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Super Smash Bros. for Nintendo 3DS

Revision as of 21:16, October 26, 2016 by KirbyMelee (talk | contribs) (never mind, melee does save your character though)
Super Smash Bros. for Nintendo 3DS
Boxart-3ds.png
North American boxart.
Developer(s) Bandai Namco
Sora Ltd.
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Engine Havok
Released September 13, 2014 Japan
October 2, 2014 Germany
October 3, 2014 North America Europe
October 4, 2014 Australia
July 24, 2015 Hong Kong Taiwan
September 10, 2015 South Korea
Genre(s) Fighting
Mode(s) Single player, Multiplayer, Online multiplayer
Ratings ESRB: E10+[1]
PEGI: 12+ (provisional)
Media 3DS card
Digital download (9108 blocks USA, 2.1GB Japan)[2]

Super Smash Bros. for Nintendo 3DS (大乱闘スマッシュブラザーズ for Nintendo 3DS, Great Fray Smash Brothers for Nintendo 3DS) is one of two games in the Super Smash Bros. series released as part of the Super Smash Bros. 4 pair, and the handheld counterpart to Super Smash Bros. for Wii U. Although most gameplay elements are shared between the two versions, there are several elements which distinguish the two.

The game is playable on the Nintendo 3DS in full stereoscopic 3D. It is the first Smash title to be released on a handheld.

Super Smash Bros. for Nintendo 3DS was released on September 13, 2014 in Japan, and was released in most other parts of the world on October 3, 2014. The game was released in stores one day earlier in Germany on October 2, one day later in Australia on October 4, in Hong Kong and Taiwan on July 24, 2015, and in South Korea on September 10, 2015.


Characters

The playable roster is the same between both versions of SSB4.

Veterans (37)
 
Mario
 
 
Luigi
 
 
Peach
 
 
Bowser
 
 
Dr. Mario
 
 
Yoshi
 
 
Donkey Kong
 
 
Diddy Kong
 
 
Link
 
 
Zelda
 
 
Sheik
 
 
Ganondorf
 
 
Toon Link
 
 
Samus
 
 
Zero Suit Samus
 
 
Kirby
 
 
Meta Knight
 
 
King Dedede
 
 
Fox
 
 
Falco
 
 
Pikachu
 
 
Jigglypuff
 
 
Mewtwo (DLC)
 
 
Charizard
 
 
Lucario
 
 
Captain Falcon
 
 
Ness
 
 
Lucas (DLC)
 
 
Marth
 
 
Roy (DLC)
 
 
Ike
 
 
Mr. Game & Watch
 
 
Pit
 
 
Wario
 
 
Olimar
 
 
R.O.B.
 
 
Sonic
 
Newcomers (21)
 
Rosalina & Luma
 
 
Bowser Jr.
 
 
Greninja
 
 
Robin
 
 
Lucina
 
 
Corrin (DLC)
 
 
Palutena
 
 
Dark Pit
 
 
Villager
 
 
Wii Fit Trainer
 
 
Little Mac
 
 
Shulk
 
 
Duck Hunt
 
 
Mega Man
 
 
Pac-Man
 
 
Ryu (DLC)
 
 
Cloud (DLC)
 
 
Bayonetta (DLC)
 
 
Mii Brawler
 
 
Mii Swordfighter
 
 
Mii Gunner
 

Bold denotes unlockable characters in both versions.
Bolded italics denote unlockable characters in the 3DS version only.

Multi-player stages

The two versions of SSB4 have separate sets of available stages; only 12 stages appear in both the Wii U and 3DS versions. The 3DS version's stages are based more heavily on handheld games. The 3DS version features a total of 42 stages (34 excluding DLC), 7 of which have to be unlocked. The 3DS version features 30 new stages and 12 familiar ones. The following stages are available in the 3DS version:

New stages (30)
 
Battlefield
 
 
Final Destination
 
 
3D Land
 
 
Golden Plains
 
 
Rainbow Road
 
 
Paper Mario
 
 
Super Mario Maker (DLC)
 
 
Gerudo Valley
 
 
Spirit Train
 
 
Dream Land
 
 
Unova Pokémon League
 
 
Prism Tower
 
 
Mute City
 
 
Magicant
 
 
Arena Ferox
 
 
Reset Bomb Forest
 
 
Tortimer Island
 
 
Boxing Ring
 
 
Gaur Plain
 
 
Duck Hunt (1.1.1)
 
 
Wily Castle
 
 
Pac-Maze
 
 
Suzaku Castle (DLC)
 
 
Midgar (DLC)
 
 
Umbra Clock Tower (DLC)
 
 
Balloon Fight
 
 
Living Room
 
 
Find Mii
 
 
Tomodachi Life
 
 
PictoChat 2
 
Familiar stages (12)
 
  Peach's Castle (64) (DLC)
 
 
  Mushroomy Kingdom
 
 
  Yoshi's Island
 
 
  Jungle Japes
 
 
  Hyrule Castle (64) (DLC)
 
 
  Brinstar
 
 
  Dream Land (64) (DLC)
 
 
  Corneria
 
 
  Flat Zone 2
 
 
  WarioWare, Inc.
 
 
  Distant Planet
 
 
  Green Hill Zone
 

Bold denotes unlockable stages.

Single-player modes

 
The main menu of the 3DS version.

Multi-player modes

Features of the 3DS version

  • Smash Run, a mode similar to City Trial from Kirby Air Ride, is exclusive to the 3DS version. Characters spend five minutes fighting enemies from various game series and collecting powerups, which are then active during a battle at the end.
  • Optional dark outlines around playable characters are present in the 3DS version in order to make characters stand out more on the small screen. The outlines can be set to thick or thin, or turned off completely.
  • The 3DS version features different collectible trophies than the Wii U version, with a greater focus on elements from handheld games.
  • The 3DS version has only two musical tracks per stage, similar to the alternate music in Super Smash Bros. Melee.
  • In the 3DS version, players can tap on a character's icon on the bottom screen to place a marker on that character on the top screen in order to more easily follow their movements. It follows characters even when they're invisible, with the exception of Greninja's Shadow Sneak and Substitute.
  • The 3DS version features StreetPass functionality as part of the StreetSmash mode.
  • The 3DS version has a new sound test feature that lets players listen to music in the game while the 3DS is in Sleep Mode.

Demo

The demo is restricted to Vs. Mode only and allows only Mario, Link, Pikachu, Villager and Mega Man as playable characters, with Battlefield (normal form and Ω form) as the only available stage. Rules cannot be adjusted from two minute time matches. Both fighting against AI and local multiplayer are possible. The only mode available outside of regular battles is the Tips section, which provides gameplay tips. These tips also appear on loading screens.

On September 9th 2014, the demo was made available on the Japanese Nintendo eShop. On September 12th, 2014, download codes for the demo were sent out to selected members of Club Nintendo Europe and Platinum members of the United States Club Nintendo; on September 12th, 2014, download codes were sent out to selected members of Club Nintendo Australia and New Zealand; recipients of the download codes received four each, to promote the games' four-player multiplayer feature. The demo was made available on the eShop without a code on September 19th, 2014, but unlike the download code demo, it has a limit of 30 plays.

Reception

Reviews of Super Smash Bros. for Nintendo 3DS have been mostly positive, with Famitsu giving the game an almost perfect score of 37/40. This version of the game alone managed to sell over 1 million copies during the first weekend after its launch in Japan. As of October 7th, 2014, the game has sold 2.8 million copies worldwide. As of December 2015, the game has sold 6.78 million physical units worldwide[3], making it the better-selling of the two versions of Super Smash Bros. 4.

Despite this, the game has minimal tournament representation, as Super Smash Bros. for Wii U shares its gameplay and mechanics but is largely seen as the more accessible version for tournament play due to its multiple control schemes and more clearly visible graphics. In addition, the handheld nature of the 3DS version greatly increases the possibility of lag in local wireless play, since no two players can play on the same system, unlike the Wii U version. Nonetheless, the 3DS version remains popular for online play, for which it suffers from fewer drawbacks compared to the Wii U version than for local multiplayer.

Gallery

Trivia

  • Super Smash Bros. for Nintendo 3DS has the most series represented by stages but with no characters, at five.
  • Super Smash Bros. for Nintendo 3DS is the first game in the series to lack an appearance of Ridley, an opening movie, and a new stage from the Donkey Kong, Metroid, Yoshi, and Star Fox universes.
  • Because of the amount of RAM that Super Smash Bros. for Nintendo 3DS uses, it cannot run alongside other programs on the 3DS that use the internet. However, this does not occur on the 3DS' successor, the New Nintendo 3DS, due to the latter system having larger RAM.
  • Super Smash Bros. for Nintendo 3DS marks the first appearances on a portable system for Little Mac, Shulk, Wii Fit Trainer, and Bayonetta, and the only handheld appearance for the latter two.
  • In a similar vein to Brawl's introduction, when starting up Super Smash Bros. for Nintendo 3DS, the roster of characters is shown, appending any unlocked or downloaded characters to the lineup as well.
  • Each character actually has three models: a detailed one for trophies, the results screen and when the game is paused, and a model with lower polygon count for when the game is in motion. This is more noticeable in Training Mode when the player zooms in on the character and sets the speed to half or quarter speed when L is held.
  • Super Smash Bros. for Nintendo 3DS is the only game in the series to remember the costume last used when a player selects it, thus eliminating the need to pick the costume each time the character select screen is accessed.

See also

References