Wario (PM)
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Wario in Project M and Project+ | |
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Universe | Wario |
Base game appearance | Brawl |
Moveset inspiration | Wario (SSBB) |
Wario is a playable character in the Brawl mod Project M. Wario started as a villain in the Super Mario games and later went on to star in his own games. Wario's Project M moveset is based off of his Brawl moveset with many changes made throughout.
Attributes
Changes from Brawl to PM
- Forward tilt can be delayed for about 30 frames by holding the attack button, thus increasing its damage. It retains its ability to be angled as well.
- Down tilt can be interrupted quicker, and also propels Wario forward with each use, allowing him to pseudo-crawl and hit repeatedly with the attack.
- Forward aerial is significantly stronger in both knockback and damage, which when combined with Wario's great air speed allows him to efficiently execute pseudo-walls of pain.
- Back aerial has been replaced with a back punch, similar to his forward tilt, which has slightly more startup, but is much stronger, has longer range and lasts for longer.
- Forward smash is now a front kick, with a longer, more favorable range.
- Hitboxes of up smash now link better thanks to Project M's physics.
- New down smash: Wario punches the ground to create an earthquake similar to Charizard's down smash, and inspired by Wario Land: Shake It!, which has set knockback and a meteor smash angle. It has generally more utility than his previously-unviable down smash, having less ending lag and setting up combos better.
- Chomp can now be used to throw enemies backwards after biting them. When performing the move in the air it keeps momentum.
- Corkscrew has more control going left and right when flying up. It also hits more times and much faster, dealing higher damage.
- Can move sideways whilst using back throw (now his original forward throw).
- Dash grab looks like the new side special (explained below) for increased mindgames. Wario can also go a further distance by holding the grab button.
- Neutral combo inflicts less knockback and damage.
- Up aerial now not only has a sourspot, but even the sweetspot deals less damage than the original move.
- Forward smash no longer has launch resistance, and posseses higher ending lag as Wario attempts to regain balance (now being the laggiest forward smash).
- Chomp hold duration reduced. It now also bites just once before throwing, always dealing 13% damage.
- Wario Bike being replaced with Shoulder Bash has reduced Wario's recovery potential.
- Wario Waft is now capped at 1:05 seconds, so it charges up faster but can only deal a maximum of 22% damage (18% less).
- Back throw deals less damage (9%, compared to 12% of Brawl's f-throw).
- Default costume is now plumber's outfit as opposed to biker's outfit.
- New walking and dashing animations.
- Up aerial's sweetspot posseses a slash effect.
- Down aerial replaced with a Ground Pound, which launches Wario downwards and meteor smashes opponents. If it connects, Wario will bounce off his opponent, allowing for deadlier edge-guards and safer recoveries if used offstage.
- Pummel has the coin effect.
- Forward throw is replaced with a simple single-handed throw that is similar to the throws from Wario Land 4. Uniquely, this throw can also be charged by holding attack while pressing forward, similar to a smash attack. Charging increases its knockback, but because the charge takes time, the thrown opponent gets more time to react with appropriate DI.
- Back throw is now his old forward throw.
- Wario Bike has been completely replaced with a Wario Land-style Shoulder Bash. The Shoulder Bash makes Wario dash forward similar to his old forward smash, dealing more damage as he travels. Wario can jump while dashing to continue the attack in the air. The move covers a much shorter distance and renders Wario helpless if initiated in the air, and causes him to bounce off walls he hits (for reduced height each time). Depending on dash distance, it deals damage from 11% to 20%, inversely - hitting with the end of the charge deals the most damage and knockback. The aerial version is always counted as medium distance.
- Farting victory pose replaced with posing from Wario Land 4.
Revisions
2.1
- Aerial Neutral-B freeze has been addressed
2.5b
- Gets a little more momentum from a running jump
- Forward-Tilt now stronger and more damaging at the tip, and can be delayed by holding Attack button
- Down-Tilt hits at a higher angle, interruptible sooner, and hit duration reduced slightly
- Up-Smash multihits now pull the opponent in better
- Neutral-Air sourspot hitboxes cover him better, hits at a low angle, and damage increased slightly
- Forward-Air hits at higher angle, hit duration reduced, and IASA is earlier
- Back-Air damage increased, hitlag reduced to normal on strong hit, and has a flub hitbox added after the strong hit
- Up-Air rotated slightly into the plane of attack, making the sweetspot easier to land
- Down-Air hitbox covers him better
- Dash-Grab will now continue charging forward until you release the Grab button, with the furthest distance being his Side B travel length
- Forward-Throw now uses the Wario Land animation. You can perform a quick version or charge it up by holding the Grab button for a stronger throw
- Back-Throw uses the old Forward Throw animation except it is now possible to move around with it. Knockback, angle, and damage adjusted appropriately to match the new animation
- Down-Throw has less endlag, and the damage is significantly increased
- Side-B Squat Cancel is faster, has low-knockback armor, and hitbox duration matches the animation better
- Up-B multi-hits link better, and doesn't pull him backwards at the end when angled
- Forward-Tilt hitboxes reduced in size to match animation
- Side-B can now clank with other attacks, and the damage scaling is adjusted
- Added a new Win animation where Wario flexes in reference to Wario Land
- New Walk, Dash, and Run animations
- Jab 1 animation adjusted to not put his arm out before hitting
- Neutral-Air hit duration reduced a bit, and IASA is earlier
- Neutral-B grab box sizes reduced, hold time reduced, and is now maneuverable in the air. Throw knockback tweaked to allow DI-dependent follow-ups
- Down-B no longer goes into SpecialFall, and vertical hit on full charge has less base knockback and more growth
2.6b
- Forward-Tilt hold command increases in damage and knockback for each wind up, similar to a Smash Attack
- Neutral-B grab box size increased
- Removed a restriction that prevented Wario from using Neutral-B again for 15 frames after Bite Throw
- Side-B -> Jump is always at medium power rather than its weakest power
- Aerial Side-B can be canceled by holding Back and its vertical direction can be influenced by holding Up/Down
- Fully-charged Down-B now has heavy armor near the startup and has stronger knockback
- Up-Smash does reduced shield damage
- Fixed a bug where Down Smash's outside hitboxes could hit aerial opponents
- Turn-Grab has a bit more startup to match other Turn-Grabs
- Dash-Attack angle changed to hit characters more in front of Wario rather than behind
- Removed "wind up" SFX on Down Smash's charging animation
- Down-Smash does reduced shield damage and has less range but deals slightly more damage
- Neutral-Air's hitbox duration matched to the animation length and sourspot angle adjusted to use a general angle rather than a low trajectory
- Forward-Air angles adjusted to be the same and sourspot has slightly increased in base knockback
- Up-Air sourspot angle raised to match sweetspot
- Aerial Side-B revamped to travel mostly straight (angleable up or down) but go a much shorter distance and is stronger. The hitbox is still negatively disjointed but has improved vertically
- Side-B jump no longer happens with the analog stick if Tap Jump is off
3.0
- Down-Tilt endlag slightly increased. Hit duration decreased
- Forward-Tilt hit duration decreased
- Down-Smash endag slightly increased. Sweetspot no longer hits aerial opponents
- Forward-Aerial endlag slightly increased
- Up-Aerial endlag slightly increased
- Up-Throw does slightly less damage
- Can no longer crouch out of Shoulder Charge
- Bite Throw trajectory lowered slightly
- Waft: Charge-up time cut in half. Each Waft level reduced in damage/knockback/hitbox size/vertical height gain appropriately
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
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Neutral attack | Double Punch | 3% then 6%; 9% total | |
Forward tilt | Power Punch | 11%-14% | |
Up tilt | Palm Rush | 10% | |
Down tilt | Ground Poke | 8% | |
Dash attack | Dive | 7% | |
Forward smash | Power Kick | 16% | |
Up smash | Head Swirl | 18% | |
Down smash | Earth Smash | 17% | |
Neutral aerial | Wonky Spin | 9% then 4% | |
Forward aerial | Drop Kick | 11% | |
Back aerial | Air Wrecker | 16% | |
Up aerial | High Clap | 14%, 11% (sourspot) | |
Down aerial | Ground Pound | 14% | |
Grab | Shoulder Fake-out | ||
Pummel | Gold Digger | 3% | |
Forward throw | Launcher | 7%-10% | |
Back throw | Swing-a-Ding | 9% | |
Up throw | Vertical Chuck | 8% | |
Down throw | Gravity Pound | 12% total | |
Floor attack (front) | Double Poke | ||
Floor attack (back) | Spin Punch | ||
Floor attack (trip) | Clap Kick | ||
Edge attack (fast) | Grounded Headbutt | 8% | |
Edge attack (slow) | Quick Punch | 10% | |
Neutral special | Chomp | 13% total | |
Side special | Shoulder Bash | 11%-20% (ground), 15% (air) | |
Up special | Corkscrew | 13 hits, 19% total | |
Down special | Wario Waft | 11%-22% | |
Final Smash | Wario-Man | Varies |
In competitive play
Notable players
Palette swaps
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |