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Zelda II: The Adventure of Link: Difference between revisions

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Revision as of 20:37, October 19, 2022

Zelda II: The Adventure of Link
Box art of Zelda II: The Adventure of Link.
ZeldaSymbol.svg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Designer(s) Tadashi Sugiyama (director)
Yasuhisa Yamamura (director)
Shigeru Miyamoto (producer)
Akito Nakatsuka (sound composer)
Released Japan January 14, 1987
EU September 26, 1988
USA December 1, 1988
Platform(s) Famicom
NES
Game Boy Advance
Nintendo Wii (Virtual console)
Nintendo 3DS (Virtual console)
Nintendo Wii U (Virtual console)
Article on Zeldapedia Zelda II: The Adventure of Link

Zelda II: The Adventure of Link (THE LEGEND OF ZELDA 2 リンクの冒険, The Legend of Zelda 2: The Adventure of Link) is a direct sequel to The Legend of Zelda, both originally released on the Famicom Disk System in Japan and then the Nintendo Entertainment System in the US and PAL territories. While retaining many of the features of its predecessor, The Adventure of Link altered certain elements of gameplay, most notably affecting movement and combat. Traveling across a large world map (not unlike those seen in the Final Fantasy series of video games) would lead to enemy encounters which took place on a side-scrolling field of play rather than the top down perspective for which the series became known.

Zelda II: The Adventure of Link is available as a Masterpiece in Super Smash Bros. for Wii U.

In the Super Smash Bros. series

Gameplay of Zelda II: The Adventure of Link.
Gameplay of Zelda II: The Adventure of Link.

Moves

Link's up and down aerials are based on the upward and downward thrust, attacks that Link can use in this game.

Stage

The Temple stage draws heavy inspiration from this game.

Music

The songs "Temple" and "Great Temple / Temple" come from this game.

Misc.

In Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate, Link's black costume is inspired by the character Dark Link, a character who debuted in this game.