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Indirect: Difference between revisions

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{{DISPLAYTITLE:Special: Indirect}}
In the [[sticker]] system used by ''[[Brawl]]'', some attacks are coded as being '''Specials: Indirect'''. Generally this indicates that an attack is a [[projectile]] or is similarily long-ranged and not involving hand-to-hand contact; despite the name, they do not have to be part of a [[special move]].
In the [[sticker]] system used by ''[[Brawl]]'', some attacks are coded as being '''Special: Indirect'''. Generally this indicates that an attack is a [[projectile]] or is similarily long-ranged and not involving hand-to-hand contact; despite the name, they do not have to be part of a [[special move]].


The main effect of Special: Indirect attacks is that most enemies in [[The Subspace Emissary]] resist them a small degree. It's presumed this is to encourage close-range combat as opposed to [[camping]] and [[turtling]]. The only enemies to not resist it are [[Master Hand]], [[Crazy Hand]], [[Porky]], [[Meta Ridley]], and [[Tabuu]]. Given that some non-damaging hitboxes are considered Special: Indirect, there must be some other effect that is currently unknown.
The main effect of indirect attacks is that most enemies in [[The Subspace Emissary]] resist them a small degree. It's presumed this is to encourage close-range combat as opposed to [[camping]] and [[turtling]]. The only enemies to not resist it are [[Master Hand]], [[Crazy Hand]], [[Porky]], [[Meta Ridley]], and [[Tabuu]]. Given that some non-damaging hitboxes are considered indirect, there must be some other effect that is currently unknown.


==List of Special: Indirect attacks by characters==
==List of Specials: Indirect attacks by characters==
*{{SSBB|Bowser}} - [[Fire Breath]]
*{{SSBB|Bowser}} - [[Fire Breath]]
*{{SSBB|Captain Falcon}} - down smash (hit 1 interior)
*{{SSBB|Captain Falcon}} - down smash (hit 1 interior)
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*{{SSBB|Zero Suit Samus}} - down smash, up smash (hit 1, whip hits 2-6), forward smash (whip), neutral air, [[Paralyzer]], [[Plasma Whip]] (all but grounded hit 1), [[Plasma Wire]], [[Power Suit Samus]] (all but final hit), armour pieces
*{{SSBB|Zero Suit Samus}} - down smash, up smash (hit 1, whip hits 2-6), forward smash (whip), neutral air, [[Paralyzer]], [[Plasma Whip]] (all but grounded hit 1), [[Plasma Wire]], [[Power Suit Samus]] (all but final hit), armour pieces


==List of Special: Indirect attacks by items==
==List of Specials: Indirect attacks by items==
All items, with the exception of battering items when swung and the [[Screw Attack (item)|Screw Attack]], are Special: Indirect.
All items, with the exception of battering items when swung and the [[Screw Attack (item)|Screw Attack]], are Special: Indirect.

Revision as of 12:42, February 3, 2012

In the sticker system used by Brawl, some attacks are coded as being Specials: Indirect. Generally this indicates that an attack is a projectile or is similarily long-ranged and not involving hand-to-hand contact; despite the name, they do not have to be part of a special move.

The main effect of indirect attacks is that most enemies in The Subspace Emissary resist them a small degree. It's presumed this is to encourage close-range combat as opposed to camping and turtling. The only enemies to not resist it are Master Hand, Crazy Hand, Porky, Meta Ridley, and Tabuu. Given that some non-damaging hitboxes are considered indirect, there must be some other effect that is currently unknown.

List of Specials: Indirect attacks by characters

List of Specials: Indirect attacks by items

All items, with the exception of battering items when swung and the Screw Attack, are Special: Indirect.