Kongo Jungle: Difference between revisions

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* [[Yoshi (SSB)|Yoshi]] has a disadvantage as when Yoshi double jumps into a cannon, he loses his double jump and is easily gimped.
* [[Yoshi (SSB)|Yoshi]] has a disadvantage as when Yoshi double jumps into a cannon, he loses his double jump and is easily gimped.
*[[Captain Falcon (SSB)|Captain Falcon]] has an advantage as it is easier to spike and easy to kill on sides but, it's more difficult to combo.
*[[Captain Falcon (SSB)|Captain Falcon]] has an advantage as it is easier to spike and easy to kill on sides but, it's more difficult to combo.
*[[Donkey Kong (SSB)|Donkey Kong]] has a decent advantage, due to CK being his Home Turf; easier to up b spike/spike, barrel compensates for poor vertical recovery.
*[[Donkey Kong (SSB)|Donkey Kong]] has a decent advantage, due to DK being his Home Turf; easier to up b spike/spike, barrel compensates for poor vertical recovery.
*[[Link (SSB)|Link]] is at an advantage, because he can use the barrel to greatly aid his poor recovery.
*[[Link (SSB)|Link]] is at an advantage, because he can use the barrel to greatly aid his poor recovery.
*[[Mario (SSB)|Mario]] can utilize the barrel to make up for his predictable recovery, and is normal in all other cases.
*[[Mario (SSB)|Mario]] can utilize the barrel to make up for his predictable recovery, and is normal in all other cases.

Revision as of 18:43, March 6, 2010

Congo Jungle
Congo Jungle
File:DK Icon.gif
Universe Donkey Kong
Appears in SSB
SSBM
Availability Starter (SSB)
Unlockable (SSBM)
Tournament legality
Super Smash Bros. Singles: Available
Doubles: Available
Melee Singles: Counterpick
Doubles: Counterpick

Congo Jungle is a stage in Super Smash Bros.. It is Donkey Kong's home stage. Congo Jungle is also known as Past Stages: Kongo Jungle in Super Smash Bros. Melee and is one of the three past stages that can be unlocked. To unlock this stage, the player must beat 15-minute Melee. It is based on various levels from Donkey Kong Country, with pre-rendered backgrounds, environmental themes and songs, and most notable in a battle, use of a Barrel Cannon for transportation (usually for a vertical recovery).

In SSB

This stage appears as a starter stage in Super Smash Bros. This stage is made up of a big platform with four small platforms above it. Two small stationary platforms are above the left and right sections of the stage, and between them are two smaller platforms that circulate clockwise. The main platform can be passed through from below, but not from above. Under the stage there is a Barrel Cannon that can greatly aid many characters' recovery. A player that gets into the barrel can exit either by pressing a button or waiting for a certain period of time. In either case, they will be shot in the direction that the arrow on the barrel is currently pointing. There can only be one character at the time in the barrel.

This stage is a legal stage in SSB.

Past Stages: Kongo Jungle

The Congo Jungle Stage is reused in Super Smash Bros. Melee as an unlockable stage under this name. It is a counter-pick legal stage in SSBM. The stage itself is a near-exact copy of the SSB version, only being slightly larger. There also seems to be a short delay when the player is launched from the barrel, which can almost always spell doom for the mis-aimed character in many cases.

Character strengths/weaknesses (SSB original)

  • Ness has an advantage as he can go below the stage, into the barrel cannon.
  • Kirby is at a slight advantage due to the barrel assisting his recovery
  • Yoshi has a disadvantage as when Yoshi double jumps into a cannon, he loses his double jump and is easily gimped.
  • Captain Falcon has an advantage as it is easier to spike and easy to kill on sides but, it's more difficult to combo.
  • Donkey Kong has a decent advantage, due to DK being his Home Turf; easier to up b spike/spike, barrel compensates for poor vertical recovery.
  • Link is at an advantage, because he can use the barrel to greatly aid his poor recovery.
  • Mario can utilize the barrel to make up for his predictable recovery, and is normal in all other cases.
  • Luigi is at a disadvantage due to high ceiling
  • Jigglypuff has an advantage; it's recovery is easier, easy to kill on sides.
  • Samus can rely on the barrel cannon to make up for her poor recovery, but is otherwise normal.
  • Pikachu is overall a medium pick, if anything worse because other characters are aided by the barrel (Pikachu is helped too, but not as noticeable as the other character's)
  • Fox is slightly worse as it is more difficult to camp.

External Link

Music for Congo Jungle