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This article's title is unofficial.

Up tilt

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Revision as of 23:40, May 31, 2015 by Falconpunch (talk | contribs) (Removing the "Incomplete" marking because the requested thing to be complete is now complete.)
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Kirby's up tilt in Brawl.
Mario's up tilt in Melee
Wii Fit Trainer's up tilt in SSB4

An up tilt (abbreviated "u-tilt"), officially called a strong up, is a tilt attack that can be performed by any character by holding the control stick lightly upward and pressing the attack button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either jump or do an up smash instead. Turning off tap jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends.

More often than not, up tilts are used for juggling, as they usually lack the knockback to disturb low damage combos outside of a few exceptions such as Ganondorf and Captain Falcon.

Since the Wii remote-only control scheme lacks both a control stick and any other way to jump, up tilts become unusable without first holding up during a prior action, making them the only attack which a player may not be able to use for no in-game reason.

List of up tilts in Super Smash Bros.

Character Description Damage
Captain Falcon Puts his leg up high and drops it. Has two hits, one while rising the knee, and one by slamming it down. Good knockback but low range and almost no combo ability outside of being next to a wall. First hit, 4-9%, second hit, 6-14%.
Donkey Kong Swings his hands in an arc. High starting and ending lag but good knockback and range, best used as a surprise KO usually for lighter characters. 13%
Fox Kicks upwards. A good combo starter as well. Used into short hop down aerials or into up aerials. Little range compared to the other "good" up tilts. 9%
Jigglypuff Swings its foot behind itself. Similar to Pikachu's but slightly less versatile, quicker, and has less range. Good combo ability and works great into Rest. A staple Jigglypuff combo is down aerial, up tilt x 3 (or more depending on character) and into a rest. 10%
Kirby An upwards kick. One of the overall best tilts in all Super Smash Bros. games. Guarantees low percentage combos against everyone. Massive disjointed hitbox. Extremely low starting and ending lag. Usually used into a short hop forward aerial attack, back aerial, or down aerial to tech chase. Back aerials lead into them as well as down aerials. 14%
Link Swings his sword in an arc above him. A very good combo starter. Usually used to combo into other up tilts or aerials, moderate ending lag. Good range. This move is further enhanced in the Japanese SSB due to its increased combo ability and increased range. 10%
Luigi An upward punch. Similar to Mario's but with slightly more range, lag, and knockback. Can combo into an up special or a up aerial. 10%
Mario Spins around and punches upwards. Good for combos, but has too much ending lag to be very reliable. 10%
Ness A two-handed open-palm uppercut. Good combo ability, low start up lag, but very small range. Ness' staple combo move, usually used after a double jump cancel to combo into another DJC. 3%
Pikachu Swings its tail. Good up tilt with good combo ability and range, used to combo into grabs and up smash usually. Has too much cooldown to rival Kirby's up tilt. Can be used after back aerials and other aerials as well. 9-11%
Samus Puts her leg up high and drops it. Considered one of the worst moves in the entire game. High lag both starting up and ending. Essentially Captain Falcon's up tilt but with much less knockback. First hit, 3-8%, second hit, 5-13% second hit.
Yoshi An upwards headbutt. Yoshi's main combo starter vs fast fallers and medium weights. Sends Jigglypuff and Kirby too high to combo. Similar to Ness how it is usually used after a double jump cancel to combo into further DJCs. Also leads into up tilt to up smash KOs. Has large ending lag but surprising range. Has set knockback 11%

List of up tilts in Super Smash Bros. Melee

Character Description Damage
Bowser Claws upwards. Good knockback, good for setting up combos. 7-11%
Captain Falcon Lifts his leg up, then slams it downwards. It has horizontal knockback. 11%
Donkey Kong Sweeps his arm upwards. Good for juggling. 9-11%
Dr. Mario An upward punch, similar to Mario's with more knockback. Different trajectory depending on where it hits. If hit from the front, the opponent will be sent in front, and if hit above, the opponent will be sent above. 10%
Falco Kicks behind himself, similar to Fox's but with less range and power. 9%
Fox Kicks behind and above himself. Starts quickly and is relatively powerful for an up tilt. Great combo starter. 12%
Ganondorf Known as the Volcano Kick. Lifts his leg up, then smashes it into the ground. Slowest move in the game (72 frames), though very powerful, can even OHKO if hits by the edge due to its extremely high base knockback. Is by far the most powerful tilt in the game, it can KO even earlier than the Warlock Punch. 27%
Ice Climbers The Ice Climbers twirl their hammers above themselves. Hits multiple times. Up to 21% if all hits connect with both climbers.
Jigglypuff Kicks upwards behind it. Surprisingly good at combos, can chain into it at low percentages, and at higher percentages it is a great setup for an aerial attack. 9%
Kirby Thrusts his leg behind and upwards. High shield damage. 8%
Link Swings his sword in an arc above him. Among Link's most flexible moves on the ground; it has good combo potential, it's rather fast with minimal ending lag, and it has good knockback. 9%
Luigi Swipes over his head. Good for juggling. Its upward trajectory makes up tilt well suited for comboing, especially against fast-fallers. Hits at an upwards angle in the front and back of him. 4-9%
Mario Punches upwards. A good juggling move, as well as a rather good combo starter. 8%
Marth Swings his sword in a large arc above his head. Useful for juggling and can set up an aerial combo. Looks like the first hit of his neutral attack, though aims a bit higher. It also bears resemblance to his forward tilt. At high percentages, it is an extremely effective KO move, KOing reliably at 90% and above. 9% base, 12% tip.
Mewtwo Flips upwards, hitting with it's tail. 5-10%
Mr. Game & Watch Pulls out a flag and waves it above his head. Good for comboing. 9%
Ness Thrusts his hands upwards. 7%
Peach Hits her crown upwards. Does not have much combo potential, but can be followed up by correctly spaced aerials and the Peach Parasol. 6-12%
Pichu Swings its tail upwards, similar to Pikachu's. Very low range and somewhat slow, though sets up for aerial combos and follow ups. 6%
Pikachu Swings tail upwards. This attack is hard to set up, as it has low range. The low knockback works well for juggles and combos however, as it sends opponents upward. 7%
Roy Swings his sword in an arc above him. Similar to Marth but slightly slower. 9-10%
Samus Lifts her leg up then brings it down. Similar to Captain Falcon's. It is a meteor smash according to the game, but it only works on grounded opponents. The meteor can KO grounded opponents at high percentage. 13%
Sheik Kicks up, then kicks down. Can be chained on heavyweights, and has an infinite on Bowser. 8% first hit, 3% second hit.
Yoshi Swipes his tail upwards. Fast but short-ranged. 10%
Young Link Swings his sword in an arc above him. Similar to Link's but slightly faster. Can KO around 120% and KOs faster than his up smash. 8%
Zelda Waves her hand above herself infused with magic. Very powerful and has transcendent priority. 11%

List of up tilts in Super Smash Bros. Brawl

Character Description Damage
Bowser Slashes above himself in an arc with high range. Is a quick move, and has more knockback than his uncharged up smash. 12%
Captain Falcon Raises his leg and slams it downards, similar to Samus, but with higher knockback. 13%
Charizard Points its wings upwards and jabs the opponent. Good range. 8%
Diddy Kong Swings his arm upwards, like Donkey Kong's up tilt, but with less range and is faster. Surprising knockback, and can be used as a KO move at high percentages. 7%
Donkey Kong Swings his arm above himself in an arc. Good range and useful for juggling. 9%
Falco Swings both arms upwards in an arc, in a multi-hit attack. 9%
Fox Flicks his leg upwards behind himself. Good juggling move. 10%
Ganondorf He brings his leg upwards and charges for a few seconds, then brings it down with a huge explosion. Has a vacuum effect while charging. Strongest up tilt in the game. 27%
Ice Climbers They point their hammers upwards, spinning them. Multiple hits. 17%
Ike Hops with his sword held horizontally above him. Above average knockback. 9%
Ivysaur Pushes its body upwards, vines planted on the ground. 7%
Jigglypuff Flicks its foot upwards behind it. Small hitbox in front, large hitbox behind and above. 9%
King Dedede Jumps upwards, headbutting. Surprisingly, it has higher knockback than his uncharged up smash. Similar in function to Snake's up tilt, being fast and powerful, only that it has shorter vertical range. Hitbox around his entire body. 12%
Kirby Flicks his foot upwards behind himself, combos into itself. 5% in front, 7% behind.
Link Slashes above himself in a wide arc. Decent speed and surprising range. 9%
Lucario Arcs its foot around itself. Aura imbued. A very good juggling move. 4-8%
Lucas A mentally powered flip kick, with PSI energy at the end of his feet. Can combo from his down throw. 11%
Luigi Swipes upwards with his fist, has surprisingly high range. 9%
Mario Uppercuts with his fist while spinning. slightly above his head level. Can combo somewhat. 8%
Marth Slashes upwards. Can combo into itself and KO at higher percentages. 9%
Meta Knight Points his sword upwards and spins. 3 different hitboxes; the one on Meta Knight's sides, the one on his sword's sides, and the one on his sword's tip. Decent knockback at the tip. 6% Meta Knight's sides, 7% sword's sides, 8% tip.
Mr. Game & Watch Waves a flag above himself. Good for juggling. 8%
Ness Thrusts hands upwards. 7%
Olimar Spins upwards in place, similar to his neutral aerial. Multiple hits, with higher knockback on the last hit. 11%
Peach Sticks her arm upwards, releasing a small heart-shaped explosion. Has a disjointed hitbox. Always does 13%.
Pikachu Swings its tail upwards. Has surprisingly good range. 7%
Pit An odd, double (can do triple if very close, hitting with his blades) hitting handstand-kick. 13%
R.O.B. Pushes upwards with his arms. Can hit twice. 8%
Samus Swings her leg downwards. Similar to Captain Falcon's, but with less knockback. 13%
Sheik Kicks upwards, then brings her leg down for a second kick. The second kick has decent knockback, anyone hit with the first kick will usually be hit with the second kick. 13%
Snake Quickly kicks his leg upwards. Deceivingly large range. Has good KO potential at damages over 80%. 13%
Sonic Kicks upwards twice while spinning, similar to Captain Falcon's up smash. 14%
Squirtle Hops upwards, hitting with its head, very quick. 6%
Toon Link Similar to Link's, but with less range, and is slightly faster. 9%
Wario Lifts both hands above his head. Has decent vertical knockback. 10%
Wolf Hops with his foot above his head. There is a sweetspot on his foot. Other than that, it is similar to Fox's up tilt save for a very different animation. 10%
Yoshi Swipes his tail above himself. Usually only hits opponents behind Yoshi. 11%
Zelda Swipes her hand in a wide arc, with magic trailing it. Very high knockback for an up tilt. 11%
Zero Suit Samus Kicks her legs upwards in a scissor-kick motion. 11%

List of up tilts in Super Smash Bros. 4

Most up tilts in Super Smash Bros. 4 are capable of KOing Bowser at around 200% (will mention good KO potential if less or low knockback if more)

Character Description Damage
Bowser Claw swipes in an arc above him with one arm. Good range and consistent damage, can hit opponents in front, above and behind him. Good KO potential. 10%
Bowser Jr. The clown car dispenses a giant fork, which Bowser Jr. grabs and swipes upward. Low damage and knockback, but useful combo starter. 6%
Captain Falcon Does a vertical 180 degree split and then brings his leg down forcefully to the ground in an arc. Low knockback, and only hits as leg comes down, but can Meteor Smash opponents in the air. 11%
Charizard Forces its wings in a quick flashy upward motion that can hit opponents from behind and in front, as well as above. Good KO potential. 8%
Dark Pit Identical to Pit's. 10% (3 hits)
Diddy Kong Quickly swats the air above him. Good KO potential. 6%
Donkey Kong Quickly swats the air above him. Deals more damage and knockback if it hits at the top of the swing. Great KO potential if sweetspot hits. 11% (sweetspot, sometimes 10%) 9% (sourspot)
Dr. Mario Same as Mario's, but knockback scales up faster. Decent KO potential. 7%
Duck Hunt Propels the duck into the air, who attacks with its wings. Similar to Dr. Mario's move. 7%
Falco Swipes upward with both arms, one after the other. 9% (2 hits)
Fox Does a quick back upward kick. (displaying impressive flexibility) Knockback is greater if used on an opponent behind Fox. 9% (sweetspot) 6% (sourspot)
Ganondorf Volcano Kick! By far the most powerful up tilt in the game. Ganondorf raises his right leg high into the air, holds it for more than 1 second, then kicks downward, creating an explosion at the point where his boot hits the ground. While charging the move, a windbox is present that pulls opponents from considerable distance toward the kick. Deals massive shield damage and can break full shields on the sweetspot. KO potential equivalent to Ganondorf's fully charged forward smash. Has considerable range and can also hit an opponent hanging from an edge. 28% (sweetspot) 20% (sourspot close) 18% (sourspot far)
Greninja Swipes its scarf (tongue) above its head. Low knockback. 4% (sometimes 5%)
Ike Holds Ragnell horizontally and forces it straight upward. Great KO potential. 14% (clean) 10% (late)
Jigglypuff Kicks upward behind itself. More likely to hit opponents behind than in front. Good KO potential. 9% (sweetspot) 8% (sourspot)
King Dedede Swipes his head from the back to the front. Does more damage and knockback if it hits from behind or at the top of the swing. 12% (clean) 10% (late)
Kirby Kicks upward behind himself. Deals more damage and knockback to opponents behind Kirby. Low knockback overall, quick, useful for combos. 5% (clean) 4% (late)
Link Swipes his sword in an arc over his head. Quick, good reach, good KO potential, and useful for fending off aerial attackers. 9%
Little Mac Swipes his fist over his head. Similar to Link's, but less knockback or range. Up smash is almost always preferable. 9%
Lucario Does a quick arc kick over its head. Damage and knockback scale as Lucario takes damage, making it a low knockback move at low damage, and a good KO move at high damage. 3 - 4% (min) 8 - 10% (max)
Lucas unknown unknown
Lucina Same as Marth's, but no tip bonus. Damage and knockback are even throughout. 6 - 7%
Luigi Swings his fist in a partial arc over his head from back to front. Not as effective as Mario's for combos, but deals more knockback. 6%
Mario Punches upward into the air. Very low knockback. Infamous for comboing into itself until around 50%. 5% (sometimes 6%)
Marth Swings the Falchion in a full arc over his head from front to back. Good KO move if the tip hits. 9% (tip) 6% (center) 5% (from behind)
Mega Man Performs a powerful uppercut that can KO on par with an up smash attack. Cannot hit from behind. 17% (clean) 8% (late)
Meta Knight Thrusts the Galaxia into the air over his head. Deals more damage and knockback to aerial opponents, but can still hit from in front or behind on the ground. 7% (air) 5% (ground)
Mewtwo Mewtwo does a flip, striking foes with its tail. 6% (nearest), 5% (near), 4% (far), 3% (farthest), 4.5% (farthest hitbox to opponents in front of Mewtwo)
Mii Brawler Punches upward into the air. Similar to Dr. Mario's move. 6%
Mii Gunner Swings his/her arm cannon into the air while setting off a charge. Good KO potential. 10% (sweetspot, 1st hit does 9%) 8% (sourspot, 1st hit does 7%)
Mii Swordfighter Swipes his/her sword over his/her head in an arc from front to back. Decent KO potential. 7%
Mr. Game & Watch Swings a flag from the game "Flagman" from the Game & Watch series over his head. Can hit twice if enemy percentage is low enough. 7%
Ness Performs a quick PK blast over his head, with good vertical range, but poor horizontal range. Decent KO potential. 7% (sweetspot) 5% (sourspot)
Olimar Olimar jumps into the air and spins, catching his opponent in a manner similar to a Screw Attack. Olimar does not need or use Pikmin to do this move. Somewhat low knockback. 7% (7 hits)
Pac-Man Does a headbutt upward. Similar to Dr. Mario's move, but with higher base knockback. 7%
Palutena Spins her staff upward in horizontal fashion as it levitates just above her hand. Good KO potential. 8 - 9% (7 hits)
Peach Raises her hand in the air, blasting opponents with hearts. Deals more damage and knockback to opponents on the ground very close to Peach. Good KO potential. 10% (sweetspot) 8% (sourspot)
Pikachu Does a Tail Whip over its head in an arc from back to front. Fairly low knockback. 5%
Pit Delivers two kicks upward in quick succession. 10% (3 hits)
R.O.B. Raises his arms upward, hitting up to two times. Very low knockback scaling and almost nonexistent horizontal range plus poor vertical range make this a nearly useless move. 9% (2 hits)
Robin Thrusts the bronze sword upward. Very low knockback scaling and generally poor range makes Robin's up smash the better option most times. 6%
Rosalina & Luma Rosalina creates a halo that rises above her head, while Luma does an uppercut. Luma's hit has a sourspot, but has good KO potential on grounded targets. Rosalina cannot hit grounded targets with her halo, unless Luma hits them into it. 8% (Rosalina, Luma Sweetspot) 4% (Luma sourspot)
Samus Raises her leg into the air then swipes it back down in an arc. Will Meteor Smash grounded targets (or ocassionally trip them) and has good KO potential when used on aerial targets, especially near an edge. 13% (grounded target) 12% (aerial target)
Sheik Kicks her leg up into a vertical 180 degree split, then kicks forward in an arc back to her original position. Each kick can hit separately. Low knockback. 5% (1st hit) 6% (2nd hit)
Shulk Activates the Monado, swinging it in a thin arc over his head from front to back. Great vertical reach. Damage and knockback depend on which of the Monado Arts is being used, with Shield and Buster having very low knockback, while Smash has great KO potential. 8% (Normal and Jump) 6-7% (Speed) 5-6% (Shield) 11-12% (Buster) 4% (Smash)
Sonic Kicks upward with both legs, one after the other. Cannot hit from behind, and is generally not a preferred attack to use. 8% (2 hits)
Toon Link Swipes upward in an arc with his sword from front to back. Low knockback, making it useful for combos, though up smash usurps it after damage gets high enough. 5%
Villager Spins a stick in the air, hitting opponents twice. Good KO potential on 2nd hit. 6% (1st hit) 5% (2nd hit)
Wario Raises his hands into the air as they grow in size. 10% (clean) 6% (late)
Wii Fit Trainer Does the Triangle pose. Cannot hit from behind. Very low knockback, but not quick enough to be an effective combo move, either. 8%
Yoshi Swings his tail over his head in an arc from front to back. Low knockback. 7%
Zelda Swings her hand upward in a nearly full circle from front to back, hitting opponents with magic. Low knockback, similar to Yoshi's move. 7%
Zero Suit Samus Activates her rocket boots and quickly transitions to a handstand, first hitting as her legs are out horizontally, then again as they rise to a vertical position. 5% (1st hit) 7% (2nd hit)

Notable up tilts

  • Marth's up tilt, a high-range, upward swipe with the sword that combos into subsequent up tilts, grabs, or forward smashes in Melee, while it can KO floaty characters at mid-high percentages in both Melee and Brawl.
  • Ganondorf's up tilt, commonly referred to as the Volcano Kick, has the longest set startup of any move in Melee; in Brawl and SSB4, it also creates a vacuum that draws other characters towards him.
  • Dr. Mario's up tilt has a different trajectory based on where it hits.
  • Snake's up tilt is quite possibly the most feared up tilt in Brawl with its high knockback, fast start-up, little ending lag, and huge disjointed hitbox.
  • King Dedede's up tilt has more knockback than his uncharged up smash and has the third highest knockback of any up tilt, after Ganondorf's and Snake's, along with being not particularly slow, making it one of the best up tilts in Brawl.
  • Samus's up tilt is an unconventional meteor smash in Melee and Brawl, as it meteor smashes grounded opponents, but sends aerial opponents on a normal horizontal trajectory.
  • Kirby's up tilt is considered overall one of the best moves in any Smash game; this move has very quick start-up and good combo ability, and a hugely disjointed hitbox. It is notable in Smash 64 for its ability to easily and quickly break shields, as well as being able to outspace some characters' reliable approach options on its own (such as Yoshi).
  • Mega Man's up tilt is based on the Mega Upper, which itself is based on the Shoryuken of Street Fighter fame. It causes Mega Man to leave the ground and has exceptionally high knockback if it is sweet-spotted.