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{{Infobox Character Mod
{{Infobox Character Mod
|name         = Captain Falcon
|name = Captain Falcon
|image       = [[File:Captain Falcon.png|250px|framed|right|Captain Falcon on Hyrule Castle (N64)]]
|image = {{tabber|title1=Modern (PM)|content1=[[File:Captain Falcon SSBB.jpg|250px]]|title2=Modern (P+)|content2=[[File:PPlus Captain Falcon.png|250px]]|title3=Retro|content3=[[File:Retro Captain Falcon PM.png|250px]]|title4=Super Falcon (P+)|content4=[[File:PPlus Super Falcon.png|250px]]}}
|mod         = Project M
|mod = Project M
[[]]
|base = SSBB
|base         = ssbb
|moveset1 = Captain Falcon (SSBM)
|altcostume= Retro Falcon
|altcostume = Retro Falcon, Super Falcon (''[[Project+]]'')
|moveset1     = Captain Falcon (SSBM)  
|tier        = Mid
|ranking      = 18
}}
}}
{{stub}}
'''Captain Falcon''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was remade to be nearly identical to his ''Melee'' counterpart in terms of attack hitboxes and animations.
==Overview==
Bounty hunter, F-Zero Grand Prix champion, and Smash fan favorite Captain Falcon speeds into Project M, aiming to take first place even in the fighting ring!


In the transition from Melee to Brawl, the good Captain lost a lot of what made him such a beloved player choice, mostly due to the vastly different environment he was placed in. With the overall feel of Melee brought back for Project M, as well as a few minor tweaks, Falcon is revved up and ready to go with new found energy. This incarnation of Falcon plays very similarly to how he played in Melee, so go crazy and rush down with his assortment of good aerials and ground speed, and don't let the opponent out of your sight for one second. Although the Captain is fast, he has lost his title of the fastest runner in the game to none other than Sonic the Hedgehog, but in exchange he has a few new abilities that he didn't have in Melee.
Captain Falcon is currently ranked 9th out of 41 on the [[Project_M#Tier_list|official tier list]], placing him in the top portion of the A- tier. This is a marginal drop of his 6th place out of 26 in ''Melee'', and a drastic improvement over his 34th place out of 38 in ''Brawl''. He retains this placement in the official ''Project+'' {{h2|Project+|tier list}}, now at the bottom of the A+ tier.


Captain Falcon may not have finished well in Brawl, but in Project M he is primed to leave everyone else in the dust.
==Attributes==
Captain Falcon had the reputation of being one of the worst ''Brawl'' characters in spite of his speed and power, as ''Brawl''{{'}}s physics crippled him and resulted in a massive drop in his tier position. Because of this, he has been reverted back to his ''Melee'' incarnation, while retaining a few buffs from his ''Brawl'' iteration. Since ''Project M'' returns to the physics of ''Melee'', Captain Falcon's combo abilities are once again efficient, as the removal of [[hitstun canceling]] no longer allows opponents to air dodge like they could in ''Brawl''. Additionally, the [[Knee Smash]], his main finisher in ''Melee'', is once again as easy to sweetspot as it was in ''Melee''. Captain Falcon also benefits from the normalization of [[sidestep]]s; it was lackluster in ''Melee'', but since all sidesteps were made to be roughly the same in terms of frame data in ''Project M'', he is no longer as susceptible to pressure. However, Captain Falcon can still be considered a glass cannon because his high falling speed hinders his already poor recovery and makes him susceptible to combos and gimps.
 
Captain Falcon fares slightly better in ''Project M'' than he did in ''Melee'' partially due to the small buffs he's received, but also partially due to the addition of many more semi-floaty characters that Falcon can easily overwhelm and combo, leading him to have good matchups against a majority of the new characters. The expanded stage list, which allows for stage bans even in best of 5 sets, also allows Captain Falcon players to avoid being hard counterpicked to his worst stage in ''Melee'', [[Fountain of Dreams]]. In addition, metagame shifts have been favorable to him. Arguably his worst matchup in ''Melee'', {{SSBM|Falco}}, has been slightly nerfed and has worse matchups against the new characters, causing him to be used less often. Other characters from ''Melee'' that were difficult to handle have also been nerfed, bringing Falcon's matchups against them closer to even. Due to these factors, Falcon is acknowledged to be better relative to the cast than he was in previous games.


'''Captain Falcon''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was remade to be nearly identical to his ''Melee'' counterpart in terms of attack hitboxes and animations. <!--tier position paragraph-->
==Changes from ''Melee'', ''Brawl'' to PM==
Captain Falcon was mostly reverted to his ''Melee'' version while keeping a minority of improvements from ''Brawl''.


==Attributes==
===Aesthetics===
<!--attributes paragraph-->
*{{change|Up and down taunts have switched positions. When using down taunt, he now also utters a soft "Yes!" This is an otherwise unused voice clip from ''Brawl''{{'}}s sound test.}}
===Changes from ''Melee'' to PM===
Captain Falcon was slightly buffed from ''Melee'' to ''Project M'' mostly due to some ''Brawl''-based retained changes which increase his options.
*{{buff|Neutral attack's [[Gentleman]] hit is now always separated from the rapid punches (just like in the PAL version of ''Melee''). While there is still a big window of time where pressing the attack button results in the punches, it can be avoided by [[jab cancel]]ing.}}
*{{buff|Aerial [[Raptor Boost]] now [[spike]]s foes and propels Captain Falcon with forward momentum if it lands, and can now grab the ledge. When used towards an edge from the ground, Captain Falcon now goes into the ending animation instead of instantly becoming helpless, allowing to grab the edge and come back to the stage.}}
*{{buff|Landing lag for a successfully connected aerial [[Raptor Boost]] has been lowered to match that of a missed aerial Raptor Boost.}}
*{{buff|[[Falcon Dive]] retains its vertical distance from ''Brawl'', and the move's ledge grab sweetspot is now located higher on Falcon's body.}}
*{{buff|Retains ability to grab foes on the ledge with [[Falcon Dive]], like in ''Brawl''. It also retains its damage from ''Brawl'', dealing 17% damage (up from ''Melee'''s 15%).}}
*{{buff|[[Falcon Kick]] is reversible, and has less endlag. Its main hitbox also lasts for much longer, making it an overall safer move to use at lower damages.}}
*{{buff|[[Falcon Punch]] retains ''Brawl''{{'}}s faster startup.}}
*{{change|Falcon Punch can be turned around up to four times, though this is predictable and has no real practical use for competitive play. Additionally, each reversal after the first one resets the move's starting animation, and like in ''Brawl'', a reversed Falcon Punch deals slightly more damage and knockback.}}
*{{change|Up and down taunts have switched positions. When using down taunt, he now also utters a soft "Yes!"}}
*{{change|Connecting with a sweetspotted [[Knee Smash]] when a [[taunt]] input is held results in Falcon exclaiming "Yes!" (like with his Falcon Dive).}}
*{{change|Kneeling victory pose is now more similar to ''Melee''{{'}}s version; he will thrust his chest forward and shout while briefly emitting fire.}}
*{{change|Kneeling victory pose is now more similar to ''Melee''{{'}}s version; he will thrust his chest forward and shout while briefly emitting fire.}}
===Attributes===
*{{buff|Captain Falcon is the character most affected by ''Project M''{{'}}s dashing changes; he no longer has a more exaggerated delay before his initial dash animation than every other character (particularly when starting the dash in the opposite direction that he is facing), allowing for much easier dashing jumps than in ''Melee''.}}
*{{buff|Captain Falcon [[jump]]s slightly higher (3.1 → 3.23).}}
*{{buff|Captain Falcon's soft landing is 1 frame faster (4 frames → 3).}}
===Ground Attacks===
*{{buff|[[Gentleman]] (the third hit of [[neutral attack]]) is now always separated from the rapid punches, just like in the PAL version of ''Melee''. While there is still a big window of time where pressing the attack button results in the punches, it can be avoided by [[jab cancel]]ing. On whiff, the jab combo has to be slightly delayed to avoid using the jabs.}}
*{{change|The first input of neutral attack has more base knockback (0 → 1).}}
===Aerial Attacks===
*{{change|Connecting with a sweetspotted [[Knee Smash]] (forward aerial) when a [[taunt]] input is held results in Falcon exclaiming "Yes!", like with Falcon Dive.}}
*{{change|Down aerial's [[nipple spike]] now uses the fire element, making it more noticeable.}}
===Special Moves===
*{{buff|[[Falcon Punch]] retains its reversible ability and startup from ''Brawl''. It can now be reversed up to 4 times, receiving a 1% damage bonus per reverse after the first one.}}
**{{change|Each reversal after the first one resets the move's start-up.}}
*{{buff|Aerial [[Raptor Boost]] propels Captain Falcon with forward momentum if it lands, and retains its ability to [[edge sweetspot]] from ''Brawl''. When used towards an edge from the ground, Captain Falcon now goes into the ending animation instead of instantly becoming helpless, allowing him to still grab the edge and come back to the stage. Landing lag for a successfully connected aerial Raptor Boost has been lowered to match that of a missed aerial Raptor Boost.}}
*{{buff|[[Falcon Dive]] retains its vertical distance, its ability to grab foes on the ledge, and its damage (deals 17%, 2% more than ''Melee''{{'}}s 15%) from ''Brawl''. The move also has slightly higher knockback and its edge sweetspot is now located higher on Falcon's body.}}
*{{buff|[[Falcon Kick]] is reversible, and has less endlag. Its lingering hitboxes also have much more favorable angles, making the move safer.}}


==Revisions==
==Revisions==
===v2.1===
===v2.1===
*{{buff|Captain Falcon's Side-B has a ground to air transition animation similar to Ganondorf's to allow him to grab edges backwards.}}
*{{nerf|Dash attack can slip off edges like in ''Melee''.}}
*{{change|Captain Falcon's Up-B Throw animations were touched up}}
*{{buff|Raptor Boost has a ground to air transition animation similar to [[Flame Choke]], allowing him to grab edges backwards.}}
*{{change|Captain Falcon's dash attack can slip off edges like in Melee}}
*{{change|Falcon Dive received physics adjustments to match ''Melee''.}}
*{{change|Captain Falcon's Up-B received physics adjustments to match Melee}}
*{{change|Falcon Dive's throw animations were touched up.}}


===v2.5b===
===v2.5b===
*{{buff|Captain Falcon's Neutral-B is now reversible}}
*{{change|Captain Falcon's hurtboxes adjusted.}}
*{{buff|Captain Falcon's Neutral-B turn occurs slightly later and can be performed up to four times}}
*{{change|Captain Falcon's dash animation cleaned up.}}
*{{change|Captain Falcon's hurtboxes adjusted}}
*{{change|Captain Falcon's forward roll animation adjusted to be like ''Melee''.}}
*{{change|Captain Falcon's Dash animation cleaned up}}
*{{change|Captain Falcon's aerial attack animations cleaned up to match up with ''Melee'' timings.}}
*{{change|Captain Falcon's Forward Roll animation adjusted to be like Melee}}
*{{buff|Falcon Punch is now reversible.}}
*{{change|Captain Falcon's aerial attack animations cleaned up to match up with Melee timings}}
*{{buff|Falcon Punch's turn occurs slightly later and can be performed up to four times.}}
*{{change|Captain Falcon's Up-B launch fire hit graphical effects restored}}
*{{change|Falcon Dive launch fire hit graphical effects restored.}}


===v2.6b===
===v2.6b===
*{{buff|Aerial Side-B trigger box adjusted so that the hit connects more reliably once triggered}}
*{{buff|Initial dash animation length increased by 1 frame to match ''Melee'', improving moonwalk distance slightly.}}
*{{buff|Aerial Side-B now spikes}}
*{{nerf|Turn grab animation is longer to match other turn grabs.}}
*{{buff|Initial Dash animation length increased by 1 frame to match Melee, improving moonwalk distance slightly}}
*{{bugfix|Fixed a bug on his Ledge Rolls that caused them to not free up the edge until the animations completely ended.}}
*{{nerf|Turn Grab animation is longer to match other Turn Grabs}}
*{{change|Falcon Punch additional turns can be prevented by holding B.}}
*{{change|Fixed a bug on his Ledge Rolls that caused them to not free up the edge until the animations completely ended}}
*{{buff|Aerial Raptor Boost trigger box adjusted so that the hit connects more reliably once triggered.}}
*{{change|Neutral-B additional turns can be prevented by holding B}}
*{{buff|Aerial Raptor Boost now spikes.}}


===v3.0===
===v3.0===
*{{buff|Side-B landing lag slightly reduced if it connects with an opponent, now is the same for Side-B whiff or hit}}
*{{buff|Aerial Raptor Boost landing lag slightly reduced if it connects with an opponent, now is the same for when Raptor Boost whiffs or hits.}}
*{{buff|Falcon Kick is now B-reversible}}
*{{buff|Falcon Kick is now B-reversible.}}
*{{nerf|Grounded Falcon Kick endlag is slightly longer}}
*{{nerf|Grounded Falcon Kick has slightly more ending lag.}}


===v3.01===
===v3.01===
*{{buff|Forward-Throw and Up-Throw have had their hitlag decreased}}
*{{buff|Forward-Throw and Up-Throw have had their hitlag decreased.}}
*{{buff|Falcon Punch hitlag decreased}}
*{{buff|Falcon Punch hitlag decreased.}}
 
===v3.5===
*{{buff|Up smash's IASA frames decreased by one frame.}}
*{{nerf|Grounded Raptor Boost now requires the player to hold the reverse direction for Captain Falcon to grab the ledge after going offstage with it.}}
*{{nerf|Aerial Raptor Boost knockback reduced slightly.}}
*{{buff|Falcon Kick's recovery frames from ground to air reduced to special landing rather than hard landing.}}
*{{change|Falcon Kick knockback adjusted for its later hitboxes.}}
*{{change|Falcon Dive knockback adjusted to use set character momentum instead of set knockback per character.}}
*{{change|Up taunt has more IASA frames when facing right.}}
*{{change|Air jump and Falcon Dive landing animations cleaned up.}}
 
===v3.6 Beta===
*{{buff|Powershield size multiplier|x0.73|0.75}}
*{{change|Down aerial's nipple spike now has a fire element.}}
*{{change|Up throw and down throw's properties match ''Melee'' throws better.}}
*{{nerf|Aerial Raptor Boost has been reverted back to a meteor smash.}}
*{{change|Aerial Falcon Kick's landing hitbox has the following changes:}}
**{{nerf|Only hits grounded opponents.}}
**{{buff|Damage|6%|10%}}
**{{nerf|Knockback growth|83|35}}
**{{nerf|Hitbox size|6|5}}


==Moveset==
==Moveset==
Up to date as of v3.01.
Up to date as of version 3.6.


{|class="wikitable"
{|class="wikitable"
! !!Name!!Damage!!Description
! colspan="2" | !!Name!!Damage!!Description
|-
! colspan="2" rowspan="4" | Neutral attack
| rowspan="4" | || 2% || rowspan=4 | Captain Falcon punches twice, then knee strikes the opponent, which is then followed by a series of rapid punches. Stopping at the knee strike is known as the [[Gentleman]].
|-
|3%
|-
|8% (clean), 6% (late)
|-
|1-2% (loop)
|-
! rowspan="3" | Forward tilt || ↗
| rowspan="3" | || 12% (leg), 11% (body) || rowspan="3" | Captain Falcon does a roundhouse kick forward. This move can be angled up or down.
|-
!→
| 11%
|-
!↘
| 10% (leg), 11% (body)
|-
|-
!Neutral attack
! colspan="2" | Up tilt
| Jab/Straight, Knee, Mach Punch || 2%, 3%, 8%, 1% Each Mach Punch|| Captain Falcon goes into a rapid punch combo. Stopping at the Knee is called the [[Gentleman]].
| || 13% || Captain Falcon brings his leg above his head and slams it down in an axe-like fashion.
|-
|-
!Forward tilt
! colspan="2" | Down tilt
| Round Kick || 10% Sourspot, 11% Sweetspot|| Captain Falcon kicks the opponent. The sweetspot is the tip of the foot. Can be angled.
| || 12% || Does a sweep kick that deals vertical knockback.
|-
|-
!Up tilt
! colspan="2" | Dash attack
| Wheel Kick || 13%|| Captain Falcon winds up his foot and slams it into the opponent.
| || 10% (clean), 7% (late) || Captain Falcon does a running shoulder tackle forward, hitting any opponent in his path.
|-
|-
!Down tilt
! rowspan="3" | Forward smash || ↗
| Crouching Kick || 12%|| Captain Falcon sweeps with a kick.
| rowspan="3" | || {{ChargedSmashDmgSSBM|21}} || rowspan="3" | Captain Falcon leans back and jabs an elbow forward, dealing powerful [[flame]] damage. Has slow startup, but decent reach. This move can be angled up or down.
|-
|-
!Dash attack
!
| Turbo Shoulder || 10%|| Captain Falcon tackles into his opponent.
| {{ChargedSmashDmgSSBM|20}}
|-
|-
!Forward smash
!
| Overheat Elbow || {{ChargedSmashDmgSSBM|20}}|| Captain Falcon elbows his opponents with fire. Slow startup, but has decent reach. Can be angled.
| {{ChargedSmashDmgSSBM|19}}
|-
|-
!Up smash
! colspan="2" | Up smash
| Pinwheel Kick || {{ChargedSmashDmgSSBM|8}} First Kick, {{ChargedSmashDmgSSBM|13}} Second Kick|| Captain Falcon does a double spin kick high to the air.
| || {{ChargedSmashDmgSSBM|14}}/{{ChargedSmashDmgSSBM|8}} (hit 1), {{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|13}} (hit 2) || Captain Falcon performs a spinning double kick in one short hop. A fast move that has good vertical range, but poor range horizontally.
|-
|-
!Down smash
! colspan="2" | Down smash
| Pendulum Kick || {{ChargedSmashDmgSSBM|18}} Front Kick, {{ChargedSmashDmgSSBM|16}} Back Kick|| Captain Falcon does a sweeping kick to both sides of him.
| || {{ChargedSmashDmgSSBM|18}} (front), {{ChargedSmashDmgSSBM|16}} (back) || Captain Falcon kicks forward and then backward.
|-
|-
!Neutral aerial
! colspan="2" | Neutral aerial
| Rotary Kick || 6% First Kick, 7% Second Kick|| Falcon kicks his opponent twice in mid-air via two spin kicks. A powerful combo tool.
| || 5-6% (hit 1), 7% (hit 2) || Captain Falcon kicks forwards twice. A powerful combo tool.
|-
|-
!Forward aerial
! colspan="2" | Forward aerial
| [[Knee Smash]] || 18% Clean, 6% late|| Often simply referred to as "The Knee", Captain Falcon performs a knee attack against his opponent. During the initial frames, the entire hitbox acts as a powerful [[Sex kick]] with electrical properties and great horizontal knockback. After the initial frames, it becomes a weak but sufficient semi-spike.
| [[Knee Smash]] || 18% (clean), 6% (late) || Often simply referred to as "The Knee", Captain Falcon jabs a knee forward. During the initial frames, the entire hitbox acts as a powerful [[Sex kick]] with electrical properties and great horizontal knockback. After the initial frames, it becomes a weak but sufficient [[semi-spike]].
|-
|-
!Back aerial
! colspan="2" | Back aerial
| Reverse Knuckle || 14% Clean, 8% late|| Captain Falcon does a strong back hand punch.
| || 14% (clean), 8% (late) || Captain Falcon delivers a strong backhanded punch from behind.
|-
|-
!Up aerial
! colspan="2" | Up aerial
| Overhead Kick || 13% Start and End, 12% Middle Peak|| Captain Falcon does a bicycle kick to the opponent. A primary combo tool.
| || 12%/13% (clean), 10%/12 (late) || Captain Falcon does a flip kick with fast start-up and good all-around range. Primary used as a combo tool.
|-
|-
!Down aerial
! colspan="2" | Down aerial
| Step On It || 16%|| Captain Falcon does a small-delayed stomp downward. Does large hitstun and acts as a powerful meteor smash, or a [[Nipple Spike|spike]] if hit by his chest area.
| || 16% || Captain Falcon stomps downward with both feet. Acts as a powerful [[meteor smash]], dealing a large amount of [[hitstun]]. It the attack connects within Captain Falcon's torso, it becomes a "[[nipple spike]]", a powerful [[spike]] that deals flame damage.
|-
|-
!Grab
! colspan="2" | Grab
| || Grab|| Grabs the opponent.
| || &mdash; ||
|-
|-
!Pummel
! colspan="2" | Pummel
| Captive Knee || 3%|| Captain Falcon knees the opponent. Fairly quick.
| || 3% || Captain Falcon knees the opponent. A fairly quick pummel.
|-
|-
!Forward throw
! colspan="2" | Forward throw
| Body Blow || 9%|| Captain Falcon hits the opponent with a hook punch.
| || 5% (hit 1), 4% (throw) || Captain Falcon punches the enemy forward.
|-
|-
!Back throw
! colspan="2" | Back throw
| Kickback || 9%|| The opponent is kicked backwards.
| || 5% (hit 1), 4% (throw) || Captain Falcon puts the enemy behind him and kicks.
|-
|-
!Up throw
! colspan="2" | Up throw
| Rising Palm || 7%|| The opponent is punched/palmed upwards. This can be used to start a [[chain grab]] on fast fallers at mid-high percents.
| || 4% (hit 1), 3% (throw) || Captain Falcon holds the enemy up and punches them upwards. This throw can be used to start a [[chain grab]] on fast fallers at mid-high percents.
|-
|-
!Down throw
! colspan="2" | Down throw
| Throw Down || 7%|| The opponent is slammed into the ground one-handed. This can be used to start a chain grab on most non-fast fallers.
| || 7% || Captain Falcon swings the foe overhead and then slams them on the ground with a single arm. This throw can be used to start a chain grab on most non-fast fallers.
|-
|-
!Floor attack (front)
! colspan="2" | Floor attack (front)
| Spin Kick|| 6%|| Captain Falcon does a spin on the ground to kick both sides.
| || 6% || Captain Falcon gets up and flips while kicking.
|-
|-
!Floor attack (back)
! colspan="2" | Floor attack (back)
| Breakdance|| 6%|| Captain Falcon spins around to do a double kick.
| || 6% || Captain Falcon stands on both hands and perfprms a spinning double kick.
|-
|-
!Floor attack (trip)
! colspan="2" | Floor attack (trip)
| Double Punch|| 5%|| Captain Falcon punches both sides.
| || 5% || Captain Falcon gets up and punches both sides.
|-
|-
!Edge attack (fast)
! colspan="2" | Edge attack (fast)
| Flip Kick|| 9%|| Captain Falcon does a flip-kick to the opponent.
| || 9% || Captain Falcon pulls himself up and kicks forward.
|-
|-
!Edge attack (slow)
! colspan="2" | Edge attack (slow)
| Slow Upper|| 10%|| Captain Falcon does a slow Uppercut.
| || 10% || Captain Falcon slowly climbs up does an uppercut.
|-
|-
!Neutral special
! colspan="2" | Neutral special
| [[Falcon Punch]] || 23% When far, 27% When close, 25-26% When very close, +1% damage when reversed|| The infamous Falcon Punch. Captain Falcon lunges forward with a flaming punch in the shape of a fiery falcon. Can be reversed up to four times.
| [[Falcon Punch]] || 27% (close), 25% (mid), 23% (far)<br/>+1% damage when reversed || Captain Falcon winds up and releases his iconic fiery punch. Can be reversed up to four times, with the attack's power increasing only on the first turn. Captain Falcon's momentum will be halted the moment he unleashes the punch while airborne.
|-
|-
!Side special
! colspan="2" | Side special
| [[Raptor Boost]] || 7%|| Falcon dashes into his opponent and performs a fiery uppercut or slams them down with a fiery hook if used in the air. Can be used to [[edgehog]], and works as a leapfrog recovery in midair as well as a spike.
| [[Raptor Boost]] || 7% || Captain Falcon dashes forward. If he doesn't hit an opponent, he falls over, leaving him wide open for an enemy attack. If he hits an opponent on the ground, he launches a fiery uppercut, knocking them into the air. If he hits an opponent while in midair, he punches downward, meteor smashing them. This move can be used to [[edgehog]], and works as a leapfrog recovery in midair.
|-
|-
!Up special
! colspan="2" | Up special
| [[Falcon Dive]] || 5% Grab, 12% Release|| Falcon grabs his opponent and releases them with an explosion. If it connects, Falcon will not go into Special-fall, allowing him to act afterwards.
| [[Falcon Dive]] || 5% (grab), 12% (release), 8% (escape) || Captain Falcon grabs his opponent and releases them with a fiery explosion. Goes into [[helpless]] if he misses but if the move connect, he's free to use the same move again without landing.
|-
|-
!Down special
! colspan="2" | Down special
| [[Falcon Kick]] || 13% Grounded, 13% Air, 6% Landing|| Falcon performs a horizontal flaming kick when on the ground, or performs a ground-pounding dive kick in the air. If used in the air after a double jump, the double jump will be restored.  
| [[Falcon Kick]] || 15%/12%/9% (ground), 15%/13%/11% (air), 10% (landing) || Captain Falcon rushes forward with a flaming high-speed kick. If he goes off a ledge, he continues dashing forward. If started in midair, he kicks down at a diagonal angle. Restores his midair jump, making it a useful move for horizontal recovery at long distances.
|-
|-
!Final Smash
! colspan="2" | Final Smash
| [[Blue Falcon]] || 10% Startup, 20% Hit By Car, 10% Return to Stage|| Falcon calls in his F-Zero racer, the Blue Falcon. The opponent is hit by the vehicle as it zooms past, sending them to an unknown F-Zero track. Captain Falcon proceeds to run them down in the Blue Falcon, resulting in high knockback.
| [[Blue Falcon]] || 10% (car), 20% (ram), 10% (release) || Captain Falcon calls in his F-Zero racer, the Blue Falcon. The opponent is hit by the vehicle as it zooms past, sending them to an unknown F-Zero track. Captain Falcon proceeds to run them down in the Blue Falcon, resulting in high knockback.
|}
|}


==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Most historically significant players===
*{{Sm|Darkflame|USA}}
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|Darkrain|USA}}
*{{Sm|Fatality|USA}}
*{{Sm|Filthy Casual|USA}}
*{{Sm|Fuzzyness|UK}}
*{{Sm|Gahtzu|USA}}
*{{Sm|Ice|Germany}}
*{{Sm|ORLY|USA}}
*{{Sm|Remo|USA}}
*{{sm|Strawhat|USA}}


==Palette swaps==
''See also: [[:Category:Captain Falcon players (PM)]]''
Captain Falcon's palette swaps remain unchanged from ''Brawl''. He [http://smashboards.com/threads/project-m-art-tuesday-retro-falcon-enters-the-fray.366267/ is set] to have a costume based on his design in the original SNES game.
*{{Sm|Bongo|USA}} - Ranked 18th on [[PMRank 2023]].
[[Image:Captain Falcon Palette (SSBB).png|frame|center|Captain Falcon's palette swaps in PM]]
*{{Sm|Chaloopy|USA}} - Considered the best active Falcon in the world. Ranked #16 on [[PMRank 2023]].
*{{Sm|Darc|USA}} - One of the best Falcon players in the world.
*{{Sm|ORLY|USA}} - Ranked #21 on [[PMRank 2023]].
*{{Sm|ThundeRzReiGN|USA}} - Uses Captain Falcon as a secondary; won [[Cashed Out]] using primarily Falcon.
*{{Sm|Venom|USA}} - The best Captain Falcon player in SoCal. Ranked 25th on the [[PMRank 2016]].
 
==Alternate costumes==
===Project M===
Captain Falcon's set of alternate costumes now includes a purple outfit with a tucked in scarf based off of his appearance in the original <i>Super Smash Bros.</i> and his appearance from ''F-Zero X'', and a retro version inspired by his initial ''F-Zero'' appearance seen in the original SNES ''F-Zero''.
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=8|[[File:Captain Falcon Palette (PM).png|frame|center|Captain Falcon's alternate costumes in PM]]
|-
|[[File:CaptainFalconHeadSSBB.png]]
|[[File:CaptainFalconHeadBlackSSBB.png]]
|[[File:CaptainFalconHeadRedSSBB.png]]
|[[File:CaptainFalconHeadGreenSSBB.png]]
|[[File:CaptainFalconHeadBlueSSBB.png]]
|[[File:CaptainFalconHeadWhiteSSBB.png]]
|[[File:CaptainFalconHeadPurplePM.png]]
|[[File:CaptainFalconHeadRetroPM.png]]
|}
 
===Project+===
Captain Falcon's default costume now includes a reference to Dr. Stewart from the F-Zero series; in addition, his gray palette is altered to be a black-and-silver costume with a blue scarf. His retro costume includes team colors, as well as a reference to [[fzerowiki:Phoenix|Phoenix]], a driver who resembles Captain Falcon in ''F-Zero GX''. Lastly, he has a new costume based on the clothes he wears while piloting the [[fzerowiki:Super Falcon|Super Falcon]] introduced in the ''F-Zero X Expansion Kit''. His Red Super Falcon costume is based on the colors of Ultraman, the alien superhero and namesake of the ''Ultraman'' series. Green Super Falcon resembles the colors of Kamen Rider, in particular the classic outfits known for teal and black suits with red eyes. Brown Super Falcon is based on the colors of [[fzerowiki:Super Arrow|Super Arrow]] from ''F-Zero X''. The final recolor is based on Captain Falcon's classic [[Blue Falcon]] color scheme with a full face visor and additional helmet details.
 
[[File:Falcon Palette (P+).png|960px|thumb|center|Captain Falcon's alternate costumes in P+]]
 
'''Z-Secret Costume:''' Mach Rider
 
'''R-Secret Costume:''' Helmetless Captain Falcon
 
==Trivia==
*Captain Falcon's artwork in ''Project+'' bears a striking resemblance to his pose in the ''Super Smash Bros. Ultimate'' panoramic artwork.


==External links==
==External links==
*[http://projectmgame.com/en/characters/captain-falcon Project M character page]
*[https://pmunofficial.com/en/characters/captain-falcon/ Captain Falcon's page at the Project M website]
*[https://www.reddit.com/r/SSBPM/comments/btcczy/labbing_discord_results_captain_falcon/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Captain Falcon]]
[[Category:Captain Falcon]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

Latest revision as of 01:44, March 17, 2024

Captain Falcon
in Project M and Project+
Captain Falcon SSBB.jpg
PPlus Captain Falcon.png
Retro Captain Falcon PM.png
PPlus Super Falcon.png

FZeroSymbol.svg
Universe F-Zero
Base game appearance Brawl
Moveset inspiration Captain Falcon (SSBM)
Alternate costume Retro Falcon, Super Falcon (Project+)
CaptainFalconHeadSSBB.png

Captain Falcon is a playable character in the Brawl mod Project M. He was remade to be nearly identical to his Melee counterpart in terms of attack hitboxes and animations.

Captain Falcon is currently ranked 9th out of 41 on the official tier list, placing him in the top portion of the A- tier. This is a marginal drop of his 6th place out of 26 in Melee, and a drastic improvement over his 34th place out of 38 in Brawl. He retains this placement in the official Project+ tier list, now at the bottom of the A+ tier.

Attributes[edit]

Captain Falcon had the reputation of being one of the worst Brawl characters in spite of his speed and power, as Brawl's physics crippled him and resulted in a massive drop in his tier position. Because of this, he has been reverted back to his Melee incarnation, while retaining a few buffs from his Brawl iteration. Since Project M returns to the physics of Melee, Captain Falcon's combo abilities are once again efficient, as the removal of hitstun canceling no longer allows opponents to air dodge like they could in Brawl. Additionally, the Knee Smash, his main finisher in Melee, is once again as easy to sweetspot as it was in Melee. Captain Falcon also benefits from the normalization of sidesteps; it was lackluster in Melee, but since all sidesteps were made to be roughly the same in terms of frame data in Project M, he is no longer as susceptible to pressure. However, Captain Falcon can still be considered a glass cannon because his high falling speed hinders his already poor recovery and makes him susceptible to combos and gimps.

Captain Falcon fares slightly better in Project M than he did in Melee partially due to the small buffs he's received, but also partially due to the addition of many more semi-floaty characters that Falcon can easily overwhelm and combo, leading him to have good matchups against a majority of the new characters. The expanded stage list, which allows for stage bans even in best of 5 sets, also allows Captain Falcon players to avoid being hard counterpicked to his worst stage in Melee, Fountain of Dreams. In addition, metagame shifts have been favorable to him. Arguably his worst matchup in Melee, Falco, has been slightly nerfed and has worse matchups against the new characters, causing him to be used less often. Other characters from Melee that were difficult to handle have also been nerfed, bringing Falcon's matchups against them closer to even. Due to these factors, Falcon is acknowledged to be better relative to the cast than he was in previous games.

Changes from Melee, Brawl to PM[edit]

Captain Falcon was mostly reverted to his Melee version while keeping a minority of improvements from Brawl.

Aesthetics[edit]

  • Change Up and down taunts have switched positions. When using down taunt, he now also utters a soft "Yes!" This is an otherwise unused voice clip from Brawl's sound test.
  • Change Kneeling victory pose is now more similar to Melee's version; he will thrust his chest forward and shout while briefly emitting fire.

Attributes[edit]

  • Buff Captain Falcon is the character most affected by Project M's dashing changes; he no longer has a more exaggerated delay before his initial dash animation than every other character (particularly when starting the dash in the opposite direction that he is facing), allowing for much easier dashing jumps than in Melee.
  • Buff Captain Falcon jumps slightly higher (3.1 → 3.23).
  • Buff Captain Falcon's soft landing is 1 frame faster (4 frames → 3).

Ground Attacks[edit]

  • Buff Gentleman (the third hit of neutral attack) is now always separated from the rapid punches, just like in the PAL version of Melee. While there is still a big window of time where pressing the attack button results in the punches, it can be avoided by jab canceling. On whiff, the jab combo has to be slightly delayed to avoid using the jabs.
  • Change The first input of neutral attack has more base knockback (0 → 1).

Aerial Attacks[edit]

  • Change Connecting with a sweetspotted Knee Smash (forward aerial) when a taunt input is held results in Falcon exclaiming "Yes!", like with Falcon Dive.
  • Change Down aerial's nipple spike now uses the fire element, making it more noticeable.

Special Moves[edit]

  • Buff Falcon Punch retains its reversible ability and startup from Brawl. It can now be reversed up to 4 times, receiving a 1% damage bonus per reverse after the first one.
    • Change Each reversal after the first one resets the move's start-up.
  • Buff Aerial Raptor Boost propels Captain Falcon with forward momentum if it lands, and retains its ability to edge sweetspot from Brawl. When used towards an edge from the ground, Captain Falcon now goes into the ending animation instead of instantly becoming helpless, allowing him to still grab the edge and come back to the stage. Landing lag for a successfully connected aerial Raptor Boost has been lowered to match that of a missed aerial Raptor Boost.
  • Buff Falcon Dive retains its vertical distance, its ability to grab foes on the ledge, and its damage (deals 17%, 2% more than Melee's 15%) from Brawl. The move also has slightly higher knockback and its edge sweetspot is now located higher on Falcon's body.
  • Buff Falcon Kick is reversible, and has less endlag. Its lingering hitboxes also have much more favorable angles, making the move safer.

Revisions[edit]

v2.1[edit]

  • Nerf Dash attack can slip off edges like in Melee.
  • Buff Raptor Boost has a ground to air transition animation similar to Flame Choke, allowing him to grab edges backwards.
  • Change Falcon Dive received physics adjustments to match Melee.
  • Change Falcon Dive's throw animations were touched up.

v2.5b[edit]

  • Change Captain Falcon's hurtboxes adjusted.
  • Change Captain Falcon's dash animation cleaned up.
  • Change Captain Falcon's forward roll animation adjusted to be like Melee.
  • Change Captain Falcon's aerial attack animations cleaned up to match up with Melee timings.
  • Buff Falcon Punch is now reversible.
  • Buff Falcon Punch's turn occurs slightly later and can be performed up to four times.
  • Change Falcon Dive launch fire hit graphical effects restored.

v2.6b[edit]

  • Buff Initial dash animation length increased by 1 frame to match Melee, improving moonwalk distance slightly.
  • Nerf Turn grab animation is longer to match other turn grabs.
  • Bug fix Fixed a bug on his Ledge Rolls that caused them to not free up the edge until the animations completely ended.
  • Change Falcon Punch additional turns can be prevented by holding B.
  • Buff Aerial Raptor Boost trigger box adjusted so that the hit connects more reliably once triggered.
  • Buff Aerial Raptor Boost now spikes.

v3.0[edit]

  • Buff Aerial Raptor Boost landing lag slightly reduced if it connects with an opponent, now is the same for when Raptor Boost whiffs or hits.
  • Buff Falcon Kick is now B-reversible.
  • Nerf Grounded Falcon Kick has slightly more ending lag.

v3.01[edit]

  • Buff Forward-Throw and Up-Throw have had their hitlag decreased.
  • Buff Falcon Punch hitlag decreased.

v3.5[edit]

  • Buff Up smash's IASA frames decreased by one frame.
  • Nerf Grounded Raptor Boost now requires the player to hold the reverse direction for Captain Falcon to grab the ledge after going offstage with it.
  • Nerf Aerial Raptor Boost knockback reduced slightly.
  • Buff Falcon Kick's recovery frames from ground to air reduced to special landing rather than hard landing.
  • Change Falcon Kick knockback adjusted for its later hitboxes.
  • Change Falcon Dive knockback adjusted to use set character momentum instead of set knockback per character.
  • Change Up taunt has more IASA frames when facing right.
  • Change Air jump and Falcon Dive landing animations cleaned up.

v3.6 Beta[edit]

  • Buff Powershield size multiplier: x0.73 → 0.75
  • Change Down aerial's nipple spike now has a fire element.
  • Change Up throw and down throw's properties match Melee throws better.
  • Nerf Aerial Raptor Boost has been reverted back to a meteor smash.
  • Change Aerial Falcon Kick's landing hitbox has the following changes:
    • Nerf Only hits grounded opponents.
    • Buff Damage: 6% → 10%
    • Nerf Knockback growth: 83 → 35
    • Nerf Hitbox size: 6 → 5

Moveset[edit]

Up to date as of version 3.6.

Name Damage Description
Neutral attack 2% Captain Falcon punches twice, then knee strikes the opponent, which is then followed by a series of rapid punches. Stopping at the knee strike is known as the Gentleman.
3%
8% (clean), 6% (late)
1-2% (loop)
Forward tilt 12% (leg), 11% (body) Captain Falcon does a roundhouse kick forward. This move can be angled up or down.
11%
10% (leg), 11% (body)
Up tilt 13% Captain Falcon brings his leg above his head and slams it down in an axe-like fashion.
Down tilt 12% Does a sweep kick that deals vertical knockback.
Dash attack 10% (clean), 7% (late) Captain Falcon does a running shoulder tackle forward, hitting any opponent in his path.
Forward smash 21% Captain Falcon leans back and jabs an elbow forward, dealing powerful flame damage. Has slow startup, but decent reach. This move can be angled up or down.
20%
19%
Up smash 14%/8% (hit 1), 12%/13% (hit 2) Captain Falcon performs a spinning double kick in one short hop. A fast move that has good vertical range, but poor range horizontally.
Down smash 18% (front), 16% (back) Captain Falcon kicks forward and then backward.
Neutral aerial 5-6% (hit 1), 7% (hit 2) Captain Falcon kicks forwards twice. A powerful combo tool.
Forward aerial Knee Smash 18% (clean), 6% (late) Often simply referred to as "The Knee", Captain Falcon jabs a knee forward. During the initial frames, the entire hitbox acts as a powerful Sex kick with electrical properties and great horizontal knockback. After the initial frames, it becomes a weak but sufficient semi-spike.
Back aerial 14% (clean), 8% (late) Captain Falcon delivers a strong backhanded punch from behind.
Up aerial 12%/13% (clean), 10%/12 (late) Captain Falcon does a flip kick with fast start-up and good all-around range. Primary used as a combo tool.
Down aerial 16% Captain Falcon stomps downward with both feet. Acts as a powerful meteor smash, dealing a large amount of hitstun. It the attack connects within Captain Falcon's torso, it becomes a "nipple spike", a powerful spike that deals flame damage.
Grab
Pummel 3% Captain Falcon knees the opponent. A fairly quick pummel.
Forward throw 5% (hit 1), 4% (throw) Captain Falcon punches the enemy forward.
Back throw 5% (hit 1), 4% (throw) Captain Falcon puts the enemy behind him and kicks.
Up throw 4% (hit 1), 3% (throw) Captain Falcon holds the enemy up and punches them upwards. This throw can be used to start a chain grab on fast fallers at mid-high percents.
Down throw 7% Captain Falcon swings the foe overhead and then slams them on the ground with a single arm. This throw can be used to start a chain grab on most non-fast fallers.
Floor attack (front) 6% Captain Falcon gets up and flips while kicking.
Floor attack (back) 6% Captain Falcon stands on both hands and perfprms a spinning double kick.
Floor attack (trip) 5% Captain Falcon gets up and punches both sides.
Edge attack (fast) 9% Captain Falcon pulls himself up and kicks forward.
Edge attack (slow) 10% Captain Falcon slowly climbs up does an uppercut.
Neutral special Falcon Punch 27% (close), 25% (mid), 23% (far)
+1% damage when reversed
Captain Falcon winds up and releases his iconic fiery punch. Can be reversed up to four times, with the attack's power increasing only on the first turn. Captain Falcon's momentum will be halted the moment he unleashes the punch while airborne.
Side special Raptor Boost 7% Captain Falcon dashes forward. If he doesn't hit an opponent, he falls over, leaving him wide open for an enemy attack. If he hits an opponent on the ground, he launches a fiery uppercut, knocking them into the air. If he hits an opponent while in midair, he punches downward, meteor smashing them. This move can be used to edgehog, and works as a leapfrog recovery in midair.
Up special Falcon Dive 5% (grab), 12% (release), 8% (escape) Captain Falcon grabs his opponent and releases them with a fiery explosion. Goes into helpless if he misses but if the move connect, he's free to use the same move again without landing.
Down special Falcon Kick 15%/12%/9% (ground), 15%/13%/11% (air), 10% (landing) Captain Falcon rushes forward with a flaming high-speed kick. If he goes off a ledge, he continues dashing forward. If started in midair, he kicks down at a diagonal angle. Restores his midair jump, making it a useful move for horizontal recovery at long distances.
Final Smash Blue Falcon 10% (car), 20% (ram), 10% (release) Captain Falcon calls in his F-Zero racer, the Blue Falcon. The opponent is hit by the vehicle as it zooms past, sending them to an unknown F-Zero track. Captain Falcon proceeds to run them down in the Blue Falcon, resulting in high knockback.

In competitive play[edit]

Most historically significant players[edit]

See also: Category:Captain Falcon players (PM)

Alternate costumes[edit]

Project M[edit]

Captain Falcon's set of alternate costumes now includes a purple outfit with a tucked in scarf based off of his appearance in the original Super Smash Bros. and his appearance from F-Zero X, and a retro version inspired by his initial F-Zero appearance seen in the original SNES F-Zero.

Captain Falcon's alternate costumes in PM
CaptainFalconHeadSSBB.png CaptainFalconHeadBlackSSBB.png CaptainFalconHeadRedSSBB.png CaptainFalconHeadGreenSSBB.png CaptainFalconHeadBlueSSBB.png CaptainFalconHeadWhiteSSBB.png CaptainFalconHeadPurplePM.png CaptainFalconHeadRetroPM.png

Project+[edit]

Captain Falcon's default costume now includes a reference to Dr. Stewart from the F-Zero series; in addition, his gray palette is altered to be a black-and-silver costume with a blue scarf. His retro costume includes team colors, as well as a reference to Phoenix, a driver who resembles Captain Falcon in F-Zero GX. Lastly, he has a new costume based on the clothes he wears while piloting the Super Falcon introduced in the F-Zero X Expansion Kit. His Red Super Falcon costume is based on the colors of Ultraman, the alien superhero and namesake of the Ultraman series. Green Super Falcon resembles the colors of Kamen Rider, in particular the classic outfits known for teal and black suits with red eyes. Brown Super Falcon is based on the colors of Super Arrow from F-Zero X. The final recolor is based on Captain Falcon's classic Blue Falcon color scheme with a full face visor and additional helmet details.

Captain Falcon's alternate costumes in P+

Z-Secret Costume: Mach Rider

R-Secret Costume: Helmetless Captain Falcon

Trivia[edit]

  • Captain Falcon's artwork in Project+ bears a striking resemblance to his pose in the Super Smash Bros. Ultimate panoramic artwork.

External links[edit]