Kirby (PM)
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Kirby in Project M and Project+ | |
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File:SJS kirby.png | |
Universe | Kirby |
Base game appearance | Brawl |
Kirby is a playable character in the Brawl mod Project M.
Attributes
Changes from Melee and Brawl to PM
Seeing how he was at the bottom of Melee's tier list, Kirby was heavily buffed in Project M, keeping most of his attributes from Brawl while gaining buffed ones from Melee, as well as receiving other new buffs (though with slight nerfs).
- Increased air speed, giving Kirby an easier time with combos and recovery.
- All tilts deal slightly stronger damage.
- Dash attack is his "Fireball" from Melee, now with more versatility; it has less ending lag and propels Kirby faster. It now also hits consecutive times, linking better and dealing more damage. This means it has more combo ability and can setup an edgeguard.
- Neutral aerial initiates much faster and lasts for shorter, dealing a strong hit with increased knockback if sweetspotted.
- Hits of forward aerial link better and rack up more damage.
- Back aerial has more range at Kirby's front, similar to the Smash 64 version.
- Up aerial not only has gained its Melee KO potential, but it now semi-spikes when hitting late, making it deadlier.
- Down aerial has faster start-up and deals higher damage, acting as a better edge-guarding move.
- Inhale and grounded Hammer both have faster start-up. Kirby now can also move sideways whilst using Inhale in midair.
- Sourspot of grounded Hammer deals higher damage and is smaller. The aerial version is like in Brawl, with more powerful sweetspots, further improving its utility.
- Most copy abilities are altered to be more familiar to Kirby's playstyle, rather than just being identical to those of the original character. For example, Chomp bites more times and deals stronger damage, while Rollout doesn't cause helplessness.
- Final Cutter can now be aimed horizontally, known as the "Cutter dash", which gives a single hit that can be quickly canceled into an aerial as it ends, extending combo options. Also, Kirby can use any action (except another Final Cutter) afterwards, including an air dodge, extending his recovery. The vertical Final Cutter acts like in Brawl, being faster and having a stronger meteor smash.
- Stone now starts and falls faster, and gives Kirby gradually more powerful armor during its transformation. It gives light armor during start-up, then quickly turns into medium armor, and lastly it becomes heavy armor as Kirby transforms completely. Kirby can also slightly move sideways before falling.
- Throws (except down throw) follow up better into aerial attacks, increasing Kirby's KO ability.
- Down throw is faster (kicks less times) and acts better for tech-chasing.
- Up aerial decays on damage (from 15% to 12%) depending on when it hits.
- Inhale deals less damage to foes when copying abilities.
- Grounded Hammer has Brawl range, being smaller.
- Stone now deals half the original damage when falling, and Kirby can now receive damage when transformed. When on the ground, it also last for a maximum of only one second.
- Forward and up throws deal less damage (4% and 7% respectively).
- Shares all copied neutral specials' changes with the original characters, the only exceptions being: Bowser, Wario, Jigglypuff, Ivysaur, Lucario, Mewtwo, Lucas, Olimar, Roy and Sonic.
- Chomp hold enemies for longer and bites more times, inflicting 5% damage and biting a maximum of 6 times, dealing 30% damage total. Can also spit enemies backwards.
- For Wario's hat, Kirby now wears the yellow "W" cap as opposed to the biker cap.
- Rollout doesn't render Kirby helpless, nor it deprives him from his midair jumps.
- Flare Blade deals less damage when uncharged, but charges faster.
- Kirby uses the Final Cutter sword rather than the Sword of Seals to perform the attack.
- Fire Breath cannot be flame canceled and doesn't possess an ending bite.
- Cannot perform a super attack with Aura Sphere.
- Olimar's ability remains unchanged from Brawl, so Kirby cannot "stall" in the air with Pikmin Pluck.
- Cannot perform a Blast Attack with Homing Attack.
- When copying Ivysaur's ability, Kirby will instantly have a charged SolarBeam. After using it, though, he won't be able to charge another and will be practically useless, so that he has to drop the hat and copy Ivysaur again in order to use another SolarBeam. This allows Kirby to get a very quick KO, but must then risk removing the ability in order to use his neutral special again.
- For Lucas's ability, Kirby copies PK Freeze (side special) rather than Offense Up. It acts more like a traditional projectile; it still possesses high hitlag with 5% damage, but has faster start-up and is not land-cancelable.
- For Mewtwo's ability, copies Disable (down special) rather than Shadow Ball.
- Chomp hold enemies for longer and bites more times, inflicting 5% damage and biting a maximum of 6 times, dealing 30% damage total. Can also spit enemies backwards.
- Only down taunt removes copy abilities.
- As a down Smash Taunt, Kirby's down taunt voice clip will sound more Melee-like.
Revisions
3.01
- Cutter dash can be performed on the ground and is more lenient to perform. It can additionally be ledge-canceled.
- Ice Climbers' ability's aerial mobility and momentum matched to that of the original move, and hammer hit was also added.
- Ike's ability's armor matches that of the original move.
- Jigglypuff's ability no longer enforce helplessness.
- Lucario's ability properly stores the Aura Sphere charge when canceling it.
- Sonic's ability bounces off of foes correctly.
- Samus's ability stores charge properly when firing from the air to the ground and goes into the proper cancel animation with the proper cancel duration. Hitbox also matches Samus's version.
- Meta Knight's ability matches the duration of Meta Knight's Mach Tornado.
- Mr. Game and Watch's ability doesn't fire bacon rapidly anymore, instead matching the speed of the original move.
- Yoshi's ability cannot grab from behind anymore.
- Falco's hat graphical effect and sound effect play on the proper frame.
- Pit's ability's arrow speed and control match the original move.
- Sheik's ability's glow displays properly, needle sound effect was fixed, and cancel works with a lightpress of the L/R Button.
- Wolf's ability's hitbox and duration match Wolf's lasers.
- Zero Suit Samus's ability's blaster shot sound effect stays out for the proper duration. Animation was fixed, and the uncharged blaster works like Zero Suit Samus's.
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
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Neutral attack | Vulcan Jab | 2 hits of 3%, then 2% each hit | |
Forward tilt | Spinning Kick | 10%, 11% (angled up), 9% (angled down) | |
Up tilt | Back Kick | 8% (clean), 7% (late) | |
Down tilt | Squish Kick | 10% | |
Dash attack | Fireball | 4 hits, 12% total | |
Forward smash | Smash Kick | 15% (clean; 16% angled up, 14% down), 12% (late hit) | |
Up smash | Kirby Flip Kick | 15% (sweetspot), 11% (up), 7% (back) | |
Down smash | Propeller Kick | 14% | |
Neutral aerial | Twinkle Star | 12% (clean), 8% (late) | |
Forward aerial | Spiral Kick | 3 hits; 17% total | |
Back aerial | Drop Kick | 14% (clean), 8% (late) | |
Up aerial | Floating Flip Kick | 15%-12% | |
Down aerial | Screw Driver | 7 hits of 3% (21% total) | |
Grab | — | ||
Pummel | Slap | 3% | |
Forward throw | Pile Driver | 4% | |
Back throw | Big Suplex | 8% | |
Up throw | Ninja Drop | 7% | |
Down throw | Fury Stomp | 7 hits; 8% total | |
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | |||
Edge attack (slow) | |||
Neutral special | Inhale | 3% (copy), 10% (star spit), 9%-19% (hit by star) | |
Side special | Hammer | 19% (sourspot), 23% (sweetspot) | |
Up special | Final Cutter | 8% (up slice/cutter dash), 2% (down slice), 6% (shot) | |
Down special | Stone | 9% (fall), 14% (quake) | |
Final Smash | Cook Kirby | 12 hits of 2% (cooking), then 10% (release); 34% total |
In competitive play
Notable players
Palette swaps
Recolors |
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File:Kirby recolors.png |
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |