Kongo Jungle: Difference between revisions

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'''Congo Jungle''' is a stage in ''[[Super Smash Bros.]]''. It is [[Donkey Kong]]'s home stage. Congo Jungle is also known as '''[[Past Stages]]: Kongo Jungle''' in ''[[Super Smash Bros. Melee]]'' and is one of the three past stages that can be unlocked. To unlock this stage, the player must beat 15-minute Melee. It is based on various levels from ''[[Donkey Kong Country]]''.
'''Congo Jungle''' is a stage in ''[[Super Smash Bros.]]''. It is [[Donkey Kong]]'s home stage. Congo Jungle is also known as '''[[Past Stages]]: Kongo Jungle''' in ''[[Super Smash Bros. Melee]]'' and is one of the three past stages that can be unlocked. To unlock this stage, the player must beat 15-minute Melee. It is based on various levels from ''[[Donkey Kong Country]]'', with pre-rendered backgrounds, environmental themes and songs, and most notable in a battle, use of a [[Barrel Cannon]] for transportation (usually for a vertical recovery).


==Congo Jungle==
==In SSB==
This stage appears as a starter stage in ''[[Super Smash Bros.]]'' This stage is made up of a big platform with four small platforms above it. Two small stationary platforms are above the left and right sections of the stage, and between them are two smaller platforms that circulate clockwise. The main platform can be passed through from below, but not from above. Under the stage there is a [[Barrel Cannon]] that is similar to the one in the ''[[Super Smash Bros. Melee]]'' stage [[Kongo Jungle]]. A player that gets into the barrel can exit either by pressing a button or waiting for a certain period of time. In either case, they will be shot in the direction that the arrow on the barrel is currently pointing. There can only be one character at the time in the barrel.
This stage appears as a starter stage in ''[[Super Smash Bros.]]'' This stage is made up of a big platform with four small platforms above it. Two small stationary platforms are above the left and right sections of the stage, and between them are two smaller platforms that circulate clockwise. The main platform can be passed through from below, but not from above. Under the stage there is a [[Barrel Cannon]] that can greatly aid many characters' recovery. A player that gets into the barrel can exit either by pressing a button or waiting for a certain period of time. In either case, they will be shot in the direction that the arrow on the barrel is currently pointing. There can only be one character at the time in the barrel.


This stage is a legal stage in SSB.
This stage is a legal stage in SSB.


==Past Stages: Kongo Jungle==
==Past Stages: Kongo Jungle==
The Congo Jungle Stage is reused in ''[[Super Smash Bros. Melee]]'' as an unlockable stage under this name. It is a counter-pick [[Tournament legal (SSBM)|legal stage]] in SSBM. The stage is also slightly larger in SSBM than in SSB.
The Congo Jungle Stage is reused in ''[[Super Smash Bros. Melee]]'' as an unlockable stage under this name. It is a counter-pick [[Tournament legal (SSBM)|legal stage]] in SSBM. The stage itself is a near-exact copy of the SSB version, only being slightly larger. There also seems to be a short delay when the player is launched from the barrel, which can almost always spell doom for the mis-aimed character in many cases.


== Character strengths/weaknesses (SSB original) ==
== Character strengths/weaknesses (SSB original) ==
* [[Ness|Ness (SSB)]] has an advantage as he can go below the stage, into the barrel cannon.
* [[Ness|Ness (SSB)]] has an advantage as he can go below the stage, into the barrel cannon.
*[[Kirby (SSB)|Kirby]] is at a slight advantage due to a better recovery
*[[Kirby (SSB)|Kirby]] is at a slight advantage due to a better recovery.
* [[Yoshi (SSB)|Yoshi]] has a disadvantage as when Yoshi double jumps into a cannon, he loses his double jump and is easily gimped.
* [[Yoshi (SSB)|Yoshi]] has a disadvantage as when Yoshi double jumps into a cannon, he loses his double jump and is easily gimped.
*[[Captain Falcon (SSB)|Captain Falcon]] has an advantage as it is easier to spike and easy to kill on sides but, it's more difficult to combo.
*[[Captain Falcon (SSB)|Captain Falcon]] has an advantage as it is easier to spike and easy to kill on sides but, it's more difficult to combo.
*[[Donkey Kong (SSB)|Donkey Kong]] has a decent advantage (Home Turf, easier to up b spike/spike, barrel compensates for poor vertical recovery)
*[[Donkey Kong (SSB)|Donkey Kong]] has a decent advantage (Home Turf, easier to up b spike/spike, barrel compensates for poor vertical recovery)
*[[Link (SSB)|Link]] is at an advantage; (use the barrel to increase his recovery)
*[[Link (SSB)|Link]] is at an advantage; (use the barrel to increase his recovery)
*[[Mario (SSB)|Mario]] is normal
*[[Mario (SSB)|Mario]] can utilize the barrel to make up for his predictable recovery, and is normal in all other cases.
*[[Luigi (SSB)|Luigi]] is at a disadvantage due to high ceiling
*[[Luigi (SSB)|Luigi]] is at a disadvantage due to high ceiling
*[[Jigglypuff (SSB)|Jigglypuff]] has an advantage; (recover easier, easy to kill on sides)
*[[Jigglypuff (SSB)|Jigglypuff]] has an advantage; (recover easier, easy to kill on sides)
*[[Samus (SSB)|Samus]] is normal
*[[Samus (SSB)|Samus]] can rely on the barrel cannon to make up for her poor recovery, but is otherwise normal.
*[[Pikachu (SSB)|Pikachu]] is overall a medium pick, some stages are better, some are worse, if anything worse because other characters are aided by the barrel.
*[[Pikachu (SSB)|Pikachu]] is overall a medium pick, some stages are better, some are worse, if anything worse because other characters are aided by the barrel.
*[[Fox (SSB)|Fox]] is is slightly worse as it is more difficult to camp.
*[[Fox (SSB)|Fox]] is is slightly worse as it is more difficult to camp.


==External Links==
==External Link==
 
[http://www.youtube.com/watch?v=Z3_bpw90rFM Music for Congo Jungle]
[http://www.youtube.com/watch?v=Z3_bpw90rFM Music for Congo Jungle]



Revision as of 22:18, February 2, 2010

Congo Jungle
Congo Jungle
File:DK Icon.gif
Universe Donkey Kong
Appears in SSB
SSBM
Availability Starter (SSB)
Unlockable (SSBM)
Tournament legality
Super Smash Bros. Singles: Available
Doubles: Available
Melee Singles: Counterpick
Doubles: Counterpick

Congo Jungle is a stage in Super Smash Bros.. It is Donkey Kong's home stage. Congo Jungle is also known as Past Stages: Kongo Jungle in Super Smash Bros. Melee and is one of the three past stages that can be unlocked. To unlock this stage, the player must beat 15-minute Melee. It is based on various levels from Donkey Kong Country, with pre-rendered backgrounds, environmental themes and songs, and most notable in a battle, use of a Barrel Cannon for transportation (usually for a vertical recovery).

In SSB

This stage appears as a starter stage in Super Smash Bros. This stage is made up of a big platform with four small platforms above it. Two small stationary platforms are above the left and right sections of the stage, and between them are two smaller platforms that circulate clockwise. The main platform can be passed through from below, but not from above. Under the stage there is a Barrel Cannon that can greatly aid many characters' recovery. A player that gets into the barrel can exit either by pressing a button or waiting for a certain period of time. In either case, they will be shot in the direction that the arrow on the barrel is currently pointing. There can only be one character at the time in the barrel.

This stage is a legal stage in SSB.

Past Stages: Kongo Jungle

The Congo Jungle Stage is reused in Super Smash Bros. Melee as an unlockable stage under this name. It is a counter-pick legal stage in SSBM. The stage itself is a near-exact copy of the SSB version, only being slightly larger. There also seems to be a short delay when the player is launched from the barrel, which can almost always spell doom for the mis-aimed character in many cases.

Character strengths/weaknesses (SSB original)

  • Ness (SSB) has an advantage as he can go below the stage, into the barrel cannon.
  • Kirby is at a slight advantage due to a better recovery.
  • Yoshi has a disadvantage as when Yoshi double jumps into a cannon, he loses his double jump and is easily gimped.
  • Captain Falcon has an advantage as it is easier to spike and easy to kill on sides but, it's more difficult to combo.
  • Donkey Kong has a decent advantage (Home Turf, easier to up b spike/spike, barrel compensates for poor vertical recovery)
  • Link is at an advantage; (use the barrel to increase his recovery)
  • Mario can utilize the barrel to make up for his predictable recovery, and is normal in all other cases.
  • Luigi is at a disadvantage due to high ceiling
  • Jigglypuff has an advantage; (recover easier, easy to kill on sides)
  • Samus can rely on the barrel cannon to make up for her poor recovery, but is otherwise normal.
  • Pikachu is overall a medium pick, some stages are better, some are worse, if anything worse because other characters are aided by the barrel.
  • Fox is is slightly worse as it is more difficult to camp.

External Link

Music for Congo Jungle