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{{ArticleIcons|ssbb=y}}
 
{{Infobox Stage
{{Infobox Stage
|location     = [[World of Trophies]]
|subtitle     = [[World of Trophies]]
|name        = The Plain
|name        = The Plain
|image        =  
|image        = [[File:The_plain_Mario.jpg|250px]]
|caption      =  
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert]]<br />Mario fighting a Borboras and a Feyesh in the Plains
|universe    = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
|universe    = {{uv|Super Smash Bros.}}
|games        = ''[[Super Smash Bros. Brawl|SSBB]]''
|games        = ''[[Brawl]]''
|hometo      =
|availability = Subspace Emissary only
|availability = Subspace Emissary only
|precedingSSEstage = [[The Jungle]]
|followingSSEstage = [[The Lake]]
}}
}}
'''The Plain''' ({{ja|平地|Heichi}}, ''Plain'') is the fifth stage of the [[Subspace Emissary]]. {{SSBB|Mario}} and {{SSBB|Pit}} appear here following the [[Ancient Minister]].


'''The Plain''' is the fourth stage of the [[Subspace Emissary]]. [[Mario (SSBB)| Mario]] and [[Pit (SSBB) | Pit]] appear here right on the [[Ancient Minister]]'s Path. The duo go through the Plain with some enemies ahead of them. A few enemies are [[Primid]]s, [[Borboras]], [[Feyesh]], [[Ticken]]s, [[Boom Primid]]s, [[Spaak]]s, [[Fire Primid]]s, and [[Glunder]]s.
==Walkthrough==
 
Unlike most other levels, this level does not open with a cutscene. The other levels with this distinction are [[The Ruins]], [[The Swamp]], [[The Research Facility (Part II)]], [[The Subspace Bomb Factory (Part II)]], and [[The Great Maze]].
After you pass the level, a cut scene appears showing Mario and Pit trying to grab the Ancient Minister but fail.


The player has to choose to play as Mario or Pit. The level is started by heading to the right. There are several enemies ahead, such as [[Borboras]], [[Primid]]s, [[Ticken]]s and [[Feyesh]]es. Farther along, there is a huge wall of breakable blocks. On the top right of the highest section of the wall, just above, off screen, there is an [[Cube#Orange cubes|orange cube]]; simply attacking upwards brings the cube down. A bit farther, some walls rise up behind the character and push him to the right. There is a pit on the right with some breakable blocks going downwards.


== Walkthrough ==
At the bottom of the pit, Primids drop down out of a gap in the ceiling. Mario can [[wall jump]] to reach the hidden door, but Pit will have a much easier time reaching it considering his multiple [[jump]]s and [[up special move]], [[Wings of Icarus]]. At the top of the gap, there is a [[platform]] on the right on which the player can land; the hidden [[door]] is on the platform. There are three things in the hidden room: a [[Trophy]], a [[Heart Container]], and an orange cube. There is another door after the gap.
There is a hard to reach orange cube in this stage. If you pick Pit you
will have an easier time reaching it than if you had picked Mario. Mario
can wall jump to grab the orange cube, but with Pit's jumping and Up+B
recovery move he will have a much easier time getting it. Instead of  
having to wall jump up to it with Mario. So in short just pick Pit!


Start by heading to the right. You will meet a new enemy here called the
In the next room, there is a moving platform on which a series of forced battles take place. When the moving platform stops, the player has to walk to the right to end the stage.
Borboras. He's more of an annoying type enemy than a damage dealing type
enemy. He will just try to blow wind at you from his big air horn of a
nose I like to call it. Very scary, but I'm sure you can manage to jump
over his super killer wind blowing attack. So go ahead and do your best on
him. After that continue to the right. You will see the usual enemies.
Make sure you kill the Feyesh right now as they will annoy you in a minute
while trying to break open this huge breakable wall. After you kill the  
Feyesh some Tickens will drop down. They are just big and fat, but I do
like their name. Beat them however you feel like.  


Now there are no more enemies to deal with. Before just breaking through
After the level is complete, Mario and Pit try to catch up to the [[Ancient Minister]]. Mario jumps and barely misses him. Pit then [[footstool jump]]s on Mario, but also misses. The Ancient Minister then flees. Curiously, Pit does not use his wings to get to the Ancient Minister.
the huge wall in front of you, you will want to work your way to the top
right section of it. On the top right of the highest section of the wall
just above it is ORANGE CUBE #4 off screen. So just attack upwards and you
will hit it down. Once you grab that goody continue to the right. A wall
will rise up behind you and push you to the right. Try to hit the green
cube, but don't worry about grabbing whatever it drops as the wall will
keep pushing it to the right. Once you grabbed whatever it drops, jump
into the pit on the right and start breaking the blocks going downwards.


Head to the right and you will notice Primids dropping down out of the gap
==Playable Characters==
in the ceiling. Here is where Pit's angel wings come in for that orange
*{{SSBB|Mario}}
cube. All you need to do is keep jumping up as high as you can and then
*{{SSBB|Pit}}
use his Up+B recovery move on the last jump to go even higher and
eventually see a platform on the right that you want to land on. A Feyesh
will be waiting to knock you back down the hole in the wall so deal with
it quickly and then enter the door! Remember Mario could wall jump this
part, but it's much easier with Pit.


3 things in this room: Trophy, Heart container, and ORANGE CUBE #5. Grab
==Returning enemies==
them all by breaking the blocks then go back through the door. Trust me
*[[Primid]]
there was nothing through that little gap in the floor where the water was
*[[Boom Primid]]
going unless you want the great prize of one stupid death. Through the
*[[Feyesh]]
door, drop down the gap in the wall and continue right to another door.
*[[Spaak]]
*[[Glunder]]
*[[Poppant]]


Hop onto the moving platform and its time for some forced battles. The
==Enemies introduced==
only new enemy you will be dealing with is the Fire Primids who absorb
*[[Borboras]]
fire attacks pretty much so good thing you are Pit. Deal with them the
*[[Ticken]]
same way as the other primids by jumping into them and striking. They are
*[[Jyk|Flame Jyk]]
most like the Boom Primid. So jump over their attack and strike. Easy
*[[Fire Primid]]
stuff still. At the end of the ride you will run into a tough combination
of enemies. I recommend dealing with the enemies on the higher ground or
air first and then working your way down. Once you disposed of them walk
to the right to end the stage!


--------------------------------------------------------------------------
==Music==
Cutscene
*The music played in the level is ''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: The Plain}}''.
*The music played in the cutscene following the level is ''{{SSBBMusicLink|Super Smash Bros. Brawl|Battlefield}}.''


You see the Ancient Minster flying in the air holding a bomb. Mario jumps
==Gallery==
up to attack, but falls short of the bomb. Pit then leaps off Mario's head
<gallery widths="170">
and also falls short of the bomb. Nice attempt there boys. The Ancient
Plain.jpg|<center>Mario and Pit fighting Primids in a beta version of The Plains. Note the different font for the enemy name compared to the final version.
Minster flies off with the bomb and Mario and Pit look on as they fail at
</gallery>
life.
--------------------------------------------------------------------------


{{SSBBStages}}
{{SSBBStages}}
[[Category:Subspace Emissary Levels]]
[[Category:Subspace Emissary Levels]]
[[Category:Stages (SSBB)]]
[[Category:Stages]]
[[Category:Stages]]
[[Category:Super Smash Bros. universe]]
[[es:La llanura]]

Revision as of 22:21, December 11, 2023

World of Trophies
The Plain
The plain Mario.jpg
SmashBrosSymbol.svg
Mario fighting a Borboras and a Feyesh in the Plains
Universe Super Smash Bros.
Appears in Brawl
Availability Subspace Emissary only
Preceding SSE stage The Jungle
Following SSE stage The Lake

The Plain (平地, Plain) is the fifth stage of the Subspace Emissary. Mario and Pit appear here following the Ancient Minister.

Walkthrough

Unlike most other levels, this level does not open with a cutscene. The other levels with this distinction are The Ruins, The Swamp, The Research Facility (Part II), The Subspace Bomb Factory (Part II), and The Great Maze.

The player has to choose to play as Mario or Pit. The level is started by heading to the right. There are several enemies ahead, such as Borboras, Primids, Tickens and Feyeshes. Farther along, there is a huge wall of breakable blocks. On the top right of the highest section of the wall, just above, off screen, there is an orange cube; simply attacking upwards brings the cube down. A bit farther, some walls rise up behind the character and push him to the right. There is a pit on the right with some breakable blocks going downwards.

At the bottom of the pit, Primids drop down out of a gap in the ceiling. Mario can wall jump to reach the hidden door, but Pit will have a much easier time reaching it considering his multiple jumps and up special move, Wings of Icarus. At the top of the gap, there is a platform on the right on which the player can land; the hidden door is on the platform. There are three things in the hidden room: a Trophy, a Heart Container, and an orange cube. There is another door after the gap.

In the next room, there is a moving platform on which a series of forced battles take place. When the moving platform stops, the player has to walk to the right to end the stage.

After the level is complete, Mario and Pit try to catch up to the Ancient Minister. Mario jumps and barely misses him. Pit then footstool jumps on Mario, but also misses. The Ancient Minister then flees. Curiously, Pit does not use his wings to get to the Ancient Minister.

Playable Characters

Returning enemies

Enemies introduced

Music

Gallery