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Pikachu (PM): Difference between revisions

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===2.5b===
===2.5b===


* Up-Smash and Neutral-Air's sound effects adjusted
* {{buff|Quick Attack minimum and maximum distances increased to match ''Melee''.}}
* Forward-Throw has electric graphical hit effects restored
* {{change|Up smash and neutral aerial's sound effects adjusted.}}
* Up-Throw matched to Melee
* {{change|Forward throw has electric graphical hit effects restored}}
* Up-B minimum and maximum distances increased to match Melee
* {{change|Up throw matched to ''Melee''.}}


===2.6b===
===2.6b===


* Full jump sound effect doesn't occur right at the start of the jump
* {{buff|Forward aerial received slightly more horizontal range with new graphical effects to match that range.}}
* Neutral-Aerial weak hit knockback values have been fixed
* {{buff|Quick Attack startup slightly reduced and can now be used to grab edges.}}
* Forward-Aerial received slightly more horizontal range with new graphical effects to match that range
* {{buff|Quick Attack ending animation stretch does not push Pikachu as much away from walls.}}
* Down-Aerial has an added burst graphic to the impact
* {{nerf|Quick Attack delay between dashes is a little longer.}}
* Up-B startup slightly reduced and can grab edges
* {{change|Full jump sound effect doesn't occur right at the start of the jump.}}
* Up-B delay between dashes is a little longer
* {{change|Neutral aerial weak hit knockback values have been fixed.}}
* Up-B goes maximum distance upward when stick input is below the amount needed to change direction
* {{change|Down aerial has an added burst graphic to the impact.}}
* Up-B air mobility and air friction adjusted during the move and when in Special Fall
* {{change|Quick Attack goes maximum distance upward when stick input is below the amount needed to change direction.}}
* Up-B preserves momentum at the end of the dashes and when going into the ending
* {{change|Quick Attack air mobility and air friction adjusted during the move and when in Special Fall.}}
* Up-B ending animation stretch does not push Pikachu as much away from walls
* {{change|Quick Attack preserves momentum at the end of the dashes and when going into the ending.}}
* Fixed a bug where QACing out of Up-B into a platform and dropping through could result in Special Landing well after going into Fall
* {{change|Fixed a bug where QACing out of Quick Attack into a platform and dropping through could result in Special Landing well after going into Fall.}}
* Using Up-B into the ground uses the ground Up-B ending animation instead of Special Landing's
* {{change|Using Quick Attack into the ground uses the ground ending animation of the move instead of Special Landing's animation.}}


===3.0===
===3.0===


* Skull Bash can now grab ledges, reinstated from Brawl
* {{buff|Skull Bash can now sweetspot edges, reinstated from ''Brawl''.}}
* Quick Attack's animation stretches less and his tail is now intangible during travel
* {{buff|Quick Attack's animation stretches less and his tail is now intangible during travel.}}
* Quick Attack Cancel tweaked to compensate for the SCD bugfix
* {{change|Quick Attack Cancel tweaked to compensate for the SCD bugfix.}}


==Moveset==
==Moveset==

Revision as of 15:26, January 25, 2014

Stub.png
For the unmodded version of Pikachu, see Pikachu (SSBB).
Pikachu
in Project M and Project+
File:SJS pikachu.png
PokemonSymbol.svg
Universe Pokémon
Base game appearance Brawl
PikachuHeadSSBB.png

Pikachu is a playable character in the Brawl mod Project M.

Attributes

Changes from Melee to PM

Pikachu was buffed from Melee to Project M overall, due to the new options that give it additional leverage against top-tiered characters.

  • Buff Last hit of forward aerial retains its Brawl power, and the hits now also link better.
  • Buff Back aerial is now its Smash 64 kick, which has combo potential and KO/edgeguarding strengths that its previous back aerial did not.
  • Buff Down smash's hits now link better each into other.
  • Buff Grab range from Melee increased.
  • Buff Skull Bash can now grab ledges, like in Brawl.
  • Buff During a Quick Attack, enemies cannot hit Pikachu's tail.
  • Buff Retains wall jump from Brawl, allowing for a slightly better situational recovery on stages such as Yoshi's Story. Also retains crawl.
  • Buff Retains QAC from Brawl, greatly improving Pikachu's approach and defensive options, especially with the new physics. QAC also allows some new options, such as wavelanding out of a QAC.

In terms of cosmetics, Pikachu has received an additional costume where it wears its blue party hat costume from Melee and 64. He also got a pirate hat, which was put into the same slot as the Dr. Mario skin was for Mario and the Mr. L skin for Luigi.

Revisions

2.5b

  • Buff Quick Attack minimum and maximum distances increased to match Melee.
  • Change Up smash and neutral aerial's sound effects adjusted.
  • Change Forward throw has electric graphical hit effects restored
  • Change Up throw matched to Melee.

2.6b

  • Buff Forward aerial received slightly more horizontal range with new graphical effects to match that range.
  • Buff Quick Attack startup slightly reduced and can now be used to grab edges.
  • Buff Quick Attack ending animation stretch does not push Pikachu as much away from walls.
  • Nerf Quick Attack delay between dashes is a little longer.
  • Change Full jump sound effect doesn't occur right at the start of the jump.
  • Change Neutral aerial weak hit knockback values have been fixed.
  • Change Down aerial has an added burst graphic to the impact.
  • Change Quick Attack goes maximum distance upward when stick input is below the amount needed to change direction.
  • Change Quick Attack air mobility and air friction adjusted during the move and when in Special Fall.
  • Change Quick Attack preserves momentum at the end of the dashes and when going into the ending.
  • Change Fixed a bug where QACing out of Quick Attack into a platform and dropping through could result in Special Landing well after going into Fall.
  • Change Using Quick Attack into the ground uses the ground ending animation of the move instead of Special Landing's animation.

3.0

  • Buff Skull Bash can now sweetspot edges, reinstated from Brawl.
  • Buff Quick Attack's animation stretches less and his tail is now intangible during travel.
  • Change Quick Attack Cancel tweaked to compensate for the SCD bugfix.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Headbutt 2%
Forward tilt Pika Kick 8%
Up tilt Tail Smack 7% (6% if hit at the tip of the tail)
Down tilt Tail Sweep 7%
Dash attack Running Headbutt 8%
Forward smash Thundershock 21% (earliest frames) 18% (last frames)
Up smash Tail Somersault 19% (early frames) 17% (later frames) 13% (last frames)
Down smash Electric Flower 2% first 6 hits and 3% on the last
Neutral aerial Pika Roll 12% clean, 9% late
Forward aerial Electric Drill 2% on the first 4 hits and 3% on the last
Back aerial Back Kick 14% Pikachu does a back kick while airborne, doing great horizontal knockback.
Up aerial Tail Chop 7%
Down aerial Electric Screw 12% in the air and 4% if hit on the ground, 16% if both hits connect
Grab
Pummel Electric Shock 3%
Forward throw Electrocution 10%
Back throw Submission 9%
Up throw Electric Skull 10%
Down throw Electric Slam 10%
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast) 8%
Edge attack (slow) 9%
Neutral special Thunder Jolt 10% (air) 7% (ground)
Side special Skull Bash 7% uncharged - 25% fully charged
Up special Quick Attack 3% 1st hit 2% 2nd hit
Down special Thunder 17% (body) 10% (thunder)
Final Smash Volt Tackle 13-25% depending on how much contact is made Turns into a gigantic ball of blue colored electricity that flies around the stage at high velocity. The attack button can be pressed to create a large discharge, increasing knockback. Can rack up damage quickly.

In competitive play

Notable players

Palette swaps

Recolors
File:Pikachu recolors.png
Alternative
File:Pikachu alternative.png

External links