Super Smash Bros. series

Up tilt: Difference between revisions

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[[File:WFT-UpTilt.gif|thumb|[[Wii Fit Trainer]]'s up tilt.|200px]]
A '''up tilt''' (abbreviated "u-tilt"), officially called a '''strong up''', is a [[tilt attack]] that can be performed by any [[character]] by holding the [[control stick]] lightly upward and pressing the [[attack]] button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either [[jump]] or do an [[up smash]] instead. Turning off [[tap]] jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends.


More often than not, up tilts are used for [[juggling]], as they usually lack the [[knockback]] to disturb low [[damage]] [[combo]]s outside of a few exceptions such as Ganondorf and Captain Falcon.
[[File:Upt.jpg|thumb|250px|[[Kirby]]'s up tilt in ''Brawl''.]]
[[File:MarioUpTiltSSBM.gif|thumb|200px|[[Mario]]'s up tilt in ''Melee'']]
[[File:WFT-UpTilt.gif|thumb|200px|[[Wii Fit Trainer]]'s up tilt in ''SSB4'']]
An '''up tilt''' (abbreviated '''"u-tilt"'''), officially called a '''strong up''' ({{ja|上強攻撃|Ue kyō kōgeki}}, ''Up/above/upper strong attack'') before ''Ultimate'', is a [[tilt attack]] that can be performed by any [[character]] by holding the [[control stick]] lightly upward and pressing the [[attack]] button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either [[jump]] or do an [[up smash]] instead. Turning off [[tap]] jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends.


Since the [[Wii remote]]-only control scheme lacks both a control stick and any other way to jump, up tilts become unusable without first holding up during a prior action, making them the only [[attack]] which a player may not be able to use for no in-game reason.
Up tilts typically fall into two categories: quick strikes with a narrow range directly above the character's head, or slower attacks that hit a wide arc above the character. More often than not, up tilts are used for [[juggling]], as they usually lack the [[knockback]] to disturb low [[damage]] [[combo]]s outside of a few exceptions such as Ganondorf and Captain Falcon.


==List of up tilts in ''[[Super Smash Bros.]]''==
Since the [[Wii Remote]]-only control scheme in ''Brawl'' and ''Smash 4'' lacks both a control stick and any other way to jump, up tilts become unusable without first holding up during a prior action, making them the only normal [[attack]] which a player may not be able to use for no in-game reason.
{|class="wikitable"
 
!Character
==List of up tilts==
!Description
{| class="wikitable"
!Damage
|-
! Character !! Description
|-
|[[Banjo]] & [[Kazooie]]||Banjo kicks upward with one leg as Kazooie lifts him up.
|-
|[[Bayonetta]]||Twirls her gun while whipping it above herself, hitting twice.
|-
|[[Bowser]]||Swings his claw in an arc above himself.
|-
|[[Bowser Jr.]]||Deploys a pitchfork from the Koopa Clown Car and uppercuts with it.
|-
|-
|[[Captain Falcon (SSB)|Captain Falcon]]||Puts his leg up high and drops it. Has two hits, one while rising the knee, and one by slamming it down. Good knockback but low range and almost no combo ability outside of being next to a wall.||First hit, 4-9%, second hit, 6-14%.
|[[Byleth]]||Performs an overhead swing with the Sword of the Creator.
|-
|-
|[[Donkey Kong (SSB)|Donkey Kong]]||Swings his hands in an arc. High starting and ending lag but good knockback and range, best used as a surprise KO usually for lighter characters.||13%
|[[Captain Falcon]]||Swings his leg up and then down in front of himself for an ax kick.
|-
|-
|[[Fox (SSB)|Fox]]||Kicks upwards. A good combo starter as well. Used into short hop down aerials or into up aerials. Little range compared to the other "good" up tilts.||9%
|[[Charizard]]||Shrugs its wings upwards.
|-
|-
|[[Jigglypuff (SSB)|Jigglypuff]]||Swings its foot behind itself. Similar to Pikachu's but slightly less versatile, quicker, and has less range. Good combo ability and works great into [[Rest]]. A staple Jigglypuff combo is down aerial, up tilt x 3 (or more depending on character) and into a rest.||10%
|[[Chrom]]||Slashes in an arc above himself from front to back.
|-
|-
|[[Kirby (SSB)|Kirby]]||An upwards kick. One of the overall best tilts in all ''Super Smash Bros.'' games. Guarantees low percentage combos against everyone. Incredibly high [[priority]] and a [[disjointed hitbox]] around twice the size of the original move. Extremely low starting and ending lag. Usually used into a short hop [[forward aerial]] attack, [[back aerial]], or [[down aerial]] to [[tech]] chase. Back aerials lead into them as well as down aerials.||14%
|[[Cloud]]||Slashes from back to the front above himself.
|-
|-
|[[Link (SSB)|Link]]||Swings his sword in an arc above him. A very good combo starter. Usually used to combo into other up tilts or aerials, high priority but moderate ending lag. Good range. This move is further enhanced in the Japanese ''SSB'' due to its increased combo ability and increased range.||10%
|[[Corrin]]||Performs an upwards sword twirl.
|-
|-
|[[Luigi (SSB)|Luigi]]||An upward punch. Similar to Mario's but with slightly more range, lag, and knockback. Can combo into an up special or a up aerial.||10%
|[[Daisy]]||Points upwards alongside a flower-shaped magic burst.
|-
|-
|[[Mario (SSB)|Mario]]||Spins around and punches upwards. Good for combos, but has too much ending lag and moderately low priority to be very reliable.||10%
|[[Dark Pit]]||Throws an upwards-angled butterfly kick.
|-
|-
|[[Ness (SSB)|Ness]]||A two-handed open-palm uppercut. Good combo ability, low start up lag, but very small range. Ness' staple combo move, usually used after a [[double jump cancel]] to combo into another DJC.||3%
|[[Dark Samus]]||Performs an ax kick in front of herself.
|-
|-
|[[Pikachu (SSB)|Pikachu]]||Swings its tail. Good up tilt with good combo ability, some [[range]], and high priority, used to combo into grabs and up smash usually. Has too much cooldown to rival Kirby's up tilt. Can be used after back aerials and other aerials as well.||9-11%
|[[Diddy Kong]]||Swats in an arc above himself.
|-
|-
|[[Samus (SSB)|Samus]]||Puts her leg up high and drops it. Considered one of the worst moves in the entire game. High lag both starting up and ending. Essentially Captain Falcon's up tilt but with much less priority and knockback.||First hit, 3-8%, second hit, 5-13% second hit.
|[[Donkey Kong]]||Swings his palm in an arc above himself.
|-
|-
|[[Yoshi (SSB)|Yoshi]]||An upwards headbutt. Yoshi's main combo starter vs fast fallers and medium weights. Sends Jigglypuff and Kirby too high to combo. Similar to Ness how it is usually used after a double jump cancel to combo into further DJCs. Also leads into up tilt to up smash KOs. Has large ending lag but surprising range. Has [[set knockback]]||11%
|[[Dr. Mario]]||Throws a spinning uppercut.
|}
|-
 
|[[Duck Hunt]]||The dog lies down while the duck thrusts its body upwards, wings-first.
==List of up tilts in ''[[Super Smash Bros. Melee]]''==
|-
{|class="wikitable"
|[[Falco]]||{{GameIcon|SSBM}} Throws a scorpion kick behind and above himself.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Spins while slashing above himself with one wing after another.
!Character
|-
!Description
|[[Fox]]||Throws a scorpion kick behind and above himself.
!Damage
|-
|[[Ganondorf]]||Lifts his leg up, hangs it in the air, and then slams it into the ground in front of himself alongside a massive explosion.
|-
|[[Greninja]]||Swipes its tongue above itself in an arc.
|-
|[[Hero]]||Swings his sword in an upward arc.
|-
|[[Ice Climbers]]||Thrust their hammers upwards head-first while twirling them for multiple hits.
|-
|[[Ike]]||Holds Ragnell parallel to the ground and then performs a jumping thrust with it.
|-
|-
|{{SSBM|Bowser}}||Claws upwards. Good knockback, good for setting up combos.||7-11%
|[[Incineroar]]||Performs a jumping, arcing headbutt to the area above itself.
|-
|-
|{{SSBM|Captain Falcon}}||Lifts his leg up, then slams it downwards. It has horizontal knockback.||11%
|[[Inkling]]||Performs a backflipping kick.
|-
|-
|{{SSBM|Donkey Kong}}||Sweeps upwards. Good for juggling.||9-11%
|[[Isabelle]]||Swipes a broom in an arc above herself.
|-
|-
|{{SSBM|Dr. Mario}}|| An upward punch, similar to Mario's with more knockback. Different trajectory depending on where it hits. If hit from the front, the opponent will be sent in front, and if hit above, the opponent will be sent above.||10%
|[[Ivysaur]]||Plants its vines onto the ground and then vaults off of them to tackle upwards with its body.
|-
|-
|{{SSBM|Falco}}||Kicks behind himself, similar to Fox's but with less range and power.||9%
|[[Jigglypuff]]||Swings its leg upwards behind itself.
|-
|-
|{{SSBM|Fox}}||Kicks behind and above himself. Starts quickly and is relatively powerful for an up tilt. Great combo starter.||12%
|[[Joker]]||Throws his knife upwards and lets it twirl above him for multiple hits, then catches it.
|-
|-
|{{SSBM|Ganondorf}}||Known as the Volcano Kick. Lifts his leg up, then smashes it into the ground. Slowest move in the game (72 frames), though very powerful, can even OHKO if hits by the edge due to its extremely high base knockback. Is by far the most powerful tilt in the game, it can KO even earlier than the Warlock Punch. ||27%
|[[Kazuya]]||Uppercuts twice. A two-stage [[natural combo]].
|-
|-
|{{SSBM|Ice Climbers}}||The Ice Climbers twirl their hammers above themselves. Hits multiple times.||Up to 21% if all hits connect with both climbers.
|[[Ken]]||''Tapped:'' Uppercuts very quickly with his elbow.<br/>''Held:'' Throws an upwards punch.
|-
|-
|{{SSBM|Jigglypuff}}||Kicks upwards behind it. Surprisingly good at combos, can chain into it at low percentages, and at higher percentages it is a great setup for an aerial attack.||9%
|[[King Dedede]]||Headbutts above himself.
|-
|-
|{{SSBM|Kirby}}||Thrusts his leg behind and upwards. High shield damage.||8%
|[[King K. Rool]]||Throws a quick uppercut.
|-
|-
|{{SSBM|Link}}||Swings his sword in an arc above him. Among Link's most flexible moves on the ground; it has good combo potential, it's rather fast with minimal ending lag, and it has good knockback.||9%
|[[Kirby]]||Swings his leg upwards behind himself.
|-
|-
|{{SSBM|Luigi}}||Swipes over his head. Good for juggling. Its upward trajectory makes up tilt well suited for comboing, especially against fast-fallers. Hits at an upwards angle in the front and back of him.||4-9%
|[[Link]]||Slashes the Master Sword in a wide arc above himself.
|-
|-
|{{SSBM|Mario}}||Punches upwards. A good juggling move. Good juggling move, as well as a rather good combo starter.||8%
|[[Little Mac]]||Swipes his fist above himself in a wide arc while crouching.
|-
|-
|{{SSBM|Marth}}||Swings his sword in a large arc above his head. Useful for juggling and can set up an aerial combo. Looks like the first hit of his neutral attack, though aims a bit higher. It also bears resemblance to his forward tilt. At high percentages, it is an extremely effective KO move, KOing reliably at 90% and above.||9% base, 12% tip.
|[[Lucario]]||Throws a sweeping kick upwards.
|-
|-
|{{SSBM|Mewtwo}}||Flips upwards, hitting with it's tail.||5-10%
|[[Lucas]]||Flips upside-down and kicks above himself with a PSI spark at his foot.
|-
|-
|{{SSBM|Mr. Game & Watch}}||Pulls out a flag and waves it above his head. Good for comboing.||9%
|[[Lucina]]||Swings Parallel Falchion in a wide arc up and around her head.
|-
|-
|{{SSBM|Ness}}||Thrusts his hands upwards.||7%
|[[Luigi]]||{{GameIcon|SSB}}{{GameIcon|SSBU}} Throws a quick uppercut.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Performs a back-to-front catpaw swing above himself.
|-
|-
|{{SSBM|Peach}}||Hits her crown upwards. Does not have much combo potential, but can be followed up by correctly spaced aerials and the [[Peach Parasol]].||6-12%
|[[Mario]]||Throws a spinning uppercut.
|-
|-
|{{SSBM|Pichu}}||Swings its tail upwards, similar to Pikachu's. Very low range and somewhat slow, though sets up for aerial combos and follow ups.||6%
|[[Marth]]||Swings Falchion in a wide arc up and around his head.
|-
|-
|{{SSBM|Pikachu}}||Swings tail upwards. This attack is hard to set up, as it has low range, as well as low priority. The low knockback works well for juggles and combos however, as it sends opponents upward.||7%
|[[Mega Man]]||Performs the Mega Upper, a very strong jumping and spinning uppercut.
|-
|-
|{{SSBM|Roy}}||Swings his sword in an arc above him. Similar to Marth but slightly slower.||9-10%
|[[Meta Knight]]||Stabs straight upwards.
|-
|-
|{{SSBM|Samus}}||Lifts her leg up then brings it down. Similar to Captain Falcon's. It is a meteor smash according to the game, but it only works on grounded opponents. The meteor can KO grounded opponents at high percentage.||13%
|[[Mewtwo]]||Performs a psychic-powered backflipping tail strike.
|-
|-
|{{SSBM|Sheik}}||Kicks up, then kicks down. Can be chained on heavyweights, and has an infinite on Bowser.||8% first hit, 3% second hit.
|[[Mii Brawler]]||Throws an uppercut.
|-
|-
|{{SSBM|Yoshi}}||Swipes his tail upwards. Fast but short-ranged.||10%
|[[Mii Gunner]]||Uppercuts with their cannon while simultaneously releasing a fiery blast from it.
|-
|-
|{{SSBM|Young Link}}||Swings his sword in an arc above him. Similar to Link's but slightly faster. Can KO around 120% and KOs faster than his up smash.||8%
|[[Mii Swordfighter]]||Slashes in an arc above themselves.
|-
|-
|{{SSBM|Zelda}}||Waves her hand above herself infused with magic. Very powerful and has [[transcendent priority]].||11%
|[[Min Min]]||Performs a wheel kick.
|}
 
==List of up tilts in ''[[Super Smash Bros. Brawl]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
|{{SSBB|Bowser}}||Slashes above himself in an arc with high range. Is a quick move, and has more knockback than his uncharged up smash.||
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Swings a flag in an arc above himself.<br/>{{GameIcon|SSBU}} Swipes straight upwards with a flag to lead into a second upwards flag swipe with the opposite hand.
|-
|-
|{{SSBB|Captain Falcon}}||Similar to Samus' but with higher knockback.||
|[[Mythra]]||Slashes the Aegis Sword above herself in a wide arc starting behind herself.
|-
|-
|{{SSBB|Charizard}}||Points wings upwards and jabs the opponent. Good range.||
|[[Ness]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Thrusts both of his palms straight upwards.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Thrusts both of his palms straight upwards while releasing a blast of PSI from them.
|-
|-
|{{SSBB|Diddy Kong}}||A lot like Donkey Kong's up tilt, but with less range and is faster. Surprising knockback, and can be used as a KO move at high percentages.||
|[[Olimar]]||Jumps up and spreads his arms out while spinning rapidly for multiple hits.
|-
|-
|{{SSBB|Donkey Kong}}||Swings his arm above himself in an arc. Good range.||
|[[Pac-Man]]||{{GameIcon|SSB4}} Headbutts above himself.<br/>{{GameIcon|SSBU}} Jabs straight upwards.
|-
|-
|{{SSBB|Falco}}||Arcs both arms upwards in a multi-hit attack.||9%
|[[Palutena]]||Kneels down and releases her staff, letting it spin above her for multiple hits.
|-
|-
|{{SSBB|Fox}}||Flicks his leg upwards behind himself. Good juggling move.||10%
|[[Peach]]||{{GameIcon|SSBM}} Headbutts above herself.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Points upwards alongside a heart-shaped magic burst.
|-
|-
|{{SSBB|Ganondorf}}||He brings his leg upwards and charges for a few seconds, then brings it down with a huge explosion. Has a vacuum effect while charging. Strongest up tilt in the game.||27%
|[[Pichu]]||Swipes its tail above itself in an arc.
|-
|-
|{{SSBB|Ice Climbers}}||They point their hammers upwards, spinning them. Multiple hits.||
|[[Pikachu]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}Swipes its tail above itself in an arc.<br/>{{GameIcon|SSBU}}Swipes its tail above itself in an arc while performing a handstand.  
|-
|-
|{{SSBB|Ike}}||Hops with his sword held horizontally above him. Above average knockback.||
|[[Piranha Plant]]||Gives its head a vigorous shake above itself.
|-
|-
|{{SSBB|Ivysaur}}||Pushes it's body upwards, vines planted on the ground.||
|[[Pit]]||{{GameIcon|SSBB}} Plants one of his blades into the ground and uses it to perform a double kick out of a handstand.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws an upwards-angled butterfly kick.
|-
|-
|{{SSBB|Jigglypuff}}||Flicks its foot upwards behind it. Small hitbox in front, large hitbox behind and above.||
|[[Pyra]]||Slashes the Aegis Sword above herself in a wide arc starting behind herself.
|-
|-
|{{SSBB|King Dedede}}||Jumps upwards, headbutting. Surprisingly, it has higher knockback than his uncharged up smash. Similar in function of Snake's up tilt, being fast and powerful, only that it has shorter vertical range. Hitbox around his entire body.||12%
|[[R.O.B.]]||Thrusts his arms straight upwards.
|-
|-
|{{SSBB|Kirby}}||Flicks his foot upwards behind himself, combos into itself. ||5% in front, 7% behind.
|[[Richter]]||Twirls the Vampire Killer in a circle above his head.
|-
|-
|{{SSBB|Link}}||Slashes above himself in a wide arc. Decent speed and surprising range.||
|[[Ridley]]||Cuts above himself in a front-to-back arc with his wing.
|-
|-
|{{SSBB|Lucario}}||Arcs its foot around itself. [[Aura]] imbued. A very good juggling move.||
|[[Robin]]||Performs an inwards uppercutting slash with the Bronze Sword.
|-
|-
|{{SSBB|Lucas}}||A mentally powered flip kick, with PSI energy at the end of his feet. Can combo from his [[down throw]].||
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Launches a Saturnian ring a short distance above her head.<br/>''Luma:'' Throws a strong uppercut.
|-
|-
|{{SSBB|Luigi}}||Hooks upward with his fist, has surprisingly high range.||
|[[Roy]]||Slashes in an arc above himself from front to back in reverse grip.
|-
|-
|{{SSBB|Mario}}||Uppercuts with his fist while spinning. slightly above his head level. Can combo somewhat.||8%
|[[Ryu]]||''Tapped:'' Uppercuts very quickly with his elbow.<br/>''Held:'' Throws an upwards punch.
|-
|-
|{{SSBB|Marth}}||Slashes upwards. Can combo into itself and KO at higher percentages.||
|[[Samus]]||Performs an ax kick in front of herself.
|-
|-
|{{SSBB|Meta Knight}}||Points his sword upwards and spins. 3 different hitboxes; the one on Meta Knight's sides, the one on his sword's sides, and the one on his sword's tip. Decent knockback at the tip.||6% Meta Knight's sides, 7% sword's sides, 8% tip.
|[[Sephiroth]]||Thrusts Masamune directly upward.
|-
|-
|{{SSBB|Mr. Game & Watch}}||Waves a flag above himself. Good for juggling.||
|[[Sheik]]||Sticks one of her legs straight up and then swings it downwards in front of herself.
|-
|-
|{{SSBB|Ness}}||Thrusts hands upwards. Good priority.||
|[[Shulk]]||Slashes upwards with the Monado for a spinning uppercut.
|-
|-
|{{SSBB|Olimar}}||Spins upwards in place, similar to his neutral aerial. Multiple hits, with higher knockback on the last hit. Incredibly high priority.||
|[[Simon]]||Twirls the Vampire Killer in a circle above his head.
|-
|-
|{{SSBB|Peach}}||Sticks her arm upwards, releasing a small heart-shaped explosion. Has a [[disjointed hitbox]].||Always does 13%.
|[[Snake]]||Kicks straight up above himself.
|-
|-
|{{SSBB|Pikachu}}||Swings its tail upwards. Has surprisingly good range.||
|[[Sonic]]||Throws a butterfly kick to the area straight above him.
|-
|-
|{{SSBB|Pit}}||An odd, double (can do triple if very close, hitting with his blades) hitting handstand-kick.||
|[[Sora]]||Spins his Keyblade three times above his head.
|-
|-
|{{SSBB|R.O.B.}}||Pushes upwards with his arms. Can hit twice.||
|[[Squirtle]]||Hops straight up for a quick headbutt.
|-
|-
|{{SSBB|Samus}}||Swings her leg downwards. Similar to Captain Falcon's.||
|[[Steve]]||Swings his axe quickly above himself.
|-
|-
|{{SSBB|Sheik}}||Kicks upwards, then brings her leg down for a second kick. The second kick has decent knockback, anyone hit with the first kick will usually be hit with the second kick.||
|[[Terry]]||Does an uppercut.
|-
|-
|{{SSBB|Snake}}||Quickly kicks his leg upwards. Deceivingly large range. Has good KO potential at damages over 80%.  Strongest up tilt in the game.||
|[[Toon Link]]||Leans back and slashes in an arc above himself.
|-
|-
|{{SSBB|Sonic}}||Kicks upwards twice while spinning, similar to Captain Falcon's up smash. ||
|[[Villager]]||Twirls a stick upwards for two hits.
|-
|-
|{{SSBB|Squirtle||Hops upwards, hitting with its head, very quick.||
|[[Wario]]||Thrusts his palms upwards.
|-
|-
|{{SSBB|Toon Link}}||Similar to Link's, but with less range, and is slightly faster.||
|[[Wii Fit Trainer]]||Assumes the Triangle pose to swipe upwards with an outstretched arm.
|-
|-
|{{SSBB|Wario}}||Lifts both hands above his head. Has decent vertical knockback.||
|[[Wolf]]||Hops up and swings his leg upwards.
|-
|-
|{{SSBB|Wolf}}||Hops with his foot above his head. There is a sweetspot on his foot. Other than that, it is similar like Fox's up tilt save for a very different animation.||
|[[Yoshi]]||{{GameIcon|SSB}} Performs an upwards headbutt.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Flicks his tail up in front of himself.
|-
|-
|{{SSBB|Yoshi}}||Swipes his tail above himself. Usually only hits opponents behind Yoshi.||
|[[Young Link]]||Slashes above himself in an arc.
|-
|-
|{{SSBB|Zelda}}||Swipes her hand in a wide arc, with magic trailing it. Very high knockback for an up tilt.||
|[[Zelda]]||Waves her palm above herself in an arc, emitting a magic flash from it.
|-
|-
|{{SSBB|Zero Suit Samus}}||Kicks her legs upwards in a scissor-kick motion.||
|[[Zero Suit Samus]]||Performs a modified spinning scissor kick out of a handstand.
|}
|}


==Notable up tilts==
==Notable up tilts==
[[File:SnakeBrawl Up Tilt.jpg|thumb|275px|Snake’s infamous up tilt in Brawl.]]


*Marth's up tilt, a high-range, upward swipe with the sword that combos into subsequent up tilts or [[Up smash]]es at low [[damage]], and can KO enemies at high damage.
*[[Ganondorf]]'s up tilt, known as the Volcano Kick, has the slowest startup of any up tilt, but it deals high damage and extreme knockback. From ''Brawl'' onwards, it also creates a [[vacuum]] that draws other characters towards him, and is notable from ''Smash 4'' onwards for instantly [[Shield break|breaking full shields]] with its {{b|sweetspot|hitbox}} (and in ''Ultimate'', breaking shields in its entire range, whether sweetspotted or not). It is often regarded as arguably the worst up tilt in every game it appears in, as its incredibly high startup lag makes it extremely difficult to land.
*[[Ganondorf]]'s up tilt has the longest set startup of any move in ''SSBM''; in ''Brawl'', it also creates a vacuum that draws other characters towards him.
**It is also the only tilt in ''Ultimate'' to cause [[Special Zoom]].
*Fox, Lucario, Mario, Luigi's, and Kirby's for their juggling capabilities.  Lucario's also attacks both sides of him, making it a useful juggle and damage technique.
*[[Marth]]'s up tilt in ''Melee'' covers a large area around him, has long-range, and relatively low ending lag, making it one of the best anti-air options in the game, and allowing it to combo into subsequent up tilts, aerial attacks, and even a grab or forward smash against [[fast faller]]s, while it can KO floaty characters at mid-high percentages.
*Zelda's up tilt can KO off the top [[blast line]] under 100%.
*From ''Smash 4'' onward, [[Captain Falcon]]'s up tilt [[meteor smash]]es opponents who are struck with his heel, making it the only up tilt in the series that is a conventional meteor smash. Conversely, from ''Melee'' onward, [[Samus]] and [[Dark Samus]]'s shared up tilt is an [[unconventional meteor smash]].
*Dr. Mario's up tilt has a different trajectory based on where it hits.
*[[Snake]]'s up tilt in ''Brawl'' is often considered the best in the game due to its high knockback, fast startup, and huge disjointed hitbox. In ''Ultimate'', its hitboxes have become smaller, but it still sports a frightening combination of speed and power, causing it to handily retain its status as one of the best up tilts in the game.
*Snake's up tilt is quite possibly the most feared up tilt in the game with its high knockback, fast start up, little cooldown time, and huge disjointed hitbox.
*In ''Brawl'', [[King Dedede]]'s up tilt has more knockback than his uncharged [[up smash]], and the third strongest up tilt, after those of Ganondorf and Snake, along with being not particularly slow, making it one of the best up tilts in the game. It also notably grants full intangibility to his body during its first two active frames; which is very rare for a tilt attack. In later games, its knockback has been reduced to the point of being weaker than his up smash.
*King Dedede's up tilt has more knockback than his uncharged up smash and has the third highest knockback of any up tilt, after Ganondorf's and Snake's.
*{{SSB|Kirby}}'s up tilt in ''Smash 64'' is considered overall one of the best moves in any ''Smash'' game, due to its extremely quick speed (coming out on frame 4 and lasting only 17 [[frame]]s), high damage output, extreme safety on [[shield]] and hugely disjointed hitbox. It is notable for its ability to easily and quickly rack up damage and [[shield break combo|break shields]], as well as being able to outspace some characters' reliable approach options entirely on its own (such as {{SSB|Yoshi}}'s). It's ending lag, power and range have been toned down in later installments, but it still remains a strong combo tool in every game.
*Samus (in both ''Melee'' and ''Brawl'') and Sonic have the only two up tilts in the entire series to [[meteor smash]].
*[[Mega Man]]'s up tilt is very fast to start up and incredibly powerful, with among the highest knockback of any tilt (KOing at around 85%, earlier than even some uncharged up smashes), but has extremely high ending lag. Additionally, it is one of only two tilts in the series, along with [[Simon]] and [[Richter]]'s shared [[down tilt]], that causes the user to functionally leave the ground.
*Kirby's up tilt is considered overall one of the best moves in any smash game; this move has very quick start-up and good combo ability, and has a gigantic disjointed hitbox.
*[[Steve]]'s up tilt in ''Ultimate'' can be repeated by holding down the attack button. Steve can also walk and jump while performing the move. It is also overall very fast and combos into itself and aerials.
 
*[[Sephiroth]]'s up tilt has the longest vertical range of any up tilt in the series, being able to hit characters standing on {{SSBU|Battlefield}}'s top platform.
==Gallery==
*[[Kazuya]]'s up tilt is the only one in the series to be a [[natural combo]].
<gallery>File:Upt.jpg|Kirby's up tilt in ''Brawl''.</gallery>


{{Attacks}}
{{Attacks}}


[[Category:Game Controls]]
[[Category:Game controls]]
[[Category:Up tilts|*]]
[[Category:Tilt attacks]]
[[es:Ataque fuerte hacia arriba]]

Latest revision as of 20:36, February 23, 2024

Kirby's up tilt in Brawl.
Mario's up tilt in Melee
Wii Fit Trainer's up tilt in SSB4

An up tilt (abbreviated "u-tilt"), officially called a strong up (上強攻撃, Up/above/upper strong attack) before Ultimate, is a tilt attack that can be performed by any character by holding the control stick lightly upward and pressing the attack button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either jump or do an up smash instead. Turning off tap jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends.

Up tilts typically fall into two categories: quick strikes with a narrow range directly above the character's head, or slower attacks that hit a wide arc above the character. More often than not, up tilts are used for juggling, as they usually lack the knockback to disturb low damage combos outside of a few exceptions such as Ganondorf and Captain Falcon.

Since the Wii Remote-only control scheme in Brawl and Smash 4 lacks both a control stick and any other way to jump, up tilts become unusable without first holding up during a prior action, making them the only normal attack which a player may not be able to use for no in-game reason.

List of up tilts[edit]

Character Description
Banjo & Kazooie Banjo kicks upward with one leg as Kazooie lifts him up.
Bayonetta Twirls her gun while whipping it above herself, hitting twice.
Bowser Swings his claw in an arc above himself.
Bowser Jr. Deploys a pitchfork from the Koopa Clown Car and uppercuts with it.
Byleth Performs an overhead swing with the Sword of the Creator.
Captain Falcon Swings his leg up and then down in front of himself for an ax kick.
Charizard Shrugs its wings upwards.
Chrom Slashes in an arc above himself from front to back.
Cloud Slashes from back to the front above himself.
Corrin Performs an upwards sword twirl.
Daisy Points upwards alongside a flower-shaped magic burst.
Dark Pit Throws an upwards-angled butterfly kick.
Dark Samus Performs an ax kick in front of herself.
Diddy Kong Swats in an arc above himself.
Donkey Kong Swings his palm in an arc above himself.
Dr. Mario Throws a spinning uppercut.
Duck Hunt The dog lies down while the duck thrusts its body upwards, wings-first.
Falco Super Smash Bros. Melee Throws a scorpion kick behind and above himself.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Spins while slashing above himself with one wing after another.
Fox Throws a scorpion kick behind and above himself.
Ganondorf Lifts his leg up, hangs it in the air, and then slams it into the ground in front of himself alongside a massive explosion.
Greninja Swipes its tongue above itself in an arc.
Hero Swings his sword in an upward arc.
Ice Climbers Thrust their hammers upwards head-first while twirling them for multiple hits.
Ike Holds Ragnell parallel to the ground and then performs a jumping thrust with it.
Incineroar Performs a jumping, arcing headbutt to the area above itself.
Inkling Performs a backflipping kick.
Isabelle Swipes a broom in an arc above herself.
Ivysaur Plants its vines onto the ground and then vaults off of them to tackle upwards with its body.
Jigglypuff Swings its leg upwards behind itself.
Joker Throws his knife upwards and lets it twirl above him for multiple hits, then catches it.
Kazuya Uppercuts twice. A two-stage natural combo.
Ken Tapped: Uppercuts very quickly with his elbow.
Held: Throws an upwards punch.
King Dedede Headbutts above himself.
King K. Rool Throws a quick uppercut.
Kirby Swings his leg upwards behind himself.
Link Slashes the Master Sword in a wide arc above himself.
Little Mac Swipes his fist above himself in a wide arc while crouching.
Lucario Throws a sweeping kick upwards.
Lucas Flips upside-down and kicks above himself with a PSI spark at his foot.
Lucina Swings Parallel Falchion in a wide arc up and around her head.
Luigi Super Smash Bros.Super Smash Bros. Ultimate Throws a quick uppercut.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Performs a back-to-front catpaw swing above himself.
Mario Throws a spinning uppercut.
Marth Swings Falchion in a wide arc up and around his head.
Mega Man Performs the Mega Upper, a very strong jumping and spinning uppercut.
Meta Knight Stabs straight upwards.
Mewtwo Performs a psychic-powered backflipping tail strike.
Mii Brawler Throws an uppercut.
Mii Gunner Uppercuts with their cannon while simultaneously releasing a fiery blast from it.
Mii Swordfighter Slashes in an arc above themselves.
Min Min Performs a wheel kick.
Mr. Game & Watch Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Swings a flag in an arc above himself.
Super Smash Bros. Ultimate Swipes straight upwards with a flag to lead into a second upwards flag swipe with the opposite hand.
Mythra Slashes the Aegis Sword above herself in a wide arc starting behind herself.
Ness Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl Thrusts both of his palms straight upwards.
Super Smash Bros. 4Super Smash Bros. Ultimate Thrusts both of his palms straight upwards while releasing a blast of PSI from them.
Olimar Jumps up and spreads his arms out while spinning rapidly for multiple hits.
Pac-Man Super Smash Bros. 4 Headbutts above himself.
Super Smash Bros. Ultimate Jabs straight upwards.
Palutena Kneels down and releases her staff, letting it spin above her for multiple hits.
Peach Super Smash Bros. Melee Headbutts above herself.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Points upwards alongside a heart-shaped magic burst.
Pichu Swipes its tail above itself in an arc.
Pikachu Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Swipes its tail above itself in an arc.
Super Smash Bros. UltimateSwipes its tail above itself in an arc while performing a handstand.
Piranha Plant Gives its head a vigorous shake above itself.
Pit Super Smash Bros. Brawl Plants one of his blades into the ground and uses it to perform a double kick out of a handstand.
Super Smash Bros. 4Super Smash Bros. Ultimate Throws an upwards-angled butterfly kick.
Pyra Slashes the Aegis Sword above herself in a wide arc starting behind herself.
R.O.B. Thrusts his arms straight upwards.
Richter Twirls the Vampire Killer in a circle above his head.
Ridley Cuts above himself in a front-to-back arc with his wing.
Robin Performs an inwards uppercutting slash with the Bronze Sword.
Rosalina & Luma Rosalina: Launches a Saturnian ring a short distance above her head.
Luma: Throws a strong uppercut.
Roy Slashes in an arc above himself from front to back in reverse grip.
Ryu Tapped: Uppercuts very quickly with his elbow.
Held: Throws an upwards punch.
Samus Performs an ax kick in front of herself.
Sephiroth Thrusts Masamune directly upward.
Sheik Sticks one of her legs straight up and then swings it downwards in front of herself.
Shulk Slashes upwards with the Monado for a spinning uppercut.
Simon Twirls the Vampire Killer in a circle above his head.
Snake Kicks straight up above himself.
Sonic Throws a butterfly kick to the area straight above him.
Sora Spins his Keyblade three times above his head.
Squirtle Hops straight up for a quick headbutt.
Steve Swings his axe quickly above himself.
Terry Does an uppercut.
Toon Link Leans back and slashes in an arc above himself.
Villager Twirls a stick upwards for two hits.
Wario Thrusts his palms upwards.
Wii Fit Trainer Assumes the Triangle pose to swipe upwards with an outstretched arm.
Wolf Hops up and swings his leg upwards.
Yoshi Super Smash Bros. Performs an upwards headbutt.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Flicks his tail up in front of himself.
Young Link Slashes above himself in an arc.
Zelda Waves her palm above herself in an arc, emitting a magic flash from it.
Zero Suit Samus Performs a modified spinning scissor kick out of a handstand.

Notable up tilts[edit]

Snake’s infamous up tilt in Brawl.
  • Ganondorf's up tilt, known as the Volcano Kick, has the slowest startup of any up tilt, but it deals high damage and extreme knockback. From Brawl onwards, it also creates a vacuum that draws other characters towards him, and is notable from Smash 4 onwards for instantly breaking full shields with its sweetspot (and in Ultimate, breaking shields in its entire range, whether sweetspotted or not). It is often regarded as arguably the worst up tilt in every game it appears in, as its incredibly high startup lag makes it extremely difficult to land.
  • Marth's up tilt in Melee covers a large area around him, has long-range, and relatively low ending lag, making it one of the best anti-air options in the game, and allowing it to combo into subsequent up tilts, aerial attacks, and even a grab or forward smash against fast fallers, while it can KO floaty characters at mid-high percentages.
  • From Smash 4 onward, Captain Falcon's up tilt meteor smashes opponents who are struck with his heel, making it the only up tilt in the series that is a conventional meteor smash. Conversely, from Melee onward, Samus and Dark Samus's shared up tilt is an unconventional meteor smash.
  • Snake's up tilt in Brawl is often considered the best in the game due to its high knockback, fast startup, and huge disjointed hitbox. In Ultimate, its hitboxes have become smaller, but it still sports a frightening combination of speed and power, causing it to handily retain its status as one of the best up tilts in the game.
  • In Brawl, King Dedede's up tilt has more knockback than his uncharged up smash, and the third strongest up tilt, after those of Ganondorf and Snake, along with being not particularly slow, making it one of the best up tilts in the game. It also notably grants full intangibility to his body during its first two active frames; which is very rare for a tilt attack. In later games, its knockback has been reduced to the point of being weaker than his up smash.
  • Kirby's up tilt in Smash 64 is considered overall one of the best moves in any Smash game, due to its extremely quick speed (coming out on frame 4 and lasting only 17 frames), high damage output, extreme safety on shield and hugely disjointed hitbox. It is notable for its ability to easily and quickly rack up damage and break shields, as well as being able to outspace some characters' reliable approach options entirely on its own (such as Yoshi's). It's ending lag, power and range have been toned down in later installments, but it still remains a strong combo tool in every game.
  • Mega Man's up tilt is very fast to start up and incredibly powerful, with among the highest knockback of any tilt (KOing at around 85%, earlier than even some uncharged up smashes), but has extremely high ending lag. Additionally, it is one of only two tilts in the series, along with Simon and Richter's shared down tilt, that causes the user to functionally leave the ground.
  • Steve's up tilt in Ultimate can be repeated by holding down the attack button. Steve can also walk and jump while performing the move. It is also overall very fast and combos into itself and aerials.
  • Sephiroth's up tilt has the longest vertical range of any up tilt in the series, being able to hit characters standing on Battlefield's top platform.
  • Kazuya's up tilt is the only one in the series to be a natural combo.