Super Smash Bros. Brawl
Project M
Project+

Project+: Difference between revisions

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*Sky Sanctuary Zone -  
*Sky Sanctuary Zone -  
*Subspace - A stage inspired by the [[Great Maze]] in the [[Subspace Emissary]]. It is an amalgamation of the various stages where players must fight [[False characters|Tabuu's puppet fighters]]. The platforms rotate every few seconds.  
*Subspace - A stage inspired by the [[Great Maze]] in the [[Subspace Emissary]]. It is an amalgamation of the various stages where players must fight [[False characters|Tabuu's puppet fighters]]. The platforms rotate every few seconds.  
*Venus Lighthouse - A new stage inspired by the [[''Golden Sun'']] franchise. In the first game, the Venus Tower is the final location in [[Isaac]]'s quest to save Vale; the stage takes place on the very top of the tower, where the game's final boss is located. The tower can be seen breaking open with a gigantic sphere of psynergy, referencing the ending of ''Golden Sun'' where the tower has been activated. It closes after a few seconds.  
*Venus Lighthouse - A new stage inspired by the ''[[Golden Sun]]'' franchise. In the first game, the Venus Tower is the final location in [[Isaac]]'s quest to save Vale; the stage takes place on the very top of the tower, where the game's final boss is located. The tower can be seen breaking open with a gigantic sphere of psynergy, referencing the ending of ''Golden Sun'' where the tower has been activated. It closes after a few seconds.  
*[[WarioWare, Inc.]]
*[[WarioWare, Inc.]]



Revision as of 19:08, May 3, 2021

For information on Project+'s predecessor, see Project M.
The logo for Project+

Project+ is a gameplay modification of the Brawl mod Project M (based on Legacy TE) with the aim to improve the balance among the cast by making small moveset changes to all or most characters. Project+'s development started in 2018 and version v1b was released in April 2019. On March 17, 2020, Project+ 2.0 was revealed with additional content, such as new modes, revamps to some characters movesets such as Bowser getting a new fireball attack and Charizard getting Thunder Punch, and the reveal of Knuckles the Echidna as the only new playable character beyond what Project M had.

Shortly after its initial release, Project+ received high levels of popularity among players. By April 8, 2019 Project+ 2.0 had received 100,000 downloads[1] on its primary site alone. Since its release, Project+ has become the main mod over Project M in several tournaments, most notably and recently Blacklisted 5, Low Tier City 7, and The Encore, with many majors switching from Project M over to Project+.

Changes from Project M and Legacy TE

Like the mods Project+ was based on before it, this mod focuses on improving the overall gameplay. While there are not many changes, there are some noteworthy ones.

One of these changes, which is the main focus of Project+, is the significant removal of various bugs and memory leaks featured in version 3.6 of Project M. These bugs are universal and pertain to either stages, movesets, alternate costumes, sounds, or previously outdated codes used in Project M. While there are still some bugs in the mod, they no longer impact the overall performance as easily as it did previously, thus reducing crashes and freeing a large amount of memory.

New to the mod is the addition of more music tracks, bringing the standard to a total of over 500 songs. In addition to the music in Project M, music from other games are included in either arrangments or the original source. These include songs from Paper Mario or Pokémon Mystery Dungeon, as well as unused tracks in Brawl's files like "New Age Retro Hippie" from Earthbound. Thanks to the bug fixes and memory expansion, it is now completely possible to include music without replacing songs in the default game.

As mentioned by the team as well, most (if not all) of the changes are merely aesthetic. Noticeably, the character select screen now features a new HUD, matching the theme of Project+, and includes diamond portraits. The names of the character are now completely omitted. All characters have original artwork for their select portraits, with their alternate costumes also sharing the same pose rather than having unique poses per constume, as was the case with Wario's costume in Brawl. Compared to Project M, every fighter now each has a standard of 17 costumes, with 15 in the base and two hidden skins accessible by holding R or Z.

Characters

Character select screen in Project+.
The character selection screen in Project+.

Project+ retains the same roster as Project M, albeit with the addition of Knuckles from the Sonic the Hedgehog series. All of the characters received balance changes based on input from the competitive Project M community. Characters previously considered low tier were given better tools to help with their viability while characters previously considered high tier were nerfed to bring them closer to the rest of the cast. Additionally, certain aspects of characters deemed oppressive or frustrating by the community were balanced in an attempt to alleviate such issues while still maintaining the appeal it had to players who had used it.

The mod marks the first time where characters have had their default designs significant revamped, with two of them no longer using their given Brawl designs. The first is Samus (who design was changed to a combination of her design seen in Metroid Prime and Metroid: Samus Returns), and the second is Zero Suit Samus (who design was changed to be similar to her Other M appearance, a concept that was initiallyplanned for Project M). Many characters received a visual overhaul and major touchups to their alternate costumes in Project+: one of them is Toon Link where his Outset alternate costume was upgraded and given new shirt designs based on charts in The Legend of Zelda: The Wind Waker, and his Linebeck alternate costume receiving the shield design as seen in Phantom Hourglass. Lastly, Roy was given major polygon improvements to smooth out his armor and boots as well being given a cleaner and more red hair texture when compared to Project M 3.6's last revision.

Characters
Mario (PM)
Mario
Mario (universe)
Luigi (PM)
Luigi
Mario (universe)
Peach (PM)
Peach
Mario (universe)
Bowser (PM)
Bowser
Mario (universe)
Donkey Kong (PM)
Donkey Kong
Donkey Kong (universe)
Diddy Kong (PM)
Diddy Kong
Donkey Kong (universe)
Yoshi (PM)
Yoshi
Yoshi (universe)
Link (PM)
Link
The Legend of Zelda (universe)
Zelda (PM)
Zelda
The Legend of Zelda (universe)
Sheik (PM)
Sheik
The Legend of Zelda (universe)
Ganondorf (PM)
Ganondorf
The Legend of Zelda (universe)
Toon Link (PM)
Toon Link
The Legend of Zelda (universe)
Samus (PM)
Samus
Metroid (universe)
Zero Suit Samus (PM)
Zero Suit Samus
Metroid (universe)
Kirby (PM)
Kirby
Kirby (universe)
Meta Knight (PM)
Meta Knight
Kirby (universe)
King Dedede (PM)
King Dedede
Kirby (universe)
Fox (PM)
Fox
Star Fox (universe)
Falco (PM)
Falco
Star Fox (universe)
Wolf (PM)
Wolf
Star Fox (universe)
Captain Falcon (PM)
Captain Falcon
F-Zero (universe)
Pikachu (PM)
Pikachu
Pokémon (universe)
Jigglypuff (PM)
Jigglypuff
Pokémon (universe)
Mewtwo (PM)
Mewtwo*
Pokémon (universe)
Squirtle (PM)
Squirtle
Pokémon (universe)
Ivysaur (PM)
Ivysaur
Pokémon (universe)
Charizard (PM)
Charizard
Pokémon (universe)
Lucario (PM)
Lucario
Pokémon (universe)
Ness (PM)
Ness
EarthBound (universe)
Lucas (PM)
Lucas
EarthBound (universe)
Ice Climbers (PM)
Ice Climbers
Ice Climber (universe)
Marth (PM)
Marth
Fire Emblem (universe)
Roy (PM)
Roy*
Fire Emblem (universe)
Ike (PM)
Ike
Fire Emblem (universe)
Mr. Game & Watch (PM)
Mr. Game & Watch
Game & Watch (universe)
Pit (PM)
Pit
Kid Icarus (universe)
Wario (PM)
Wario
Wario (universe)
Olimar (PM)
Olimar
Pikmin (universe)
R.O.B. (PM)
R.O.B.
R.O.B. (universe)
Snake (PM)
Snake
Metal Gear (universe)
Sonic (PM)
Sonic
Sonic (universe)
Knuckles (P+)
Knuckles*
Sonic (universe)

* Characters not in Brawl

Stages

Stage selection screen in Project+.
The stage selection screen in Project+

All stages from Project M 3.6 return. Some remain untouched, while others such as Metal Cavern and Castle Siege were given new layouts for tournament use. Battlefield and Final Destination have a 4th hidden alternate that accesses their appearances in the 1P Mode of the original Super Smash Bros.

In addition, along with the remaining stages from 64, Melee, and Brawl, 16 new stages have been added; they all have 3 alternate layouts or skins to choose from by holding the button shown on the stage selection screen:

  • Bell Tower - A stage inspired by Generation II of the Pokémon franchise. It is located in Johto region, more specifically Ecruteak City, in Gold, Silver, and Crystal as well as their Generation IV remakes. Ho-oh appears in the background and flies in front of the signature Bell Tower, where it must be fought and captured. The stage occurs at sunset, a reference to the title screen of Pokémon HeartGold. A similar concept for a Gen II Pokémon stage was actually planned for Melee, the Sprout Tower. Bell Tower is a hazardless variant of the Pokémon Stadium stage.
  • Clock Town - A stage inspired by The Legend of Zelda: Majora's Mask. It is located in the game's central hub, Clock Town. In the background is the signature clock tower located in South Clock Town, where Young Link begins his journey, and behind the tower is the Moon. The stage has a custom "day and night" cycle that references the three day cycle in Majora's Mask, which causes the moon to draw closer as players progress. A balloon flies every so often, and popping it plays the "secret found" jingle from the Nintendo 64 Zelda games. The cycle lasts for eight minutes; near the end of it, Skull Kid appears and causes the moon to come close to the tower; after the cycle ends, it restarts. Clock Tower is a Zelda-themed variant of the Smashville stage, with identical layout and blast zones.
  • Cookie Country
  • Dead Line
  • Dinosaur Land - Returning from Melee, it is a renamed version of (Yoshi's Island (SSBM).
  • Dracula's Castle
  • Golden Temple
  • Figure-8 Circuit -
  • Metroid Lab
  • Mushroom Kingdom (SSB)
  • Oil Drum Alley
  • Poké Floats
  • Sky Sanctuary Zone -
  • Subspace - A stage inspired by the Great Maze in the Subspace Emissary. It is an amalgamation of the various stages where players must fight Tabuu's puppet fighters. The platforms rotate every few seconds.
  • Venus Lighthouse - A new stage inspired by the Golden Sun franchise. In the first game, the Venus Tower is the final location in Isaac's quest to save Vale; the stage takes place on the very top of the tower, where the game's final boss is located. The tower can be seen breaking open with a gigantic sphere of psynergy, referencing the ending of Golden Sun where the tower has been activated. It closes after a few seconds.
  • WarioWare, Inc.

Errors

Trivia

Downloading instructions

The mod can be downloaded here.

References

External links