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Minecart (vehicle): Difference between revisions

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'''Minecarts''' are vehicles featured in some levels of the [[Subspace Emissary]]. Once a [[character]] gets into the minecart by touching it, the minecart closes and starts hurtling quickly along the rails ahead. The minecart will deal massive [[damage]] to any enemy it hits. While inside the minecart, characters cannot be hurt, though they can be [[KO]]'d if the minecart passes a [[blast line]]. Characters can [[jump]] out of a minecart at any time; this is necessary to avoid being KO'd if the minecart's path takes it off an edge. Minecarts can also end their path by crashing into a wall, which pops its occupants up slightly into a state of [[Tumble|tumbling]], though without damaging them. The speed of minecarts increases along with the stage's difficulty.
'''Minecarts''' are vehicles featured in some levels of the [[Subspace Emissary]]. Once a [[character]] gets into the minecart by touching it, the minecart closes and starts hurtling quickly along the rails ahead. The minecart will deal massive [[damage]] to any enemy it hits. While inside the minecart, characters cannot be hurt, though they can be [[KO]]'d if the minecart passes a [[blast line]]. Characters can [[jump]] out of a minecart at any time; this is necessary to avoid being KO'd if the minecart's path takes it off an edge. Minecarts can also end their path by crashing into a wall, which pops its occupants up slightly into a state of [[Tumble|tumbling]], though without damaging them. The speed of minecarts increases along with the stage's difficulty.


In ''Super Smash Bros. for Wii U'', they are an element of the [[Great Cave Offensive]] stage, mechanically different than they were in ''Brawl''.
In {{Forwiiu}}, they are an element of the [[Great Cave Offensive]] stage, mechanically different than they were in ''Brawl''.


==Origin==
==Origin==

Revision as of 21:26, February 20, 2016

Marth near a Minecart.

Minecarts are vehicles featured in some levels of the Subspace Emissary. Once a character gets into the minecart by touching it, the minecart closes and starts hurtling quickly along the rails ahead. The minecart will deal massive damage to any enemy it hits. While inside the minecart, characters cannot be hurt, though they can be KO'd if the minecart passes a blast line. Characters can jump out of a minecart at any time; this is necessary to avoid being KO'd if the minecart's path takes it off an edge. Minecarts can also end their path by crashing into a wall, which pops its occupants up slightly into a state of tumbling, though without damaging them. The speed of minecarts increases along with the stage's difficulty.

In Super Smash Bros. for Wii U, they are an element of the Great Cave Offensive stage, mechanically different than they were in Brawl.

Origin

The main concept of minecarts originates from Kirby Super Star, where Kirby could find slow minecarts in various locations that would take him across stages safely while destroying anything in the way. However, the speed of Brawl's minecarts is more reminiscent of the Donkey Kong Country series, where quick reflexes are required to jump in order to dodge obstacles and enemies in minecart stages.

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