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Lucas (PM): Difference between revisions

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|altcostume  = {{s|wikibound|Masked Man}} Lucas
|altcostume  = {{s|wikibound|Masked Man}} Lucas
|moveset1    = Lucas (SSBB)
|moveset1    = Lucas (SSBB)
|tier        =  
|tier        = 11
|ranking      =
}}
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'''Lucas''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''.
'''Lucas''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''.

Revision as of 18:59, March 26, 2014

Lucas
in Project M
Lucas in Brawl.
EarthboundSymbol.svg
Universe EarthBound
Base game appearance Brawl
Moveset inspiration Lucas (SSBB)
Alternate costume Masked Man Lucas
LucasHeadSSBB.png

Lucas is a playable character in the Brawl mod Project M.

Attributes

Lucas' alternate costume.

Changes from Brawl to PM

Lucas was heavily buffed from Brawl to Project M in his offensive game but slightly nerfed in his defensive game, as he now has much more options to combo, but less options to recover.

  • Buff Lucas can now double jump cancel with the same mechanics as Ness, making his combo game deadlier.
  • Buff Lucas has gained a long wavedash thanks to Project M's new physics, greatly bolstering his approach and positioning.
  • Buff Lucas's additional lag from a grounded grab release has been removed.
  • Buff Dash attack is much faster and is now cancelable, giving Lucas a very fast and long-ranged DACUS.
  • Buff Up tilt is now a flash kick in an arc-like fashion, which has more range and utility than his previous up tilt, and is a fantastic lead-up into combos or a down aerial.
  • Buff Neutral aerial links more fluidly and has less hits, while still dealing consistent damage.
  • Buff Forward and back aerial deal slightly more damage.
  • Buff Back aerial is slightly easier to sweetspot and spikes, making it a more reliable offstage finisher and edgeguarding option.
  • Buff Up aerial was given more juggling potential.
  • Buff Down aerial now only hits three times, but it no longer changes Lucas's momentum, is much faster, has a strong downwards trajectory on the third hit, and links into subsequent hits more fluidly. This makes it have more utility in combos, either as a starter or finisher.
  • Buff Zair now has a damaging hitbox, and is also generally better for recovering, as it can be used after an air dodge and ignores edge-hoggers thanks to Project M's new tether recovery mechanics.
  • Buff Down smash has much less starting and ending lag; its second hit is now optional, performed by pressing the attack button again. This allows Lucas to either get a quick smash attack in with a single hit, or punish crouch cancelers and pressure shields with a double hit, while before Lucas was forced to stay in place for a long time due to the attack's long duration.
  • Buff PK Freeze is replaced with a new special move called "Offense Up"; a charging move with storable charge similar to Giant Punch or Needle Storm, which increases the power of Lucas smash attacks' in addition to giving him a surrounding spark attack and keeping the charge when one of these attacks connects. This new addition over the generally competitively non-viable PK Freeze is considered a buff as it can allow stronger Lucas players to gain many quick and efficient KOs.
  • Buff PK Fire (now using the graphic of PK Freeze) has slightly decreased damage, but contains more hitlag and less knockback, and cancels upon landing, giving Lucas better follow-ups.
  • Buff PSI Magnet is now jump-cancelable, and it can now deal damage consecutively for the entire duration. Its release hitbox now sends up and over Lucas' head, improving its combo potential.
  • Buff Standing grab animation sped up slightly.
  • Buff All throws were sped up. Down throw also has decreased knockback scaling and sends enemies at a more favorable angle for follow-ups, while in Brawl it sent them diagonally away from Lucas.
  • Nerf Double jump travels slightly less distance, and can no longer Zap Jump.
  • Nerf Down tilt can no longer infinite.
  • Nerf Up aerial now deals just 9% damage, no longer being a reliable KO move.
  • Nerf Up smash has a slightly faster startup, but drastically less range and power.
  • Nerf PK Thunder is now noticeably shorter, and PK Thunder 2's maximum damage was decreased. PK Thunder 2 no longer reliably links into itself, reducing its KO potential greatly.
  • Nerf PSI Magnet is less effective at edgeguarding, and its absorbing hitbox's radius was reduced.
  • Nerf Down throw's greatly decreased knockback scaling no longer makes it a KO move.
  • Change Lucas now uses PSI instead of kicking for his jab, which links better for combos, but is in itself a poorer move as he only attacks twice; both attacks contain sourspots on his arms.
  • Change Down tilt has more ending lag, but is a meteor smash and has stronger knockback, acting much like Zelda's d-tilt.
  • Change Up throw now uses freezing graphics instead of PSI graphics.
  • Change When using Lucas's up taunt, holding the input will actually make him trip, allowing situational mindgames.

Cosmetic-wise, Lucas is given an alternate costume based on a segment in Mother 3 where Lucas is mistook for the Pigmasks' general, the Masked Man, and passes as him for a while.

Revisions

2.5b

  • Buff PK Thunder no longer dies when entering the side blast zones, and does not clip stages as easily.
  • Buff PK Thunder no longer dies when Lucas is hit, and instead becomes unfriendly towards any player and continuing in the same direction before he got hit.
  • Buff PKT2 ending is not as short and is able to grab the edge backwards.
  • Buff PK Freeze has less hitlag and is now SDIable.
  • Nerf Tether no longer has a hitbox attached to it when it is grabbing the ledge.
  • Change Cliff jump height slightly reduced.
  • Change Air jump animations cleaned up.
  • Change Boost smash window adjusted to be more appropriate for his jump speed.
  • Change Forward smash angled up does slightly more damage while angled down does slightly less.
  • Change Down smash is two parts just like Link's forward smash.
  • Change Neutral air now uses weight dependent set knockback on linking hits and is slightly more SDIable.
  • Change Forward air has normal hitlag.
  • Change Back air now uses the new light element effect.
  • Change Up air has normal hitlag, and now has a sweetspot that uses the new light element effect.
  • Change Grab animations edited to not look as awkward.
  • Change PSI Magnet has an actual start up animation, allowing reversals, but the hit and jump cancel timings remain the same as before.

2.6b

  • Buff Double jump animation tweaked to better evade chain grabs.
  • Buff Forward air electric sweetspot hitbox knockback improved to increase its kill potential. Damage is also slightly increased.
  • Buff Neutral B while holding Offense Up (OU) now has a quick burst hitbox that retains OU if the hit lands.
  • Buff PK Freeze on the ground has reduced endlag.
  • Buff PSI Magnet can be released during the absorb lag to go into the end animation afterwards, preventing rapid hitting projectiles like Fox's standing laser that can re-hit before the absorb lag ends from being able to trap him in it.
  • Buff PSI Magnet time to act after absorbing a projectile has been reduced.
  • Nerf Forward smash non-Offense Up has reduced knockback growth.
  • Nerf Forward smash non-Offense Up projectile reflection active frames reduced.
  • Nerf Up smash non-Offense Up has reduced knockback growth.
  • Change Fixed a bug with powershield reflect collision size.
  • Change Jab has been changed to be two hits with minor changes in functionality.
  • Change Up tilt hitboxes slightly tweaked so it makes more sense with the animation, also polished the move aesthetically.
  • Change Down Tilt animation angled slightly lower to shield poke better, also removed the sparkle graphic.
  • Change Forward smash Offense Up graphics shrunk.
  • Change Up smash non-Offense Up graphics shrunk to better match the hitboxes.
  • Change Up smash Offense Up electric graphics shrunk to better match hitboxes, also illuminates Lucas.
  • Change Neutral air animation has a more centered axis of rotation about Lucas's body and uses stationary hitboxes for more consistent coverage. Multi-hit trajectories are now location dependent and generate the proper amount of hitstun for their knockback.
  • Change Neutral air landing hitbox tweaked a bit to better reflect the animation, and now sends opponents behind Lucas backwards, instead of forwards.
  • Change Back air has been completely revamped to reflect his Brawl animation.
  • Change Down air has been completely revamped to reflect his Brawl animation.
  • Change Dash grab tweaked slightly to have the grab better match the animation.
  • Change Up throw hitboxes now cannot be clanked, fixing a bug that would have him freeze up similar to Diddy's up throw.
  • Change Up throw animation has been improved aesthetically.
  • Change Lucas's upper body cannot be hit during tether reel-in.
  • Change Ledge roll 100+ works properly on edges with steep slopes like Yoshi's Island: Brawl.
  • Change PK Thunder bolt (PKT1) altered slightly so that the tail flinch hits no longer overwrite the head hit.
  • Change PK Thunder(PKT2) multi-hits now use fixed knock-back. The hitboxes refresh every few frames but are now always out and active instead of turning off to refresh.
  • Change PSI Magnet time between refresh hits is slightly reduced.
  • Change PSI Magnet refresh hits in the air now pulls an aerial opponent down and towards him.
  • Change PSI Magnet multi-hit range more accurately matches release hitbox range.
  • Change PSI Magnet aesthetically changed to illuminate Lucas while active.
  • Change PSI Magnet release graphic no longer anchored to Lucas.
  • Change Up Taunt makes Lucas behave as if he actually tripped if held.

3.0

  • Nerf Down-b shield damage was significantly reduced.
  • Change Down-b repeating hitbox refresh rate was reduced.
  • Change Fixed a bug that prevented the >100% ledge roll animation from completing.

Moveset

An icon for denoting incomplete things.

Up to date as of version 3.0.

Name Damage Description
Neutral attack 2 hits of 3% (6% total)
Forward tilt 11% (sweetspot), 9% (sourspot)
Up tilt 10% (sweetspot), 8% (sourspot)
Down tilt 8% (tip), 7% (body)
Dash attack 10% (clean), 7% (late)
Forward smash 16% (24% through Offense Up)
Up smash 21% (32% through Offense Up)
Down smash 17% per hit (26% through Offense Up)
Neutral aerial 4 hits of 2%, then 6% (14% total)
Forward aerial 12%-13% (sweetspot), 10% (sourspot)
Back aerial 15%
Up aerial 9%
Down aerial 3 hits of 5% (15% total)
Grab aerial 8%
Grab -
Pummel 3%
Forward throw 10%
Back throw 10%
Up throw 12%
Down throw 7%
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast) 8%
Edge attack (slow) 10%
Neutral special Offense Up 10% (spark) When the special button is held, Lucas begins to channel psychic power, complete with a weak wind effect. After a few seconds, Lucas' hands glow with power and the next smash attack that he performs deals greater damage, shield damage, and knockback. A partial charge cannot be held - it must be completed all at once. While Offense Up is charged, Lucas can also press the special button to produce an spark-like attack around himself with little to no startup. Hitting with a smash attack or the spark will allow Lucas to keep the charge, whereas missing will deplete the charge.
Side special PK Freeze 5%
Up special PK Thunder Bolt: 10% (head), 1% (tail); PK Thunder 2: 33% if all hits connect
Down special PSI Magnet 2% each hit
Final Smash PK Starstorm 14% each star

In competitive play

Notable players

Palette swaps

Lucas's palette swaps in PM 3.02.
Lucas's palette swaps in PM

Trivia

Lucas's back air in previous versions of Project M.
Lucas's back aerial in previous versions of Project M.
  • In previous incarnations, Lucas's back aerial in Project M was replaced with an aerial roundhouse kick (similar to Ness's forward tilt) that dealt great knockback with high knockback scaling, while his down aerial, a guaranteed meteor smash, had him perform a flip kick downwards. These were later removed for subsequent versions of the mod, instead being restored to their Brawl iterations, but with many new buffs (as described above).

External links