), officially called a strong up (上強攻撃, Up/above/upper strong attack) before Ultimate, is a tilt attack that can be performed by any character by holding the control stick lightly upward and pressing the attack button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either jump or do an up smash instead. Turning off tap jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends.

Up tilts typically fall into two categories: quick strikes with a narrow range directly above the character's head, or slower attacks that hit a wide arc above the character. More often than not, up tilts are used for juggling, as they usually lack the knockback to disturb low damage combos outside of a few exceptions such as Ganondorf and Captain Falcon.

Since the Wii Remote-only control scheme in Brawl and Smash 4 lacks both a control stick and any other way to jump, up tilts become unusable without first holding up during a prior action, making them the only normal attack which a player may not be able to use for no in-game reason.

List of up tilts[edit]

Character Description
Banjo & Kazooie Banjo kicks upward with one leg as Kazooie lifts him up.
Bayonetta Twirls her gun while whipping it above herself, hitting twice.
Bowser Swings his claw in an arc above himself.
Bowser Jr. Deploys a pitchfork from the Koopa Clown Car and uppercuts with it.
Byleth Performs an overhead swing with the Sword of the Creator.
Captain Falcon Swings his leg up and then down in front of himself for an ax kick.
Charizard Shrugs its wings upwards.
Chrom Slashes in an arc above himself from front to back.
Cloud Slashes from back to the front above himself.
Corrin Performs an upwards sword twirl.
Daisy Points upwards alongside a flower-shaped magic burst.
Dark Pit Throws an upwards-angled butterfly kick.
Dark Samus Performs an ax kick in front of herself.
Diddy Kong Swats in an arc above himself.
Donkey Kong Swings his palm in an arc above himself.
Dr. Mario Throws a spinning uppercut.
Duck Hunt The dog lies down while the duck thrusts its body upwards, wings-first.
Falco Super Smash Bros. Melee Throws a scorpion kick behind and above himself.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Spins while slashing above himself with one wing after another.
Fox Throws a scorpion kick behind and above himself.
Ganondorf Lifts his leg up, hangs it in the air, and then slams it into the ground in front of himself alongside a massive explosion.
Greninja Swipes its tongue above itself in an arc.
Hero Swings his sword in an upward arc.
Ice Climbers Thrust their hammers upwards head-first while twirling them for multiple hits.
Ike Holds Ragnell parallel to the ground and then performs a jumping thrust with it.
Incineroar Performs a jumping, arcing headbutt to the area above itself.
Inkling Performs a backflipping kick.
Isabelle Swipes a broom in an arc above herself.
Ivysaur Plants its vines onto the ground and then vaults off of them to tackle upwards with its body.
Jigglypuff Swings its leg upwards behind itself.
Joker Throws his knife upwards and lets it twirl above him for multiple hits, then catches it.
Kazuya Uppercuts twice. A two-stage natural combo.
Ken Tapped: Uppercuts very quickly with his elbow.
Held: Throws an upwards punch.
King Dedede Headbutts above himself.
King K. Rool Throws a quick uppercut.
Kirby Swings his leg upwards behind himself.
Link Slashes the Master Sword in a wide arc above himself.
Little Mac Swipes his fist above himself in a wide arc while crouching.
Lucario Throws a sweeping kick upwards.
Lucas Flips upside-down and kicks above himself with a PSI spark at his foot.
Lucina Swings Parallel Falchion in a wide arc up and around her head.
Luigi Super Smash Bros.Super Smash Bros. Ultimate Throws a quick uppercut.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Performs a back-to-front catpaw swing above himself.
Mario Throws a spinning uppercut.
Marth Swings Falchion in a wide arc up and around his head.
Mega Man Performs the Mega Upper, a very strong jumping and spinning uppercut.
Meta Knight Stabs straight upwards.
Mewtwo Performs a psychic-powered backflipping tail strike.
Mii Brawler Throws an uppercut.
Mii Gunner Uppercuts with their cannon while simultaneously releasing a fiery blast from it.
Mii Swordfighter Slashes in an arc above themselves.
Min Min Performs a wheel kick.
Mr. Game & Watch Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Swings a flag in an arc above himself.
Super Smash Bros. Ultimate Swipes straight upwards with a flag to lead into a second upwards flag swipe with the opposite hand.
Mythra Slashes the Aegis Sword above herself in a wide arc starting behind herself.
Ness Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl Thrusts both of his palms straight upwards.
Super Smash Bros. 4Super Smash Bros. Ultimate Thrusts both of his palms straight upwards while releasing a blast of PSI from them.
Olimar Jumps up and spreads his arms out while spinning rapidly for multiple hits.
Pac-Man Super Smash Bros. 4 Headbutts above himself.
Super Smash Bros. Ultimate Jabs straight upwards.
Palutena Kneels down and releases her staff, letting it spin above her for multiple hits.
Peach Super Smash Bros. Melee Headbutts above herself.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Points upwards alongside a heart-shaped magic burst.
Pichu Swipes its tail above itself in an arc.
Pikachu Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Swipes its tail above itself in an arc.
Super Smash Bros. UltimateSwipes its tail above itself in an arc while performing a handstand.
Piranha Plant Gives its head a vigorous shake above itself.
Pit Super Smash Bros. Brawl Plants one of his blades into the ground and uses it to perform a double kick out of a handstand.
Super Smash Bros. 4Super Smash Bros. Ultimate Throws an upwards-angled butterfly kick.
Pyra Slashes the Aegis Sword above herself in a wide arc starting behind herself.
R.O.B. Thrusts his arms straight upwards.
Richter Twirls the Vampire Killer in a circle above his head.
Ridley Cuts above himself in a front-to-back arc with his wing.
Robin Performs an inwards uppercutting slash with the Bronze Sword.
Rosalina & Luma Rosalina: Launches a Saturnian ring a short distance above her head.
Luma: Throws a strong uppercut.
Roy Slashes in an arc above himself from front to back in reverse grip.
Ryu Tapped: Uppercuts very quickly with his elbow.
Held: Throws an upwards punch.
Samus Performs an ax kick in front of herself.
Sephiroth Thrusts Masamune directly upward.
Sheik Sticks one of her legs straight up and then swings it downwards in front of herself.
Shulk Slashes upwards with the Monado for a spinning uppercut.
Simon Twirls the Vampire Killer in a circle above his head.
Snake Kicks straight up above himself.
Sonic Throws a butterfly kick to the area straight above him.
Sora Spins his Keyblade three times above his head.
Squirtle Hops straight up for a quick headbutt.
Steve Swings his axe quickly above himself.
Terry Does an uppercut.
Toon Link Leans back and slashes in an arc above himself.
Villager Twirls a stick upwards for two hits.
Wario Thrusts his palms upwards.
Wii Fit Trainer Assumes the Triangle pose to swipe upwards with an outstretched arm.
Wolf Hops up and swings his leg upwards.
Yoshi Super Smash Bros. Performs an upwards headbutt.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Flicks his tail up in front of himself.
Young Link Slashes above himself in an arc.
Zelda Waves her palm above herself in an arc, emitting a magic flash from it.
Zero Suit Samus Performs a modified spinning scissor kick out of a handstand.

Notable up tilts[edit]

Snake’s infamous up tilt in Brawl.
  • Ganondorf's up tilt, known as the Volcano Kick, has the slowest startup of any up tilt, but it deals high damage and extreme knockback. From Brawl onwards, it also creates a vacuum that draws other characters towards him, and is notable from Smash 4 onwards for instantly breaking full shields with its sweetspot (and in Ultimate, breaking shields in its entire range, whether sweetspotted or not). It is often regarded as arguably the worst up tilt in every game it appears in, as its incredibly high startup lag makes it extremely difficult to land.
  • Marth's up tilt in Melee covers a large area around him, has long-range, and relatively low ending lag, making it one of the best anti-air options in the game, and allowing it to combo into subsequent up tilts, aerial attacks, and even a grab or forward smash against fast fallers, while it can KO floaty characters at mid-high percentages.
  • From Smash 4 onward, Captain Falcon's up tilt meteor smashes opponents who are struck with his heel, making it the only up tilt in the series that is a conventional meteor smash. Conversely, from Melee onward, Samus and Dark Samus's shared up tilt is an unconventional meteor smash.
  • Snake's up tilt in Brawl is often considered the best in the game due to its high knockback, fast startup, and huge disjointed hitbox. In Ultimate, its hitboxes have become smaller, but it still sports a frightening combination of speed and power, causing it to handily retain its status as one of the best up tilts in the game.
  • In Brawl, King Dedede's up tilt has more knockback than his uncharged up smash, and the third strongest up tilt, after those of Ganondorf and Snake, along with being not particularly slow, making it one of the best up tilts in the game. It also notably grants full intangibility to his body during its first two active frames; which is very rare for a tilt attack. In later games, its knockback has been reduced to the point of being weaker than his up smash.
  • Kirby's up tilt in Smash 64 is considered overall one of the best moves in any Smash game, due to its extremely quick speed (coming out on frame 4 and lasting only 17 frames), high damage output, extreme safety on shield and hugely disjointed hitbox. It is notable for its ability to easily and quickly rack up damage and break shields, as well as being able to outspace some characters' reliable approach options entirely on its own (such as Yoshi's). It's ending lag, power and range have been toned down in later installments, but it still remains a strong combo tool in every game.
  • Mega Man's up tilt is very fast to start up and incredibly powerful, with among the highest knockback of any tilt (KOing at around 85%, earlier than even some uncharged up smashes), but has extremely high ending lag. Additionally, it is one of only two tilts in the series, along with Simon and Richter's shared down tilt, that causes the user to functionally leave the ground.
  • Steve's up tilt in Ultimate can be repeated by holding down the attack button. Steve can also walk and jump while performing the move. It is also overall very fast and combos into itself and aerials.
  • Sephiroth's up tilt has the longest vertical range of any up tilt in the series, being able to hit characters standing on Battlefield's top platform.
  • Kazuya's up tilt is the only one in the series to be a natural combo.