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Mewtwo (PM)

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Revision as of 12:52, September 19, 2014 by Berrenta (talk | contribs) (It, not he. Mewtwo has no known gender.)
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Mewtwo
in Project M and Project+
Artistic rendering of Mewtwo in Project M.
PokemonSymbol.svg
Universe Pokémon
Base game appearance Melee
Moveset inspiration Mewtwo (SSBM)
Alternate costume Armored Mewtwo
MewtwoHeadPM.png

Mewtwo is a playable character in the Brawl mod Project M. It makes a return from Melee with significant buffs. It is one of the two characters which were not originally playable in Brawl, the other being Roy.

Attributes

Artistic rendering of Mewtwo's alternate costume in Project M, resembling an armored Mewtwo from Pokémon The First Movie: Mewtwo Strikes Back.
Mewtwo's alternate costume

Changes from Melee to PM

Mewtwo was significantly buffed from Melee to Project M.

  • Buff Mewtwo is heavier, now being a middleweight character instead of a lightweight.
  • Buff Mewtwo's tail is now significantly longer, greatly increasing the reach of any attacks that utilize its tail, such as its tilts. Additionally, only the inner half of the tail has a hurtbox (whereas in Melee the entire tail had a hurtbox), thus giving Mewtwo significant disjointed hitboxes for its tail attacks.
  • Buff The minimum amount of hits delivered by the second hit of Mewtwo's neutral attack is now just one (as opposed to Melee's eight hits), making the move optionally much shorter, and therefore allowing Mewtwo to effectively follow on.
  • Buff All tilts have less ending lag.
  • Buff Mewtwo's forward smash has a smaller sourspot, a much larger sweetspot, and the shadow blast is much larger, giving the move about twice the reach. The knockback of the sweetspot is also more powerful.
  • Buff The hits of up smash link better each into other. The final hit is additionally more powerful and deals slightly more damage.
  • Buff Down smash improved; it produces a slightly large shadow blast to slightly improve its reach, and it now has a sweetspot on the inner half of the move that hits more powerfully, while the sourspot has the move's Melee power. Additionally, the latter half of the move has a weak lingering hitbox (instead of having no hitbox) and the attack has much less ending lag (having almost no lag after hitboxes cease).
  • Buff Aerials have less landing lag.
  • Buff Down aerial's hitboxes are more favorably placed and specific spacing is no longer required to avoid landing the sourspot, with the sourspot being smaller and placed higher, while the intermediate and sweetspot hitboxes are larger and make up a larger portion of the move. The attack additionally produces slightly stronger knockback.
  • Buff Forward aerial's hitboxes are more favorably placed, the hitbox being enlarged and moved closer to the tip of Mewtwo's fingers.
  • Buff Forward throw changed to crushing opponent in a Shadow Ball, then throwing them ahead. It has the same angle as the original throw, but racks up damage more reliably (now always dealing a fixed amount of damage), and produces much stronger knockback, now being a potential KO move when used near edges.
  • Buff Shadow Ball is stronger, and even when uncharged it has stronger knockback than before. It also travels considerably faster.
  • Buff Confusion's effect now sends victims upwards into a tumbling state after spinning them, is safe on hit (in Melee, every character could punish the attack on-hit with a back aerial) and produces a slight wind effect a small distance outside its grab to make it more difficult to punish. It also now acts as a proper reflector, with projectiles reflected by Confusion inflicting damage to the original user, further improving Confusion's utility. It can still pull opponents through platforms (although this is harder than in Melee as a midair jump must be input first) and the rise up can stage spike if the platform is solid.
  • Buff Teleport no longer puts Mewtwo into a helpless state, and acting out of it is possible with anything but an air dodge (or another Teleport). The move can now also scar through stages similar to Wolf's Wolf Flash.
  • Buff Disable has increased reach, now affects enemies from behind, and can no longer be reflected. It also has significantly increased power on midair foes, dealing 9% more damage.
  • Buff Mewtwo can now hover in a similar manner to Peach's float. While Mewtwo can float in any direction, its float duration is shorter (for about a bit more than one second), and using it will cause Mewtwo to lose its midair jump. Hovered aerials have their landing lag removed, though, akin to Peach's float cancel.
  • Buff Sidestep now involves Mewtwo vanishing, akin to its air dodge. It is significantly shorter than its Melee version, allowing Mewtwo to act out of it sooner.
  • Nerf Mewtwo is now vulnerable to the grab release glitch.
  • Nerf Mewtwo can no longer Teleport downward through soft platforms that it is standing on.
  • Change Forward tilt's sweetspot is now located at the tip of the tail, while the rest of the attack is weaker. It no longer has a slash effect.
  • Change Sourspot of forward smash possesses a neutral effect, making it more noticeable.
  • Change Disable no longer deals knockback to already-dazed characters, nor does it increase their stun time. It does add slightly more damage, however, and the attack not causing knockback enables Mewtwo to follow up with other, stronger attacks.
  • Change Animation for dropping through a soft platform now has Mewtwo's body flicker briefly.
  • Change Unlike the majority of Mewtwo's moves, which use the SFX from Melee, Shadow Ball maintains the SFX from Lucario's Aura Sphere when charging.

In terms of cosmetic changes, Mewtwo now has a black costume in addition to two Armored Mewtwo costumes. For its on-screen appearance, Mewtwo teleports onto the stage and stretches a hand, emitting its cry from the main Pokémon games, which is also used for its Wii Remote sound when selected. Mewtwo's up taunt involves it floating in a sitting pose with closed eyes, similar to how it appeared at Dr. Fuji's lab in Mewtwo Strikes Back. Mewtwo keeps floating as long as the taunt input is held. Its side taunt is similar to the on-screen appearance, while down taunt is that from Melee. Its spinning victory pose now has it say "愚かな" (Orokana) which is taken from the Japanese version of Melee. It also has a new victory pose, replacing the dark fire one, where it spins in place, floating up, and ultimately disappearing. This pose has the same groan from the original, however. Mewtwo's standing pose after losing a match now has it floating while its turned away and looking back, similar to the artwork on the Pokémon selection screen of its appearance in Pokémon Stadium before battling it.

Armored Mewtwo

Armored Mewtwo appears as Mewtwo's alternate costume. It is based upon the armor donned by Mewtwo in Mewtwo Strikes Back.

  • There are two colors schemes available for this alternate costume: one silver as it was in the movie and one gold with a gray color scheme for Mewtwo itself.
  • On the back of the armor is the inscription "PKMN-150", which is its National Pokédex number in the games.

Revisions

3.01

  • Buff Grab release animation sped up to avoid potential grab release combos or re-grabs.
  • Change Up tilt animation cleaned up.
  • Change Model optimized to no longer cause significant lag.

Moveset

An icon for denoting incomplete things.

Up to date as of Demo 3.0.

Name Damage Description
Neutral attack Dark Flash, Dark Flame 6%, then 2% each hit Mewtwo thrusts both hands out in sequence before steadily releasing a stream of shadow energy from one of them.
Forward tilt Tail Whip 10% tipped, 8% middle, 6% close Mewtwo whips its tail forward with minimal knockback. Good for combos.
Up tilt Tail Flick 10% close, 8% middle, 6% tipped Mewtwo telekinetically backflips, swinging its tail as it does so. Causes diagonal knockback, and can juggle at early percentages.
Down tilt Tail Sweep 9% base, 8% middle, 5% tipped Mewtwo crouches and spins, swinging its tail out and knocking opponents into the air.
Dash attack Dark Torch 9% Mewtwo lunges forwards with its hands out, releasing shadow energy from them. Minimal knockback.
Forward smash Shadow Blast 12% (arms), 20% (blast) Mewtwo thrusts its hands forward and releases a huge blast of shadow energy from them.
Up smash Galaxy Force 7 hits, 17% total Mewtwo holds its palm up, releasing a storm of shadow energy that hits multiple times.
Down smash Shadow Bomb 17% (inner half), 15% (outer half), 7% (late hit) Mewtwo hits downward with a single burst of shadow energy from its pointer finger. The attack only hits the side Mewtwo is facing.
Neutral aerial Body Spark 8 hits of 2% (16% total); 5% (landing) Mewtwo releases a field of electricity from its body, damaging anybody in range. Final hit causes stronger knockback.
Forward aerial Shadow Claw 14% Mewtwo claws forward with its hand covered in shadow energy. Causes vertical knockback at higher percentages.
Back aerial Tail Flail 11% Mewtwo looks backwards and flings its tail out, knocking back opponents at mid to high percentages.
Up aerial Tail Flip 10% Mewtwo performs a back flip, hitting opponents with its tail. Excellent range and can juggle at lower percentages.
Down aerial Meteor Kick 16% Mewtwo performs a flip and thrusts its leg downwards, spiking the opponent.
Grab Psychic Mewtwo telekinetically immobilizes its opponent. Decent range.
Pummel Dark Shock 3% Mewtwo shocks the opponent in its grasp.
Forward throw Gravity Crush 13% total Mewtwo crushes its foe by compressing them into a tiny Shadow Ball. Name is unofficial and was coined by TKBreezy, in reference to a similar move used by Magneto in Marvel vs. Capcom 3. It is Mewtwo's only move that has been changed in terms of animation, compared to it's old Forward Throw in Melee, Shadow Cannon, where it fired multiple tiny shadow balls at its foe.
Back throw Telekinesis 11% Mewtwo uses Psychic to throw its enemy backward. Has good KO potential at high percentage and one of the strongest back throws in the game.
Up throw Psychic Whirlwind 12% Mewtwo uses Psychic to spin its foe around itself before throwing them upward. One of the strongest up throws in the game. Can be used to set up combos against fast fallers.
Down throw Tail Smash 5% then 6% (11% total) Mewtwo throws its enemy down and hits with its tail. Mewtwo's fastest throw, the tail will also hit behind Mewtwo after the initial attack.
Floor attack (front) 6-7% Mewtwo telekinetically gets itself up and spins around with its tail extended.
Floor attack (back) 5% Mewtwo telekinetically gets itself up and spins around with its tail swung behind it.
Floor attack (trip) 6% Mewtwo telekinetically gets itself up and spins around with its tail extended.
Edge attack 8% Mewtwo flips onto the stage, using its tail to attack.
Edge attack (100%) 10% Mewtwo telekinetically walks on the side of the stage, then suddenly jumps on the stage and swipes with a claw.
Neutral special Shadow Ball 4%-25% (shot), 1% (hits while charging) Mewtwo concentrates shadow energy into a large sphere, then throws it at its foe. Can cause significant knockback at any level of charge.
Side special Confusion 10% Mewtwo grabs the opponent and telekinetically spins them around in front of itself. The move is also capable of reflecting projectiles and causing damage to the projectiles' original users. The platform glitch returns in PM as well: using this move on an enemy that is standing on a platform (or thin piece of stage) will pull them through it.
Up special Teleport - Mewtwo quickly vanishes and reappears in a different location. Can be directed with the analog stick. Mewtwo can also act out of Teleport almost immediately with anything outside of an air dodge. Teleporting from the ground retains Mewtwo's midair jump.
Down special Disable 1% (grounded foes), 10% (aerial foes) Mewtwo releases a short-range beam from its eyes that briefly stuns the opponent. When used on an airborne opponent, the attack causes more damage as well as horizontal knockback.
Final Smash Psystrike 15% (rise), 78% (beam's total); 93% total Similar to Lucario's Aura Storm; Mewtwo maniacally laughs and flies above the stage, unleashing a powerful beam of dark energy. It has a wider size, moves much slower, but is much more powerful. Has strong knockback. If all hits from the beam connect, it will almost always one-hit KO most characters.

In competitive play

Notable players

Palette swaps

Its Armored costume is set to get a red Team Rocket themed recolor in Project M 3.5.

Mewtwo's palette swaps in PM

Trivia

  • At the time of Mewtwo's creation as a character in the mod, it was not possible to convert animations from Melee and import them into Brawl. As a result of having to do them all from scratch, Mewtwo's animations alone took approximately 700 hours to create. Project M Backroom member SiLeNtDo0m credits Haloedhero with the animation work in this forum post.
  • When Kirby copies Mewtwo, he copies Disable rather than Shadow Ball. According to Project M Backroom member Gimpyfish, this is due to the difficulty of programming a new projectile for a pre-existing character.
  • Psystrike still possesses an aura effect during Mewtwo's ascent.
  • Mewtwo's sound effects replace Galleom's, resulting in atypical behaviour when fighting him.
  • Mewtwo's voice is heard when it is in its Metal form. He and Roy share this distinction due to their sound effects replacing Subspace Emissary bosses.
  • Mewtwo is the only character that has the announcer echo twice when selected.
  • Mewtwo was leaked in version 2.6 of Project M, with a screenshot of Mewtwo and Pikachu on Pokémon Stadium 2 being used as a screen texture on said stage. However, it was barely noticed.
  • Mewtwo's green costume palette is its shiny color from the Pokémon series.

External links