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Pac-Man (SSB4): Difference between revisions

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==Moveset==
==Moveset==
{{MovesetTable
|game=SSB4
|neutralcount=3
|neutralname=-
|neutral1dmg=3%
|neutral2dmg=2%
|neutral3dmg=4%
|neutraldesc=Pac-Man jabs twice before finishing with a kick flip.
|ftiltname=
|ftiltdmg=8%
|ftiltdesc=Pac-Man performs a side kick.
|utiltname=
|utiltdmg=7%
|utiltdesc=Pac-Man performs a headbutt.
|dtiltname=
|dtiltdmg=6%
|dtiltdesc=Pac-Man turns into his Pizza shape and chomps forwards. This move moves Pac-Man forwards a little.
|dashname=
|dashdmg=2% (First Hit) 2% (Second Hit) 5% (Last Hit)
|dashdesc=Pac-Man turns into his Pizza shape and chomps forwards three times. These hits chain together at low percentages.
|fsmashname=-
|fsmashangles=1
|fsmashdmg=15% Uncharged, 22% Fully Charged
|fsmashdesc=Pac-Man summons Blinky from the palm of his hand to attack.
|usmashname=
|usmashdmg=(First Hit)3% Uncharged 4% Charged (Second Hit)14% Uncharged 19% Charged
|usmashdesc=Pac-Man summons Inky from the palm of his hand, shooting him upwards.
|dsmashname=
|dsmashdmg=13% Uncharged 18% Charged
|dsmashdesc=Pac-Man summons Pinky and Clyde on either side to attack.
|nairname=
|nairdmg=10%(clean), 3% (late)
|nairdesc=Pac-Man transforms into his Pizza form and spins around multiple times in midair.
|fairname=
|fairdmg=12% (early), 14% (clean), 10% (late)
|fairdesc=Mario punches forward and initiates a [[meteor smash]] upon impact.
|bairname=
|bairdmg=10.5% (clean), 7% (late)
|bairdesc=Mario spins and kicks backward. It appears to be based on his original forward aerial from ''[[Super Smash Bros.]]'' for the Nintendo 64.
|uairname=
|uairdmg=7%
|uairdesc=Mario performs a somersault and kicks backward.
|dairname=[[Mario Tornado]]
|dairdmg=1% (hits 1-5), 5% (hit 6), 2% (landing)
|dairdesc=Mario spins with both both fists outward. It was one of Mario's special moves up until ''[[Super Smash Bros. Brawl]]''.
|grabname=
|grabdesc=Mario's grab range is relatively short.
|pummelname=
|pummeldmg=3.25%
|pummeldesc=Headbutts opponent.
|fthrowname=
|fthrowdmg=8%
|fthrowdesc=Mario spins his opponent around once and tosses the opponent forward.
|bthrowname=
|bthrowdmg=11%
|bthrowdesc=A powerful throw that has Mario spinning the opponent several times and throwing the opponent in the opposite direction grabbed. Originates from ''Super Mario 64''.
|uthrowname=
|uthrowdmg=7%
|uthrowdesc=Mario throws his opponent high into the air with both hands.
|dthrowname=
|dthrowdmg=5%
|dthrowdesc=Mario slams his opponent into the ground.
|floorfname=
|floorfdmg=7%
|floorfdesc=Gets up then kicks behind him, then in front of him.
|floorbname=
|floorbdmg=7%
|floorbdesc=Gets up then punches behind him, then in front of him.
|floortname=
|floortdmg=5%
|floortdesc=Kicks behind him, then in front of him while getting up.
|edgename=
|edgedmg=7%
|edgedesc=
|nsdefname=Fireball
|nsdefdmg=5% (early), 4% (late)
|nsdefdesc=Mario fires a weak, bouncy ball of flames is shot from his hand as a projectile.
|nsc1name=Fast Fireball
|nsc1dmg=3% (early), 2.3% (mid), 1.5% (late)
|nsc1desc=Mario quickly fires a ball of flame directly forward, akin to a shot from the [[Ray Gun]]. It does not bounce on the ground and inflicts no knockback.
|nsc2name=Fire Orb
|nsc2dmg=1.5% per hit
|nsc2desc=A slow but large orb of fire is launched from Mario's hand in an arc. It will damage any opponent it hits in its predetermined path until it fades away, because unlike the other two variants of Fireball it does not disappear upon impact.
|ssdefname=Cape
|ssdefdmg=7%
|ssdefdesc=Mario swings a defensive cape that reflects projectiles and enemies. It can also be used as a brief but continuously available recovery.
|ssc1name=Shocking Cape
|ssc1dmg=11.2%
|ssc1desc=An offensive variant of Cape that shoots electricity. It cannot be used to reflect projectiles, although it can destroy them on contact.
|ssc2name=Gust Cape
|ssc2dmg=5%
|ssc2desc=Mario shoots a small gust of wind from his cape, pushing his opponent back in addition to turning them around.
|usdefname=Super Jump Punch
|usdefdmg=5% (hit 1), 1% (hits 2-5), 3% (hit 6)
|usdefdesc=Mario performs an upward punch that releases aesthetic coins from those it hits.
|usc1name=Super Jump
|usc1dmg=0%
|usc1desc=A recovery giving more distance than the standard Super Jump Punch, at the cost of not having a hitbox.
|usc2name=Explosive Punch
|usc2dmg=8% (hit 1), 13% (hit 2)
|usc2desc=A much stronger recovery move that causes explosive fire damage instead of releasing star coins. However, it covers far less distance than the standard Super Jump Punch.
|dsdefname=F.L.U.D.D.
|dsdefdmg=0%
|dsdefdesc=Mario pulls out F.L.U.D.D. from ''Super Mario Sunshine'', which will blast jets of water to push back opponents, but not damage them. Mario can now change the angle of the stream.
|dsc1name=Scalding F.L.U.D.D.
|dsc1dmg=1.2% per hit
|dsc1desc=The jets of water fired now emit steam as well. It deals rapid fire damage that keep the enemy in place rather than pushing them back.
|dsc2name=High-Pressure F.L.U.D.D.
|dsc2dmg=0%
|dsc2desc=The water will push back foes further than the normal F.L.U.D.D. and does so with more force, but has a slower charging time.
|fsname=Mario Finale
|fsdmg=3% (bigger fireball), 2% (smaller fireball)
|fsdesc=Mario's final smash from ''Super Smash Bros. Brawl''. He shoots a massive tornado of flames horizontally across the stage.
}}
===Taunts===
*Transforms into Super Mario as if he obtained a [[Super Mushroom]]. He immediately shrinks back to normal size afterwards.  Based upon ''Super Mario Bros.
*Takes off his hat, twirls around, and says "woo hoo!" He then puts his hat back on. It may be based upon ''New Super Mario Bros.'', where he does the same pose after reaching the top of a level's flag.
*Spins in the air and falls to the ground with his legs in the air. It is based on the dying animation from ''Donkey Kong''.
====On-Screen Appearance====
A green Warp Pipe appears. Mario leaps out in an iconic pose and shouts "Let's-a go!".<ref>[http://www.youtube.com/watch?v=DtnFSqe81S8 Gamespot: Super Smash Bros for Wii U Wii Fit Trainer Gameplay - E3 2014]</ref>
====Victory Fanfare====
A flourished remix directly from ''Brawl'' based on the sound clip that would play when Mario reaches the end of a level in ''Super Mario Bros.'' It is shared with {{SSB4|Luigi}}, {{SSB4|Dr. Mario}}, and {{SSB4|Peach}}.
* Pac-Man can wall-jump, crawl and pseudo-crawl.
* Pac-Man can wall-jump, crawl and pseudo-crawl.
===Ground attacks===
===Ground attacks===

Revision as of 22:23, December 22, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Pac-Man's appearance in Super Smash Bros. 4. For the character in other contexts, see Pac-Man.
Pac-Man
in Super Smash Bros. 4
Pac-Man as he appears in Super Smash Bros. 4.
PacManSymbol.svg
Universe Pac-Man
Availability Starter
Final Smash Super Pac-Man
Pac-Man's stock icon in Super Smash Bros. for Wii U.
PAC-MAN Hungers for Battle!
—Introduction Tagline

Pac-Man (パックマン, Pakkuman, Pacman), stylized as PAC-MAN (English) and PACMAN (Japanese) in-game, is a newcomer in Super Smash Bros. 4, first shown on June 10th to attendees of the E3 2014 Smash Bros. Roundtable and later confirmed to the public on Nintendo of America's Twitter account.[1] His abilities involve throwing fruits at other fighters and eating power pellets, along with basic punching and kicking abilities for close-range moves.[2] He is noted within the trailer for being, along with Mr. Game & Watch, among the oldest characters in the game, first appearing in 1980 (earlier than Mario's debut in Donkey Kong). While Pac-Man is introduced in his classic "wedge" shape, within the game he mostly takes his 3D "ball" form that appeared in game cabinet artwork and advertising but first appeared in-game in the Japanese version of Pac-Land.

Moveset

  Name Damage Description
Neutral attack - 3% Pac-Man jabs twice before finishing with a kick flip.
2%
4%
Forward tilt rowspan="1" 8% Pac-Man performs a side kick.
Up tilt rowspan="1" 7% Pac-Man performs a headbutt.
Down tilt rowspan="1" 6% Pac-Man turns into his Pizza shape and chomps forwards. This move moves Pac-Man forwards a little.
Dash attack 2% (First Hit) 2% (Second Hit) 5% (Last Hit) Pac-Man turns into his Pizza shape and chomps forwards three times. These hits chain together at low percentages.
Forward smash - 15% Uncharged, 22% Fully Charged Pac-Man summons Blinky from the palm of his hand to attack.
Up smash (First Hit)3% Uncharged 4% Charged (Second Hit)14% Uncharged 19% Charged Pac-Man summons Inky from the palm of his hand, shooting him upwards.
Down smash 13% Uncharged 18% Charged Pac-Man summons Pinky and Clyde on either side to attack.
Neutral aerial rowspan="1" 10%(clean), 3% (late) Pac-Man transforms into his Pizza form and spins around multiple times in midair.
Forward aerial rowspan="1" 12% (early), 14% (clean), 10% (late) Mario punches forward and initiates a meteor smash upon impact.
Back aerial 10.5% (clean), 7% (late) Mario spins and kicks backward. It appears to be based on his original forward aerial from Super Smash Bros. for the Nintendo 64.
Up aerial 7% Mario performs a somersault and kicks backward.
Down aerial Mario Tornado 1% (hits 1-5), 5% (hit 6), 2% (landing) Mario spins with both both fists outward. It was one of Mario's special moves up until Super Smash Bros. Brawl.
Grab Mario's grab range is relatively short.
Pummel 3.25% Headbutts opponent.
Forward throw 8% Mario spins his opponent around once and tosses the opponent forward.
Back throw 11% A powerful throw that has Mario spinning the opponent several times and throwing the opponent in the opposite direction grabbed. Originates from Super Mario 64.
Up throw 7% Mario throws his opponent high into the air with both hands.
Down throw 5% Mario slams his opponent into the ground.
Floor attack (front) 7% Gets up then kicks behind him, then in front of him.
Floor attack (back) 7% Gets up then punches behind him, then in front of him.
Floor attack (trip) 5% Kicks behind him, then in front of him while getting up.
Edge attack 7%
Neutral special Default Fireball 5% (early), 4% (late) Mario fires a weak, bouncy ball of flames is shot from his hand as a projectile.
Custom 1 Fast Fireball 3% (early), 2.3% (mid), 1.5% (late) Mario quickly fires a ball of flame directly forward, akin to a shot from the Ray Gun. It does not bounce on the ground and inflicts no knockback.
Custom 2 Fire Orb 1.5% per hit A slow but large orb of fire is launched from Mario's hand in an arc. It will damage any opponent it hits in its predetermined path until it fades away, because unlike the other two variants of Fireball it does not disappear upon impact.
Side special Default Cape 7% Mario swings a defensive cape that reflects projectiles and enemies. It can also be used as a brief but continuously available recovery.
Custom 1 Shocking Cape 11.2% An offensive variant of Cape that shoots electricity. It cannot be used to reflect projectiles, although it can destroy them on contact.
Custom 2 Gust Cape 5% Mario shoots a small gust of wind from his cape, pushing his opponent back in addition to turning them around.
Up special Default Super Jump Punch 5% (hit 1), 1% (hits 2-5), 3% (hit 6) Mario performs an upward punch that releases aesthetic coins from those it hits.
Custom 1 Super Jump 0% A recovery giving more distance than the standard Super Jump Punch, at the cost of not having a hitbox.
Custom 2 Explosive Punch 8% (hit 1), 13% (hit 2) A much stronger recovery move that causes explosive fire damage instead of releasing star coins. However, it covers far less distance than the standard Super Jump Punch.
Down special Default F.L.U.D.D. 0% Mario pulls out F.L.U.D.D. from Super Mario Sunshine, which will blast jets of water to push back opponents, but not damage them. Mario can now change the angle of the stream.
Custom 1 Scalding F.L.U.D.D. 1.2% per hit The jets of water fired now emit steam as well. It deals rapid fire damage that keep the enemy in place rather than pushing them back.
Custom 2 High-Pressure F.L.U.D.D. 0% The water will push back foes further than the normal F.L.U.D.D. and does so with more force, but has a slower charging time.
Final Smash Mario Finale 3% (bigger fireball), 2% (smaller fireball) Mario's final smash from Super Smash Bros. Brawl. He shoots a massive tornado of flames horizontally across the stage.

Taunts

  • Transforms into Super Mario as if he obtained a Super Mushroom. He immediately shrinks back to normal size afterwards. Based upon Super Mario Bros.
  • Takes off his hat, twirls around, and says "woo hoo!" He then puts his hat back on. It may be based upon New Super Mario Bros., where he does the same pose after reaching the top of a level's flag.
  • Spins in the air and falls to the ground with his legs in the air. It is based on the dying animation from Donkey Kong.

On-Screen Appearance

A green Warp Pipe appears. Mario leaps out in an iconic pose and shouts "Let's-a go!".[3]

Victory Fanfare

A flourished remix directly from Brawl based on the sound clip that would play when Mario reaches the end of a level in Super Mario Bros. It is shared with Luigi, Dr. Mario, and Peach.

  • Pac-Man can wall-jump, crawl and pseudo-crawl.

Ground attacks

Normal

  • Neutral attack - Punches twice then performs a quick flip kick. Deals 9% damage.
  • Dash attack - Transforms into his ball form and chomps while sliding forward. Deals 9% damage.
  • Forward tilt - Performs a side kick. Deals 8% damage.
  • Up tilt - Swings his head forward in an arc, headbutting the enemy. Deals 7% damage.
  • Down tilt - Transforms into his ball form and chomps at a downward angle. Deals 6% damage.

Smash attacks

  • Forward smash - Shoots Blinky, the red ghost, forward.
  • Up smash - Shoots Inky, the blue ghost, straight upward with moderate knockback with high ending lag.
  • Down smash - Shoots Pinky and Clyde, the pink and orange ghosts respectively, at both of his sides.

Aerial attacks

Grabs and throws

  • Grab - Releases the beam from Boss Galaga from his hand, drawing enemies into his grip.
  • Pummel - Bashes the enemy with the top of his head.
  • Forward throw - Punches the enemy forward.
  • Back throw - Spins twice and tosses the enemy, similar to Mario's back throw.
  • Up throw - Tosses the enemy straight up into the air.
  • Down throw - Transforms into his ball form and chomps on the grounded enemy.

Taunts:

  • Up - "Namco Roulette" - An up taunt where he summons classic Namco items, characters, and enemies, similar to Bonus Fruit, including those from Galaga, Mappy, Dig Dug, and Xevious.
  • Side - Transforms into his ball form and bites on either side of him, making his iconic chomping sound.
  • Down - Pac-Man lays down while two ghosts and music notes hover over him.

Special Moves:

  • Neutral special move: Bonus Fruit - A move where he summons 8-bit fruit and Galaxian Starships. [3]
  • Side special move: Power Pellet - Throws out an 8-bit Power Pellet, which is followed by several 8-bit pellets. The direction can be changed by moving the control stick, and when the B button is let go, Pac-Man turns into his ball form and follows the trail. When Pac-Man consumes the Power Pellet, he will grow larger and travel a good distance past the Power Pellet's location, and will deal more damage than before consuming the Power Pellet. If Pac-Man gets attacked before using the move, the Power Pellet will fall to the ground, and will heal whoever picks it up slightly.
  • Up special move: Pac-Jump - Transforms into his ball form, then spawns a trampoline from the Namco game Mappy that can be bounced on by other players, similarly to Sonic's Spring Jump and Mega Man's Rush Coil. The trampoline will remain where it was spawned, even in midair, and will change color from blue to yellow to red each time it is used. If the trampoline is red when it is used, it will break and the player will enter a helpless state as they fall.
  • Down special move: Fire Hydrant - Summons a fire hydrant below him. If used in the air, he throws it straight downward. Anyone underneath takes damage. If the hydrant lands on the ground, water shoots out and pushes fighters away, similar to F.L.U.D.D.. It can also be attacked, launching it at anyone in its way. It can take a total of 11% damage before it gets launched in the direction of the attack.

Final Smash:

  • Super Pac-Man - Pac-Man turns into a giant 2-D version of his 8-bit form and can go toward other players. When he catches them, its knockback will transform other players into a pair of ghost eyes for a second, similiar to how Pac-Man ate ghosts in his original self-titled game.

Special Moves

Special Move Basic Custom 1 Custom 2
Neutral Special Bonus Fruit Freaky Fruit Lazy Fruit
Side Special Power Pellet Distant Power Pellet Enticing Power Pellet
Up Special Pac-Jump Power Pac-Jump Meteor Trampoline
Down Special Fire Hydrant On-Fire Hydrant Dire Hydrant
Final Smash Super Pac-Man

Trailer

<youtube>dVz-2VuAYlY</youtube>

Alternate costumes

Pac-Man Palette (SSB4).png
Pac-ManHeadSSB4-3.png Pac-ManHeadBlueSSB4-3.png Pac-ManHeadYellowSSB4-3.png Pac-ManHeadBlackSSB4-3.png Pac-ManHeadPurpleSSB4-3.png Pac-ManHeadWhiteSSB4-3.png Pac-ManHeadRedSSB4-3.png Pac-ManHeadPlaidSSB4-3.png

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Pac-Man's regular trophy can be obtained by completing Classic Mode with him and his alternative trophy can be obtained by completing All-Star mode with him.

PAC-MAN
NA: The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them.
PAL: The yellow, circular hero of the game PAC-MAN, which is recognised as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In this game, some of his attacks are based on the original PAC-MAN. Charge up his Power Pellet move, then aim it right at an opponent to wakawaka them extra hard.
PAC-MAN (Alt.)
NA: PAC-MAN's Fire Hydrant down special pushes opponents away with blasts of water. You can drop the hydrant on top of your opponents to damage them, but they can also attack it to damage you if you're standing on it! His Pac-Jump up special spawns a trampoline he can jump on three times—the third jump is especially high!
PAL: PAC-MAN's Fire Hydrant down special pushes opponents away with blasts of water. You can drop the hydrant on top of your opponents to damage them, but they can also attack it and hit you with it to cause damage! His Pac-Jump up special spawns a trampoline he can jump on three times, and the third jump is especially high!

Gallery

Trivia

  • Red, Blue, Yellow (Pac-Man's trailer) is the only newcomer trailer that shows footage of the 3DS version.
  • Pac-Man and Shulk are the only two characters in the game without a green palette swap.
  • Pac-Man's official artwork is exactly the same as his Pac-Man World 2 artwork, but with more details and the addition of heels to his boots.

References