Super Smash Bros. series

Back throw: Difference between revisions

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{{incomplete|Needs descriptions for ''Ultimate'' table}}
[[File:Luigi back throw Brawl.jpg|thumb|250px|Luigi's back throw in ''[[Super Smash Bros. Brawl]]''.]]
[[File:Luigi back throw Brawl.jpg|thumb|300px|Luigi's back throw in ''Brawl''.]]
A '''back throw''' ({{ja|後投げ|Ato nage}}, ''Rear/back throw''; commonly abbreviated as '''b-throw''' or '''Bthrow''', and referred to as '''ThrowB''' internally) is a [[throw]] performed by tilting the [[control stick]] opposite to the direction the character is facing after having [[grab]]bed the opponent.
A '''back throw''' ({{ja|後投げ|Ato nage}}, ''Rear/back throw'') is a [[throw]] performed by pressing backwards on the [[control stick]] or [[D-pad]] after having [[grab]]bed an enemy. These throws rarely lead to combos, but typically have good [[knockback]] (often more than [[forward throw]]s) and thus can be used to throw enemies off the edge to be [[edge-guard]]ed. In ''[[Smash 64]]'', all back throws have very high [[knockback]] and are viable [[KO]] moves. This trait is carried over to future games.


==List of back throws in ''[[Super Smash Bros.]]''==
Back throws rarely lead to combos, but typically have good [[knockback]] (often more than [[forward throw]]s) and thus can be used to set up [[edgeguard]]s or KO opponents near the edges of stages. In ''[[Smash 64]]'', all back throws have very high [[knockback]] and are viable [[KO]] moves, a trait that carries over to many back throws in future games.
In ''Super Smash Bros.'', the best back throwers, similar to [[forward throw]]s, are the characters with a good jab set up and virtually anyone who isn't a tether/extended reach grab. The majority of back throws have incredibly high knockback, being used next to ledges for [[gimp]] opportunities outside of Kirby who has an overall better forward throw. However, low knockback scaling requires them to be followed up by edgeguarding attacks to be used properly. Practically all back throws can be used to combo in the [[rapetent]] portion of Hyrule Castle.
{{clr}}
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:left"
!Character!!Description!!Damage
|-
|{{SSB|Captain Falcon}}||Kicks opponent behind him, Very high power and easy to set up. Used at high percents, as his forward throw is used for combos or a mid-percents by an edge.||16%
|-
|{{SSB|Donkey Kong}}||With one hand, throws opponent very strongly behind him. Strongest backwards KO throw in ''Smash 64'', and is also a very fast throw. Moderately easy to set up, usually done using [[Z-cancel]]led aerials.||18%
|-
|{{SSB|Fox}}||Throws the opponent behind him by tumbling. Good power, can be followed up with a [[SHL]]. Very easy to set up, with a [[jab cancel]], [[Blaster]] shot, down aerial, up tilt, etc. as well as a [[jab grab]].||15%
|-
|{{SSB|Jigglypuff}}||Back suplexes the opponent, similar to Kirby's. Moderately good power, moderately easy to set up, but forward throw is usually much more useful at lower percentages.||16%
|-
|{{SSB|Kirby}}||Slams opponent onto the ground behind him. It is similar to {{s|wikirby|Backdrop}} and the Big Suplex move from Super Star's {{s|wikirby|Suplex}}. Considered a worse throw than the forward throw, as it is hard to followup from and also has a bit of [[ending lag]].||16%
|-
|{{SSB|Link}}||Kicks opponent behind him. Moderately high knockback. Moderately difficult to set up.||16%
|-
|{{SSB|Luigi}}||Same as Mario's, but stronger in terms of knockback. More difficult to set up due to a inferior [[down aerial]] and [[jab]].||12%
|-
|{{SSB|Mario}}||Spins with the grabbed opponent some circles and throws them. Can KO at medium to high percentages. Can be set up with a down aerial, [[jab cancel]]s, or a jab grab.||16%
|-
|{{SSB|Ness}}||Using psychic power, lifts the foe in a mid-circle above him, then throws behind him. A very strong throw with high knockback but only moderate range. ||16%
|-
|{{SSB|Pikachu}}||Puts the foe on its back, zaps him and throws him back. Very high knockback, easily set up by up tilt, late neutral aerial, and jab grab.||18%
|-
|{{SSB|Samus}}||Throws opponent behind her using her [[Grapple Beam]]. High power, can be set up by a fully charged [[Charge Shot]] (just before the opponent takes the knockback) or a down aerial.||18%
|-
|{{SSB|Yoshi}}||Spits the enemy backwards. A moderately weak throw with low knockback compared to other throws. Difficult to set up. Considered the worst back throw in ''Smash 64''.||16%
|}


==List of back throws in ''[[Super Smash Bros. Melee]]''==
==List of back throws==
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:left"
Back throws with hitboxes consist of two or more hits on the grabbed opponent (the hitbox, then the throw), and can affect other opponents near the thrower. Additionally, some back throws may possess a '''collateral hitbox''', which affects nearby opponents but not the victim of the throw. Unless stated otherwise, all back throws have the attacker put the opponent behind themselves in some way.
!Character!!Description!!Damage
|-
|{{SSBM|Bowser}}||Throws the opponent behind him.||10%
|-
|{{SSBM|Captain Falcon}}||Turns around and kicks the opponent.||7% (2 hits)
|-
|{{SSBM|Donkey Kong}}||Throws opponent behind him.||10%
|-
|{{SSBM|Dr. Mario}}||Same as Mario's, but stronger in terms of knockback, in fact being the second strongest back throw in the game.||12%
|-
|{{SSBM|Falco}}||Same as Fox, except that the shots can flinch and deal knockback to opponents.||7% total
|-
|{{SSBM|Fox}}||Throws the opponent behind him and blasts him/her three times. The shots lack the ability to [[flinch]] opponents, like his [[Blaster]], and like the shots in his up throw, they can be [[Reflection|reflected]] and [[Absorption|absorbed]].||Throw does 3%, then a total of 7% with the shots
|-
|{{SSBM|Ganondorf}}||Same as Captain Falcon's.||7% (2 hits)
|-
|{{SSBM|Ice Climbers}}||With one hand, quickly throws opponent behind him/her.||7%
|-
|{{SSBM|Jigglypuff}}||Slams foe onto the ground behind it. Similar to Kirby's, except that it can't be escaped, nor can it allow Jigglypuff to go off the platform. Useful for setting up edgeguards.||9%
|-
|{{SSBM|Kirby}}||Does a backflip and slams opponent into the ground. Enemy can escape during the throw.||8%
|-
|{{SSBM|Link}}||Turns around and kicks the opponent.||6% (2 hits)
|-
|{{SSBM|Luigi}}||Same as Mario's, but weaker.||10%
|-
|{{SSBM|Mario}}||Spins around and throws the opponent.||12%
|-
|{{SSBM|Marth}}||Turns around and quickly throws opponent onto the ground. Can combo into a forward smash at very high percentages to KO.||4%
|-
|{{SSBM|Mewtwo}}||Like Ness's, but throws at an upper angle, and uses [[bulbapedia: Psychic (move)|Psychic]].||12%
|-
|{{SSBM|Mr. Game & Watch}}||Juggles opponent and tosses them backwards.||8%
|-
|{{SSBM|Ness}}||Uses PK powers to lift opponent 180 degrees above him and throws them behind. Strongest back throw in the game.||11%
|-
|{{SSBM|Peach}}||Turns around and hits the opponent with her rear.||11% (2 hits)
|-
|{{SSBM|Pichu}}||Like Pikachu's, but shorter in duration. Doesn't damage Pichu, despite doing electrical damage.||9%
|-
|{{SSBM|Pikachu}}||Uses [[bulbapedia: Submission (move)|Submission]], rolling backwards three times and throwing the opponent.||9%
|-
|{{SSBM|Roy}}||Same as Marth's.||5%
|-
|{{SSBM|Samus}}||Throws the opponent behind her.||6%
|-
|{{SSBM|Sheik}}||Turns around and kicks the opponent.||6% (2 hits)
|-
|{{SSBM|Yoshi}}||Spits the opponent behind him.||6%
|-
|{{SSBM|Young Link}}||Same as Link's.||5% (2 hits)
|-
|{{SSBM|Zelda}}||Uses her magic to throw the enemy behind her.||11%
|}


==List of back throws in ''[[Super Smash Bros. Brawl]]''==
{| class="wikitable"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:left"
!Character!!Description!!Damage
|-
|{{SSBB|Bowser}}||Throws opponents behind him.||10%
|-
|{{SSBB|Captain Falcon}}||Lifts opponent up, then kicks them backward.||9%
|-
|{{SSBB|Charizard}}||Throws opponent backwards with its mouth.||10%
|-
|{{SSBB|Diddy Kong}}||Throws opponent behind him. Very similar animation to forward throw, but obviously in the opposite direction. Compared to forward throw, it has stronger knockback but does less damage.||10%
|-
|{{SSBB|Donkey Kong}}||Throws opponent behind him. A good KO throw, being one of the strongest throws.||11%
|-
|-
|{{SSBB|Falco}}||Same as Fox's, but the shots can flinch and deal knockback to opponents.||9% total
! Character !! Description !! Hitbox
|-
|-
|{{SSBB|Fox}}||Shoots opponent behind him with [[Blaster]]. Damage depends on how many shots hits the opponent.||9% total
|[[Banjo]] & [[Kazooie]]||colspan=2|''unknown''
|-
|-
|{{SSBB|Ganondorf}}||Kicks opponent behind him.||10% (2 hits)
|[[Bayonetta]]||Launches the opponent with a vertical roundhouse kick.||{{y|16}}
|-
|-
|{{SSBB|Ice Climbers}}||Throws opponent behind. Usable in a [[chaingrab]].||6%
|[[Bowser]]||Tosses the opponent backward.||{{n|16}}
|-
|-
|{{SSBB|Ike}}||Turns around and kicks the opponent away.||6% (2 hits)
|[[Bowser Jr.]]||Spins around once and tosses the opponent with the [[Koopa Clown Car]]'s claw.||{{n|16}}
|-
|-
|{{SSBB|Ivysaur}}||Throws opponent behind it with its vines.||10%
|[[Captain Falcon]]||Launches the opponent with a high back kick.||{{y|16}}
|-
|-
|{{SSBB|Jigglypuff}}||Back-suplexes the opponent.||10%
|[[Charizard]]||Leans forward, then tosses the opponent backward with its mouth.||{{n|16}}
|-
|-
|{{SSBB|King Dedede}}||Slams opponent behind him with his hammer. It is the most damaging throw in the game, and also has good KO potential.||16% (2 hits)
|[[Chrom]]||Lifts one leg and tosses the opponent over it.||{{n|16}}
|-
|-
|{{SSBB|Kirby}}||Slams opponent onto the ground behind him.||8%
|[[Cloud]]||Kicks the opponent away.||{{y|16}}
|-
|-
|{{SSBB|Link}}||Kicks opponent behind him.||7% (2 hits)
|[[Corrin]]||Transforms his free arm into a Dragon Fang spear and stabs the opponent with it.||{{y|16}}
|-
|-
|{{SSBB|Lucario}}||Slams opponent onto the ground behind him.||10%
|[[Daisy]]||Launches the opponent with a hip thrust.||{{y|16}}
|-
|-
|{{SSBB|Lucas}}||Just like Ness, only it has much less KO potential; though still a powerful throw.||10%
|[[Dark Pit]]||Spins around once and slams the opponent onto the ground.||{{n|16}}
|-
|-
|{{SSBB|Luigi}}||Same as Mario's, but stronger in terms of knockback.||12%
|[[Dark Samus]]||Tosses the opponent with a turnaround whip of the Grapple Beam.||{{n|16}}
|-
|-
|{{SSBB|Mario}}||Spins with the grabbed opponent some circles and throws them. Can KO at high percentages.||12%
|[[Diddy Kong]]||Tosses the opponent backward with both hands.||{{n|16}}
|-
|-
|{{SSBB|Marth}}||Throws opponent behind him weakly.||4%
|[[Donkey Kong]]||{{GameIcon|SSB}} Tosses the opponent backward with both hands.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Tosses the opponent backward with one hand.||{{n|16}}
|-
|-
|{{SSBB|Meta Knight}}||Slashes opponent behind him with sword.||10% (2 hits)
|[[Dr. Mario]]||{{GameIcon|SSBM}}{{GameIcon|SSB4}} Spins the opponent around three times with both arms, then tosses them backward.<br/>{{GameIcon|SSBU}} Lifts the opponent, then tosses them backward after an exaggerated delay.||{{GameIcon|SSBM}}{{GameIcon|SSB4}} {{y|16}} <small>(collateral)</small><br/>{{GameIcon|SSBU}} {{n|16}}
|-
|-
|{{SSBB|Mr. Game & Watch}}||Juggles the opponent as a ball, then throws them backwards.||8%
|[[Duck Hunt]]||The dog swings his head backward and tosses the opponent.||{{n|16}}
|-
|-
|{{SSBB|Ness}}||Throws opponent behind him with [[PSI]] powers. Has the highest KO potential of all throws.||11%
|[[Falco]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Tosses the opponent at a diagonal angle backward and fires three rapid shots from his Blaster.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Tosses the opponent at a diagonal angle backward and fires one shot from his Blaster.||{{y|16}}
|-
|-
|{{SSBB|Olimar}}||Slams opponent onto the ground behind him. It depends on the [[Pikmin]] how many damage it does. A great KO move when it's a Blue Pikmin.||Red & White: 7%; Yellow & Purple: 9%; Blue: 14%.
|[[Fox]]||{{GameIcon|SSB}} Performs the {{s|wikipedia|tomoe nage}}, a judo throw.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Tosses the opponent at a diagonal angle backward and fires three rapid shots from his Blaster.||{{GameIcon|SSB}} {{y|16}} <small>(collateral)</small><br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}}
|-
|-
|{{SSBB|Peach}}||Hits opponent behind her with her rear.||11% (2 hits)
|[[Ganondorf]]||Launches the opponent with a high back kick.||{{y|16}}
|-
|-
|{{SSBB|Pikachu}}||Rolls backwards with the opponent several times, then throws.||9%.
|[[Greninja]]||Tosses the opponent backward with both hands without turning around.||{{n|16}}
|-
|-
|{{SSBB|Pit}}||Slams opponent onto the ground behind him.||8%
|[[Hero]]||Performs the tomoe nage, a judo throw.||{{n|16}}
|-
|-
|{{SSBB|R.O.B.}}||Throws opponent behind him. Like forward throw, good for setting up an edgeguard.||10%
|[[Ice Climbers]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Tosses the opponent backward with one arm.<br/>{{GameIcon|SSBU}} Slams the opponent onto the ground behind themselves with one arm.||{{n|16}}
|-
|-
|{{SSBB|Samus}}||Throws opponent behind her.||8%
|[[Ike]]||Launches the opponent with a roundhouse kick.||{{y|16}}
|-
|-
|{{SSBB|Sheik}}||Kicks opponent behind her.||7% (2 hits)
|[[Incineroar]]||Performs a {{s|wikipedia|German suplex}}.||{{y|16}}
|-
|-
|{{SSBB|Snake}}||Turns around and slams opponent on the ground.||9%
|[[Inkling]]||Spins around once, then turns into squid form and tosses the opponent.||{{n|16}}
|-
|-
|{{SSBB|Sonic}}||Jumps, tumbles with opponent, then slams them on the ground.||8%.
|[[Isabelle]]||Tosses the opponent backward with her net.||{{n|16}}
|-
|-
|{{SSBB|Squirtle}}||Kicks opponent away behind it.||10% (2 hits)
|[[Ivysaur]]||Tosses the opponent backward with its vines.||{{n|16}}
|-
|-
|{{SSBB|Toon Link}}||Lies onto the opponent.||7% (2 hits)
|[[Jigglypuff]]||Performs a suplex.||{{n|16}}
|-
|-
|{{SSBB|Wario}}||Hits opponent behind him with his butt.||9% (2 hits)
|[[Joker]]||Lifts one leg and tosses the opponent over it with a flourish.||{{n|16}}
|-
|-
|{{SSBB|Wolf}}||Slashes opponent behind him with a claw.||7% (2 hits)
|[[Ken]]||Rolls backward twice and tosses the opponent.||{{n|16}}
|-
|-
|{{SSBB|Yoshi}}||Spits out opponent behind him.||7%
|[[King Dedede]]||Launches the opponent with an upward hammer swing.||{{y|16}}
|-
|-
|{{SSBB|Zelda}}||Throws opponent behind her.||11%
|[[King K. Rool]]||Drags the opponent backward along the ground and tosses them.||{{n|16}}
|-
|-
|{{SSBB|Zero Suit Samus}}||Kicks opponent behind her. Weak and lacks followup options, meaning it isn't used very often.||6% (2 hits)
|[[Kirby]]||Performs a suplex.||{{n|16}}
|}
 
==List of back throws in ''[[Super Smash Bros. 4]]''==
{|class="wikitable" width="85%"
!Character
!Description
!Damage
|-
|-
|{{SSB4|Bayonetta}}||Jumps behind the opponent and kicks them away. || 3% (kick), 6% (throw)
|[[Link]]||Kicks the opponent away.||{{y|16}}
|-
|-
|{{SSB4|Bowser}}||Throws opponent behind him with both arms. Can KO at high percentages. || 12%
|[[Little Mac]]||Uppercuts the opponent away.||{{y|16}}
|-
|-
|{{SSB4|Bowser Jr.}}||Spins around, then throws the foe. Can KO at high percentages. || 12%
|[[Lucario]]||Slams the opponent onto the ground behind itself.||{{n|16}}
|-
|-
|{{SSB4|Captain Falcon}}||Positions opponent behind him and kicks them away. || 9% (2 hits)
|[[Lucas]]||Tosses the opponent backward with PSI.||{{n|16}}
|-
|-
|{{SSB4|Charizard}}||Throws opponent behind it with its mouth. || 10%
|[[Lucina]]||Lifts one leg and tosses the opponent over it.||{{n|16}}
|-
|-
|{{SSB4|Cloud}}||Cloud turns around with the opponent and reverse roundhouse kicks them away.||2 hits of 3% (6% total)
|[[Luigi]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Spins the opponent around three times with both arms, then tosses them backward.<br/>{{GameIcon|SSBU}} Slams the opponent onto the ground behind himself with the Poltergust G-00.||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{y|16}} <small>(collateral)</small><br/>{{GameIcon|SSBU}} {{n|16}}
|-
|-
|{{SSB4|Corrin}}||Places the opponent behind him and stabs them upwards with his transformed arm, knocking them away from him. Similar to forward throw, though with slightly more damage. || 6% (first hit), 2% (throw)
|[[Mario]]||Spins the opponent around three times with both arms, then tosses them backward.||{{y|16}} <small>(collateral)</small>
|-
|-
|{{SSB4|Dark Pit}}||Identical to Pit's. || 8%
|[[Marth]]||Lifts one leg and tosses the opponent over it.||{{n|16}}
|-
|-
|{{SSB4|Diddy Kong}}||Tosses opponent diagonally upward and back with both arms. || 12%
|[[Mega Man]]||Tosses the opponent backward with an underhanded swing of the Super Arm.||{{n|16}}
|-
|-
|{{SSBB|Donkey Kong}}||Tosses opponent back with one arm. One of the strongest throws in the game.|| 11%
|[[Meta Knight]]||Warps to the other side of the opponent and slashes them away.||{{y|16}}
|-
|-
|{{SSB4|Dr. Mario}}||Spins thrice, then throws the opponent. Reliably KOs at high percentages. || 12%
|[[Mewtwo]]||{{GameIcon|SSBM}} Lifts the opponent overhead with PSI and tosses them backward.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings one arm horizontally and tosses the opponent with PSI.||{{n|16}}
|-
|-
|{{SSB4|Duck Hunt}}||Throws opponent behind it with its mouth. Fairly weak knockback. || 9%
|[[Mii Brawler]]||Launches the opponent with a roundhouse kick.||{{y|16}}
|-
|-
|{{SSB4|Falco}}||Same as Fox's, but fires only one shot that creates knockback. Fairly decent knockback, just enough to KO some light and middle weights at about 150% near the edge.|| 6% (throw), 3% (shot)
|[[Mii Gunner]]||Tosses the opponent at a diagonal angle backward and fires one shot from the arm cannon.||{{y|16}}
|-
|-
|{{SSB4|Fox}}||Throws opponent behind him and shoots 3 rapid shots at the opponent. Shots can miss. Weak throw overall.|| 2% (throw), 2% (per shot)
|[[Mii Swordfighter]]||Kicks the opponent away.||{{y|16}}
|-
|-
|{{SSB4|Ganondorf}}||Similar to Captain Falcon's, but slightly stronger knockback. || 10% (2 hits)
|[[Mr. Game & Watch]]||Juggles the opponent as a ball from front to back, then tosses them.||{{n|16}}
|-
|-
|{{SSB4|Greninja}}||Tosses opponent behind it over its head. Fairly weak knockback. || 8%
|[[Ness]]||Lifts the opponent overhead with PSI and tosses them backward.||{{n|16}}
|-
|-
|{{SSB4|Ike}}||Positions opponent behind him and kicks them away. Weak throw overall. || 7%
|[[Olimar]]||The Pikmin grabbing the opponent slams them onto the ground behind Olimar.||{{n|16}}
|-
|-
|{{SSB4|Jigglypuff}}||Slams opponent into the ground behind it, similar to Kirby. More damage than Kirby's throw, but less knockback. || 10%
|[[Pac-Man]]||Spins around once and tosses the opponent.||{{n|16}}
|-
|-
|{{SSB4|King Dedede}}||Turns around with opponent in hand and then smacks them away with his hammer. Can KO at high percentages. || 13% (2 hits)
|[[Palutena]]||Tosses the opponent backward performing an inverted version of the {{iw|wikipedia|Arabesque|ballet position}}.||{{n|16}}
|-
|-
|{{SSB4|Kirby}}|| Slams opponent into the ground behind him. Has low base knockback, but can KO at high percentages near edges. In most cases, Kirby can followup with a back aerial if his opponent is at or near 0% prior to the grab.|| 8%
|[[Peach]]||Launches the opponent with a hip thrust.||{{y|16}}
|-
|-
|{{SSB4|Link}}||Positions opponent behind him and kicks them away. Weak throw overall. || 7% (2 hits)
|[[Pichu]]||{{GameIcon|SSBM}} Rolls backward three times and tosses the opponent.<br/>{{GameIcon|SSBU}} Rolls backward once and tosses the opponent.||{{n|16}}
|-
|-
|{{SSB4|Little Mac}}||Positions opponent behind him and uppercuts them away. || 9% (2 hits)
|[[Pikachu]]||{{GameIcon|SSB}} Zaps the opponent on its back, then launches them backward.<br>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Rolls backward three times and tosses the opponent.<br/>{{GameIcon|SSBU}} Rolls backward twice and tosses the opponent.||{{n|16}}
|-
|-
|{{SSB4|Lucario}}||Hefts opponent over his shoulder, then throws them onto the ground. Unlike in ''Brawl'', this move's knockback and damage now scale with [[Aura]]. Can reliably KO at high percents with max Aura. || 6% (0%), 9% (50%), 14% (150%), 17% (190%+)
|[[Piranha Plant]]||Tosses the opponent with a horizontal swing of its head.||{{n|16}}
|-
|-
|{{SSB4|Lucas}}||Telekinetically tosses the opponent behind himself. His strongest throw, as well as the third strongest back throw in the game (behind Ness and Villager's back throws, respectively). || 10%
|[[Pit]]||Spins around once and slams the opponent onto the ground.||{{n|16}}
|-
|-
|{{SSB4|Lucina}}||Identical to Marth's. || 4%
|[[R.O.B.]]||Tosses the opponent backward with both hands.||{{n|16}}
|-
|-
|{{SSB4|Luigi}}||Same as Mario's, but goes faster and is stronger in terms of knockback.|| 10%
|[[Richter]]||Tosses the opponent backward.||{{n|16}}
|-
|-
|{{SSB4|Mario}}||Spins opponent around and throws the opponent. Can KO at high percentages. The grabbed opponent can damage any nearby opponents.|| 11%
|[[Ridley]]||Tosses the opponent backward with an underhanded swing.||{{n|16}}
|-
|-
|{{SSB4|Marth}}||Tosses opponent aside, using one arm and his leg for support. Very weak throw. || 4%
|[[Robin]]||Tosses the opponent backward using magic.||{{n|16}}
|-
|-
|{{SSB4|Mega Man}}||Turns around and tosses the victim with the Super Arm. Can KO at high percentages. || 11%
|[[Rosalina]] & [[Luma]]||Telekinetically spins the opponent around herself once, then tosses them.||{{n|16}}
|-
|-
|{{SSB4|Meta Knight}}||Teleports behind the foe and slashes them. || 10% (2 hits)
|[[Roy]]||Lifts one leg and tosses the opponent over it.||{{n|16}}
|-
|-
|{{SSB4|Mewtwo}}|| Psychically tosses the opponent aside. One of the strongest back throws in the game, KOing middleweights at around 130%. || 10%
|[[Ryu]]||Performs the tomoe nage, a judo throw.||{{n|16}}
|-
|-
|{{SSB4|Mii Brawler}}||Places foe behind him/her, then roundhouse kicks them.  Fairly weak knockback. || 7%
|[[Samus]]||Tosses the opponent with a turnaround whip of the Grapple Beam.||{{n|16}}
|-
|-
|{{SSB4|Mii Gunner}}||Throws opponent behind him/her, then shoots them. Similar to Falco's. Very weak throw. || 2% (throw), 3% (shot)
|[[Sheik]]||Kicks the opponent away.||{{y|16}}
|-
|-
|{{SSB4|Mii Swordfighter}}||Back kicks the opponent behind him/her.|| 6%
|[[Shulk]]||Stabs the opponent with the Monado.||{{y|16}}
|-
|-
|{{SSB4|Mr. Game & Watch}}||Juggles opponent like a ball and throws them behind him. Weak knockback. || 8%
|[[Simon]]||Tosses the opponent backward.||{{n|16}}
|-
|-
|{{SSB4|Ness}}||Grabs with PK power and throws diagonally up behind him.  Very weak knockback at low percents, but incredibly strong knockback at high percents, making it one of the best throws in the game. || 11%
|[[Snake]]||Slams the opponent onto the ground behind himself.||{{y|16}}
|-
|-
|{{SSB4|Olimar}}||Throws Pikmin holding the opponent behind him. Effect, damage and knockback depend on Pikmin used. (blue Pikmin deals greatest knockback) || 8% (red), 10% (yellow), 16% (blue), 10% (purple), 10% (white)
|[[Sonic]]||Somersaults backward several times in the air, then performs the {{s|wikipedia|tomoe nage}} upon landing.||{{n|16}}
|-
|-
|{{SSB4|Pac-Man}}||Spins and then tosses opponent behind him. Can KO at high percentages. || 11%
|[[Squirtle]]||{{GameIcon|SSBB}} Dropkicks the opponent away.<br/>{{GameIcon|SSBU}} Lifts the opponent and tosses them backward.||{{GameIcon|SSBB}}{{y|16}}<br/>{{GameIcon|SSBU}}{{n|16}}
|-
|-
|{{SSB4|Palutena}}||Sends the foe behind her with a 180-degree high kick. Can KO at high percentages. || 10%
|[[Toon Link]]||Performs the tomoe nage, a judo throw.||{{GameIcon|SSBB}}{{y|16}}<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}}{{n|16}}
|-
|-
|{{SSB4|Peach}}||Puts the opponent behind her and hits opponent with her butt. Can KO at high percentages. This is now her strongest throw. || 11% (2 hits)
|[[Villager]]||Tosses the opponent backward with his net.||{{n|16}}
|-
|-
|{{SSB4|Pikachu}}||Uses Submission on the enemy, rolling backwards then throwing them. || 9%
|[[Wario]]||{{GameIcon|SSBB}} Launches the opponent with a rear thrust.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Spins the opponent around three times with both hands, then tosses them.||{{GameIcon|SSBB}}{{y|16}}<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}}{{y|16}} <small>(collateral)</small>
|-
|-
|{{SSB4|Pit}}||Tosses opponent into the ground behind him. Fairly weak knockback. || 8%
|[[Wii Fit Trainer]]||Dropkicks the opponent away.||{{y|16}}
|-
|-
|{{SSB4|R.O.B.}}||Quickly turns and tosses opponent horizontally. || 10%
|[[Wolf]]||{{GameIcon|SSBB}} Somersaults backward and slashes the opponent away from above.<br/>{{GameIcon|SSBU}} Slashes the opponent away with a claw uppercut.||{{y|16}}
|-
|-
|{{SSB4|Robin}}||Turns around and magically tosses the foe backwards. Reliably KOs at high percentages. || 11%
|[[Yoshi]]||Spits the opponent backward.||{{n|16}}
|-
|-
|{{SSB4|Rosalina & Luma}}||Spins opponent around herself and then throws backwards with high vertical distance. Rosalina does not turn during this move. || 11%
|[[Young Link]]||Kicks the opponent away.||{{y|16}}
|-
|-
|{{SSB4|Roy}}||Flings the opponent over his shoulder and behind him, launching at a high angle. Has low base knockback and cannot KO even in Sudden Death.|| 5%
|[[Zelda]]||Telekinetically tosses the opponent backward.||{{n|16}}
|-
|-
|{{SSB4|Ryu}}||The {{s|wikipedia|Tomoe nage}}, a Judo throw. Heavy opponents can be knocked back onto their feet with a tapped down tilt, then thrown again. Based on his kick throw from ''Street Fighter II''. || 12%
|[[Zero Suit Samus]]||Launches the opponent with a roundhouse kick.||{{y|16}}
|-
|{{SSB4|Samus}}||Forcefully tosses her opponent backwards as if throwing a ball. Fairly weak knockback. || 8%
|-
|{{SSB4|Sheik}}||Positions opponent behind her and kicks them away. Very low knockback, and cannot KO even in Sudden Death. || 7% (2 hits)
|-
|{{SSB4|Shulk}}||Positions opponent behind him, then stabs them with the Monado. One of the strongest throws in the game when Smash is active.|| 12% (Normal and Jump), 9% (Speed), 8% (Shield), 16% (Buster), 6% (Smash) (2 hits)
|-
|{{SSB4|Sonic}}|| Performs a spinning suplex onto the ground behind him and tosses his opponent diagonally upward. || 7%
|-
|{{SSB4|Toon Link}}||Falls onto his back, tossing his foe diagonally upward. Reliably KOs at high percentages. || 7%
|-
|{{SSB4|Villager}}||Swings the net backward and tosses his/her opponent horizontally. The second strongest back throw in the game, behind {{SSB4|Ness}}'s back throw. || 11%
|-
|{{SSB4|Wario}}||Spins his opponent then throws them behind him. Used to be his forward throw in Brawl. Fairly low knockback. || 7%
|-
|{{SSB4|Wii Fit Trainer}}||Places opponent behind her/him, hops into the air, and then kicks out both legs diagonally downward into the opponent, sending them diagonally upward. || 9% (2 hits)
|-
|{{SSB4|Yoshi}}||Spits out his opponent behind him. Fairly low knockback. || 7%
|-
|{{SSB4|Zelda}}||Turns with opponent and then tosses them backward with her magic. Can KO at high percentages. || 11%
|-
|{{SSB4|Zero Suit Samus}}||Positions opponent behind her then delivers a swift kick sending them backwards. Very low knockback, and cannot KO even in Sudden Death. || 6% (2 hits)
|}
|}


==List of back throws in ''[[Super Smash Bros. Ultimate]]''==
==Notable back throws==
{|class="wikitable"
*[[Fox]], [[Falco]], and [[Mii Gunner]]'s back throws are the only ones to release [[projectile]]s, in the form of lasers that can be [[reflect]]ed and [[absorb]]ed. Fox fires three lasers that cause no knockback, much like those of [[Blaster (Fox)|his neutral special]]; likewise, Falco in ''Melee'' and ''Brawl'' fires three lasers that cause weak knockback. In ''Smash 4'' and ''Ultimate'', Falco and Mii Gunner instead fire a single laser that deals much more knockback, with Falco's being capable of KOing near the edge at high percentages.
!Character
*{{SSBM|Kirby}}'s back throw in ''Melee'' causes him to functionally leave the ground, and can be used for a [[Kirbycide]]. However, it is one of the only two standard throws in the series that can be escaped without receiving external knockback (the other being his forward throw). From ''Brawl'' onward, this is no longer the case.
!Description
*[[Corrin]]'s back throw possesses a [[tipper]] hitbox that only affects nearby opponents, and can KO considerably earlier than the throw itself. This is also the case for his forward throw.
!Damage
*[[Ness]]'s back throw in all games except ''Smash 64'' is the opposite of his [[forward throw]], possessing very low base knockback, but very high knockback scaling, making it noticeably powerful at high percentages compared to other back throws. It is the strongest back throw in ''Melee'', ''Brawl'', and ''Smash 4'', and one of the strongest throws overall, KOing under 140% from the center of [[Final Destination]].
|-
**{{SSB4|Villager}}'s back throw in ''Smash 4'', as well as {{SSBU|Isabelle}}'s in ''Ultimate'', have similar properties, although they are slightly weaker.
|{{SSBU|Banjo & Kazooie}} ||N/A ||N/A
*[[Mario]], [[Luigi]], and [[Dr. Mario]]'s back throws are among the strongest in all of their appearances. Mario and Dr. Mario's are at their strongest in ''Melee'', while Luigi's is at its strongest in ''Brawl'', all KOing under 110% near the edge.
|-
*{{SSBU|Incineroar}}'s back throw in ''Ultimate'' is the strongest in the game at the edge, KOing under 100%, which slightly outpowers even Ness's back throw.
|{{SSBU|Bayonetta}} ||Performs a roundhouse kick. KO's Mario at roughly 176% at the edge of Final Destination. ||3% (kick), 6% (throw)
*In ''[[Smash 64]]'', {{SSB|Pikachu}}, {{SSB|Donkey Kong}}, and {{SSB|Samus}} have the most damaging back throws in the series, dealing 18%.
|-
*In ''[[Melee]]'', {{SSBM|Mewtwo}}'s back throw is very powerful, and is considered one of its best finishers, KOing at around 100% near the edge.
|{{SSBU|Bowser}} ||Throws the opponent behind him. KO’s Mario at roughly 108% at the edge of Final Destination.||10% (hit 1), 4% (throw)
*[[Charizard]]'s back throw has almost no [[ending lag]] (only 4 [[frame]]s in ''Brawl'' and ''Smash 4'', and 7 frames in ''Ultimate''), allowing it to combo into aerial attacks from low to mid percentages, especially in the latter two games due to the changes to [[hitstun canceling]]. If the opponent's [[air dodge]] or jump is successfully [[read]], it can even lead into an aerial [[Flare Blitz]] and KO at low percentages near the edge.
|-
|{{SSBU|Bowser Jr.}} ||Spins around and throws the opponent behind him. KO’s Mario at roughly 125% at the edge of Final Destination.||11%
|-
|{{SSBU|Captain Falcon}} ||Kicks the opponent behind him. KO's Mario at roughly 116% at the edge of Final Destination. ||7.5%
|-
|{{SSBU|Charizard}} ||Throws the opponent behind it using its mouth. KO’s Mario at roughly 120% at the edge of Final Destination. ||10%
|-
|{{SSBU|Chrom}} ||Identical to Roy’s ||5%
|-
|{{SSBU|Cloud}}||Turns around with the opponent and kicks them. KO’s Mario at roughly 194% at the edge of Final Destination.||3% (hit 1), 3% (throw)
|-
|{{SSBU|Corrin}}||Puts the opponent behind him/her and stabs them with his/her transformed arm. KO’s Mario at roughly 250% at the edge of Final Destination.||6.5% (hit 1, base), 12% (hit 1, tip), 2% (throw)
|-
|{{SSBU|Daisy}}||Same as Peach's, except with a blue Toad rather than ''the'' Toad used by Peach. KO’s Mario at roughly 140% at the edge of Final Destination. ||2% (hit 1), 9% (throw)
|-
|{{SSBU|Dark Pit}} ||Identical to Pit’s.||8%
|-
|{{SSBU|Dark Samus}} || Identical to Samus’s. ||10%
|-
|{{SSBU|Diddy Kong}} ||Uses both arms to toss the opponent behind him. KO’s Mario at roughly 126% at the edge of Final Destination.||12%
|-
|{{SSBU|Donkey Kong}} ||Throws the opponent behind him. KO's Mario at roughly 104% at the edge of Final Destination. ||11%
|-
|{{SSBU|Dr. Mario}} ||Lifts and throws the opponent over his head behind him. Amongst the strongest back throws in the game in terms of knockback, surpassing the back throw of Ness in some circumstances, only beaten by Shulk with the Smash Monado Art activated and Incineroar. KO’s Mario at roughly 86% at the edge of Final Destination. ||12.9%
|-
|{{SSBU|Duck Hunt}} ||Throws the opponent behind him with his mouth. KO's Mario at roughly 212% at the edge of Final Destination. ||9%
|-
|{{SSBU|Falco}} ||Throws the opponent behind him and shoots a blaster shot at them. KO's Mario at roughly 145% at the edge of Final Destination. ||6% (throw), 3% (Blaster shot)
|-
|{{SSBU|Fox}} ||Throws the opponent behind him and shoots a laser shot at them. KO's Mario at roughly 361% at the edge of Final Destination. ||2% (throw), 2% (per shot)
|-
|{{SSBU|Ganondorf}} ||Kicks the opponent behind him with his right leg. KO's Mario at roughly 144% at the edge of Final Destination. ||5% (hit 1), 5% (throw)
|-
|{{SSBU|Greninja}} ||Throws the opponent behind him with a splash of water. KO's Mario at roughly 175% at the edge of Final Destination.  ||9%
|-
|{{SSBU|Hero}} ||N/A ||N/A
|-
|{{SSBU|Ice Climbers}} ||The leading climber slams their opponent behind them on the ground. KO’s Mario at roughly 592% at the edge of Final Destination. ||6%
|-
|{{SSBU|Ike}} ||Throws the opponent behind him and launches them with a kick from his right leg. KO's Mario at roughly 223% at the edge of Final Destination. ||3% (hit 1), 4% (throw)
|-
|{{SSBU|Incineroar}} ||Performs a suplex on the opponent, launching them far. This is the strongest back throw in the game, and is much stronger when Revenge is active. KO’s Mario at roughly 72% at the edge of Final Destination.||14% (throw and collateral)
|-
|{{SSBU|Inkling}} ||Turns around while turning into squid form and throws the opponent behind them with the squid’s legs. KO’s Mario at roughly 130% at the edge of Final Destination. ||9%
|-
|{{SSBU|Isabelle}} ||A relatively strong back throw. Throws the opponent in the net behind her. Similar to Villager's back throw. KO's Mario at roughly 113% at the edge of Final Destination. ||11%
|-
|{{SSBU|Ivysaur}} ||Throws the opponent behind him with his vines. KO’s Mario at roughly 107% at the edge of Final Destination. ||12%
|-
|{{SSBU|Jigglypuff}} ||Performs a suplex on the opponent. KO’s Mario at roughly 292% at the edge of Final Destination. ||10%
|-
|{{SSBU|Joker}} ||Trips the opponent over his foot. KO’s Mario at roughly 135% at the edge of Final Destination.||10%
|-
|{{SSBU|Ken}} ||Rolls on the ground twice and launches the opponent. KO’s Mario at roughly 186% at the edge of Final Destination. ||12%
|-
|{{SSBU|King Dedede}} ||Places the opponent behind him and launches them with his hammer. KO’s Mario at roughly 160% at the edge of Final Destination. ||4% (hit 1), 9% (throw)
|-
|{{SSBU|King K. Rool}} ||Slides the opponent on the ground and launches them backwards. KO’s Mario at roughly 123% at the edge of Final Destination. ||11%
|-
|{{SSBU|Kirby}} ||Grabs the opponent with both arms to jump backwards and slam the opponent into the ground. KO’s Mario at roughly 138% at the edge of Final Destination. ||8%
|-
|{{SSBU|Link}} ||Quickly kicks the opponent behind him. Has good base knockback but low knockback growth. It is not a reliable kill option as it KO’s Mario at roughly 218% at the edge of Final Destination. ||6%
|-
|{{SSBU|Little Mac}} ||Turns the opponent to his back and follows it with an uppercut. Despite its low base knockback, it is a decent option for taking stocks at high percent, able to KO Mario at about 140% at the edge of Final Destination. ||4% (hit), 5% (throw)
|-
|{{SSBU|Lucario}} ||KO’s Mario without aura at roughly 258% at the edge of Final Destination and KO’s Mario with max aura at roughly 110%. ||10%.
|-
|{{SSBU|Lucas}} ||Uses PSI to throw the opponent behind him. It is a very powerful back throw, KO’ing Mario reliably around 107%||10%
|-
|{{SSBU|Lucina}} ||KO’s Mario at roughly 253% at the edge of Final Destination. ||4%
|-
|{{SSBU|Luigi}} ||Slams his opponent behind him with his Poltergust G-00. It is quite strong in terms of knockback. KO's Mario at roughly 105% at the edge of Final Destination. ||10%
|-
|{{SSBU|Mario}} ||Spins 3 times and launches the opponent. The opponent deals collateral damage when spun. KO's Mario at roughly 118% at the edge of Final Destination.||11% (8% collateral)
|-
|{{SSBU|Marth}} || ||4%
|-
|{{SSBU|Mega Man}} || ||11%
|-
|{{SSBU|Meta Knight}} || ||7% (hit), 3% (throw)
|-
|{{SSBU|Mewtwo}} ||Hurls the opponent backwards with a telekinetic force. KO's Mario at roughly 97% at the edge of Final Destination.||13%
|-
|{{SSBU|Mii Brawler}} || ||4% (kick), 5% (throw)
|-
|{{SSBU|Mii Gunner}} || ||7% (throw), 3% (energy pellet)
|-
|{{SSBU|Mii Swordfighter}} || ||3% (kick), 3% (throw)
|-
|{{SSBU|Mr. Game & Watch}} ||Juggles the opponent backwards. While in his juggle, opponents transform into their stock icon. KO's Mario at roughly 218% at the edge of Final Destination. ||8%
|-
|{{SSBU|Ness}} ||A back throw with low base knockback but with extremely high knockback growth. KO's Mario at roughly 94% at the edge of Final Destination. ||11%
|-
|{{SSBU|Olimar}} ||Slams the opponent behind him on the ground. When the blue pikmin is in front it KO's Mario at roughly 132% at the edge of Final Destination. ||
|-
|{{SSBU|Pac-Man}} ||Spins around once and launches the opponent. KO's Mario at roughly 128% at the edge of Final Destination. ||11%
|-
|{{SSBU|Palutena}} ||She bows backwards and throws the opponent behind her. KO's Mario at roughly 112% at the edge of Final Destination. ||10%
|-
|{{SSBU|Peach}} ||Puts opponents and hits them with her rear. Toad appears and mimics Peach's butt thrust though not damaging. KO’s Mario at roughly 140% at the edge of Final Destination. ||2% (hit 1), 9% (throw)
|-
|{{SSBU|Pichu}} ||Rolls the opponent backwards. KO's Mario at roughly 180% at the edge of Final Destination. ||9%
|-
|{{SSBU|Pikachu}} ||Rolls on the ground once and launches the opponent backwards. KO's Mario at roughly 161% at the edge of Final Destination. ||9%
|-
|{{SSBU|Pit}} || Slams the opponent onto the ground behind him. KO’s Mario at roughly 166% at the edge of Final Destination.||8%
|-
|{{SSBU|Piranha Plant}} ||Bites onto the opponent and throws them backward. KO’s Mario at roughly 137% at the edge of Final Destination.||11%
|-
|{{SSBU|Richter}} || ||7%
|-
|{{SSBU|Ridley}} || ||11%
|-
|{{SSBU|R.O.B.}} || ||10%
|-
|{{SSBU|Robin}} || ||11%
|-
|{{SSBU|Rosalina & Luma}} || ||11%
|-
|{{SSBU|Roy}} ||Throws the opponent over his shoulder, sending them diagonally upward. Has very weak knockback. KO’s Mario at roughly 543% at the edge of Final Destination.||5%
|-
|{{SSBU|Ryu}} || ||12%
|-
|{{SSBU|Samus}} ||Throws the opponent behind her. KO’s Mario at roughly 144% at the edge of Final Destination.||10%
|-
|{{SSBU|Sheik}} ||Kicks the opponent behind her. Has very weak knockback. KO's Mario at roughly 565% at the edge of Final Destination. ||5% (hit), 2% (throw)
|-
|{{SSBU|Shulk}} || ||3% (hit 1), 6% (throw)
|-
|{{SSBU|Simon}} || ||7%
|-
|{{SSBU|Snake}} || ||9%
|-
|{{SSBU|Sonic}} || ||7%
|-
|{{SSBU|Squirtle}} || ||8%
|-
|{{SSBU|Toon Link}} ||Falls onto his back and throws the opponent behind him. KO’s Mario at roughly 107% at the edge of Final Destination. ||7%
|-
|{{SSBU|Villager}} ||Throws the opponent in the net behind him. Similar to Isabelle's back throw. A strong back throw that KO's Mario at roughly 113% at the edge of Final Destination. ||11%
|-
|{{SSBU|Wario}} ||Spins three times and throws them. KO's Mario at roughly 166% at the edge of Final Destination. ||7% (throw), 8% (collateral)
|-
|{{SSBU|Wii Fit Trainer}} ||Places opponent behind her/him, hops into the air, and then kicks out both legs diagonally downward into the opponent, sending them diagonally upward. This is Wii Fit Trainer's primary kill throw.||3% (hit 1), 6% (throw)
|-
|{{SSBU|Wolf}} || ||6% (hit 1), 5% (throw)
|-
|{{SSBU|Yoshi}} ||Turns around and spits them out. KO's Mario at roughly 218% at the edge of Final Destination. ||9%
|-
|{{SSBU|Young Link}} || ||3% (hit 1), 3% (throw)
|-
|{{SSBU|Zelda}} || ||12%
|-
|{{SSBU|Zero Suit Samus}} || ||2% (hit), 6% (throw)
|}


==Notable back throws==
*[[Ness]]'s back throw has the highest knockback scaling of any throw in the first four games. It can KO reliably anywhere from 90-140%.
*{{SSBU|Incineroar}}'s back throw has the strongest initial knockback for a back throw in the series, killing even earlier than Ness's near the ledge. It is also the most damaging in the game when under the influence of [[Revenge]].
*[[Mario]]'s back throw mimics how he throws [[Bowser]] in ''{{s|mariowiki|Super Mario 64}}'' and ''{{s|mariowiki|Super Mario 64 DS}}''.
*In ''[[Smash 64]]'', {{SSB|Pikachu}}, {{SSB|Donkey Kong}}, and {{SSB|Samus}} have the most damaging back throws in the series, dealing 18%.
*In ''[[Melee]]'', {{SSBM|Mewtwo}}'s back throw is very powerful, and is considered one of its best KO moves.
*{{SSBM|Kirby}}'s back throw in ''Melee'' can be used for a [[Kirbycide]]. However, it is one of the only two throws in the game that can be escaped without receiving external knockback.
*{{SSBM|Dr. Mario}}'s back throw in ''Melee'' is more powerful than Mewtwo's and can damage other enemies during the throw animation.
*{{SSBB|Luigi}}'s back throw in ''Brawl'' is very powerful, similar to Dr. Mario's in ''Melee''.
*{{SSBB|King Dedede}}'s back throw is the most damaging throw in ''Brawl'', dealing 16%.
*{{SSBB|Donkey Kong}}'s back throw in ''Brawl'' is very powerful in terms of knockback, being not much weaker than Ness's back throw.
*{{SSB4|Shulk}}'s back throw with the Hyper Smash [[Monado Art]] is the most powerful in the game, KOing Mario from the center of {{SSB4|Final Destination}} at 113%, while Ness's KOs at 119%.
*{{SSBU|Charizard}}'s back throw in ''Ultimate'' is known for its ability to combo into other aerial attacks due to the move having drastically less ending lag and can even become a potential 0-to death with [[Flare Blitz]] if used at the very edge of the stage with rage.
{{Attacks}}
{{Attacks}}
[[Category:Game controls]]
[[Category:Game controls]]

Revision as of 23:27, August 19, 2019

Luigi's back throw in Super Smash Bros. Brawl.

A back throw (後投げ, Rear/back throw; commonly abbreviated as b-throw or Bthrow, and referred to as ThrowB internally) is a throw performed by tilting the control stick opposite to the direction the character is facing after having grabbed the opponent.

Back throws rarely lead to combos, but typically have good knockback (often more than forward throws) and thus can be used to set up edgeguards or KO opponents near the edges of stages. In Smash 64, all back throws have very high knockback and are viable KO moves, a trait that carries over to many back throws in future games.

List of back throws

Back throws with hitboxes consist of two or more hits on the grabbed opponent (the hitbox, then the throw), and can affect other opponents near the thrower. Additionally, some back throws may possess a collateral hitbox, which affects nearby opponents but not the victim of the throw. Unless stated otherwise, all back throws have the attacker put the opponent behind themselves in some way.

Character Description Hitbox
Banjo & Kazooie unknown
Bayonetta Launches the opponent with a vertical roundhouse kick. Yes
Bowser Tosses the opponent backward. No
Bowser Jr. Spins around once and tosses the opponent with the Koopa Clown Car's claw. No
Captain Falcon Launches the opponent with a high back kick. Yes
Charizard Leans forward, then tosses the opponent backward with its mouth. No
Chrom Lifts one leg and tosses the opponent over it. No
Cloud Kicks the opponent away. Yes
Corrin Transforms his free arm into a Dragon Fang spear and stabs the opponent with it. Yes
Daisy Launches the opponent with a hip thrust. Yes
Dark Pit Spins around once and slams the opponent onto the ground. No
Dark Samus Tosses the opponent with a turnaround whip of the Grapple Beam. No
Diddy Kong Tosses the opponent backward with both hands. No
Donkey Kong Super Smash Bros. Tosses the opponent backward with both hands.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Tosses the opponent backward with one hand.
No
Dr. Mario Super Smash Bros. MeleeSuper Smash Bros. 4 Spins the opponent around three times with both arms, then tosses them backward.
Super Smash Bros. Ultimate Lifts the opponent, then tosses them backward after an exaggerated delay.
Super Smash Bros. MeleeSuper Smash Bros. 4 Yes (collateral)
Super Smash Bros. Ultimate No
Duck Hunt The dog swings his head backward and tosses the opponent. No
Falco Super Smash Bros. MeleeSuper Smash Bros. Brawl Tosses the opponent at a diagonal angle backward and fires three rapid shots from his Blaster.
Super Smash Bros. 4Super Smash Bros. Ultimate Tosses the opponent at a diagonal angle backward and fires one shot from his Blaster.
Yes
Fox Super Smash Bros. Performs the tomoe nage, a judo throw.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Tosses the opponent at a diagonal angle backward and fires three rapid shots from his Blaster.
Super Smash Bros. Yes (collateral)
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Yes
Ganondorf Launches the opponent with a high back kick. Yes
Greninja Tosses the opponent backward with both hands without turning around. No
Hero Performs the tomoe nage, a judo throw. No
Ice Climbers Super Smash Bros. MeleeSuper Smash Bros. Brawl Tosses the opponent backward with one arm.
Super Smash Bros. Ultimate Slams the opponent onto the ground behind themselves with one arm.
No
Ike Launches the opponent with a roundhouse kick. Yes
Incineroar Performs a German suplex. Yes
Inkling Spins around once, then turns into squid form and tosses the opponent. No
Isabelle Tosses the opponent backward with her net. No
Ivysaur Tosses the opponent backward with its vines. No
Jigglypuff Performs a suplex. No
Joker Lifts one leg and tosses the opponent over it with a flourish. No
Ken Rolls backward twice and tosses the opponent. No
King Dedede Launches the opponent with an upward hammer swing. Yes
King K. Rool Drags the opponent backward along the ground and tosses them. No
Kirby Performs a suplex. No
Link Kicks the opponent away. Yes
Little Mac Uppercuts the opponent away. Yes
Lucario Slams the opponent onto the ground behind itself. No
Lucas Tosses the opponent backward with PSI. No
Lucina Lifts one leg and tosses the opponent over it. No
Luigi Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Spins the opponent around three times with both arms, then tosses them backward.
Super Smash Bros. Ultimate Slams the opponent onto the ground behind himself with the Poltergust G-00.
Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Yes (collateral)
Super Smash Bros. Ultimate No
Mario Spins the opponent around three times with both arms, then tosses them backward. Yes (collateral)
Marth Lifts one leg and tosses the opponent over it. No
Mega Man Tosses the opponent backward with an underhanded swing of the Super Arm. No
Meta Knight Warps to the other side of the opponent and slashes them away. Yes
Mewtwo Super Smash Bros. Melee Lifts the opponent overhead with PSI and tosses them backward.
Super Smash Bros. 4Super Smash Bros. Ultimate Swings one arm horizontally and tosses the opponent with PSI.
No
Mii Brawler Launches the opponent with a roundhouse kick. Yes
Mii Gunner Tosses the opponent at a diagonal angle backward and fires one shot from the arm cannon. Yes
Mii Swordfighter Kicks the opponent away. Yes
Mr. Game & Watch Juggles the opponent as a ball from front to back, then tosses them. No
Ness Lifts the opponent overhead with PSI and tosses them backward. No
Olimar The Pikmin grabbing the opponent slams them onto the ground behind Olimar. No
Pac-Man Spins around once and tosses the opponent. No
Palutena Tosses the opponent backward performing an inverted version of the Arabesque. No
Peach Launches the opponent with a hip thrust. Yes
Pichu Super Smash Bros. Melee Rolls backward three times and tosses the opponent.
Super Smash Bros. Ultimate Rolls backward once and tosses the opponent.
No
Pikachu Super Smash Bros. Zaps the opponent on its back, then launches them backward.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Rolls backward three times and tosses the opponent.
Super Smash Bros. Ultimate Rolls backward twice and tosses the opponent.
No
Piranha Plant Tosses the opponent with a horizontal swing of its head. No
Pit Spins around once and slams the opponent onto the ground. No
R.O.B. Tosses the opponent backward with both hands. No
Richter Tosses the opponent backward. No
Ridley Tosses the opponent backward with an underhanded swing. No
Robin Tosses the opponent backward using magic. No
Rosalina & Luma Telekinetically spins the opponent around herself once, then tosses them. No
Roy Lifts one leg and tosses the opponent over it. No
Ryu Performs the tomoe nage, a judo throw. No
Samus Tosses the opponent with a turnaround whip of the Grapple Beam. No
Sheik Kicks the opponent away. Yes
Shulk Stabs the opponent with the Monado. Yes
Simon Tosses the opponent backward. No
Snake Slams the opponent onto the ground behind himself. Yes
Sonic Somersaults backward several times in the air, then performs the tomoe nage upon landing. No
Squirtle Super Smash Bros. Brawl Dropkicks the opponent away.
Super Smash Bros. Ultimate Lifts the opponent and tosses them backward.
Super Smash Bros. BrawlYes
Super Smash Bros. UltimateNo
Toon Link Performs the tomoe nage, a judo throw. Super Smash Bros. BrawlYes
Super Smash Bros. 4Super Smash Bros. UltimateNo
Villager Tosses the opponent backward with his net. No
Wario Super Smash Bros. Brawl Launches the opponent with a rear thrust.
Super Smash Bros. 4Super Smash Bros. Ultimate Spins the opponent around three times with both hands, then tosses them.
Super Smash Bros. BrawlYes
Super Smash Bros. 4Super Smash Bros. UltimateYes (collateral)
Wii Fit Trainer Dropkicks the opponent away. Yes
Wolf Super Smash Bros. Brawl Somersaults backward and slashes the opponent away from above.
Super Smash Bros. Ultimate Slashes the opponent away with a claw uppercut.
Yes
Yoshi Spits the opponent backward. No
Young Link Kicks the opponent away. Yes
Zelda Telekinetically tosses the opponent backward. No
Zero Suit Samus Launches the opponent with a roundhouse kick. Yes

Notable back throws

  • Fox, Falco, and Mii Gunner's back throws are the only ones to release projectiles, in the form of lasers that can be reflected and absorbed. Fox fires three lasers that cause no knockback, much like those of his neutral special; likewise, Falco in Melee and Brawl fires three lasers that cause weak knockback. In Smash 4 and Ultimate, Falco and Mii Gunner instead fire a single laser that deals much more knockback, with Falco's being capable of KOing near the edge at high percentages.
  • Kirby's back throw in Melee causes him to functionally leave the ground, and can be used for a Kirbycide. However, it is one of the only two standard throws in the series that can be escaped without receiving external knockback (the other being his forward throw). From Brawl onward, this is no longer the case.
  • Corrin's back throw possesses a tipper hitbox that only affects nearby opponents, and can KO considerably earlier than the throw itself. This is also the case for his forward throw.
  • Ness's back throw in all games except Smash 64 is the opposite of his forward throw, possessing very low base knockback, but very high knockback scaling, making it noticeably powerful at high percentages compared to other back throws. It is the strongest back throw in Melee, Brawl, and Smash 4, and one of the strongest throws overall, KOing under 140% from the center of Final Destination.
    • Villager's back throw in Smash 4, as well as Isabelle's in Ultimate, have similar properties, although they are slightly weaker.
  • Mario, Luigi, and Dr. Mario's back throws are among the strongest in all of their appearances. Mario and Dr. Mario's are at their strongest in Melee, while Luigi's is at its strongest in Brawl, all KOing under 110% near the edge.
  • Incineroar's back throw in Ultimate is the strongest in the game at the edge, KOing under 100%, which slightly outpowers even Ness's back throw.
  • In Smash 64, Pikachu, Donkey Kong, and Samus have the most damaging back throws in the series, dealing 18%.
  • In Melee, Mewtwo's back throw is very powerful, and is considered one of its best finishers, KOing at around 100% near the edge.
  • Charizard's back throw has almost no ending lag (only 4 frames in Brawl and Smash 4, and 7 frames in Ultimate), allowing it to combo into aerial attacks from low to mid percentages, especially in the latter two games due to the changes to hitstun canceling. If the opponent's air dodge or jump is successfully read, it can even lead into an aerial Flare Blitz and KO at low percentages near the edge.