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Ike (PM): Difference between revisions

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(→‎Trivia: see no reason to change this trivia like that)
(His moves are done for the most part. All that's left is a little revising and finishing up the names)
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|-
|-
!Neutral attack
!Neutral attack
|  || ||
|  || 4%, 3%, 6% (7% sweet, 5% sour)|| Ike throws out his left fist, kicks forward, and swings Ragnell down
|-
|-
!Forward tilt
!Forward tilt
| || ||
| || 13% (15% sweet, 11% sour)|| With his arms together, Ike quickly swings his sword from left to right.
|-
|-
!Up tilt
!Up tilt
| || ||
| || 10% (12% sweet, 8% sour)|| Ike hops up while keeping Ragnell straight, thrusting it upwards.
|-
|-
!Down tilt
!Down tilt
| || ||
| Low Sweep|| 12% (14% sweet, 10% sour)|| Ike swings low and trips the opponent.
|-
|-
!Dash attack
!Dash attack
| || ||
| || 12% (14% sweet, 10% sour)|| Ike takes a step and shifts Ragnell to his other side with a swing.
|-
|-
!Forward smash
!Forward smash
| || ||
| Forward Smash|| 22%(30% charged) (25%(34% charged) sweet, 18%(24% charged) sour)|| Ike twirls Ragnell behind him before forcefully sending it down with all his strength.
|-
|-
!Up smash
!Up smash
| || ||
| Overhead Swing|| 19%(25% charged) (21%(30% charged) sweet, 16%(21% charged) sour|| Ragnell is swung in an arc that covers both his sides and overhead.
|-
|-
!Down smash
!Down smash
| || ||
| Double Slice|| 1st hit: 14%(19% charged) (16%(21% charged) sweet, 11%(15% charged) sour)<br /> 2nd hit: 13(17% charged) (15(20% charged) sweet, 11(15% charged) sour)|| Ike bends low before swinging Ragnell by the ground. Press attack again to follow up behind him.
|-
|-
!Neutral aerial
!Neutral aerial
| || ||
| || 10% (11% sweet, 8% sour)|| A 270-degree slice, starting from above him to his back.
|-
|-
!Forward aerial
!Forward aerial
| || ||
| || 13% (16% sweet, 10% sour)|| An overhead chop that can send opponents backwards.
|-
|-
!Back aerial
!Back aerial
| || ||
| || 5% (17% sweet, 12% sour)|| Ike quickly swings behind him with great reach.
|-
|-
!Up aerial
!Up aerial
| || ||
| || 11% (15% sweet, 9% sour)|| Ike slowly twirls Ragnell above his head.
|-
|-
!Down aerial
!Down aerial
| || ||
| || 9% (14% sweet, 7% sour)|| In a similar motion to his f-air, he swings below him.
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
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|-
|-
!Pummel
!Pummel
| || ||
| Headbutt|| 3%||Ike forces his head into his victim.
|-
|-
!Forward throw
!Forward throw
| || ||
| || 6%|| Ike punts the opponent into the distance.
|-
|-
!Back throw
!Back throw
| || ||
| || 6%|| Ike throws the opponent back before quickly kicking them away.
|-
|-
!Up throw
!Up throw
| || ||
| || 6%|| Throwing his sword in the ground, Ike tosses the opponent up to unleash an uppercut
|-
|-
!Down throw
!Down throw
| || ||
| || 6%|| Ike throws the opponent on the ground and jumps on him.
|-
|-
!Floor attack (front)
!Floor attack (front)
| || ||
| || 6%|| Ike spins around with Ragnell, hitting slightly higher behind him and then lower as he goes around.
|-
|-
!Floor attack (back)
!Floor attack (back)
| || ||
| || 6%|| Ike swings his blade behind him before slicing it forward.
|-
|-
!Floor attack (trip)
!Floor attack (trip)
| || ||
| || 5%|| Ike spins again with Ragnell. This time, he is more leveled.
|-
|-
!Edge attack (fast)
!Edge attack (fast)
| || ||
| || 8%|| Ike leaps up and spins upward with Ragnell
|-
|-
!Edge attack (slow)
!Edge attack (slow)
| || ||
| || 10%|| Ike slowly climbs up to swing in front of him
|-
|-
!Neutral special
!Neutral special
| Eruption || ||
| Eruption || 10%-34%, 50% fully charged|| Ike holds Ragnell above him before slamming it into the ground. A fully charged special damages himself and instantly kills any opponent in range.
|-
|-
!Side special
!Side special
| Quick Draw || ||
| Quick Draw ||Normal: 9% (12% sweet, 7% sour)(fixed at 12% after ding)<br />Overcharged: 25% (27% sweet, 23% sour)<br />Timed: 50% fully charged <br /> Flames: 4% || Ike readies a stance to charge at his opponent. The maximum distance can be heard with a ring, but can be overcharged. Overcharging allows for more damage and distance. Any opponent he passes when he turns red takes damage. Can OHKO if timed properly.
|-
|-
!Up special
!Up special
| Aether || ||
| Aether || 8% first hit, 2% flipping (four times), 3% down swing, 6% landing|| Ike tosses his sword into the air to catch it before flipping back to earth.
|-
|-
!Down special
!Down special
| Counter || ||
| Counter || 19% (24% sweet, 10% sour)|| Ike brings Ragnell close to him. If attacked in the middle of his flash, he counters with his own swing. Sweetspotting this move results in an explosion.
|-
|-
!Final Smash
!Final Smash
| Great Aether ||64%-78%||Ike becomes invincible and swings his sword in front of him and anybody who he hits is sent upward. He then leaps into the air, slashes the character(s) seven times with his sword aflame, kicks them twice, slashes them four more times, and knocks them downward with a powerful finishing blow with a large explosion that sends the trapped opponent(s) and any opponent that happens to be too close upwards.   
| Great Aether ||64%-78%|| Ike becomes invincible and swings his sword in front of him and anybody who he hits is sent upward. He then leaps into the air, slashes the character(s) seven times with his sword aflame, kicks them twice, slashes them four more times, and knocks them downward with a powerful finishing blow with a large explosion that sends the trapped opponent(s) and any opponent that happens to be too close upwards.   
|}
|}



Revision as of 16:42, January 15, 2014

Stub.png
For the original version of Ike, see Ike (SSBB).
Ike
in Project M and Project+
File:SJS ike.png
FireEmblemSymbol.svg
Universe Fire Emblem
Base game appearance Brawl
IkeHeadSSBB.png

Ike is a playable character in the Brawl mod Project M. As Ike's first (and as of yet only) appearance in the series is as a fighter in Brawl, his general speed has been significantly increased to fit Project M's mechanics. In particular, Ike has had his combo starting abilities buffed, from his more versatile quick-draw to his low lag back aerial and quick up aerial.

Attributes

Changes from Brawl to PM

Ike has experienced many buffs in general, in accordance with Project M's goal of creating a balanced cast of characters.

  • Buff The general amount of landing lag Ike experiences has been reduced.
  • Buff All Ike's tilts have been sped up, notably his up tilt.
  • Buff Dash attack deals higher damage and has a more vertical trajectory.
  • Buff Both shield stun and shield damage have been greatly improved.
  • Buff Second hit of down smash is now activated by another button press, but it is now a linking attack akin to Toon Link's d-smash from Brawl, dealing more damage and being better at KOing backwards.
  • Buff A fully charged Eruption now acts much like Roy's Flare Blade: it does 50% damage with OHKO potential, plus a semi-spike trajectory.
  • Buff Ike can now jump or wall jump out of a Quick Draw. He can only jump out of a Quick Draw begun from the ground, but he can wall jump out of it as long as he meets the normal wall jumping requirements. He can only wall jump twice before landing.
  • Buff Ike is no longer put into a helpless state if he connects with Quick Draw in midair.
  • Buff Quick Draw can no longer be held indefinitely, but Ike can now charge it past the "ding" point: a fully charged one makes Ike flash red and becomes a very quick flaming dash that covers most stages entirely. While he does small damage with no knockback to enemies he passes through, hitting with a well-timed attack will cause 50% damage, paralyze foes and make the screen flash red, and afterwards they will be OHKOed off the top.
  • Buff The gaps in the hitbox of Aether have been filled, allowing Aether to flow and combo better than before. In addition, the amount of horizontal distance Ike can travel with Aether has been increased, improving his recovery.
  • Buff Counter starts quicker and can be jump-canceled eighteen frames after (and only if) Ike counters an attack.
  • Nerf The super armor on the startup of Aether has been reduced to light armor.
  • Change Quick Draw now goes through an opponent by default and Ike will only attack upon a special button press, while holding the attack button will make him auto-attack like in Brawl.
  • Change Eruption and Great Aether now have blue flame effects rather than red.
  • Change Ike's attacks have sweet spots that vary around his base, hilt, and arm, with the hilt being most effective.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack 4%, 3%, 6% (7% sweet, 5% sour) Ike throws out his left fist, kicks forward, and swings Ragnell down
Forward tilt 13% (15% sweet, 11% sour) With his arms together, Ike quickly swings his sword from left to right.
Up tilt 10% (12% sweet, 8% sour) Ike hops up while keeping Ragnell straight, thrusting it upwards.
Down tilt Low Sweep 12% (14% sweet, 10% sour) Ike swings low and trips the opponent.
Dash attack 12% (14% sweet, 10% sour) Ike takes a step and shifts Ragnell to his other side with a swing.
Forward smash Forward Smash 22%(30% charged) (25%(34% charged) sweet, 18%(24% charged) sour) Ike twirls Ragnell behind him before forcefully sending it down with all his strength.
Up smash Overhead Swing 19%(25% charged) (21%(30% charged) sweet, 16%(21% charged) sour Ragnell is swung in an arc that covers both his sides and overhead.
Down smash Double Slice 1st hit: 14%(19% charged) (16%(21% charged) sweet, 11%(15% charged) sour)
2nd hit: 13(17% charged) (15(20% charged) sweet, 11(15% charged) sour)
Ike bends low before swinging Ragnell by the ground. Press attack again to follow up behind him.
Neutral aerial 10% (11% sweet, 8% sour) A 270-degree slice, starting from above him to his back.
Forward aerial 13% (16% sweet, 10% sour) An overhead chop that can send opponents backwards.
Back aerial 5% (17% sweet, 12% sour) Ike quickly swings behind him with great reach.
Up aerial 11% (15% sweet, 9% sour) Ike slowly twirls Ragnell above his head.
Down aerial 9% (14% sweet, 7% sour) In a similar motion to his f-air, he swings below him.
Grab
Pummel Headbutt 3% Ike forces his head into his victim.
Forward throw 6% Ike punts the opponent into the distance.
Back throw 6% Ike throws the opponent back before quickly kicking them away.
Up throw 6% Throwing his sword in the ground, Ike tosses the opponent up to unleash an uppercut
Down throw 6% Ike throws the opponent on the ground and jumps on him.
Floor attack (front) 6% Ike spins around with Ragnell, hitting slightly higher behind him and then lower as he goes around.
Floor attack (back) 6% Ike swings his blade behind him before slicing it forward.
Floor attack (trip) 5% Ike spins again with Ragnell. This time, he is more leveled.
Edge attack (fast) 8% Ike leaps up and spins upward with Ragnell
Edge attack (slow) 10% Ike slowly climbs up to swing in front of him
Neutral special Eruption 10%-34%, 50% fully charged Ike holds Ragnell above him before slamming it into the ground. A fully charged special damages himself and instantly kills any opponent in range.
Side special Quick Draw Normal: 9% (12% sweet, 7% sour)(fixed at 12% after ding)
Overcharged: 25% (27% sweet, 23% sour)
Timed: 50% fully charged
Flames: 4%
Ike readies a stance to charge at his opponent. The maximum distance can be heard with a ring, but can be overcharged. Overcharging allows for more damage and distance. Any opponent he passes when he turns red takes damage. Can OHKO if timed properly.
Up special Aether 8% first hit, 2% flipping (four times), 3% down swing, 6% landing Ike tosses his sword into the air to catch it before flipping back to earth.
Down special Counter 19% (24% sweet, 10% sour) Ike brings Ragnell close to him. If attacked in the middle of his flash, he counters with his own swing. Sweetspotting this move results in an explosion.
Final Smash Great Aether 64%-78% Ike becomes invincible and swings his sword in front of him and anybody who he hits is sent upward. He then leaps into the air, slashes the character(s) seven times with his sword aflame, kicks them twice, slashes them four more times, and knocks them downward with a powerful finishing blow with a large explosion that sends the trapped opponent(s) and any opponent that happens to be too close upwards.

In competitive play

Notable players

Trivia

  • Ike will perform an automatic down taunt after hitting with a fully charged Quick Draw.
  • Eruption's new blue flames technically use the aura effect as opposed to the flame effect. While this is mostly a purely cosmetic change to match Ike's origins more (as only Lucario gains any effect from aura attacks), it does mean the move won't react to Flame stickers, can't thaw frozen characters, doesn't instantly detonate Blast Boxes, and can kill Red Pikmin.

External links