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Kirby (PM): Difference between revisions

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|-
|-
!Neutral attack
!Neutral attack
| Vulcan Jab || ||
| Vulcan Jab ||2 hits of 3%, then 2% each hit||
|-
|-
!Forward tilt
!Forward tilt
| Spinning Kick || ||
| Spinning Kick ||10%, 11% (angled up), 9% (angled down)||
|-
|-
!Up tilt
!Up tilt
| Back Kick || ||
| Back Kick ||8% (clean), 7% (late)||
|-
|-
!Down tilt
!Down tilt
| Squish Kick || ||
| Squish Kick ||10%||
|-
|-
!Dash attack
!Dash attack
| Fireball || ||
| Fireball ||4 hits, 12% total||
|-
|-
!Forward smash
!Forward smash
| Smash Kick || ||
| Smash Kick ||{{ChargedSmashDmgSSBB|15}} (clean; {{ChargedSmashDmgSSBB|16}} angled up, {{ChargedSmashDmgSSBB|14}} down), {{ChargedSmashDmgSSBB|12}} (late hit)||
|-
|-
!Up smash
!Up smash
| Kirby Flip Kick || ||
| Kirby Flip Kick ||{{ChargedSmashDmgSSBB|15}} (sweetspot), {{ChargedSmashDmgSSBB|11}} (up), {{ChargedSmashDmgSSBB|7}} (back)||
|-
|-
!Down smash
!Down smash
| Propeller Kick || ||
| Propeller Kick ||{{ChargedSmashDmgSSBB|14}}||
|-
|-
!Neutral aerial
!Neutral aerial
| Twinkle Star || ||
| Twinkle Star ||12% (clean), 8% (late)||
|-
|-
!Forward aerial
!Forward aerial
| Spiral Kick || ||
| Spiral Kick ||3 hits; 17% total||
|-
|-
!Back aerial
!Back aerial
| Drop Kick || ||
| Drop Kick ||14% (clean), 8% (late)||
|-
|-
!Up aerial
!Up aerial
| Floating Flip Kick || ||
| Floating Flip Kick ||15%-12%||
|-
|-
!Down aerial
!Down aerial
| Screw Driver || ||
| Screw Driver ||7 hits of 3% (21% total)||
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
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|-
|-
!Pummel
!Pummel
| Slap || ||
| Slap ||3%||
|-
|-
!Forward throw
!Forward throw
| Pile Driver || ||
| Pile Driver ||4%||
|-
|-
!Back throw
!Back throw
| Big Suplex || ||
| Big Suplex ||8%||
|-
|-
!Up throw
!Up throw
| Ninja Drop || ||
| Ninja Drop ||7%||
|-
|-
!Down throw
!Down throw
| Fury Stomp || ||
| Fury Stomp ||7 hits; 8% total||
|-
|-
!Floor attack (front)
!Floor attack (front)
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|-
|-
!Neutral special
!Neutral special
| [[Inhale]] || ||
| [[Inhale]] ||3% (copy), 10% (star spit), 9%-19% (hit by star)||
|-
|-
!Side special
!Side special
| [[Hammer]] || ||
| [[Hammer]] ||19% (sourspot), 23% (sweetspot)||
|-
|-
!Up special
!Up special
| [[Final Cutter]] || ||
| [[Final Cutter]] ||8% (up slice/cutter dash), 2% (down slice), 6% (shot)||
|-
|-
!Down special
!Down special
| [[Stone]] || ||
| [[Stone]] ||9% (fall), 14% (quake)||
|-
|-
!Final Smash
!Final Smash
| [[Cook Kirby]] || ||
| [[Cook Kirby]] ||12 hits of 2% (cooking), then 10% (release); 34% total||
|}
|}



Revision as of 14:59, January 19, 2014

Stub.png
For the original version of Kirby which this mod's Kirby was based off of gameplay-wise, see Kirby (SSBM).
For the unmodded version of Kirby, see Kirby (SSBB).
Kirby
in Project M and Project+
File:SJS kirby.png
KirbySymbol.svg
Universe Kirby
Base game appearance Brawl
KirbyHeadSSBB.png

Kirby is a playable character in the Brawl mod Project M.

Attributes

Changes from Melee and Brawl to PM

Seeing how he was at the bottom of Melee's tier list, Kirby was heavily buffed in Project M, keeping most of his attributes from Brawl while gaining buffed ones from Melee, as well as receiving other new buffs (though with slight nerfs).

  • Buff Increased air speed, giving Kirby an easier time with combos and recovery.
  • Buff All tilts deal slightly stronger damage.
  • Buff Dash attack is his "Fireball" from Melee, now with more versatility; it has less ending lag and propels Kirby faster. It now also hits consecutive times, linking better and dealing more damage. This means it has more combo ability and can setup an edgeguard.
  • Buff Neutral aerial initiates much faster and lasts for shorter, dealing a strong hit with increased knockback if sweetspotted.
  • Buff Hits of forward aerial link better and rack up more damage.
  • Buff Back aerial has more range at Kirby's front, similar to the Smash 64 version.
  • Buff Up aerial not only has gained its Melee KO potential, but it now semi-spikes when hitting late, making it deadlier.
  • Buff Down aerial has faster start-up and deals higher damage, acting as a better edge-guarding move.
  • Buff Inhale and grounded Hammer both have faster start-up. Kirby now can also move sideways whilst using Inhale in midair.
  • Buff Sourspot of grounded Hammer deals higher damage and is smaller. The aerial version is like in Brawl, with more powerful sweetspots, further improving its utility.
  • Buff Most copy abilities are altered to be more familiar to Kirby's playstyle, rather than just being identical to those of the original character. For example, Chomp bites more times and deals stronger damage, while Rollout doesn't cause helplessness.
  • Buff Final Cutter can now be aimed horizontally, known as the "Cutter dash", which gives a single hit that can be quickly canceled into an aerial as it ends, extending combo options. Also, Kirby can use any action (except another Final Cutter) afterwards, including an air dodge, extending his recovery. The vertical Final Cutter acts like in Brawl, being faster and having a stronger meteor smash.
  • Buff Stone now starts and falls faster, and gives Kirby gradually more powerful armor during its transformation. It gives light armor during start-up, then quickly turns into medium armor, and lastly it becomes heavy armor as Kirby transforms completely. Kirby can also slightly move sideways before falling.
  • Buff Throws (except down throw) follow up better into aerial attacks, increasing Kirby's KO ability.
  • Buff Down throw is faster (kicks less times) and acts better for tech-chasing.
  • Nerf Up aerial decays on damage (from 15% to 12%) depending on when it hits.
  • Nerf Inhale deals less damage to foes when copying abilities.
  • Nerf Grounded Hammer has Brawl range, being smaller.
  • Nerf Stone now deals half the original damage when falling, and Kirby can now receive damage when transformed. When on the ground, it also last for a maximum of only one second.
  • Nerf Forward and up throws deal less damage (4% and 7% respectively).
  • Change Shares all copied neutral specials' changes with the original characters, the only exceptions being: Bowser, Wario, Jigglypuff, Ivysaur, Lucario, Mewtwo, Lucas, Olimar, Roy and Sonic.
    • Buff Chomp hold enemies for longer and bites more times, inflicting 5% damage and biting a maximum of 6 times, dealing 30% damage total. Can also spit enemies backwards.
      • Change For Wario's hat, Kirby now wears the yellow "W" cap as opposed to the biker cap.
    • Buff Rollout doesn't render Kirby helpless, nor it deprives him from his midair jumps.
    • Buff Flare Blade deals less damage when uncharged, but charges faster.
      • Change Kirby uses the Final Cutter sword rather than the Sword of Seals to perform the attack.
    • Nerf Fire Breath cannot be flame canceled and doesn't possess an ending bite.
    • Nerf Cannot perform a super attack with Aura Sphere.
    • Nerf Olimar's ability remains unchanged from Brawl, so Kirby cannot "stall" in the air with Pikmin Pluck.
    • Nerf Cannot perform a Blast Attack with Homing Attack.
    • Change When copying Ivysaur's ability, Kirby will instantly have a charged SolarBeam. After using it, though, he won't be able to charge another and will be practically useless, so that he has to drop the hat and copy Ivysaur again in order to use another SolarBeam. This allows Kirby to get a very quick KO, but must then risk removing the ability in order to use his neutral special again.
    • Change For Lucas's ability, Kirby copies PK Freeze (side special) rather than Offense Up. It acts more like a traditional projectile; it still possesses high hitlag with 5% damage, but has faster start-up and is not land-cancelable.
    • Change For Mewtwo's ability, copies Disable (down special) rather than Shadow Ball.
  • Change Only down taunt removes copy abilities.
  • Change As a down Smash Taunt, Kirby's down taunt voice clip will sound more Melee-like.

Revisions

3.01

  • Buff Cutter dash can be performed on the ground and is more lenient to perform. It can additionally be ledge-canceled.
  • Buff Ice Climbers' ability's aerial mobility and momentum matched to that of the original move, and hammer hit was also added.
  • Buff Ike's ability's armor matches that of the original move.
  • Buff Jigglypuff's ability no longer enforce helplessness.
  • Buff Lucario's ability properly stores the Aura Sphere charge when canceling it.
  • Buff Sonic's ability bounces off of foes correctly.
  • Buff Samus's ability stores charge properly when firing from the air to the ground and goes into the proper cancel animation with the proper cancel duration. Hitbox also matches Samus's version.
  • Nerf Meta Knight's ability matches the duration of Meta Knight's Mach Tornado.
  • Nerf Mr. Game and Watch's ability doesn't fire bacon rapidly anymore, instead matching the speed of the original move.
  • Nerf Yoshi's ability cannot grab from behind anymore.
  • Change Falco's hat graphical effect and sound effect play on the proper frame.
  • Change Pit's ability's arrow speed and control match the original move.
  • Change Sheik's ability's glow displays properly, needle sound effect was fixed, and cancel works with a lightpress of the L/R Button.
  • Change Wolf's ability's hitbox and duration match Wolf's lasers.
  • Change Zero Suit Samus's ability's blaster shot sound effect stays out for the proper duration. Animation was fixed, and the uncharged blaster works like Zero Suit Samus's.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Vulcan Jab 2 hits of 3%, then 2% each hit
Forward tilt Spinning Kick 10%, 11% (angled up), 9% (angled down)
Up tilt Back Kick 8% (clean), 7% (late)
Down tilt Squish Kick 10%
Dash attack Fireball 4 hits, 12% total
Forward smash Smash Kick 15% (clean; 16% angled up, 14% down), 12% (late hit)
Up smash Kirby Flip Kick 15% (sweetspot), 11% (up), 7% (back)
Down smash Propeller Kick 14%
Neutral aerial Twinkle Star 12% (clean), 8% (late)
Forward aerial Spiral Kick 3 hits; 17% total
Back aerial Drop Kick 14% (clean), 8% (late)
Up aerial Floating Flip Kick 15%-12%
Down aerial Screw Driver 7 hits of 3% (21% total)
Grab
Pummel Slap 3%
Forward throw Pile Driver 4%
Back throw Big Suplex 8%
Up throw Ninja Drop 7%
Down throw Fury Stomp 7 hits; 8% total
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special Inhale 3% (copy), 10% (star spit), 9%-19% (hit by star)
Side special Hammer 19% (sourspot), 23% (sweetspot)
Up special Final Cutter 8% (up slice/cutter dash), 2% (down slice), 6% (shot)
Down special Stone 9% (fall), 14% (quake)
Final Smash Cook Kirby 12 hits of 2% (cooking), then 10% (release); 34% total

In competitive play

Notable players

Palette swaps

Recolors
File:Kirby recolors.png

External links