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Up throw: Difference between revisions

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|{{SSBB|Luigi}}||Faces the viewer and tosses the enemy upward. It is a throw that is inferior to his down throw for setting up due to its higher knockback.||8%
|{{SSBB|Luigi}}||Faces the viewer and tosses the enemy upward. It is a throw that is inferior to his down throw for setting up due to its higher knockback.||8%
|-
|-
|{{SSBB|Mario}}||Throws his opponent high into the air. Good base [[knockback]], but it has low knockback scaling. It can be followed by an up aerial [[juggle]], but is mostly inferior to the [[down throw]] for setting up.||8%
|{{SSBB|Mario}}||Throws his opponent high into the air. Good base [[knockback]], but it has low knockback scaling. It can be followed by an up aerial [[juggle]], but is mostly inferior to the [[down throw]] for setting up.||7%
|-
|-
|{{SSBB|Marth}}||Powerful upward throw with one arm. This is by far Marth's most powerful throw in terms of knockback, KOing lighter characters under 200%. It is also the only one of his throws that can KO in Sudden Death.||4%
|{{SSBB|Marth}}||Powerful upward throw with one arm. This is by far Marth's most powerful throw in terms of knockback, KOing lighter characters under 200%. It is also the only one of his throws that can KO in Sudden Death.||4%
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==List of up throws in ''[[Super Smash Bros. 4]]''==
{{incomplete}}
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSBB|Bowser}}||Tosses the opponent upwards, retreats into his shell, and spins, damaging them with his spikes. Has decent set knockback. When used as [[Giga Bowser (Final Smash)|Giga Bowser]], the spikes [[Electric|zap]] the foe in each hit except the throw.||9 hits of 1%. As [[Giga Bowser (Final Smash)|Giga Bowser]]: 8 hits of 2%, then 10% (26% total)
|-
|{{SSB4|Bowser Jr.}}||Throws opponent upward.||7%
|-
|{{SSBB|Captain Falcon}}||Holds the enemy up and punches them upward with his left hand. Mainly upwards knockback, though it appears to be slightly angled. Can combine with other attacks well, such as his [[up special move]] and up aerial. This is one of Falcon's more powerful throws knockback-wise.||4% then 3% (7% total)
|-
|{{SSBB|Charizard}}||Sets opponent above itself, then slams them with its head.||5% then 6% (11% total)
|-
|{{SSB4|Dark Pit}}||Same as Pit's.||4% then 7%
|-
|{{SSBB|Diddy Kong}}||Throws opponent up and kicks them.||5% then 4% (9% total)
|-
|{{SSBB|Donkey Kong}}||Swings his arm back and throws the opponent. High base knockback but low knockback scaling. Has fast [[startup]].||9%
|-
|{{SSBM|Dr. Mario}}||Same as Mario's.||8%
|-
|{{SSB4|Duck Hunt}}||Dog stands on front two feet and kicks opponent up with back legs.||6%
|-
|{{SSBB|Falco}}||Throws opponent upward and shoots up with his Blaster. Same as Fox's, but the shots cause flinching. Nearly useless at higher percentages due to it being easy to DI out of, allowing the opponent to avoid all laser shots.||8%
|-
|{{SSBB|Fox}}||Throws opponent up and shoots them with his Blaster. The shots can be avoided using DI, deal no knockback, and can be reflected and absorbed.||2%, then 6% if all shots hit
|-
|{{SSBB|Ganondorf}}||Throws opponent upward and jabs his/her back. A poor throw that isn't strong enough to KO under 200%, but its base knockback is too high to be effective at setting up more attacks at low percentages.||4% then 3% (7% total)
|-
|{{SSB4|Greninja}}||Thrusts arms straight upward, sending opponent upward.||5%
|-
|{{SSBB|Ike}}||Ike throws Ragnell into the ground and uppercuts the target into the air with one hand.||4% then 2% (6% total)
|-
|{{SSBB|Jigglypuff}}||Spins and sends opponent up. Jigglypuff's strongest throw. Good finisher. Often a [[one-hit KO]] move during matches where enemies' launch resistance is decreased, such as Easy/Normal level of [[All-Star Mode]] or [[Multi-Man Mode]].||10%
|-
|{{SSBB|King Dedede}}||Hits opponent upward by sticking both his hands upward. Can set up an up aerial or a down aerial against heavy/fastfalling opponents at very low percentages, and can KO in Sudden Death. But Dedede's up throw is often neglected and rarely used because of his other throws and more useful options.||5% then 4% (9% total)
|-
|{{SSBB|Kirby}}||Air Drop from Kirby's Ninja ability in ''Kirby Super Star'' or his Backdrop from ''Adventure''. Kirby flies off the top of the screen, and comes back down violently in an explosion, like a Warp Star item. Has KO potential at very high percentages. Meta Knight shares this move as well, except without the explosion and inflicts more damage.||10%
|-
|{{SSBB|Link}}||Throws foe a very short distance above him, then slashes. Can KO at high percentages.||5% then 2% (7% total)
|-
|{{SSB4|Little Mac}}||Uppercuts opponent.||4% then 3%
|-
|{{SSBB|Lucario}}||Uses aura to hit the opponent upwards with its paw. Extremely low knockback and damage increase (even with Aura) make this able to be combined with other attacks at practically any realistic combat percent. Lucario's best throw to set up a follow up attack (up tilt and up smash particularly). Can chain throw heavyweights and fast fallers.||From 4% to 8% (capped when at +170% damage)
|-
|{{SSB4|Lucina}}||Same as Marth's.||4%
|-
|{{SSBB|Luigi}}||Faces the viewer and tosses the enemy upward. It is a throw that is inferior to his down throw for setting up due to its higher knockback.||8%
|-
|{{SSBB|Mario}}||Throws his opponent high into the air. Good base [[knockback]], but it has low knockback scaling. It can be followed by an up aerial [[juggle]], but is mostly inferior to the [[down throw]] for setting up.||8%
|-
|{{SSBB|Marth}}||Powerful upward throw with one arm. This is by far Marth's most powerful throw in terms of knockback, KOing lighter characters under 200%. It is also the only one of his throws that can KO in Sudden Death.||4%
|-
|{{SSB4|Mega Man}}||Throws opponent straight up.||7%
|-
|{{SSBB|Meta Knight}}||Like Kirby's, he jumps into the air holding his foe, and then crashes down. The differences are that this throw doesn't create an explosion, like Kirby's, and has less knockback. Can KO at very high percentages. Most damaging up throw (tied with Sonic's) in the game.||12%
|-
|{{SSBB|Mr. Game & Watch}}||Juggles the enemy as a ball and then launches them upward.||8%
|-
|{{SSBB|Ness}}||Psychokinetically spins the opponent above his head before sending them up. Leads into many PK Thunder tricks and juggles. Good knockback for an up throw, though the opponent will have to be around 200% to actually KO.||10%
|-
|{{SSBB|Olimar}}||Pikmin leaps into the air (while holding opponent), turns the opponent upside-down, then slams them into the ground. With the purple pikmin, it is by far the strongest up throw in the game, being even able to star KO under 125%. It is overall the second strongest throw in the game (only Ness's back throw is stronger).||Red: 9%; Blue: 12%; Yellow: 11%; White: 6%; Purple: 11%
|-
|{{SSB4|PAC-MAN}}||Throws opponent straight up with one hand.||5%
|-
|{{SSB4|Palutena}}||Shoots opponent upward with her staff.||8%
|-
|{{SSBB|Peach}}||Puts opponent above her, and volleys them upward.||2% then 6% (8% total)
|-
|{{SSBB|Pikachu}}||Headbutts opponent upward. Can combo into a [[Thunderspike]] in certain situations, but much less reliable than using an up tilt or up smash.||2 hits of 5% (10% total)
|-
|{{SSBB|Pit}}||Does a handstand and kicks opponent with both feet.||5% then 6% (11% total)
|-
|{{SSBB|R.O.B.}}||Grabs opponent, flies them into the air a short distance, turns them upside down, then crashes them into the ground. Can reliably KO at around 150%.||10%
|-
|{{SSB4|Robin}}||Thrusts hand upward with Bronze Sword, hitting opponent with the hilt.||8%
|-
|{{SSB4|Rosalina & Luma}}||Throws opponent upward using magic.||7%
|-
|{{SSBB|Samus}}||Spins above her head and blasts opponent upward after zapping it.||Gradually deals 9%
|-
|{{SSBB|Sheik}}||Sheik flips upside-down and kicks the enemy with both of her feet.||2 hits of 3% (6% total)
|-
|{{SSB4|Shulk}}||Throws opponent upward, then thrusts the Monado into them.||3% then 4%
|-
|{{SSBB|Sonic}}||Tosses the opponent slightly above him and then lands on his hands as if to do a push-up. His quills harden just before they make contact and the foe is [[slash]]ed upwards and at an angle. Excellent [[juggling]] ability at low percentages, and at high percentages, a great way to combo into [[Spring Jump]] then an up or back aerial, though the opponent can [[DI]] horizontally to have a higher chance of avoiding this. This throw is one of the most damaging in the game percentage-wise, and is the most damaging up throw in the game (tied with Meta Knight's), along with being able to KO lightweights at surprisingly low percentages for a throw.||3% then 9% (12% total)
|-
|{{SSBB|Toon Link}}||Same as Link's.||7%
|-
|{{SSB4|Villager}}||Throws opponent upward out of net.||10%
|-
|{{SSBB|Wario}}||Throws them into the air and jumps up, headbutting them. Good against characters with poor air defense/easy to juggle characters. Can lead to rising fully charged [[Wario Waft]] against many characters, and also put them in a good position for [[up aerial]]s.||4% then 6% (10% total). As [[Wario-Man]]: 4% then 13% (17% total).
|-
|{{SSB4|Wii Fit Trainer}}||Serves opponent like a volleyball.||11%
|-
|{{SSBM|Yoshi}}||Spits the opponent upwards.||5%
|-
|{{SSBB|Zelda}}||Telekinetically twirls opponent above her head, then releases them upward.||11%
|-
|{{SSBB|Zero Suit Samus}}||Flips into the air and kicks the opponent. Can lead into aerial followups, but it has high [[ending lag]], so a down throw is the preferred way to combo into aerials. ZSS's most powerful throw in terms of knockback, being the only one that can reliably KO in Sudden Death.||2% then 8% (10% total)
|}
== Notable up throws ==
== Notable up throws ==
Characters with notable up throws include:
Characters with notable up throws include:

Revision as of 23:40, January 3, 2015

Ness using Up throw on Zelda.
Ness using his up throw against Zelda.

An up throw is a throw performed by pressing up on the control stick after having a grabbed opponent.

Up throws were introduced in Super Smash Bros. Melee - in the original Super Smash Bros., there were only forward throws and back throws. Some of the Smash 64 characters had their old forward throw become their new up throw, such as Kirby.

Up throws are typically used for starting aerial combos. Some have such good knockback that they, in some cases, can be used to KO opponents. For some characters, such as Mewtwo, it is the primary attack for KOing an enemy.

Most up throws, such as Captain Falcon's, Link's and Peach's, consist of two hits; one damages the enemy holding them in place, while the other throws them. This means that the first hit can damage enemies next to the thrown opponent, but the second hit cannot. In the case of characters with just one hit, such as Mario's or Mewtwo's, the throw cannot damage other opponents, but for some throws, after the victim is thrown, a hitbox is generated on the enemy's body for the first frames as with other strong throws, which can damage other enemies with minimal knockback.

List of up throws in Super Smash Bros. Melee

Character Description Damage
Bowser Throws his foe upward a short distance then spins around in his shell. Has set knockback. 8 hits, 9% total
Captain Falcon Punches foe upward. Can lead into several follow-ups. 4% then 3% (7% total)
Donkey Kong Throws foe above himself with one hand. Can chaingrab fastfallers and lead into an aerial or Giant Punch. 9%
Dr. Mario Same as Mario's. 8%
Falco Practically the same as Fox's, except the shots make foes flinch, and it is easier to SDI out of. 7% total
Fox Throws foe upwards and shoots four times with his blaster. The shots can be easily avoided with DI, but it can easily combo into his up aerial, tilt, and smash. The shots have no knockback, and can be reflected and absorbed. Throw does 3%, then the shots do 1% each (7% total)
Ganondorf Knocks opponent above himself, similar to Captain Falcon's. Excellent to set up juggles with and can be an effective chainthrow at low percentages and fastfallers at mid percentages. 3% then 4% (7% total)
Ice Climbers Bash the foe above themselves with their hammers. Its power makes it difficult to lead into other attacks. 5% then 6% (11% total)
Jigglypuff Tosses the foe with a trailing flash above itself by spinning. Can lead into several aerial combos against fastfallers, and can lead into a Rest for an early percentage KO, known as the space animal slayer. Was originally its forward throw in Super Smash Bros.. 11%
Kirby Flies upwards with the opponent then crashes down violently, creating a massive explosion. Can be used for Kirbycide in some situations. Uniquely, it can pass through soft platforms during the fall. Used to be his forward throw in Smash 64. 10%
Link Throws the foe above himself, then slashes them once, knocking them upward. 5% then 2% (7% total)
Luigi Same as Mario's. 8%
Mario Throws opponent upward with both hands. Good way to combo into an up tilt. 8%
Marth Powerfully throws the opponent with one arm. Despite its pretty high base knockback, it has fairly low knockback scaling, being unable to KO under 150% in most situations. It can chaingrab space animals, while being able to lead into an up tilt then another up tilt or a regrab, or an up aerial. 4%
Mewtwo Whirls the opponent around itself with Psychic force and launches them into the air. By far the strongest up throw in the game, KOing lighter characters at around 105%. Can chaingrab fastfallers and lead into forward aerial to regrab chains, as well as up aerial and up tilt. 12%
Mr. Game & Watch Ball - Mr. Game & Watch juggles the enemy as a ball, then launches the opponent diagonally. Only up throw in the game to release opponent at an angle. Can chaingrab fastfallers. 8%
Ness Psychokinetically lifts the foe by swirling a finger, then throws them upward. Can chain into some of his aerials. Decent knockback. 10%
Peach Punches foe up into the air. Can chain grab any characters except fast fallers at 0%, and can also chain grab fastfallers between 23-30% and 80-90%. 5% then 4% (9% total)
Pichu Tosses foe up and headbutts them with electricity. Can chaingrab fast-fallers at high percentages. No recoil damage to Pichu, even though the attack consists of electricity. 5% then 4% (9% total)
Pikachu Places the opponent on its head, then headbutts the opponent upward. This is a useful throw against fastfallers at high percentages, as it can easily lead into an up smash. 5% then 4% (9% total)
Roy Thrusts opponent upwards. Can chain-grab the space animals at lower percentages. It is the second strongest up throw in the game. 5%
Samus Lifts the foe upwards with her Grapple Beam, then zaps them before throwing upwards. 7%
Sheik Launches the enemy above her with both feet. Excellent for an aerial-attack follow up, but due to low hitstun follow-ups are difficult. 5% then 3% (8% total)
Yoshi Spits the opponent upwards. 6%
Young Link Takes foe and swings his sword in an arc above, launching foe above. Can lead into various combos, or simply his up aerial. At high percentage it can lead to his down aerial's meteor smash (up to 200%) if timed correctly. Can KO at 210%. 5% then 2% (7% total)
Zelda Psychically thrusts foe to the sky. 11%

List of up throws in Super Smash Bros. Brawl

Character Description Damage
Bowser Tosses the opponent upwards, retreats into his shell, and spins, damaging them with his spikes. Has decent set knockback. When used as Giga Bowser, the spikes zap the foe in each hit except the throw. 9 hits of 1%. As Giga Bowser: 8 hits of 2%, then 10% (26% total)
Captain Falcon Holds the enemy up and punches them upward with his left hand. Mainly upwards knockback, though it appears to be slightly angled. Can combine with other attacks well, such as his up special move and up aerial. This is one of Falcon's more powerful throws knockback-wise. 4% then 3% (7% total)
Charizard Sets opponent above itself, then slams them with its head. 5% then 6% (11% total)
Diddy Kong Throws opponent up and kicks them. 5% then 4% (9% total)
Donkey Kong Swings his arm back and throws the opponent. High base knockback but low knockback scaling. Has fast startup. 9%
Falco Throws opponent upward and shoots up with his Blaster. Same as Fox's, but the shots cause flinching. Nearly useless at higher percentages due to it being easy to DI out of, allowing the opponent to avoid all laser shots. 8%
Fox Throws opponent up and shoots them with his Blaster. The shots can be avoided using DI, deal no knockback, and can be reflected and absorbed. 2%, then 6% if all shots hit
Ganondorf Throws opponent upward and jabs his/her back. A poor throw that isn't strong enough to KO under 200%, but its base knockback is too high to be effective at setting up more attacks at low percentages. 4% then 3% (7% total)
Ice Climbers Throw upwards then smash with hammer. Can KO at 469%, but probably never going to. 4% then 2% (6% total)
Ike Ike throws Ragnell into the ground and uppercuts the target into the air with one hand. 4% then 2% (6% total)
Ivysaur Grabs opponent with vines and bounces them into the air with the bud on its back. Not quite as powerful as back throw, but still strong. Good for Bullet Seed combos. 10%
Jigglypuff Spins and sends opponent up. Jigglypuff's strongest throw. Good finisher. Often a one-hit KO move during matches where enemies' launch resistance is decreased, such as Easy/Normal level of All-Star Mode or Multi-Man Mode. 10%
King Dedede Hits opponent upward by sticking both his hands upward. Can set up an up aerial or a down aerial against heavy/fastfalling opponents at very low percentages, and can KO in Sudden Death. But Dedede's up throw is often neglected and rarely used because of his other throws and more useful options. 5% then 4% (9% total)
Kirby Air Drop from Kirby's Ninja ability in Kirby Super Star or his Backdrop from Adventure. Kirby flies off the top of the screen, and comes back down violently in an explosion, like a Warp Star item. Has KO potential at very high percentages. Meta Knight shares this move as well, except without the explosion and inflicts more damage. 10%
Link Throws foe a very short distance above him, then slashes. Can KO at high percentages. 5% then 2% (7% total)
Lucario Uses aura to hit the opponent upwards with its paw. Extremely low knockback and damage increase (even with Aura) make this able to be combined with other attacks at practically any realistic combat percent. Lucario's best throw to set up a follow up attack (up tilt and up smash particularly). Can chain throw heavyweights and fast fallers. From 4% to 8% (capped when at +170% damage)
Lucas Psychokinetically tosses opponent straight up. 10%
Luigi Faces the viewer and tosses the enemy upward. It is a throw that is inferior to his down throw for setting up due to its higher knockback. 8%
Mario Throws his opponent high into the air. Good base knockback, but it has low knockback scaling. It can be followed by an up aerial juggle, but is mostly inferior to the down throw for setting up. 7%
Marth Powerful upward throw with one arm. This is by far Marth's most powerful throw in terms of knockback, KOing lighter characters under 200%. It is also the only one of his throws that can KO in Sudden Death. 4%
Meta Knight Like Kirby's, he jumps into the air holding his foe, and then crashes down. The differences are that this throw doesn't create an explosion, like Kirby's, and has less knockback. Can KO at very high percentages. Most damaging up throw (tied with Sonic's) in the game. 12%
Mr. Game & Watch Juggles the enemy as a ball and then launches them upward. 8%
Ness Psychokinetically spins the opponent above his head before sending them up. Leads into many PK Thunder tricks and juggles. Good knockback for an up throw, though the opponent will have to be around 200% to actually KO. 10%
Olimar Pikmin leaps into the air (while holding opponent), turns the opponent upside-down, then slams them into the ground. With the purple pikmin, it is by far the strongest up throw in the game, being even able to star KO under 125%. It is overall the second strongest throw in the game (only Ness's back throw is stronger). Red: 9%; Blue: 12%; Yellow: 11%; White: 6%; Purple: 11%
Peach Puts opponent above her, and volleys them upward. 2% then 6% (8% total)
Pikachu Headbutts opponent upward. Can combo into a Thunderspike in certain situations, but much less reliable than using an up tilt or up smash. 2 hits of 5% (10% total)
Pit Does a handstand and kicks opponent with both feet. 5% then 6% (11% total)
R.O.B. Grabs opponent, flies them into the air a short distance, turns them upside down, then crashes them into the ground. Can reliably KO at around 150%. 10%
Samus Spins above her head and blasts opponent upward after zapping it. Gradually deals 9%
Sheik Sheik flips upside-down and kicks the enemy with both of her feet. 2 hits of 3% (6% total)
Snake Back suplex, similar to Jigglypuff's back throw, but knocks the opponent upwards instead. 10%
Sonic Tosses the opponent slightly above him and then lands on his hands as if to do a push-up. His quills harden just before they make contact and the foe is slashed upwards and at an angle. Excellent juggling ability at low percentages, and at high percentages, a great way to combo into Spring Jump then an up or back aerial, though the opponent can DI horizontally to have a higher chance of avoiding this. This throw is one of the most damaging in the game percentage-wise, and is the most damaging up throw in the game (tied with Meta Knight's), along with being able to KO lightweights at surprisingly low percentages for a throw. 3% then 9% (12% total)
Squirtle Throws its opponent upward and tackles them while in its shell. Also has moderate KO power above 150% damage. 11%
Toon Link Same as Link's. 7%
Wario Throws them into the air and jumps up, headbutting them. Good against characters with poor air defense/easy to juggle characters. Can lead to rising fully charged Wario Waft against many characters, and also put them in a good position for up aerials. 4% then 6% (10% total). As Wario-Man: 4% then 13% (17% total).
Wolf Throws the opponent upward and slashes them with both claws. Its base knockback is too strong for Wolf to effectively follow up on. 5% then 2% (7% total)
Yoshi Spits the opponent upwards. 5%
Zelda Telekinetically twirls opponent above her head, then releases them upward. 11%
Zero Suit Samus Flips into the air and kicks the opponent. Can lead into aerial followups, but it has high ending lag, so a down throw is the preferred way to combo into aerials. ZSS's most powerful throw in terms of knockback, being the only one that can reliably KO in Sudden Death. 2% then 8% (10% total)

List of up throws in Super Smash Bros. 4

An icon for denoting incomplete things.
Character Description Damage
Bowser Tosses the opponent upwards, retreats into his shell, and spins, damaging them with his spikes. Has decent set knockback. When used as Giga Bowser, the spikes zap the foe in each hit except the throw. 9 hits of 1%. As Giga Bowser: 8 hits of 2%, then 10% (26% total)
Bowser Jr. Throws opponent upward. 7%
Captain Falcon Holds the enemy up and punches them upward with his left hand. Mainly upwards knockback, though it appears to be slightly angled. Can combine with other attacks well, such as his up special move and up aerial. This is one of Falcon's more powerful throws knockback-wise. 4% then 3% (7% total)
Charizard Sets opponent above itself, then slams them with its head. 5% then 6% (11% total)
Dark Pit Same as Pit's. 4% then 7%
Diddy Kong Throws opponent up and kicks them. 5% then 4% (9% total)
Donkey Kong Swings his arm back and throws the opponent. High base knockback but low knockback scaling. Has fast startup. 9%
Dr. Mario Same as Mario's. 8%
Duck Hunt Dog stands on front two feet and kicks opponent up with back legs. 6%
Falco Throws opponent upward and shoots up with his Blaster. Same as Fox's, but the shots cause flinching. Nearly useless at higher percentages due to it being easy to DI out of, allowing the opponent to avoid all laser shots. 8%
Fox Throws opponent up and shoots them with his Blaster. The shots can be avoided using DI, deal no knockback, and can be reflected and absorbed. 2%, then 6% if all shots hit
Ganondorf Throws opponent upward and jabs his/her back. A poor throw that isn't strong enough to KO under 200%, but its base knockback is too high to be effective at setting up more attacks at low percentages. 4% then 3% (7% total)
Greninja Thrusts arms straight upward, sending opponent upward. 5%
Ike Ike throws Ragnell into the ground and uppercuts the target into the air with one hand. 4% then 2% (6% total)
Jigglypuff Spins and sends opponent up. Jigglypuff's strongest throw. Good finisher. Often a one-hit KO move during matches where enemies' launch resistance is decreased, such as Easy/Normal level of All-Star Mode or Multi-Man Mode. 10%
King Dedede Hits opponent upward by sticking both his hands upward. Can set up an up aerial or a down aerial against heavy/fastfalling opponents at very low percentages, and can KO in Sudden Death. But Dedede's up throw is often neglected and rarely used because of his other throws and more useful options. 5% then 4% (9% total)
Kirby Air Drop from Kirby's Ninja ability in Kirby Super Star or his Backdrop from Adventure. Kirby flies off the top of the screen, and comes back down violently in an explosion, like a Warp Star item. Has KO potential at very high percentages. Meta Knight shares this move as well, except without the explosion and inflicts more damage. 10%
Link Throws foe a very short distance above him, then slashes. Can KO at high percentages. 5% then 2% (7% total)
Little Mac Uppercuts opponent. 4% then 3%
Lucario Uses aura to hit the opponent upwards with its paw. Extremely low knockback and damage increase (even with Aura) make this able to be combined with other attacks at practically any realistic combat percent. Lucario's best throw to set up a follow up attack (up tilt and up smash particularly). Can chain throw heavyweights and fast fallers. From 4% to 8% (capped when at +170% damage)
Lucina Same as Marth's. 4%
Luigi Faces the viewer and tosses the enemy upward. It is a throw that is inferior to his down throw for setting up due to its higher knockback. 8%
Mario Throws his opponent high into the air. Good base knockback, but it has low knockback scaling. It can be followed by an up aerial juggle, but is mostly inferior to the down throw for setting up. 8%
Marth Powerful upward throw with one arm. This is by far Marth's most powerful throw in terms of knockback, KOing lighter characters under 200%. It is also the only one of his throws that can KO in Sudden Death. 4%
Mega Man Throws opponent straight up. 7%
Meta Knight Like Kirby's, he jumps into the air holding his foe, and then crashes down. The differences are that this throw doesn't create an explosion, like Kirby's, and has less knockback. Can KO at very high percentages. Most damaging up throw (tied with Sonic's) in the game. 12%
Mr. Game & Watch Juggles the enemy as a ball and then launches them upward. 8%
Ness Psychokinetically spins the opponent above his head before sending them up. Leads into many PK Thunder tricks and juggles. Good knockback for an up throw, though the opponent will have to be around 200% to actually KO. 10%
Olimar Pikmin leaps into the air (while holding opponent), turns the opponent upside-down, then slams them into the ground. With the purple pikmin, it is by far the strongest up throw in the game, being even able to star KO under 125%. It is overall the second strongest throw in the game (only Ness's back throw is stronger). Red: 9%; Blue: 12%; Yellow: 11%; White: 6%; Purple: 11%
PAC-MAN Throws opponent straight up with one hand. 5%
Palutena Shoots opponent upward with her staff. 8%
Peach Puts opponent above her, and volleys them upward. 2% then 6% (8% total)
Pikachu Headbutts opponent upward. Can combo into a Thunderspike in certain situations, but much less reliable than using an up tilt or up smash. 2 hits of 5% (10% total)
Pit Does a handstand and kicks opponent with both feet. 5% then 6% (11% total)
R.O.B. Grabs opponent, flies them into the air a short distance, turns them upside down, then crashes them into the ground. Can reliably KO at around 150%. 10%
Robin Thrusts hand upward with Bronze Sword, hitting opponent with the hilt. 8%
Rosalina & Luma Throws opponent upward using magic. 7%
Samus Spins above her head and blasts opponent upward after zapping it. Gradually deals 9%
Sheik Sheik flips upside-down and kicks the enemy with both of her feet. 2 hits of 3% (6% total)
Shulk Throws opponent upward, then thrusts the Monado into them. 3% then 4%
Sonic Tosses the opponent slightly above him and then lands on his hands as if to do a push-up. His quills harden just before they make contact and the foe is slashed upwards and at an angle. Excellent juggling ability at low percentages, and at high percentages, a great way to combo into Spring Jump then an up or back aerial, though the opponent can DI horizontally to have a higher chance of avoiding this. This throw is one of the most damaging in the game percentage-wise, and is the most damaging up throw in the game (tied with Meta Knight's), along with being able to KO lightweights at surprisingly low percentages for a throw. 3% then 9% (12% total)
Toon Link Same as Link's. 7%
Villager Throws opponent upward out of net. 10%
Wario Throws them into the air and jumps up, headbutting them. Good against characters with poor air defense/easy to juggle characters. Can lead to rising fully charged Wario Waft against many characters, and also put them in a good position for up aerials. 4% then 6% (10% total). As Wario-Man: 4% then 13% (17% total).
Wii Fit Trainer Serves opponent like a volleyball. 11%
Yoshi Spits the opponent upwards. 5%
Zelda Telekinetically twirls opponent above her head, then releases them upward. 11%
Zero Suit Samus Flips into the air and kicks the opponent. Can lead into aerial followups, but it has high ending lag, so a down throw is the preferred way to combo into aerials. ZSS's most powerful throw in terms of knockback, being the only one that can reliably KO in Sudden Death. 2% then 8% (10% total)

Notable up throws

Characters with notable up throws include:

  • Mewtwo: The strongest in Melee by far, and one of the strongest in the whole Smash Bros. series. One of Mewtwo's best finishing moves. It can be used to chain grab or set up combos against fast-fallers at low percentages.
  • Roy: The second strongest in Melee, it can easily be used to chain grab fast-fallers.
  • Marth: The third strongest in Melee. Just like Roy, it can be used to chain grab fast-fallers.
  • Peach: Peach's up throw is a defining part of her metagame in Melee, being able to chaingrab fastfallers to rack up a large amount of damage, as well as being able to chaingrab large amount of non-fast fallers at low percentages.
  • Jigglypuff: Similar to Mewtwo's, but with less knockback scaling and higher base knockback. It is notable for allowing the space animal slayer. This move exists in Smash 64, but with less base knockback and higher knockback scaling, as well as being a forward throw instead.
  • Mr. Game & Watch: The only up throw in Melee and Brawl to release the opponent at an angle.
  • Kirby and Meta Knight: Very similar in appearance to a Warp Star, except that the opponent is launched upwards and slammed down with the character, and the trajectory cannot be altered. As with a Warp Star, as Kirby/Meta Knight and the opponent come down from above the stage, it can be used to fall onto to a higher part of the stage (except in Melee where Kirby drops through soft platforms), KOing enemies quicker at stages like Smashville. In Brawl, Kirby's up throw can be used as a Kirbycide from the left edge of the lowermost platform of Temple when facing right, from the right edge of the bottom platform of Skyworld, and from the leftmost part of Final Destination in Melee. In Smash 64, this move also existed, with almost the same properties as in Brawl, but as a forward throw.
  • Sonic and Meta Knight: Out of the up throws in Brawl, they deliver the highest damage output (not including characters under the effects of Final Smashes; Wario-Man and Giga Bowser), dealing 12% damage.
  • Olimar: The most powerful in Brawl with the purple Pikmin.

Gallery of up throws in Brawl