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Yoshi (PM)

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Yoshi
in Project M and Project+
Yoshi SSBB.jpg
YoshiSymbol.svg
Universe Yoshi
Base game appearance Brawl
Moveset inspiration Yoshi (SSBM), Yoshi (SSB)
YoshiHeadSSBB.png

Yoshi is a playable character in the Brawl mod Project M. For his appearance in Project M, Yoshi was reverted to his Melee version, with a few changes based on his Smash 64 version as well.

Attributes

Yoshi is a heavy, yet very mobile fighter with many great offensive and defensive options, a solid combo game, and a versatile projectile; despite being heavy, however, Yoshi appears to be rather weak for his weight, being among the weakest of the heavyweights, and he does not have as many (if any) finishers compared to other heavyweights (ie Ganondorf). Yoshi has two unique features in his moveset: his shield and his double jump. Yoshi's shield does not function as normal shields do: upon shielding, Yoshi encases himself in an egg. As the shield depletes from damage or time, it does not shrink, changing color instead. This makes Yoshi impossible to shield stab and grants Yoshi the ability to parry, blocking attacks on the frame they hit and being able to counter instantly. Yoshi is also completely immune to shieldstun past the normal hitlag of the move. Yoshi's midair jump is also unique. It is delayed, like Peach's or Ness's second jump, enabling double jump canceling, rising aerials, and enhancing mobility options in the air. It also features light armor, letting Yoshi use it through moves that would have otherwise caused flinching. This allows Yoshi to double jump cancel counter or use the jump as a defensive option. Many of Yoshi's attacks utilize his long tail, giving them great reach. He also has great aerials, with his forward being a meteor smash, down being a heavy damage dealer, and neutral and up both being able to kill. His Egg Throw has great range and is hard to predict with how widely it can be angled. It serves as a great edge guarding or comboing tool.

However, Yoshi has one huge weakness. He lacks a recovery special move, making unexpected ventures offstage result in death very often. While Yoshi's double jump is armored and can travel a long distance, Yoshi does not get it back upon being put into hitstun, differing from normal recoveries and making Yoshi very easy to gimp once his jump is gone. This is especially detrimental due to his heavy reliance on his midair jump for many maneuvers and techniques on stage. If Yoshi is hit out of his jump while on stage or trades while using a double jump canceled aerial, he is almost certain to be KO'd.

Changes from Melee to PM

Aesthetics

  • Change The egg formed via Yoshi's shield and Egg Roll also now matches Yoshi's selected colour, instead of always being green. As of 3.5, the eggs used in Egg Throw change to match Yoshi's current color as well.

Attributes

  • Buff Midair jump not only has its knockback reduction armor from Melee, but has a slightly higher knockback threshold as well, improving Yoshi's recovery. Double-jump canceling is also optional, like with Ness and Lucas: holding the jump button will make Yoshi perform a rising aerial instead.
  • Buff Shield works just as in Smash 64, as Yoshi can now jump out of shield like all other characters, greatly expanding his defensive options and giving him a better time handling pressure. This also allows him to parry attacks like in Smash 64.
  • Buff Rolling animation has slightly increased in speed.

Ground Attacks

  • Buff Up tilt reverted to its incarnation from Smash 64. Compared to his Melee up tilt, it is better at juggling and initiating aerial combos at low percentages. Unlike the Smash 64 version, it can now KO at high percentages.
  • Buff Forward tilt, down tilt, back aerial and up aerial retain their formats from Brawl, but inflict higher damage and have better reach.

Grab and Throws

  • Buff Grab has a slightly faster startup. All throws are also stronger in terms of damage.
  • Buff Down throw has slightly less ending lag, allowing Yoshi to followup into aerial attacks quicker and more easily.

Special Moves

  • Buff Egg Roll starts earlier and has significantly less ending lag. It also no longer enforces helplessness, instead making Yoshi just lose his midair jump.
  • Buff Yoshi Bomb retains its jumping hitbox from Brawl, leading more easily into the fall, allowing more consistent damage racking from the move. The stars produced upon landing are also much stronger in knockback and damage.
  • Nerf Egg Roll grants less horizontal distance when used in midair.

Revisions

v3.01

  • Buff Egg Throw is a frame earlier.
  • Nerf Removed a rotating hitbox on Egg Roll that was left in error.

v3.5

  • Change Up tilts collisions shrunk slightly to better match head.
  • Change Down aerials landing collisions now sends opponents at a horizontal angle.
  • Nerf Up aerial has a smaller collision at the tail.
  • Nerf No longer gains momentum after first use of Egg Roll in the air.
  • Buff Can now grab ledges behind him when using Yoshi Bomb.
  • Buff Goes into helpless animation after 112 of falling during Yoshi Bomb.

v3.6

  • Nerf Weight reduced from 111 to 108, making him lighter than Ganondorf, Charizard, and Samus, characters Yoshi outweighed prior to the update.
  • Buff Knockback growth for up aerial has been slightly increased.
  • Nerf Down aerial deals less damage (38% instead of 43%).
  • Nerf Pivot grab IASA increased to 40 frames from 35.
  • Change All of Yoshi's grab cannot grab aerial opponents unless grabbed by the inner mouth hitbox which only lasts for 2 frames.
  • Change Yoshi can no longer be footstooled during his double jump animation.
  • Change Egg Throw's velocity has been changed to better match Melee.[1]
    • Buff The move now has slightly less ending lag.[1]
  • Change Egg Roll gains less horizontal and vertical momentum after first use.
    • Change Usage count does not reset whenever Yoshi grabs a ledge.
    • Change Usage count now properly resets whenever Yoshi lands or gets grabbed.
  • Buff Yoshi Bomb has faster startup when used on the ground.
    • Nerf The move lasts for a shorter duration and the hitbox size has been decreased.
    • Nerf Both the collision and the stars can now be SDI'd out of.
    • Change The knockback of the move has been altered and the landing stars hitbox now comes out 3 frames later to avoid overriding with Yoshi Bomb's knockback.[1]
  1. ^ a b c Not featured in the beta version

Moveset

Up to date as of version 3.6.

Name Damage Description
Neutral attack 4% A short weak kick with one foot, followed by a weak kick with the other foot. Both hits can combo into themselves.
6%
Forward tilt 13% Spins and swipes opponents with his tail. Can be angled.
12%
11%
Up tilt 9% (clean), 7% (late) Does a quick headbutt upward. The move can easily combo into itself.
Down tilt 10% Performs a low sweep with his tail. Has strong horizontal knockback but has zero knockback scaling and won't KO even at 999%.
Dash attack 11% (clean), 7% (late) A running headbutt.
Forward smash 17% Reels his head back, then slams it forward as a powerful headbutt. Has decent knockback. Can be angled up or down. Yoshi's head is intangible while the hitboxes are active.
Up smash 16% Headbutts upwards. Just like his forward smash, Yoshi's head is intangible while the hitboxes are active.
Down smash 14% (front), 13% (back) Leans down and flicks his tail front and back. A very useful edgeguarding move.
Neutral aerial 14% (clean), 10% (late) A sex kick. Gets weaker the longer it is out.
Forward aerial 17% Brings his head back and forcefully swings it down. This move is a powerful meteor smash and has slightly slow start up.
Back aerial 7% (hit 1), 6% (hit 2), 5% (hit 3), 4% (hit 4) Wags his tail behind him four times.
Up aerial 13% Thrusts his tail upwards very fast. Good for getting Star KOs.
Down aerial 3% (hits 1-6), 2-3% (hits 7-14) Kicks his feet down very fast and continuously, weakly meteor smashing enemies. Great for racking up damage at early percents.
Grab Flicks his tongue out in order to pull the enemy into his mouth. Moves forward a ways after a dash and has slight ending lag if it misses.
Pummel 3% Chews on the enemy.
Forward throw 7% Spits the foe out forwards.
Back throw 7% Turns around and spits the foe out backwards.
Up throw 5% Spits the opponent out upwards.
Down throw 6% Spits the opponent into the ground.
Floor attack (front) 6% Gets up and headbutts both sides of himself.
Floor attack (back) 6% Gets up and spin kicks both sides of himself.
Floor attack (trip) 5% Two small tail whips to either side.
Edge attack (fast) 7% Picks himself up and whips his tail in front.
Edge attack (slow) 11% Slowly gets up and slams his head forward with short range.
Neutral special Egg Lay 7% Swallows the enemy and then pops them out behind him, trapping them in an egg, allowing Yoshi to score a few extra hits before the egg breaks.
Side special Egg Roll 4-12% Yoshi eggs himself and starts rolling around. The damage done is based on how fast he's moving.
Up special Egg Throw 1% (contact), 8% (explosion) Throws an egg in a controllable parabolic arc.
Down special Yoshi Bomb 4% (hop), 16% (drop), 4% (stars) Jumps and plummets downwards, producing stars when he lands. If used in the air, Yoshi will fall straight down. Can sweetspot the ledge only if Yoshi is facing towards one.
Final Smash Super Dragon 8% (contact), 6% (small flames), 17% (fireball) Yoshi grows a pair of wings and starts breathing fire everywhere.

In competitive play

Notable players

Alternate costumes

Yoshi has been given four new recolors: Black, White, Purple, and Orange.

Yoshi's alternate costumes in PM
YoshiHeadSSBB.png YoshiHeadRedSSBB.png YoshiHeadBlueSSBB.png YoshiHeadYellowSSBB.png YoshiHeadPinkSSBB.png
YoshiHeadCyanSSBB.png YoshiHeadBlackPM.png YoshiHeadWhitePM.png YoshiHeadPurplePM.png YoshiHeadOrangePM.png

Trivia

  • Yoshi has ten alternate costumes, consisting of various colour changes; this gives Yoshi the highest number of alternate costumes in the game that do not directly modify his model.

External links