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The Legend of Zelda: Ocarina of Time

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The Legend of Zelda: Ocarina of Time
OoTbox.png
ZeldaSymbol.svg

Box cover for the North American version of The Legend of Zelda: Ocarina of Time

Developer(s) Nintendo EAD
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto (producer/director)
Engine Derivative of Super Mario 64 engine
Picture format 4:3 Aspect ratio
Released Nintendo 64
Japan November 21, 1998
North America November 23, 1998
Europe December 18, 1998
Nintendo GameCube
Japan November 28, 2002
North America February 17, 2003
Europe May 3, 2003
iQue
China November 17, 2003
Virtual Console
Europe Australia China February 23, 2007
North America February 26, 2007
Japan February 27, 2007
Genre(s) Action-adventure
Mode(s) Single-player
Ratings ESRB: E, E10+ (3D)
ELSPA: 3+
OFLC: G8+
PEGI: 7+ (GameCube), 12+ (Wii, 3D)
Platform(s) Nintendo 64, Nintendo GameCube, iQue, Virtual Console, Nintendo 3DS, Nintendo Switch Online Expansion Pass
Input methods Gamepad
Article on Zelda Wiki The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ, The Legend of Zelda: Ocarina of Time), commonly abbreviated as OoT and often simply called Ocarina of Time, is the fifth mainline entry in The Legend of Zelda series. Originally released in 1998, it was the first The Legend of Zelda title to feature 3D graphics, and the first of two Zelda titles for the Nintendo 64, the other being its direct sequel, The Legend of Zelda: Majora's Mask. It is often considered to be the best game in the Zelda franchise, and is even considered by many to be the best game of all time, evidenced by having the highest rating of any video game on the website Metacritic. The game has seen numerous rereleases, including a 2002 GameCube port debuting the Master Quest expansion, a 2011 3DS remake as The Legend of Zelda: Ocarina of Time 3D, and a further remake for Nintendo Switch 2 in 2026.

In the Super Smash Bros. series[edit]

Screenshot from the masterpiece in Brawl.

Fighters[edit]

All Legend of Zelda fighter representation in Super Smash Bros. and Super Smash Bros. Melee was based on their appearances in Ocarina, which marked the debut of Sheik and Ganondorf. Ganondorf returned to his Ocarina of Time incarnation in Super Smash Bros. Ultimate, and Young Link is based on Link's younger version from this game across both of his appearances.

Moves[edit]

Zelda's special moves Nayru's Love, Din's Fire, and Farore's Wind originated as magic spells used by Link from this game. Nayru's Love makes the player temporarily invincible, Din's Fire is an area-hitting fire attack, and Farore's Wind allows the player to warp back to a room in a dungeon. Transform, Zelda and Sheik's shared down special move in Melee and Brawl references a cutscene in Ocarina of Time where Sheik reveals that she is Zelda. Fire Arrow (or Fire Bow in Melee), Young Link's neutral special as well as one of Toon Link's custom moves in Smash 4 makes its debut in this game. Fire Arrows are often used to light torches from far away, as well as dealing extra damage to enemies. Ganondorf’s forward aerial resembles a similar attack he uses in artwork for this game. Link's dash attack in Smash 4 and Ultimate, which references the Jump Slash, originates from this game.

Stages[edit]

Gerudo Valley originates directly from Ocarina of Time, and is particularly inspired by its appearance in Ocarina of Time 3D. Hyrule Castle in Super Smash Bros., Super Smash Bros. 4 and Super Smash Bros. Ultimate is further based primarily on its Ocarina of Time design.

Items[edit]

The Bunny Hood and Deku Nut come from this game. One of the side missions in the game requires Young Link to sell various masks to the citizens of Hyrule. Young Link finds the Running Man in Hyrule Field and sells the Bunny Hood to him. Once Young Link sells the Bunny Hood, he is able to borrow it from the Happy Mask Salesman at anytime. Deku Nuts can be used to stun certain enemies in the game.

Enemies[edit]

ReDeads first appeared in this game and appear as enemies in Adventure Mode and Smash Run. Octoroks, Like Likes, Bubbles, Peahats, and Stalfos didn't debut in this game, but use their designs from this game in the single-player modes they appear in. (The exception being Octoroks in Smash Run, who use their Skyward Sword design).

In Ultimate, Ganon appears as a boss, reusing the model from his updated Final Smash. He can be found at the Sacred Land sub-dungeon in World of Light, and the battle itself takes place on a unique stage that resembles the ruined castle from the final boss of this game.

Trophies[edit]

Three trophies of Link, Zelda, Young Link and Ganondorf, all based on their Ocarina of Time incarnations, appear in Melee. The Bunny Hood, Lon Lon Milk, Master Sword (as it appears in Ocarina of Time), ReDead, Goron, and Ocarina of time also appear as trophies in Melee.

Bunny Hood and Deku Nuts appear as trophies in Brawl. Ocarina of Time is referenced in the trophy descriptions of Sheik and Ganondorf.

Bunny Hood, Bombchu, Deku Nuts, Skull Kid, ReDead appear in all versions of Smash 4. Adult Link (Ocarina of Time), Young Zelda (Ocarina of Time), Adult Zelda (Ocarina of Time), Ganondorf, Saria, Impa (as she appears in Ocarina of Time), Malon, Gorons, Zoras (as they appear in Ocarina of Time), Skulltula and Twinrova appear exclusively in Super Smash Bros. for Nintendo 3DS. Ocarina of Time is referenced in the trophy descriptions of Sheik, Sheik (Alt.), Ganondorf, Ganondorf (Alt.) and Cucco.

Stickers[edit]

Goron, Skulltula, Ocarina of Time, ReDead, Hookshot, Sheik, Deku Baba, Young Zelda, King Dodongo, Phantom Ganon, Ganondorf, Skull Kid, King Zora, and Lon Lon Milk appear as stickers. Octorok, Epona & Link, Zelda and Zora use artwork from this game.

Spirits[edit]

Young Link, Sheik, Ganondorf, Young Zelda, Zelda (Ocarina of Time), Impa (Ocarina of Time), Ruto, Koume & Kotake, Twinrova, ReDead, Skull Kid, Saria, Kaepora Gaebora, Malon, Epona, Goron, Happy Mask Salesman and Darunia appear as spirits. Moblin, Ganon and Zora use artwork from this game.

Music[edit]

"Saria's Song", "Ocarina of Time Medley", "Hyrule Field Theme", "Song of Storms", "Gerudo Valley (Brawl)", "Gerudo Valley (3DS)" and "Saria's Song / Middle Boss Battle" come from this game. The original and remixed renditions of "Termina Field" begin with a brief rendition of the Sun's Song, which also debuted in Ocarina.

Masterpiece[edit]

This game appears as a Masterpiece in every version of Super Smash Bros. Brawl except the Korean version. It can be played for 300 seconds and has two separate save files, beginning at both Young Link and Adult Link's sections of the game. It is unlocked by using Toon Link in 10 brawls.

Trivia[edit]

  • Within the time limit, speedrunners have been able to beat Ocarina of Time (using glitches to either beat Ganon[1] or warp to the credits,[2] both of which were first done by Savestate).

References[edit]