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Kirby (PM)

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For the original version of Kirby which this mod's Kirby was based off of gameplay-wise, see Kirby (SSBM).
For the unmodded version of Kirby, see Kirby (SSBB).
Kirby
in Project M and Project+
Kirby SSBB.jpg
KirbySymbol.svg
Universe Kirby
Base game appearance Brawl
KirbyHeadSSBB.png

Kirby is a playable character in the Brawl mod Project M.

Attributes

Changes from Melee and Brawl to PM

Seeing how he was at the bottom of Melee's tier list, Kirby was heavily buffed in Project M, keeping most of his attributes from Brawl while gaining buffed ones from Melee, as well as receiving other new buffs (though with slight nerfs).

  • Buff Increased air speed, giving Kirby an easier time with combos and recovery.
  • Buff Attacks with low enough knockback to not cause tumbling no longer cause Kirby to lose copied abilities.
  • Buff All tilts have their stronger damage values from Melee, while keeping their Brawl speeds.
  • Buff Dash attack is his "Fireball" from Melee, now with more versatility; it has less ending lag and propels Kirby faster, and also hits consecutive times, linking better and dealing more damage. This means it has more combo ability and can setup an edgeguard.
  • Buff Neutral aerial initiates much faster and doesn't last as long, dealing a strong hit with increased knockback if sweetspotted.
  • Buff Hits of forward aerial link better and rack up much more damage, while having their landing hitbox removed, thus giving Kirby a significant and much more efficient wall of pain with this move.
  • Buff Back aerial has more range at Kirby's front, similar to the Smash 64 version.
  • Buff Up aerial not only has gained its Melee KO potential, but it now semi-spikes when hitting late (similar to Captain Falcon's or Ganondorf's up aerials from Melee), making it deadlier.
  • Buff Down aerial has faster start-up and inflicts higher damage, acting as a better edge-guarding move, and it additionally has its landing hitbox removed, allowing Kirby to effectively follow on.
  • Buff Inhale and grounded Hammer both have faster start-up. Kirby can now also move sideways whilst using Inhale in midair.
  • Buff Sourspot of grounded Hammer deals higher damage and is smaller. The aerial version is like in Brawl, with more powerful sweetspots, further improving its utility.
  • Buff Most copy abilities are improved to match other characters' improved Neutral B attacks.
  • Buff Final Cutter can now be aimed horizontally, known as the "cutter dash", which gives a single hit that can be quickly canceled into an aerial as it ends, extending combo options. Also, Kirby can use any action (except another Final Cutter) afterwards, including an air dodge, extending his recovery. The vertical Final Cutter acts like in Brawl, being faster and having a stronger meteor smash.
  • Buff Stone now starts and falls faster, and gives Kirby gradually more powerful armor during its transformation. It gives light armor during start-up, then quickly turns into medium armor, and lastly it becomes heavy armor as Kirby transforms completely. Kirby can also slightly move sideways before falling and during the move's endlag.
  • Buff Throws (except down throw) follow up better into aerial attacks, increasing Kirby's KO ability.
  • Buff Down throw is faster (kicks less times) and acts better for tech-chasing.
  • Nerf Up aerial decays on damage (from 15% to 12%) depending on when it hits.
  • Nerf Inhale deals less damage to foes when copying abilities.
  • Nerf Grounded Hammer has Brawl range, being smaller.
  • Nerf Stone now deals half the original damage when falling, and Kirby can now receive damage when transformed. When on the ground, it also lasts for a maximum of only one second.
  • Nerf Forward and up throws deal less damage.
  • Change Shares all copied neutral specials' changes with the original characters, the only exceptions being Bowser, Link, Samus, Fox, Falco, Wario, Ivysaur, Lucario, Mewtwo, Snake, Lucas, Olimar, Roy and Sonic.
    • Buff Chomp remains unchanged from Brawl; holds enemies for longer and bites more times, inflicting 5% damage and biting a maximum of 6 times, and dealing 30% damage total. It can also spit enemies backwards like the original ability.
      • Change For Wario's hat, Kirby now wears the yellow "W" cap as opposed to the biker cap.
    • Buff Flare Blade deals less damage when uncharged, but charges faster.
      • Change Kirby uses the Final Cutter sword rather than Roy's Sword of Seals to perform the attack, due to the difficulty in giving him a new prop.
    • Buff Kirby's versions of both Fox and Falco's Blaster do not deal less damage at a distance.
    • Nerf Olimar's ability remains unchanged from Brawl, so Kirby cannot "stall" in the air with Pikmin Pluck.
    • Nerf Hero's Bow retains its charge speed from Brawl; charge speed is 33% slower than Link's.
    • Nerf Kirby does not possess Snake's new rolling Grenade toss.
    • Nerf Cannot perform a Blast Attack with Homing Attack.
    • Nerf Cannot charge Charge Beam in the air.
    • Change Fire Breath doesn't possess an ending bite, but has greater range when fully decayed.
    • Change Aura Sphere remains unchanged from Brawl; they can be charged longer than Lucario's, possess greater speed and size, and fully charged Aura Spheres travel in a straight path rather than a zig-zag pattern. Additionally, Kirby cannot use the Aura Bomb variation.
    • Change When copying Ivysaur's ability, Kirby will instantly have a charged SolarBeam. After using it, though, he won't be able to charge another and will be practically useless, so he has to drop the hat and copy Ivysaur again in order to use another SolarBeam. This allows Kirby to get a very quick KO, but he must then risk removing the ability in order to use his neutral special again.
    • Change For Lucas's ability, Kirby copies PK Freeze (side special) rather than Offense Up. It acts more like a traditional projectile; it still possesses high hitlag with 5% damage, but has faster start-up and is not land-cancelable.
    • Change For Mewtwo's ability, copies Disable (down special) rather than Shadow Ball, due to the difficulty in giving him a new projectile.
  • Change Only down taunt removes copy abilities.
  • Change As a down Smash Taunt, Kirby says "Hii!" in a lower pitch, an otherwise unused voice clip from Brawl's sound test.

Revisions

3.01

  • Buff Cutter dash can be performed on the ground and is more lenient to perform. It can additionally be ledge-canceled.
  • Buff Ice Climbers' ability's aerial mobility and momentum matched to that of the original move, and hammer hit was also added.
  • Buff Ike's ability's armor matches that of the original move.
  • Buff Lucario's ability properly stores the Aura Sphere charge when canceling it.
  • Buff Sonic's ability bounces off of foes correctly.
  • Buff Samus's ability stores charge properly when firing from the air to the ground and goes into the proper cancel animation with the proper cancel duration. Hitbox also matches Samus's version.
  • Nerf Meta Knight's ability matches the duration of Meta Knight's Mach Tornado.
  • Nerf Mr. Game and Watch's ability doesn't fire bacon rapidly anymore, instead matching the speed of the original move.
  • Nerf Yoshi's ability cannot grab from behind anymore.
  • Change Falco's hat graphical effect and sound effect play on the proper frame.
  • Change Pit's ability's arrow speed and control match the original move.
  • Change Sheik's ability's glow displays properly, needle sound effect was fixed, and cancel works with a lightpress of the L/R Button.
  • Change Wolf's ability's hitbox and duration match Wolf's lasers.
  • Change Zero Suit Samus's ability's blaster shot sound effect stays out for the proper duration. Animation was fixed, and the uncharged blaster works like Zero Suit Samus's.

3.02

  • Change Kirby no longer freezes when storing Aura Sphere.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Vulcan Jab 2 hits of 3%, then 2% each hit
Forward tilt Spinning Kick 10%, 11% (angled up), 9% (angled down)
Up tilt Back Kick 8% (clean), 7% (late)
Down tilt Squish Kick 10%
Dash attack Fireball 4 hits, 12% total
Forward smash Smash Kick 15% (clean; 16% angled up, 14% down), 12% (late hit)
Up smash Kirby Flip Kick 15% (sweetspot), 11% (up), 7% (back)
Down smash Propeller Kick 14%
Neutral aerial Twinkle Star 12% (clean), 9% (late)
Forward aerial Spiral Kick 3 hits; 17% total
Back aerial Drop Kick 14% (clean), 8% (late)
Up aerial Floating Flip Kick 15%-12%
Down aerial Screw Driver 6 hits of 3% (18% total)
Grab Puffball Grasp Grabs the opponent.
Pummel Slap 3%
Forward throw Pile Driver 4%
Back throw Big Suplex 8%
Up throw Ninja Drop 7%
Down throw Fury Stomp 7 hits; 8% total
Floor attack (front) Front Kick
Floor attack (back) Back Kick
Floor attack (trip) Sweep Kick
Edge attack (fast) Flip Kick
Edge attack (slow) Edge Propeller Kick
Neutral special Inhale 3% (copy), 10% (star spit), 9%-19% (hit by star)
Side special Hammer 19% (sourspot), 23% (sweetspot)
Up special Final Cutter 8% (up slice/cutter dash), 2% (down slice), 6% (shot)
Down special Stone 9% (fall), 14% (quake)
Final Smash Cook Kirby 12 hits of 2% (cooking), then 10% (release); 34% total

In competitive play

Notable players

Palette swaps

Recolors
File:Kirby recolors.png

External links