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Amiibo Journey: Difference between revisions

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(I edited it to include a general timing, notes on effectiveness of the mode, and the inability to use the switch while the mode is being used)
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[[File:AmiiboJournyAction.jpg|thumb|300px|A {{SSBU|Pit}} amiibo after being sent on a journey.]]
[[File:AmiiboJournyAction.jpg|thumb|500px]]
'''[[amiibo]] Journey''' (called '''Send on a Journey''' in the amiibo menu) is a mode in ''[[Super Smash Bros. Ultimate]]'' added in version 3.1.0 in which a Figure Player can be sent on a journey via the Internet to fight against other amiibo. Three battles take place in one journey. In each of these battles, up to 3 other training partners can be fought at once. As usual, they will be able to gain experience. Once the amiibo returns, it will level by the amount of experience it gained and give the player gifts it earned from battling. The amiibo cannot be watched fighting when in a battle, but a replay can be seen after the battle is finished. However, the replays cannot be saved. Players can only send one amiibo on a journey every 20 hours. The amiibo will not be placed against amiibo of similar levels.
'''amiibo Journey''' (called '''Send on a Journey''' in the amiibo menu) is a mode in ''[[Super Smash Bros. Ultimate]]'' added in version 3.1.0 in which an [[amiibo]] can be sent on a journey via the Internet to fight against other amiibo. Three battles take place in one journey. In each of these battles, up to 3 other training partners can be fought at once. As usual, they will be able to gain experience. Once the amiibo returns, it will give the player gifts it earned from battling. The amiibo cannot be watched fighting when in a battle, but a replay can be seen after the battle is finished. However, the replays cannot be saved.  
 
Players can only send one amiibo on a journey every 20 hours. The amiibo will not be placed against amiibo of similar levels.
 
After sending the amiibo on the journey, the game and switch cannot be used for the duration of the experience, which used to take around (If someone cares enough about this un-optimal mode to find the actual time insert it here, I'm just going to go off memory and say) 3 hours for its journey.  


After sending the amiibo on the journey, the game and Switch cannot be used for the duration of the experience, which can take as long as 3 hours. This period of time is counted as play time in the [[stats]] menu and on tracking sites like the Nintendo Switch Parental Controls app. The console must remain turned on with a persistent internet connection for the journey to complete. If the power is turned off, the system goes into auto-sleep, or the connection drops at any point, the journey will end prematurely. Due to its long duration, inability to use the console during this downtime, and the reward generally considered not worth the effort, most players prefer training their amiibo themselves as opposed to using amiibo Journey. However, four [[Notice#Super_Smash_Bros._Ultimate|notices]] can be unlocked in the Journey.


==Gallery==
<gallery>
<gallery>
Journey results.png|Results screen upon the amiibo's return.
Journey results.png|Results screen upon the amiibo's return.
</gallery>
</gallery>
 
{{SSBUMenus}}
 
Due to the duration, lack of reward, and inability to use the console during its duration; Most recommend training it yourself as opposed to using this mode.


[[Category:Modes (SSBU)]]
[[Category:Modes (SSBU)]]
[[Category:Amiibo]]
[[Category:Amiibo]]
[[Category:Free downloadable content]]

Latest revision as of 15:11, November 10, 2023

A Pit amiibo battling somone in amiibo journey.
A Pit amiibo after being sent on a journey.

amiibo Journey (called Send on a Journey in the amiibo menu) is a mode in Super Smash Bros. Ultimate added in version 3.1.0 in which a Figure Player can be sent on a journey via the Internet to fight against other amiibo. Three battles take place in one journey. In each of these battles, up to 3 other training partners can be fought at once. As usual, they will be able to gain experience. Once the amiibo returns, it will level by the amount of experience it gained and give the player gifts it earned from battling. The amiibo cannot be watched fighting when in a battle, but a replay can be seen after the battle is finished. However, the replays cannot be saved. Players can only send one amiibo on a journey every 20 hours. The amiibo will not be placed against amiibo of similar levels.

After sending the amiibo on the journey, the game and Switch cannot be used for the duration of the experience, which can take as long as 3 hours. This period of time is counted as play time in the stats menu and on tracking sites like the Nintendo Switch Parental Controls app. The console must remain turned on with a persistent internet connection for the journey to complete. If the power is turned off, the system goes into auto-sleep, or the connection drops at any point, the journey will end prematurely. Due to its long duration, inability to use the console during this downtime, and the reward generally considered not worth the effort, most players prefer training their amiibo themselves as opposed to using amiibo Journey. However, four notices can be unlocked in the Journey.

Gallery[edit]