The Plain: Difference between revisions
No edit summary |
|||
Line 22: | Line 22: | ||
After the level is complete, Mario and Pit try to catch up to the Ancient Minister. Mario jumps and barely misses him. Pit then [[footstool jump]]s on Mario, but also misses. The Ancient Minister then flees. It is odd that Pit did not use his wings to get to the Ancient Minister. | After the level is complete, Mario and Pit try to catch up to the Ancient Minister. Mario jumps and barely misses him. Pit then [[footstool jump]]s on Mario, but also misses. The Ancient Minister then flees. It is odd that Pit did not use his wings to get to the Ancient Minister. | ||
==Enemies Introduced== | ==Enemies Introduced== | ||
* | *Borboras | ||
* | *Ticken | ||
* | *Fire Primid | ||
==Music== | ==Music== |
Revision as of 04:33, June 10, 2011
The Plain | |
---|---|
File:SmashBrosSymbol.png | |
Universe | Super Smash Bros. |
Appears in | SSBB |
Availability | Subspace Emissary only |
The Plain is the fifth stage of the Subspace Emissary. Mario and Pit appear here following the Ancient Minister.
Walkthrough
The player has to choose to play as Mario or Pit. The level is started by heading to the right. There are several enemies ahead, such as Borboras, Primid, Tickens and Feyeshes. Farther along, there is a huge wall of breakable blocks. On the top right of the highest section of the wall, just above, off screen, there is an orange cube; simply attacking upwards brings the cube down. A bit farther, some walls rise up behind the character and push him to the right. There is a pit on the right with some breakable blocks going downwards.
At the bottom of the pit, Primid drop down out of a gap in the ceiling. Mario can wall jump to reach the hidden door, but Pit will have a much easier time reaching it considering his multiple jumps and up special move,Wings of Icarus. At the top of the gap, there is a platform on the right on which the player can land; the hidden door is on the platform. There are three things in the hidden room: a Trophy, a Heart Container, and an orange cube. There is another door after the gap.
In the next room, there is a moving platform on which a series of forced battles take place. When the moving platform stops, the player has to walk to the right to end the stage.
After the level is complete, Mario and Pit try to catch up to the Ancient Minister. Mario jumps and barely misses him. Pit then footstool jumps on Mario, but also misses. The Ancient Minister then flees. It is odd that Pit did not use his wings to get to the Ancient Minister.
Enemies Introduced
- Borboras
- Ticken
- Fire Primid
Music
- The music played in the level is Step: The Plain.
- The music played in the cutscene following the level is Battlefield