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===Assist Trophy===
===Assist Trophy===
*'''[[Andross]]''': Andross reappears as an Assist Trophy in ''Super Smash Bros. 4''. He shoots tiles at players like in Brawl.
*'''[[Andross]]''': Andross reappears as an Assist Trophy in ''Super Smash Bros. 4''. He shoots tiles at players like in Brawl.
====[[Smash Tour]] items====
*'''[[Great Fox]]''' (<span style="color:#0000FF">Blue</span>): the mothership of the Star Fox team. The user teleports to an unvisited checkpoint.
*'''[[Wolfen]]''' (<span style="color:#FF0000">Red</span>): the standard fighter used by the Star Wolf team. The user inflicts 100% damage to a targeted opponent.


===Mii Fighter Costumes===
===Mii Fighter Costumes===

Revision as of 23:39, July 24, 2018

Star Fox (universe)
StarFoxTitle.png
StarFoxSymbol.svg
Developer(s) Nintendo
Argonaut Software
Rare Ltd.
Namco
Q-Games
PlatinumGames
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto
Genre(s) Rail shooter
Third-Person Shooter
Console/platform of origin Super Nintendo Entertainment System
First installment Star Fox (1993)
Latest installment Star Fox 2 (2017)
Article on Lylat Wiki Star Fox (universe)

The Star Fox universe (スターフォックス, Star Fox) refers to the Smash Bros. series' collection of characters, stages, and properties that hail from Nintendo's Star Fox series of primarily-on-rails space shooter video games. While all have been published by Nintendo, each game was developed by a different company: Argonaut Games (originally Argonaut Software), Rareware, Namco, and Q-Games. The series takes place in a fictional star system starring anthropomorphic animals, focusing on missions undertaken by the mercenary team Star Fox, led by the main character Fox McCloud, to pilot Arwing spacecraft into battle against interplanetary threats. Fox, his wingmate Falco Lombardi, and his rival mercenary Wolf O'Donnell have all been featured as playable characters in the Smash Bros. games.

Franchise description

During the early years of the NES and SNES, Nintendo worked closely with Argonaut Software, who had previously developed the 3D wireframe vector graphics-based space shooter Starglider for old computers such as Commodore 64. With them, Nintendo developed a prototype for a similar style of game on the NES, but even after it was ported to SNES, it was found that the SNES hardware's capabilities for anything presented in three dimensions was severely lacking. Argonaut agreed to develop a custom chip that the SNES could use to make it better at 3D, and the final product, the Super FX chip, was more powerful than the SNES' standard processor by leaps and bounds. Nintendo designed their 3D rail-shooter game, Star Fox (which was renamed Starwing for the PAL release due to trademark issues caused by an unrelated Atari 2600 game named Star Fox), based on this chip that was built into the game cartridge itself, and in doing so released the first 3D graphics accelerator in a consumer product. Meanwhile, Nintendo opted to avoid creating a game with all of the conventional trappings of a futuristic science fiction space shooter, and therefore gave Star Fox a cast of anthropomorphic animal characters.

The 1993 release of Star Fox for the SNES was very significant in the gaming press and the eyes of the public, and had won many accolades both for its ambitious three-dimensional presentation and its shooting gameplay. Star Fox is often credited with pioneering the use of 3-D video game graphics, and Nintendo took advantage of the opportunity to establish the IP as a series and franchise; however, despite a SNES sequel named Star Fox 2 allegedly finishing development, Nintendo decided to cancel it, and a programmer explained it was because of the impending release of the Nintendo 64 (though the console would end up releasing much later than originally intended). Shigeru Miyamoto had wanted the next Star Fox game to make full use of the enormous advantages offered by the newest hardware, and so he produced Star Fox 64, which is for many intents and purposes a series reboot and a remake combining both the story and gameplay elements of both Star Fox and Star Fox 2. Star Fox 64 (which was renamed Lylat Wars in PAL regions due to the aforementioned trademark issue) was released in 1996 to very enthusiastic critical acclaim and successful sales, and was regarded as an instant classic for the N64 for its refined rail-shooting gameplay, cinematic character-driven storytelling complete with full voice acting, and branching paths.

Despite the undisputed success of Star Fox 64 and its appearances in the Super Smash Bros. series since that series' inception, the Star Fox series underwent a five-year hiatus before being brought back to public attention via unorthodox circumstances; British developer Rareware had originally intended to release an action-adventure title for the Nintendo 64 called Dinosaur Planet, featuring three-dimensional Zelda-style gameplay and a cast of anthropomorphic animal characters. Miyamoto looked over the product and noted its cast's similarities to Star Fox, and the game was revised as a Star Fox-brand title for the GameCube, Star Fox Adventures, and was released late 2002. While generally well-received, Star Fox Adventures drew some criticism for being a particularly large departure for the series both in terms of gameplay and setting. Rare, meanwhile, was subsequently acquired as a first-party developer for Microsoft; Star Fox Adventures was their final title for a Nintendo home video game system.

The Star Fox series saw two more installments that progressively returned to the space-shooting roots established by Star Fox 64. Star Fox: Assault was developed by Namco and released for the GameCube in late 2005, and features on-rails shooting segments as well as additional on-foot gameplay segments with third-person-shooter elements. Then, Star Fox Command was developed in conjunction with Q-Games and released for the Nintendo DS in mid-2006, and alternates between an all-range shooting mode and a turn-based strategy mode. The series would enter an extended hiatus until the release of Star Fox 64 3D, a remake of Star Fox 64, in 2012 on the Nintendo 3DS, and Star Fox Zero, a re-imagining of Star Fox 64 developed by Nintendo and PlatinumGames, in 2016 on the Wii U. Star Fox Zero introduces a Walker mode for the Arwing, a mechanic which was previously scrapped with the cancellation of Star Fox 2, as well as a new hovercraft called the Gyrowing that deploys a tethered robot named Direct-i to collect items and complete various objectives.

The setting of the Star Fox series is a planetary system named the Lylat system, and Corneria is the Earth-like planet that supports sapient life in this system. All sapient life, however, is composed of anthropomorphic animals belonging to a wide variety of species, but nonetheless Cornerian civilization is technologically advanced enough to allow for interplanetary travel and starship dogfights not unlike Star Wars. A group of mercenaries named Star Fox, operating small assault spacecraft called Arwings and based on a mothership named the Great Fox, are regularly hired by Corneria's defense forces to conduct military operations against enemy forces that threaten Corneria and the Lylat system as a whole. The leader is Fox McCloud, a red fox who inherits his position from his late father, team founder James McCloud, and his initial wingmates are the pheasant Falco Lombardi, the hare Peppy Hare, and the toad Slippy Toad.

In Star Fox 64, a mad ape scientist, Andross, previously exiled from Corneria, launches an attack across the Lylat system, and Fox takes up the job to destroy Andross and his operations at the planet Venom and settle a personal score, while dealing with a rival mercenary team hired by Andross, Star Wolf, led by Wolf O'Donnell. Eight years later in Star Fox Adventures, Star Fox is assigned to conduct an on-foot investigation of a crumbling planet named Sauria, and after the end of Fox's effort to stop the planet's self-destruction, the princess of another destroyed planet, the blue fox Krystal, joins the Star Fox team. The following year, amidst Star Fox's continued battles against vengeful remnants from Andross' army, Lylat is suddenly threatened by a race of mechanical insectoids called the Aparoids, and Star Fox must make unlikely alliances in order to save the day. Lastly, two-to-three years later in Star Fox Command, most of team Star Fox has disbanded, but Fox is given heavy incentive to bring team members back into the fold when one last threat, a fish-like race called the Anglar, emerges out of Venom's acidic oceans to strike at Corneria. This game's story allows multiple branching paths, and a total of nine different endings are possible; the question of which one, if any, is the "canon" ending is left to player speculation.

In Super Smash Bros.

The Star Fox franchise is represented as one of several "standard universes" found in Super Smash Bros., which consists of one character and one stage.

Character

  • FoxIcon(SSB).png
    Fox: The son of Star Fox team founder James McCloud, who was seemingly killed when his supposed teammate Pigma Dengar betrayed him to Andross' custody, Fox McCloud leads the Star Fox mercenary team in his father's name. He starts out an amateur Arwing pilot but gets more confident and cockier over the years. His main arch-enemy at first is the villainous ape scientist Andross, but his chief rival pilot throughout the series is Wolf O'Donnell, and his romantic interest is the blue fox Krystal. Among his acts of interstellar heroism are destroying Andross more than once, rescuing Sauria the Dinosaur Planet, destroying the Aparoid Queen, and defeating the Anglars. His design is based off his appearance from Star Fox 64. As a fighter in SSB, Fox uses a slow-ish blaster and is intermediately light. Thanks to his speed and combo ability, Fox ranks 4th on the SSB tier list.

Stage

Super Smash Bros. features one Star Fox-themed stage:

  • Sector Z
    Sector Z: The second-largest stage in the game takes place along the length of the Star Fox central command ship, the Great Fox, and it resides in an area of the galaxy called Sector Z, so named for the Z-shaped nebula in the background. The KO-boundaries on either side of the stage are rather close to the stage's edges, so a Smash hit will probably make for a KO.

Music

  • 11: A remix of trademark Star Fox music, heard on Sector Z.
  • 21: The victory fanfare of Fox is an orchestration of the standard "Mission Complete" theme heard in general Star Fox games.

In Super Smash Bros. Melee

Super Smash Bros. Melee features much more content than the original game, and the amount of properties from the Star Fox franchise is increased proportionally - though oddly enough, there are no battling items that represent the Star Fox series.

Characters

  • FoxIcon(SSBM).png
    Fox: Returning from SSB, but redesigned to sport drastically increased agility and dropping speed and a lighter build, Fox McCloud becomes one of the swiftest and most effective characters in the game. His appearance is still based off Star Fox 64. His blaster is redesigned to do rapid non-knockback damage and he gains a Fox Illusion tackle as his new side special move. He is ranked as a top tier fighter and is often used by the world's best players of the game.
  • FalcoIcon(SSBM).png
    Falco: A new character that functions as a direct clone of Fox. Falco Lombardi is the smart-mouthed but experienced and trustworthy companion member of the Star Fox team, and is the most adept Arwing pilot of Fox's wingmates. His past is a mystery to the team, and after Star Fox 64 he left the team for personal reasons, mainly for being tired and bored, but after Star Fox Adventures he has since returned to his post to rediscover the thrill of flying with the team. It is hinted that Falco was formerly a member of a gang. Like Fox, Falco's design is based off his appearance from Star Fox 64. As a Melee fighter, Falco is a modified version of Fox whose statistics more closely resemble the SSB version of Fox, and his slower blaster features knockback. He is a top-tier-ranked fighter as well for his blend of speed and power.

Stages

Super Smash Bros. Melee features two Star Fox-themed stages:

  • Corneria
    Lylat System: Corneria: The spiritual successor to the original Sector Z stage, this is quite literally the same Great Fox-based stage as before, but with some important differences: The Great Fox is much smaller, the ship's blasters at its lower left end can be jumped on as a platform, the Arwings fly around and attack differently, and the background is now the 3D environment of the planet Corneria that the Great Fox flies through as the stage progresses.
  • Venom
    Lylat System: Venom: This stage is now the Great Fox rotated ninety degrees, so that its front end faces the camera, and the ship's four wings are the platforms where the battling takes place on. The Great Fox travels across the reaches of the acidic planet Venom as the stage progresses. The layout of the stage is rather small and almost cramped, making for unusual battles.

Music

  • 13: Corneria: An orchestrated medley two songs from the original Star Fox with the Venom level and the main theme. It is heard on Lylat System: Corneria.
  • 14: Venom: An orchestration of main theme heard in Star Fox 64. This is heard on Lylat System: Venom.
  • 44: Fox's Victory: The victory fanfare of Fox and Falco is an orchestration of the standard "Mission Complete" theme heard in general Star Fox games.

Full Trophy List

In Super Smash Bros. Brawl

A fair amount of Star Fox-related content appears in Super Smash Bros. Brawl. The playable Star Fox characters have the most heavily altered designs compared to the way they look in their own game. Even their running speeds have been altered, as in Star Fox Assault, Falco was faster than Fox, and Wolf was even faster than Falco.

Characters

  • FoxIcon(SSBB).png
    Fox: As expected, the beloved space mercenary makes his return appearance in Brawl, sporting the designs from Star Fox Assault and Star Fox Command. Fox keeps his incredible speed, and his Blaster and Reflector attacks stay intact with cosmetic upgrades. Fox's Final Smash is the Landmaster, which fills up a huge portion of the stage as he drives around blasting his opponents. Similar to the games, the tank can both hover and roll.
  • FalcoIcon(SSBB).png
    Falco: Fox's wingmate and friend returns in Brawl, with a new design based on Star Fox Assault and Star Fox Command. His moveset appears to be similar, yet slightly modified from Melee. Falco's Final Smash is the Landmaster, which fills up a huge portion of the stage as he drives around blasting his opponents. Similar to the games, the tank can both hover and roll. Oddly, when Falco performs his Final Smash, he says "Personally, I prefer the air.", even though he resorts to using the Landmaster.
  • WolfIcon(SSBB).png
    Wolf: Fox's main rival and leader of the Star Wolf Team makes his debut in Brawl. He has unique feral look as opposed to the other space animals, and his A attacks are quite original (he uses claws and occasionally his legs). His special moves are inspired by Fox but heavily modified to be different. His Final Smash is also the Landmaster, but unlike Fox and Falco's, it deals more damage and knockback but has less control time.

On the final character select screen (after all characters are unlocked), the Star Fox characters, joined by Captain Falcon, occupy the sixth column. All these characters are known to fly spaceships (hence having a choice of fighting only up to two of these in Classic Mode).

Assist Trophy

  • Andross: Andross flies towards the back of the stage in his SNES form and spits polygonal panels out of his mouth. Any character that is pelted by the panels will take damage.

Stages

  • Icon-lylatcruise.gif
    Lylat Cruise: Takes place on an original space ship called the Pleiades that travels through various locales in the Lylat system, including an asteroid field, an epic space battle, and even the atmosphere of planet Corneria. Fox, Falco and Wolf have a secret taunt in this stage, calling their allies as they comment on the battle.
  • Icon-corneriamelee.gif
    Melee Stages: Corneria: One of the stages that returns from the previous game, its only real change is the lack of knockback on the lasers shot from the Arwings. Otherwise, it's unaltered. Like in the previous game, Fox and Falco can perform a secret taunt to call their comrades (who are in their Star Fox 64 rendition).

Item

  • Smart Bomb: An extremely powerful explosive throwing weapon.

Music

See List of SSBB Music (Star Fox series).

  • Space Armada - An arrangement of the Space Armada theme from the first Star Fox game. Is used on the Lylat Cruise stage.
  • Corneria - A remix of the Corneria background music from the original Star Fox on SNES. It is used on the Lylat Cruise stage.
  • Main Theme (Star Fox) - An orchestrated version of the main theme of the original Star Fox. The remix is taken directly from the Star Fox credit's soundtrack. It is used on the Lylat Cruise stage. This song is also played during Fox's Classic Mode credits.
  • Main Theme (Star Fox 64) - A techno styled remix of the main theme of Star Fox 64. It is used on the Lylat Cruise stage. This song is also played during Falco's Classic Mode credits.
  • Area 6: The background music of the level known as Area 6 from Star Fox 64. It is used on the Lylat Cruise stage.
  • Area 6 Ver. 2 - A techno styled remix of the Area 6 theme. It is used on the Lylat Cruise stage.
  • Star Wolf - The music that plays when facing the renegade Star Wolf team in the Star Fox series. This remix is taken directly from the Star Fox 64 soundtrack. It is used on the Lylat Cruise stage. This song is also played during Wolf's Classic Mode credits.
  • Space Battleground - Taken directly from Star Fox Assault, this was the music played during the first half of the first mission. It is the theme of the Lylat Cruise stage.
  • Star Wolf (Star Fox Assault) - Taken directly from Star Fox Assault, this is the slower, more methodical remix of the traditional Star Wolf theme. It is used on the Lylat Cruise stage.
  • Break Through the Ice - Taken directly from Star Fox Assault, this was the background music of the Fichina level. It is played on the Lylat Cruise stage.
  • Corneria (Melee) - Taken directly from Melee. It is used on the Corneria stage. It is a remixed version of the music heard on the stage "Venom" in the original Star Fox.
  • Venom (Melee) - Taken directly from Melee. It is used on the Corneria stage. This is a redone version of the Star Fox 64 main theme.
  • Star Fox victory theme: An orchestrated remix of the "Mission Accomplished" theme from Star Fox 64.

Trophies

Great Fox trophy

Stickers

In Super Smash Bros. 4

Only Fox and Falco make a return in Super Smash Bros. 4, while Wolf has been cut. For the first time in the series, no new playable Star Fox characters are introduced, and a Star Fox character has been cut.

Characters

  • FoxIcon(SSB4-U).png
    Fox: Fox returns as a playable character in Super Smash Bros. 4. He appears to have higher-quality fur effects, but appears unchanged otherwise. His appearance is based off Star Fox Command and Star Fox Assault.
  • FalcoIcon(SSB4-U).png
    Falco: Falco returns in SSB4. His appearance is based off Star Fox Command.

Stages

Super Smash Bros. for Wii U

Super Smash Bros. for Nintendo 3DS

  • Corneria
    Super Smash Bros. Melee Corneria: A returning stage from Melee that takes places on the Great Fox while flying over Corneria, using its design from Star Fox 64. This stage was confirmed to return when it was shown on the Features trailer.

Assist Trophy

  • Andross: Andross reappears as an Assist Trophy in Super Smash Bros. 4. He shoots tiles at players like in Brawl.

Smash Tour items

  • Great Fox (Blue): the mothership of the Star Fox team. The user teleports to an unvisited checkpoint.
  • Wolfen (Red): the standard fighter used by the Star Wolf team. The user inflicts 100% damage to a targeted opponent.

Mii Fighter Costumes

Mii Gunners wearing Fox's Outfit and the Fox Cap.

Costumes

Hats

Items

  • Smart Bomb: Smart Bombs return after having appeared in Brawl. They originate from Star Fox 64.

Trophies

These are all of the trophies from the Star Fox series.

In Both Versions

In Super Smash Bros. for Nintendo 3DS

In Super Smash Bros. for Wii U

Music

  • Theme from Area 6 / Missile Slipstream: A combination of Star Fox 64's Area 6 music, and Missile Slipstream from Star Fox: Command. This plays in Smash Run in the 3DS version on Orbital Gate Assault in the Wii U version.
  • Corneria: The track returns unchanged from Melee in both the 3DS and Wii U versions on the stages Corneria and Orbital Gate Assault, respectively.
  • Star Wolf's Theme/Sector Z: This new remix plays on the Corneria stage in the 3DS version as the alternate track and on Orbital Gate Assault in the Wii U version.
  • Venom: Taken directly from Melee. This plays on Lylat Cruise.
  • Main Theme (Star Fox): Taken directly from Brawl. This plays on Lylat Cruise.
  • Main Theme (Star Fox 64): Taken directly from Brawl. This plays on Orbital Gate Assault.
  • Area 6: Taken directly from Brawl. This plays on Orbital Gate Assault.
  • Area 6 Ver. 2: Taken directly from Brawl. This plays on Lylat Cruise.
  • Corneria (Brawl): Taken directly from Brawl. This plays on Lylat Cruise.
  • Space Armada: Taken directly from Brawl. This plays on Lylat Cruise.
  • Star Wolf: Taken directly from Brawl. This plays on Lylat Cruise.

In Super Smash Bros. Ultimate

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.

The Star Fox series is still represented in Ultimate. Fox, Falco, and the previously absent Wolf all return as playable characters in the game. They all use their designs from their latest installment, Star Fox Zero.

Characters

  • Fox: He returns as a starter character.
  • Falco: He will return as a unlockable fighter.
  • Wolf: After being absent from Smash 4, he'll finally return as a unlockable fighter.

Stages

All Star Fox stages so far except for Super Smash Bros. Sector Z and Super Smash Bros. for Wii U Orbital Gate Assault returns in Ultimate.

  • Super Smash Bros. Melee Corneria: The stage returns now updated to match the more recent graphics of Star Fox Zero.
  • Super Smash Bros. Melee Venom: After a 17 year absence, the often-derided stage from Melee returns- also updated with the new graphics of Star Fox Zero.
  • Super Smash Bros. Brawl Lylat Cruise: Returning from Brawl and Smash 4, the stage will once again return in Ultimate.

Assist Trophies

  • Andross: He will return with the same design from the original SNES Star Fox.
  • Krystal: A brand new assist, Krystal will use her magic staff to attack opponents to some unknown degree.

Music

  • Super Smash Bros. Melee "Corneria": Heard in Fox's character trailer.
  • Super Smash Bros. Brawl "Main Theme (Star Fox 64)": Heard in Falco's character trailer.
  • Super Smash Bros. 4 "Star Wolf's Theme / Sector Z": Heard in Wolf's character trailer.

Games with elements from or in the Super Smash Bros. series

Star Fox/Starwing

Fox McCloud, who made his debut in this game and is the main character of the series, is a playable character in all four Super Smash Bros. games. Falco Lombardi, who also made his debut in this game, is an unlockable character in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4. The song for Melee's Corneria stage (Which, ironically was taken from Venom) also originated from this game. The songs Main Theme (Star Fox), Corneria and Space Armada are featured in Brawl on the Lylat Cruise stage.

Andross, the antagonist of Star Fox as the final boss, can be used in Super Smash Bros. Brawl. as an assist trophy. He aids the user by shooting large tiles at foes that cause slightly severe damage. His SNES image of a ominous floating head is used in Brawl. In Star Fox 64, the remake of Star Fox, he was remodeled as an ominous floating chimpanzee.

Star Fox 64/Lylat Wars

Main article: Star Fox 64

Fox's Japanese voice actor in this game, Shinobu Satouchi, reprises his role in Super Smash Bros. and Super Smash Bros. Melee. Falco's Japanese voice actor, Hisao Egawa, voices Falco in Melee and the Japanese versions of Brawl and Smash 4.

Wolf O'Donnell, a playable character in Super Smash Bros. Brawl, made his canon debut to the Star Fox series in this game. Wolf also appeared in the opening sequence of Super Smash Bros. Melee.

The music from the Sector Z and Venom stages were originally from Star Fox 64. Also, a trophy of this game's Andross can be collected in Super Smash Bros. Melee. The main theme of this game is a song in Super Smash Bros. Brawl, as well as the Star Wolf theme from this game (both in re-recorded forms).

Fox's design in Smash 64 and Melee is based off his appearance and artwork from Star Fox 64 and Falco's design in Melee is based off his appearance and artwork from Star Fox 64.

Fox's design and Blaster move come from his abilities in Star Fox 64's multiplayer when he is not in his Arwing. The same applies to Falco, who is unlocked in the game.

The Landmaster's design in Brawl is inspired by its design in this game.

The Area 6 music from this game is used twice in Brawl, and also appears in Super Smash Bros. 4. One of the Star Wolf themes also comes from this game.

One of Falco's custom variations of his Blaster in Super Smash Bros. 4 involves it shooting charged Arwing laser shots, which were introduced in this game.

Fox's Star Fox 64 English voice actor, Mike West voices Fox in Super Smash Bros. 4.

Falco's Star Fox 64 3D English voice actor, Mark Lund, provides his voice for Falco in Super Smash Bros. 4.

Star Fox Adventures

Brawl contains stickers take artwork from this game.

Krystal, an Assist Trophy for Ultimate debuts and uses her design from this game.

Star Fox: Assault

Wolf's design in Brawl is based on his appearance Assault with some additional liberties taken in design.

There are trophies using designs of characters from Star Fox: Assault as well as three direct ports of songs ("Break Through the Ice", "Space Battleground", and Assault's iteration of the Star Wolf theme), and one of Fox's custom special moves in Super Smash Bros. 4 involves charging his Blaster shots in the same way Blaster shots can be charged in Assault.

Fox and Falco's Landmaster's laser blasts are colored blue, which is the same color of Landmaster blasts in Assault when they've been upgraded by a laser power-up. Wolf's Landmaster's blasts are red, which is their color when they are charged in Assault.

Orbital Gate Assault, a stage in Super Smash Bros. for Wii U, appeared in this game.

Star Fox Command

Fox and Falco get their Brawl and Smash 4 appearance from this game (with a few incorporations from Star Fox: Assault).

In SSB4 the latter portion of the song "Area 6/Missile Slipstream" is based on the Star Fox characters attempting to shoot down missiles from this game.

Star Fox Zero

Fox, Falco, and Wolf all got their Ultimate designs from this game.

Corneria and Venom receive updated graphics based off of this game when returning to Ultimate.

Trivia

External links