Super Smash Bros. Brawl

The Plain: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Tag: Mobile edit
(51 intermediate revisions by 33 users not shown)
Line 1: Line 1:
 
{{ArticleIcons|ssbb=y}}
 
{{Infobox Stage
{{Infobox Stage
|location     = [[World of Trophies]]
|subtitle     = [[World of Trophies]]
|name        = The Plain
|name        = The Plain
|image        = [[Image:Plain.jpg|250px]]
|image        = [[File:The_plain_Mario.jpg|250px]]
|caption      =  
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert]]<br />Mario fighting a Borboras and a Feyesh in the Plains
|universe    = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
|universe    = {{uv|Super Smash Bros.}}
|games        = ''[[Super Smash Bros. Brawl|SSBB]]''
|games        = ''[[Brawl]]''
|hometo      =
|availability = Subspace Emissary only
|availability = Subspace Emissary only
|precedingSSEstage = [[The Jungle]]
|followingSSEstage = [[The Lake]]
}}
}}
'''The Plain''' ({{ja|平地|Heichi}}, ''Plain'') is the fifth stage of the [[Subspace Emissary]]. {{SSBB|Mario}} and {{SSBB|Pit}} appear here following the [[Ancient Minister]].


'''The Plain''' is the fifth stage of the [[Subspace Emissary]]. [[Mario (SSBB)| Mario]] and [[Pit (SSBB) | Pit]] appear here right on the [[Ancient Minister]]'s Path.
==Walkthrough==
Unlike most other levels, this level does not open with a cutscene. The other levels with this distinction are [[The Ruins]], [[The Swamp]], [[The Research Facility (Part II)]], [[The Subspace Bomb Factory (Part II)]], and [[The Great Maze]].


== Walkthrough ==
The player has to choose to play as Mario or Pit. The level is started by heading to the right. There are several enemies ahead, such as [[Borboras]], [[Primid]]s, [[Ticken]]s and [[Feyesh]]es. Farther along, there is a huge wall of breakable blocks. On the top right of the highest section of the wall, just above, off screen, there is an [[Cube#Orange cubes|orange cube]]; simply attacking upwards brings the cube down. A bit farther, some walls rise up behind the character and push him to the right. There is a pit on the right with some breakable blocks going downwards.


The player has to choose to play as Mario or Pit. He or she starts by heading to the right. There are several enemies ahead, such as [[Borboras]], [[Primid]]s, [[Ticken]]s and [[Feyesh]]es. Farther, there is a huge wall of breakable blocks. On the top right of the highest section of the wall, just above, off screen, there is an [[Cube|orange cube]]; simply attacking upwards brings the cube down. A bit farther, some walls rise up behind the character and push him to the right. There is a pit on the right with some breakable blocks going downwards.  
At the bottom of the pit, Primids drop down out of a gap in the ceiling. Mario can [[wall jump]] to reach the hidden door, but Pit will have a much easier time reaching it considering his multiple [[jump]]s and [[up special move]], [[Wings of Icarus]]. At the top of the gap, there is a [[platform]] on the right on which the player can land; the hidden [[door]] is on the platform. There are three things in the hidden room: a [[Trophy]], a [[Heart Container]], and an orange cube. There is another door after the gap.


At the bottom of the pit, Primids drop down out of a gap in the ceiling. Mario can [[wall jump]] to reach the hidden door, but Pit will have a much easier time reaching it considering his multiple jumps jumping and [[Wings of Icarus]]. At the top of the gap, there is a platform on the right on which the player can land; the hidden door is on the platform. There are three things in the hidden room: a [[Trophy]], a [[Heart Container]], and an orange cube. There is another door after the gap.
In the next room, there is a moving platform on which a series of forced battles take place. When the moving platform stops, the player has to walk to the right to end the stage.


In the next room, there is a moving platform on which a series of forced battles take place. When the moving platform stops, the player has to walk to the right to end the stage.  
After the level is complete, Mario and Pit try to catch up to the [[Ancient Minister]]. Mario jumps and barely misses him. Pit then [[footstool jump]]s on Mario, but also misses. The Ancient Minister then flees. Curiously, Pit does not use his wings to get to the Ancient Minister.


After the level is complete, a cut scene appears showing Mario and Pit trying to grab the [[Ancient Minister]] but fail.
==Playable Characters==
*{{SSBB|Mario}}
*{{SSBB|Pit}}
 
==Returning enemies==
*[[Primid]]
*[[Boom Primid]]
*[[Feyesh]]
*[[Spaak]]
*[[Glunder]]
*[[Poppant]]
 
==Enemies introduced==
*[[Borboras]]
*[[Ticken]]
*[[Jyk|Flame Jyk]]
*[[Fire Primid]]


==Music==
==Music==
*The only song used is ''Step: The Plain''.
*The music played in the level is ''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: The Plain}}''.
*The music played in the cutscene following the level is ''{{SSBBMusicLink|Super Smash Bros. Brawl|Battlefield}}.''
 
==Gallery==
<gallery widths="170">
Plain.jpg|<center>Mario and Pit fighting Primids in a beta version of The Plains. Note the different font for the enemy name compared to the final version.
</gallery>


{{stub}}
{{SSBBStages}}
{{SSBBStages}}
[[Category:Subspace Emissary Levels]]
[[Category:Subspace Emissary Levels]]
[[Category:Stages (SSBB)]]
[[Category:Stages]]
[[Category:Stages]]
[[Category:Super Smash Bros. universe]]
[[es:La llanura]]

Revision as of 22:21, December 11, 2023

World of Trophies
The Plain
The plain Mario.jpg
SmashBrosSymbol.svg
Mario fighting a Borboras and a Feyesh in the Plains
Universe Super Smash Bros.
Appears in Brawl
Availability Subspace Emissary only
Preceding SSE stage The Jungle
Following SSE stage The Lake

The Plain (平地, Plain) is the fifth stage of the Subspace Emissary. Mario and Pit appear here following the Ancient Minister.

Walkthrough

Unlike most other levels, this level does not open with a cutscene. The other levels with this distinction are The Ruins, The Swamp, The Research Facility (Part II), The Subspace Bomb Factory (Part II), and The Great Maze.

The player has to choose to play as Mario or Pit. The level is started by heading to the right. There are several enemies ahead, such as Borboras, Primids, Tickens and Feyeshes. Farther along, there is a huge wall of breakable blocks. On the top right of the highest section of the wall, just above, off screen, there is an orange cube; simply attacking upwards brings the cube down. A bit farther, some walls rise up behind the character and push him to the right. There is a pit on the right with some breakable blocks going downwards.

At the bottom of the pit, Primids drop down out of a gap in the ceiling. Mario can wall jump to reach the hidden door, but Pit will have a much easier time reaching it considering his multiple jumps and up special move, Wings of Icarus. At the top of the gap, there is a platform on the right on which the player can land; the hidden door is on the platform. There are three things in the hidden room: a Trophy, a Heart Container, and an orange cube. There is another door after the gap.

In the next room, there is a moving platform on which a series of forced battles take place. When the moving platform stops, the player has to walk to the right to end the stage.

After the level is complete, Mario and Pit try to catch up to the Ancient Minister. Mario jumps and barely misses him. Pit then footstool jumps on Mario, but also misses. The Ancient Minister then flees. Curiously, Pit does not use his wings to get to the Ancient Minister.

Playable Characters

Returning enemies

Enemies introduced

Music

Gallery