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List of spirits (Castlevania series): Difference between revisions

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(→‎Primary Spirits: Kid Dracula was not the name of the game)
(→‎Spirit Battles: Nathan Graves uses the Hunter Whip in the original game, not the Vampire Killer.)
 
(40 intermediate revisions by 14 users not shown)
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{{DISPLAYTITLE:List of spirits (''Castlevania'' series)}}
{{Title|List of spirits (''Castlevania'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Castlevania}} series in ''[[Super Smash Bros. Ultimate]]''.
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|4,068
|4,068
|Jump ↑
|Jump ↑
|''Akumajō Special: Boku Dracula-kun''
|''Kid Dracula'' (1990)
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|}
|}
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==Spirit Battles==
==Spirit Battles==
{|class="wikitable sortable" style="width:100%;"
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
|-
! colspan=3|Spirit
! colspan=7|Battle parameters
! colspan=1 rowspan=2|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
|-
|-
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|•Hostile assist trophies will appear when the enemy's at high damage<br>•Reinforcements will appear during the battle
|•Hostile assist trophies will appear when the enemy's at high damage<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Beginning}}
|{{SSBUMusicLink|Castlevania|Beginning}}
|
|'''Spirit Battle inspiration:'''
*This spirit battle represents fighting against Trevor C. Belmont and three other playable characters in ''Castlevania III: Dracula's Curse'': Sypha Belnades, Grant Danasty, and Alucard (each represented respectively by Simon, Palutena, and Sheik). Alucard himself appears the Assist Trophy enemy.
*The indigo Simon represents Trevor C. Belmont, the main playable character of ''Castlevania III: Dracula's Curse'' whose design and gameplay is similar with Simon's in ''Castlevania''.
**The Simon puppet fighter references Simon being the descendant of Trevor C. Belmont who inherited the Vampire Killer whip.
*The blue Palutena minion represents Sypha Belnades, a female mage wearing a blue robe who serves as one of Trevor's optional playable companions in ''Castlevania III''.
**The Palutena puppet fighter references both Palutena and Sypha utilizing magic-based attacks. The puppet fighter's blue costume references the blue coloration of Sypha's robe.
*The red Sheik minion represents Grant Danasty, a nimble, dagger-wielding thief wearing a red cloth wrapped around his head, who serves as one of Trevor's optional playable companions in ''Castlevania III''.
**The Sheik puppet fighter references both Sheik and Grant being nimble characters wearing cloths wrapped around the top of their heads. The puppet fighter's red costume references the red coloration of Grant's clothes.
*The Alucard Assist Trophy enemy references his debut appearance in ''Castlevania III'' who serves as one of Trevor's optional playable companions.
*The stage and music represent Dracula's Castle, the main setting of ''Castlevania III'' which Trevor and his companions must explore the castle to defeat Dracula.
----'''Other trivia:'''
*This spirit's Shield type references Trevor's role in ''Dracula's Curse'' by rescuing Alucard, Sypha, or Grant from Dracula's influence and saving the world from Dracula's evil.
|-
|-
|1,053
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|•The enemy starts the battle with a [[Cucco]]
|•The enemy starts the battle with a [[Cucco]]
|{{SSBUMusicLink|Castlevania|Slash}}
|{{SSBUMusicLink|Castlevania|Slash}}
|
|'''Spirit Battle inspiration:'''
*The Zelda puppet fighter represents Maria Renard, a young vampire huntress with blonde hair. The puppet fighter's purple costume references the purple coloration of Maria's dress.
*The purple Zelda represents Maria Renard, a young girl who features blonde hair and a purple dress.
*The minion fighters each represent Maria's animal subweapons, which include cardinals (represented by Falco, an avian), a dragon (represented by Charizard's draconian appearance), and a cat (represented by Incineroar, a tiger-like character).
*The smaller-than-normal white Falco, blue Charizard, and white Incineroar minions each represent three of Maria's animal sub-weapons, which includes the cardinal Suzaku, the dragon Seiryu, and the striped cat Byakko.
*The stage references the lower levels of Dracula's Castle where Maria was imprisoned underneath the main hall in ''Castlevania: Rondo of Blood''. This is also referenced by the lower level of Dracula's Castle where Maria's spirit is located in World of Light.
*The stage and music track represent Dracula's Castle, the main setting of Maria's debut game, ''Castlevania: Rondo of Blood'' where Maria is imprisoned underneath the castle's main hall and is rescued by Richter.
*The music references Maria's appearance in ''Castlevania: Harmony of Despair'' and ''Rondo of Blood''.
*Zelda starting off with a Cucco references the white doves that serve as Maria's main weapon in her playable game appearances in the ''Castlevania'' series.
*The puppet fighter starts off with a Cucco, referencing the doves that Maria uses as her main weapon of choice, as Cuccos and doves are both white avian species.
----'''Other trivia:'''
 
*This spirit's Grab type references how Maria is one of several maidens kidnapped by Dracula in ''Rondo of Blood''.
*In World of Light, the Maria Renard spirit is located in the lower level of the Dracula's Castle map in the Dark Realm, further referencing Maria's imprisonment in the lower levels of Dracula's Castle in ''Rondo of Blood''.
|-
|-
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Castlevania|Dracula's Castle}}
|{{SSBUMusicLink|Castlevania|Dracula's Castle}}
|
|'''Spirit Battle inspiration:'''
*With Alucard appearing as the Assist Trophy enemy, the Simon puppet fighter once again represents Trevor Belmont. This references the final battle against Dracula in ''Castlevania III: Dracula's Curse'' where Trevor Belmont teams up with Alucard to defeat Dracula.
*The indigo Simon represents Trevor C. Belmont, the main playable character of ''Castlevania III: Dracula's Curse'' who teams up with Alucard, who appears as the Assist Trophy enemy.
*The music represents the ''Castlevania Judgment'' remix of Alucard's theme originally heard in the opening area of Dracula’s Castle in ''Castlevania: Symphony of the Night''.
*The stage represents Dracula's Castle, the main setting of the ''Castlevania'' series which belongs to Alucard's estranged father, Dracula.
*In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of Dracula's Castle. This references Alucard being Dracula's estranged son in the ''Castlevania'' series.
*The music track represents the musical theme of ''Castlevania Judgement'', which is a remix of Alucard's theme heard during the opening area of Dracula's Castle in ''Symphony of the Night''.
*Furthermore, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescued Richter from Shaft's mind control in ''Symphony of the Night''.
----'''Other trivia:'''
*This spirit's Shield type references Alucard's role in the ''Castlevania'' series by saving the world from Dracula's evil.
*This spirit's Sword Attack ↑ ability references Alucard's main melee weapon, the Alucard Sword, and his proficiency with swordsmanship.
*In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of the Dracula's Castle map in the Dark Realm, referencing how Alucard is Dracula's estranged son, who opposes him in the ''Castlevania'' series.
*In World of Light, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescued Richter from Shaft's mind control in ''Symphony of the Night''.
|-
|-
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|•The enemy starts the battle with a [[Killing Edge]]
|•The enemy starts the battle with a [[Killing Edge]]
|{{SSBUMusicLink|Castlevania|Iron-Blue Intention}}
|{{SSBUMusicLink|Castlevania|Iron-Blue Intention}}
|
|'''Spirit Battle inspiration:'''
*The Simon puppet fighter references both Simon and Reinhardt Schneider using the Vampire Killer whip. The puppet fighter's orange costume references the orange coloration of Reinhardt's armor.
*The orange Simon represents Reinhardt Schneider, a vampire hunter who uses the Vampire Killer whip and wears an orange uniform.
*The stage references the outside setting of Dracula's Castle.
*The stage represents the exterior of Dracula's Castle, the main setting of Reinhardt Schneider's debut game, ''Castlevania 64''.
*The puppet fighter starts off with a Killing Edge, referencing Reinhardt using a short sword for close combat.
*Simon starting off with a Killing Edge references the short sword used by Reinhardt Schneider for close combat.
----'''Other trivia:'''
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword.
|-
|-
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|1,057
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|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|
|
*The Richter puppet fighter references both Richter and Nathan Graves using the Vampire Killer whip.
*The green Richter represents Nathan Graves, a vampire hunter who uses the Hunter Whip and wears a green uniform.
*The stage references the outside setting of Dracula's Castle.
*The stage and music track represents the exterior of Dracula's Castle, the main setting of Nathan Graves's debut game, ''Circle of the Moon''.
*The music references Nathan's appearance in ''Castlevania: Cirle of the Moon''.
*The Timer item references the Stopwatch weapon from the ''Castlevania'' series, which similarly allows the player to slow down time to their advantage.
*The Timer item references the Stopwatch weapon from the ''Castlevania'' series, which similarly allows the player to slow down time to their advantage.
*The battle conditions reference Nathan's jumping abilities, with the ability to double jump with the use of the Double relic, and the ability to jump extremely high vertically with the use of the Roc Wing relic.
*The battle conditions reference Nathan's ability to double jump with the Double relic and jump extremely high vertically with the Roc Wing relic.
|-
|-
|1,058
|1,058
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|•The enemy's melee weapons have increased power<br>•The enemy has increased jump power
|•The enemy's melee weapons have increased power<br>•The enemy has increased jump power
|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|
|'''Spirit Battle inspiration:'''
*The Marth puppet fighter references both Marth and Hugh Baldwin wielding a sword as a weapon. The puppet fighter's white costume references the whiteish coloration of Hugh's jacket.
*The white Marth represents Hugh Baldwin, a vampire-hunting swordsman who wears a white outfit.
*The stage references to the outside setting of Dracula's Castle. This is also referenced by the outside of Dracula's Castle where Hugh's spirit is located in World of Light.
*The stage and music track represents the exterior of Dracula's Castle, the main setting of Hugh Baldwin's debut game, ''Castlevania: Circle of the Moon''.
*The music references Hugh's appearance in ''Castlevania: Cirle of the Moon''.
*The first battle condition references Hugh Baldwin's usage of his sword as his main weapon during his boss battle and usage of powerful sword attacks.
*The second battle condition likely references to Hugh's high jumps during his boss fight in ''Circle of the Moon''.
*The "increased jump power" battle condition references Hugh Baldwin's ability to perform high jumps during the second phase of his boss battle.
----'''Other trivia:'''
*This spirit's Attack type and Sword Attack ↑ ability reference Hugh's usage of his sword as his main weapon in ''Circle of the Moon''.
|-
|-
|1,059
|1,059
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|•The floor is lava<br>•The enemy has increased move speed
|•The floor is lava<br>•The enemy has increased move speed
|{{SSBUMusicLink|Castlevania|Awake}}
|{{SSBUMusicLink|Castlevania|Awake}}
|
|'''Spirit Battle inspiration:'''
*The Richter puppet fighter references both Richter and Juste Belmont being descendants of the Belmont clan who uses the Vampire Killer whip. The puppet fighter's red costume is based off the red coloration of Juste's outfit.
*The red Richter represents Juste Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a red uniform.
*The stage likely references the Luminous Cavern, a gloomy cavern in ''Harmony of Dissonance''.
*The stage represents Luminous Cavern, a gloomy cavernous area illuminated by luminous moss in Juste Belmont's debut game, ''Castlevania: Harmony of Dissonance''.
*The Lava Floor hazard likely references Juste's ability to use Spell Books as sub-weapons, the first among them being the Fire Book.
*The Lava Floor hazard references the Fire Book, the first Spell Book acquired in ''Harmony of Dissonance'' which allows Juste Belmont to create fire-based attacks with his sub-weapons.
*The second battle condition likely references Juste's dashing abilities.
*The "increased move speed" battle condition references the dash move used by Juste Belmont in ''Harmony of Dissonance'', which allows him to move at high speeds.
*In World of Light, the Molten Fortress where Juste's spirit is located is occupied by fire-based spirits, referencing Juste's ability to use fire spells.
----'''Other trivia:'''
*In World of Light, the Juste Belmont spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, further referencing Juste's Fire Book, which allows him to use fire-based attacks.
|-
|-
|1,060
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|•The enemy's magic attacks have increased power<br>•The enemy's special moves have increased power
|•The enemy's magic attacks have increased power<br>•The enemy's special moves have increased power
|{{SSBUMusicLink|Castlevania|Lost Painting}}
|{{SSBUMusicLink|Castlevania|Lost Painting}}
|
|'''Spirit Battle inspiration:'''
*The Robin puppet fighter references both Robin and Yoko Belnades being magic-casters who utilizes magic-based attacks. The puppet fighter's pink costume references the pink coloration of Yoko's outfit.
*The pink Robin represents Yoko Belnades, a female spellcaster who wears a pink outfit.
*The stage likely references the Castle Corridor, the opening area in ''Castlevania: Aria of Sorrow'' which features a night sky and a ruins design.
*The stage represents the Castle Corridor, the first area in Yoko Belnades's debut game, ''Castlevania: Aria of Sorrow'' which features a night sky and ruins.
*The music references Yoko's appearance in ''Harmony of Despair''.
*The music track represents the musical theme of ''Harmony of Despair'', the game which features Yoko Belnades as a playable character.
*The battle conditions references Yoko Belnades's usage of magical spells and magic-based attacks in her playable appearances.
----'''Other trivia:'''
*This spirit's Support type references Yoko's role in ''Aria of Sorrow'' and ''Harmony of Despair'' by assisting the protagonist, Soma Cruz in his quests.
*This spirit's Battering Items ↑ ability references Yoko's usage of the Belnades Staff as her main weapon and her Weapon Synthesis ability, which can forge and strengthen Soma's weapons, most of which are battering weapons.
|-
|-
|1,061
|1,061
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|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|
|
*The Richter puppet fighter references both Richter and Leon being members of the Belmont clan who uses the Vampire Killer whip. The puppet fighter's white costume is based off the white coloration of Leon's outfit.
*The white Richter represents Leon Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a white uniform.
*The stage references the outside setting of Dracula's Castle. This is also referenced by the outside of Dracula's Castle where Leon's spirit is located in World of Light.
*The stage and music track represents the exterior of Walter Bernhard's castle, the main setting of Leon Belmont's debut game, ''Castlevania: Lament of Innocence''.
*The music represents Leon's appearance in ''Lament of Innocence''.
*The Strengthen Weapon rule references the Whip of Alchemy, a whip used by Leon Belmont which later bonded with the soul of his deceased fiancée Sara Trantoul to forge into the Vampire Killer whip.
*The first battle condition likely references to the Perfect Guard, a technique from ''Lament of Innocence'' which would replenish MP and hearts when an attack was blocked at the right time.
*The first battle condition references the Perfect Guard, a technique used by Leon Belmont which replenishes MP and hearts if an enemy's attack was blocked at the right time.
|-
|-
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|•The enemy has increased attack power<br>•The enemy has increased move speed
|•The enemy has increased attack power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Castlevania|Jet Black Incursion}}
|{{SSBUMusicLink|Castlevania|Jet Black Incursion}}
|
|'''Spirit Battle inspiration:'''
*The Simon puppet fighter references both Simon and Julius Belmont being descendants of the Belmont clan who uses the Vampire Killer whip. The puppet fighter's orange costume references the orangeish coloration of Julius's outfit.
*The orange Simon represents Julius Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a brown uniform.
*The music references Julius Belmont's appearance in ''Dawn of Sorrow''.
*The stage represents Dracula's Castle, the main setting of Julius Belmont's debut game, ''Castlevania: Aria of Sorrow''.
*The battle conditions reference Julius' fully-powered state in the boss fight against him in ''Aria of Sorrow''. Canonically one of the strongest Belmonts, during his fight he is both powerful and fast, despite him holding back.
*The music track represents the musical theme of ''Dawn of Sorrow'', the game which features Julius Belmont as a playable character.
*The battle conditions reference how Julius is one of the strongest Belmonts, who is both powerful and fast during his boss battle.
----'''Other trivia:'''
*This spirit's Attack type and Side Special ↑ ability references Julius' usage of his [[Cross]] attack during his boss battle, which serves as Simon and Richter's side special attack.
|-
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|•Reinforcements will appear during the battle
|•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|
|'''Spirit Battle inspiration:'''
*The Robin puppet fighter represents Hector, a Devil Forgemaster with the ability to create and command beings known as Innocent Devils. The puppet fighter's blue costume references the blue coloration of Hector's jacket.
*The blue Robin represents Hector, a spellcaster who wears a blue shirt and is associated with his debut game's antagonist, Dracula.
*The Ridley minion fighter represents The End, the winged final evolution form of the Devil-Type Innocent Devils.
*The blue Ridley minion represents The End, the winged final evolution form of the Devil-Type Innocent Devils forged by Hector.
*The stage likely references the Forest of Jigramunt area from ''Castlevania: Curse of Darkness'', which had both a forest area and an underground cave area, much like The Great Cave Offensive.
*The stage represents the Forest of Jigramunt, the fifth area in Hector's debut game, ''Castlevania: Curse of Darkness'' which features an underground forest setting.
*The Battering Type items likely reference Hector's ability to combine weapons.
*The Battering Type items references Hector's role as a Devil Forgemaster, who can forge and combine weapons to form stronger weapons, most of which are battering weapons.
----'''Other trivia:'''
*This spirit's Support type references Hector's former role in ''Curse of Darkness'' as Dracula's general and Devil Forgemaster.
*This Death's Scythe Equipped ability further references Hector's ability as a Devil Forgemaster to forge and create stronger weapons, including the Death's Scythe, the strongest weapon in ''Curse of Darkness''.
|-
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|•The enemy's throwing-type items have increased power
|•The enemy's throwing-type items have increased power
|{{SSBUMusicLink|Castlevania|Jail of Jewel}}
|{{SSBUMusicLink|Castlevania|Jail of Jewel}}
|
|'''Spirit Battle inspiration:'''
*The Richter puppet fighter represents Jonathan Morris references both Richter and Jonathan Morris being descendants of the Belmont clan who uses the Vampire Killer whip. The puppet fighter's red costume references the red coloration of Jonathan's jacket.
*The red Richter represents Jonathan Morris, a vampire hunter who uses the Vampire Killer whip and wears a red jacket.
*The Robin minion fighter represents Charlotte Aulin, Jonathan's childhood friend and deuteragonist of ''Castlevania: Portrait of Ruin''.
*The red Robin minion represents Charlotte Aulin, Jonathan Morris's female childhood friend who features blonde hair and uses magic-based attacks.
*The music references Jonathan's appearance in ''Portrait of Ruin''.
*The stage and music track represents Dracula's Castle, the main setting of Jonathan Morris's debut game, ''Castlevania: Portrait of Ruin''.
*The battle condition references Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items.
*Richter starting off with a [[Boomerang]] and battle condition reference Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items, including the Boomerang.
----'''Other trivia:'''
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Jonathan Morris is equipped with the Vampire Killer and throwing-type weapons.
|-
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|•The enemy's special moves have increased power<br>•The enemy favors side specials<br>•Reinforcements will appear during the battle
|•The enemy's special moves have increased power<br>•The enemy favors side specials<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Hail from the Past}}
|{{SSBUMusicLink|Castlevania|Hail from the Past}}
|
|'''Spirit Battle inspiration:'''
*The Zelda puppet fighter references both Zelda and Charlotte Aulin utilizing magic-based attacks. The puppet fighter's blue costume references the blue coloration of Charlotte's outfit.
*The blue Zelda represents Charlotte Aulin, a blonde female character who features blonde hair and wears a blue-and-white outfit.
*Similar to the battle with Jonathan Morris, the Richter minion fighter represents Jonathan. The puppet fighter and the third battle condition reference the strong friendship between Charlotte and Jonathan.
*The blue Richter minion represents Jonathan Morris, Charlotte's childhood friend who uses the Vampire Killer whip.
*The stage features the castle in the background, referencing Dracula's Castle.
*The stage and music track represents the exterior Dracula's Castle, the main setting of Charlotte's debut game, ''Castlevania: Portrait of Ruin''.
*The music references Charlotte's appearance in ''Portrait of Ruin''.
*Zelda's favored [[Din's Fire]] references Charlotte's usage of her magical spells, including the fire-based spells, Raging Fire and Explosion.
*The first battle condition references Charlotte's method of attack by utilizing magical tomes and spells. The puppet fighter's favored [[Din's Fire]] references either of Charlotte's fire-based spells, Raging Fire or Explosion.
----'''Other trivia:'''
*This spirit's Attack type and Magic Attack ↑ ability further reference Charlotte's usage of her fire-based spells.
|-
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|•The enemy will suddenly have a Final Smash after a little while<br>•Dangerously high winds are in effect<br>•The enemy's special moves have increased power
|•The enemy will suddenly have a Final Smash after a little while<br>•Dangerously high winds are in effect<br>•The enemy's special moves have increased power
|{{SSBUMusicLink|Castlevania|Twilight Stigmata}}
|{{SSBUMusicLink|Castlevania|Twilight Stigmata}}
|
|'''Spirit Battle inspiration:'''
*The Bayonetta puppet fighter represents Shanoa due to both being witch characters who attacks by summoning giant limbs. The puppet fighter's blue costume references the blue coloration of Shanoa's outfit.
*The blue Bayonetta represents Shanoa, a dark-haired witch who features a blue dress and the ability to summon creatures to assist her in combat.
*The stage likely references the caverns of Tymeo Mountains in ''Castlevania: Order of Ecclesia''.
*The stage represents the Tymeo Mountains, a cavernous area in Shanoa's debut game, ''Castlevania: Order of Ecclesia''.
*The Heavy Wind hazard references one of Shanoa's abilities to conjure up a fierce wind.
*The music track represents the musical theme of ''Harmony of Despair'', a game which features Sanoa's appearance as a playable character.
*The Sudden Final Smash rule and battle condition likely reference Universitas, a Glyph Union which tears a rift in space and warps time.
*The Heavy Wind hazard references the Pneuma glyph, a type of glyph used in ''Order of Ecclesia'' which allows Shanoa to conjure up a powerful wind attack that streaks across the floor.
*The third battle condition references Shanoa's ability to perform various acrobatic techniques in her moveset, which includes kick slides, drop kicks, and backflips to avoid enemy attacks.
*Bayonetta's [[Infernal Climax]] Final Smash features Witch Time, which can slow down time when used, referencing the R. Eye of Devil, a type of glasses in ''Order of Ecclesia'' which slows down gameplay when equipped to Shanoa.
*Bayonetta's Infernal Climax Final Smash also features the Climax Gauge, which will fill up with glyphs, referencing the Back glyphs, a series of glyphs used by Shanoa which can allow her to summon creatures to assist her in combat.
----'''Other trivia:'''
*In World of Light, the Shanoa spirit is featured on Dharkon's side of the Final Battle map while the Isaac spirit is featured across from her on Galeem's side, referencing how both characters are protagonists of their respective games who uses magical abilities are polar opposite from each other, which in Shanoa's case, is dark magic Glyphs.
|-
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|•The enemy's melee weapons have increased power<br>•The enemy favors side specials<br>•The enemy starts the battle with a [[Beam Sword]]
|•The enemy's melee weapons have increased power<br>•The enemy favors side specials<br>•The enemy starts the battle with a [[Beam Sword]]
|{{SSBUMusicLink|Castlevania|Cross Your Heart}}
|{{SSBUMusicLink|Castlevania|Cross Your Heart}}
|
|'''Spirit Battle inspiration:'''
*The Simon puppet fighter represents Gabriel Belmont, a member of the Belmont Clan who eventually became Dracula in the ''Lord of Shadows'' saga.
*The red Simon represents Gabriel Belmont, a member of the Belmont Clan who uses the Vampire Killer whip and wears a red outfit.
*The stage, music, and second battle condition reference Gabriel's former affiliation with the Brotherhood of Light, a sect of holy knights that Gabriel served until his eventual renunciation of his faith.
*The stage's background features a temple, referencing Gabriel Belmont's affiliation with the Brotherhood of Light in the ''Lord of Shadows'' series.
*The puppet fighter starts off with a Beam Sword, referencing the Void Sword Gabriel wields.
*Simon's favored [[Cross]] references the Combat Cross, an ancient weapon used Gabriel Belmont which would later become the Vampire Killer whip.
*Simon starting off with a Beam Sword references the Void Sword, a glowing sword used by Gabriel Belmont after transforming into the vampire, Dracula.
----'''Other trivia:'''
*This spirit's Neutral type references Gabriel's former affiliation with the Brotherhood of Light until his descent into the villainous vampire, Dracula.
|-
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|1,068
|1,068
|{{SpiritTableName|Medusa Head|size=64}}
|{{SpiritTableName|Medusa Head|size=64}}
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}<br>•Tiny {{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Cyan}} (×5)
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}<br>•Tiny {{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Cyan}}×5
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|3,600
|3,600
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|•You have reduced move speed after a little while<br>•The enemy falls slowly<br>•Defeat an army of fighters
|•You have reduced move speed after a little while<br>•The enemy falls slowly<br>•Defeat an army of fighters
|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}
|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}
|
|'''Spirit Battle inspiration:'''
*The puppet fighters represents the Medusa Head, with the giant Meta Knight representing the head and the Tiny Mewtwos' long tails referencing the snakes in place of her hair.
*The larger-than-normal navy Meta Knight represents the Medusa Head, the head of Medusa who takes the form of a large, floating face.
*The music represents the Medusa Head's debut in ''Castlevania''.
*The cyan Tiny Mewtwos represent the Medusa Head's snake-like hair, whose serpentine appearance resembles Mewtwo's slender tail.
*The Move Speed ↓ rule and battle condition reference the myth of Medusa, a Gorgon whose gaze can turn her victims to stone. The Floaty Jumps battle condition references to the Medusa Head's ability to fly.
*The stage and music track represents Dracula's Castle, the main setting of ''Castlevania'' where the second stage first features the Medusa Head as an enemy.
*The Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in ''Castlevania: Order of Ecclesia'' which will fly and turn the player to stone upon contact.
----'''Other trivia:'''
*This spirit's Attack type and Air Defense ↑ ability reference the Medusa Head's ability to float and attack in midair.
*In World of Light, the Medusa Head spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Medusa Heads are first encountered as enemies in Block 2 in the original ''Castlevania''.
|-
|-
|1,069
|1,069
|{{SpiritTableName|Mummy|size=64}}
|{{SpiritTableName|Mummy|size=64}}
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}} (80 HP) (×2)
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}×2 (80 HP)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,600
|3,600
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|•The enemy's throws have increased power<br>•The enemy has [[super armor]] but moves slower<br>•[[Stamina battle]]
|•The enemy's throws have increased power<br>•The enemy has [[super armor]] but moves slower<br>•[[Stamina battle]]
|{{SSBUMusicLink|Castlevania|Mad Forest}}
|{{SSBUMusicLink|Castlevania|Mad Forest}}
|
|'''Spirit Battle inspiration:'''
*The Sheik puppet fighters reference both Sheik and the Mummy often seen wearing bandages. The puppet fighter's yellow costume references the yellowish tint on the Mummy's bandages.
*The larger-than-normal yellow Sheik represents the Mummy, a large, slender, humanoid enemy who is wrapped up in yellow-tinted bandages.
*The Slow Super Armor battle condition references to the Mummies' slowing moving towards the player.
*The two larger-than-normal yellow Sheiks represent the two Mummies who are featured as bosses in their debut game, ''Castlevania''.
*The stamina battle condition the stamina gameplay of the ''Castlevania'' series.
*The stage's Ω form represents the Castle Ruins, an area in Block 3 in Dracula's Castle serving as the location of the Mummy's boss battle, which features a singular platform.
*The music track represents the musical theme of ''Castlevania III: Dracula's Curse'', the game which features the Mummy as an enemy.
*The battle conditions reference the Mummy's boss battles in the ''Castlevania'' series where they slowly move towards the player and attack by throwing their bandages at them.
*The stamina battle condition references the HP gauges used in the ''Castlevania'' series, which will result in a character or an enemy's defeat when the HP gauge is depleted.
----'''Other trivia:'''
*This spirit's Speed ↓ ability further references the Mummy's slow, lumbering movement towards the player.
*In World of Light, the Mummy spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Mummy is first encountered as the boss of Block 3 in the original ''Castlevania''.
|-
|-
|1,070
|1,070
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|•The floor is electrified<br>•The enemy is giant
|•The floor is electrified<br>•The enemy is giant
|{{SSBUMusicLink|Castlevania|Out of Time}}
|{{SSBUMusicLink|Castlevania|Out of Time}}
|
|'''Spirit Battle inspiration:'''
*The Giant Mii Brawler puppet fighter's chosen costume represents the Creature. Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster.
*The Giant Mii Brawler represents the Creature, also known as Frankenstein's Monster, a large, hulking monster made out of reanimated corpse parts.
*The Diddy Kong minion fighter references both Diddy Kong and the Flea Man being small, quick, and agile characters. The puppet fighter's yellow costume features Diddy Kong's fur turning brown, referencing the Flea Man's borwn color scheme.
*The Mii Brawler's Hockey Mask reference the Creature's pale face, while the Business Outfit references the outfit worn by the Creature.
*The music represents the Creature and Flea Man's debut in ''Castlevania''.
*The smaller-than-normal yellow Diddy Kong represents the Flea Man, also known as Igor, a small, quick, and nimble hunchback humanoid who wears a brightly-colored tunic.
*The Zap Floor hazard references to the Creature's control over electricity. The hazard also references to the Creature being brought back to life by an electrical bolt.
*The stage's Battlefield form and music track represent the Catacombs, an area in Block 4 in Dracula's Castle serving as the location of the Creature and Flea Man's boss battle, which features a long platform and shorter aerial platforms.
*The Zap Floor hazard references the Creature's usage of electric-based attacks during its boss battles, as well as the Creature's reanimation by an electrical bolt.
----'''Other trivia:'''
*Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster.
*In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Creature and the Flea Man are first encountered as the boss of Block 4 of Dracula's Castle in the original ''Castlevania''.
|-
|-
|1,071
|1,071
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|•You take serious damage after a little while<br>•You are hard to launch<br>•The enemy starts the battle with a [[Death's Scythe]]
|•You take serious damage after a little while<br>•You are hard to launch<br>•The enemy starts the battle with a [[Death's Scythe]]
|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|
|'''Spirit Battle inspiration:'''
*The Robin puppet fighter's blue costume features Robin's hair turning grey, referencing Death's pale blue-and-grey color scheme. The puppet fighter starts off with Death's Scythe, representing the titular weapon Death wields.
*The blue Robin starting off with a Death's Scythe represents Death, the shrouded skeletal enemy who wears a blue cloak and carries a scythe.
*The music represents Death's debut in ''Castlevania''.
*The stage represents the Dungeon, an area in Block 5 in Dracula's Castle serving as the location of Death's boss battle, which features a floor platform and two smaller aerial platforms.
*This spirit battle references the Death's Scythe's effect in ''Smash'' where attacking a player with a Death's Scythe while the opponent is at high damage will result in an instant KO.
*The music track represents the boss battle theme against Dracula in ''Castlevania'', referencing Death's loyalty to Dracula in the ''Castlevania'' series.
*The Sudden Damage and Hard to Launch rules and battle conditions reference the Death's Scythe item's ability in ''Super Smash Bros. Ultimate'' where attacking an opponent with high damage with Death's Scythe will result in an instant KO.
----'''Other trivia:'''
*This spirit's Support type further references Death's role in the ''Castlevania'' series as Dracula's second-in-command.
*This spirit's Attack type and KOs Heal Damage ability reference the instant KO ability of Death's Scythe, and Death's ability to collect the souls of the deceased it reaps with its scythe.
*In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how Death is first encountered as the boss of Block 5 of Dracula's Castle in the original ''Castlevania''.
|-
|-
|1,072
|1,072
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|•The enemy is invisible<br>•The enemy has increased defense after a little while<br>•The enemy is giant
|•The enemy is invisible<br>•The enemy has increased defense after a little while<br>•The enemy is giant
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|
|'''Spirit Battle inspiration:'''
*The Meta Knight puppet fighter references both Meta Knight and Carmilla being flying characters who shares a mask motif. The puppet fighter's navy costume featuring Meta Knight's mask turning grey, referencing Carmilla's grey color scheme.
*The navy Giant Meta Knight features Meta Knight's mask turning dark and large, representing Carmilla, a large flying mask character with a dark color scheme.
*The music represents Carmilla's debut in ''Castlevania II: Simon's Quest''.
*The stage and music track represent Laruba Mansion, the last accessible mansion in ''Castlevania II: Simon's Quest'' which features Carmilla's debut as a boss.
*The battle conditions likely reference Carmilla being a ghost character, as ghosts are often depicted as invisible.
*The Invisibility rule references how Carmilla is a ghost character, which are often depicted as invisible.
----'''Other trivia:'''
*This spirit's Fire/Explosion Resist ↑ ability references Carmilla's ability to attack by shedding fiery tears of blood, which scatters into fireballs.
|-
|-
|1,073
|1,073
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|•The enemy's physical attacks have increased power<br>•The enemy has increased move speed
|•The enemy's physical attacks have increased power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Castlevania|Crash in the Dark Night}}
|{{SSBUMusicLink|Castlevania|Crash in the Dark Night}}
|
|'''Spirit Battle inspiration:'''
*The black Wolf puppet fighter represents the Werewolf, a man who unwillingly takes the form of a black-furred humanoid beast. The puppet fighter also references the concept of Werewolves being humanoids who take on wolf-like qualities.
*The larger-than-normal black Wolf represents the Werewolf, a large, humanoid wolf enemy with a black color scheme.
*The stage features a full moon in the background, referencing the myth of people in ''Castlevania'' and in most media transforming into werewolves under the light of the full moon.
*The stage's background features a full moon, referencing the myth of werewolves where people with lycanthropy transform into werewolves under the full moon.
*The puppet fighter references the myth of werewolves being faster and stronger after their transformation.
*The stage represents the entrance into Dracula's Castle, the second stage of ''Castlevania: Rondo of Blood'' serving as the location of the Werewolf's boss battle, which features a full moon in the background.
*The music track represents the musical the boss battle theme of ''Dawn of Sorrow'', the game which features the Werewolf as an enemy.
*The battle conditions reference the Werewolf's usage of swift and powerful physical attacks during its boss battles.
----'''Other trivia:'''
*This spirit's Attack type and Dash Attack ↑ ability further reference the Werewolf's usage of swift and powerful physical attacks during its boss battles.
|-
|-
|1,074
|1,074
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|•You have reduced move speed<br>•The enemy is invisible
|•You have reduced move speed<br>•The enemy is invisible
|{{SSBUMusicLink|Castlevania|Dance of Gold}}
|{{SSBUMusicLink|Castlevania|Dance of Gold}}
|
|'''Spirit Battle inspiration:'''
*The Robin puppet fighter references both Robin and Shaft being magic-casters who utilizes magic-based attacks. The puppet fighter's white costume features a red coloration, referencing the red coloration of Shaft's hood and cape.
*The white Robin represents Shaft, a spellcaster wearing a red robe who is associated with his debut game's antagonist, Dracula.
*The music represents Shaft's appearance in ''Symphony of the Night''.
*The stage represents Dracula's Castle, the main setting of the ''Castlevania'' series which belongs to Shaft's master, Dracula.
*The Invisibility rule and battle condition reference Shaft's spirit being transferred into a green crystal ball. In ''Symphony of the Night'', Alucard can only see the crystal ball if he is equipped with the Holy Glasses.
*The stage's Ω form and music track represent the center of Reverse Castle, the inverted form of Dracula's Castle in ''Castlevania: Symphony of the Night'' serving as the location of Shaft's boss battle.
*The Invisibility rule references how Shaft's spirit is transferred into a green crystal ball, which can only be seen when Alucard is equipped with the Holy Glasses in ''Symphony of the Night''.
----'''Other trivia:'''
*This spirit's Support type further references Shaft's role in the ''Castlevania'' series as Dracula's servant who revives him after his defeat at the hands of the Belmont Clan.
*This spirit's Shield type references Shaft's high defense stats during his boss battle in ''Symphony of the Night''.
*This spirit's Magic Attack ↑ ability references Shaft's ability to use magic-based attacks.
|-
|-
|1,078
|1,078
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|•The floor is sleep-inducing<br>•The enemy's melee blows will heal them when they hit
|•The floor is sleep-inducing<br>•The enemy's melee blows will heal them when they hit
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}}
|
|'''Spirit Battle inspiration:'''
*The Lucas puppet fighter represents Kid Dracula, a parody of Dracula's son. The puppet fighter's grey costume references the grey coloration of Kid Dracula's overalls.
*The grey Lucas represents Kid Dracula, the young protagonist of the titular game who wears black-and-white clothing.
*The music references both ''Castlevania II: Simon's Quest'' and ''Akumajō Special: Boku Dracula-kun'' originally being released on the Famicom Disk System.
*The stage represents Kid Dracula's Castle, the first level of ''Kid Dracula'' based on Dracula's Castle, which belongs to the titular character's father, Dracula.
*The Slumber Floor hazard references Kid Dracula waking up from a long sleep in ''Akumajō Special: Boku Dracula-kun''.
*The music track references how ''Castlevania II: Simon's Quest'' and ''Kid Dracula'' are both games from the ''Casltevania'' franchise that were released during the Famicom Disk System era.
*The Lifesteal battle condition likely references the nature of vampires where they attack their victims and feast on their blood.
*The Slumber Floor hazard references the beginning of ''Kid Dracula'' where the titular character wakes up from a long slumber.
*The second battle condition references the nature of vampires where they attack their victims and feast on their blood or life force.
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of ''Kid Dracula''.
|}
|}


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*Prior to the [[List of updates (SSBU)#1.1.0|version 1.1.0 update]], Carmilla was ordered between Gabriel Belmont and Medusa Head rather than between Death and Werewolf.
*Prior to the [[List of updates (SSBU)#1.1.0|version 1.1.0 update]], Carmilla was ordered between Gabriel Belmont and Medusa Head rather than between Death and Werewolf.
*The artwork for Dracula's spirit is slightly altered from its original appearance, removing all traces of blood. This was likely done to avoid raising the game's age rating, as ''Castlevania: Symphony of the Night'' has a higher age rating than ''Ultimate'' in all regions.
*The artwork for Dracula's spirit is slightly altered from its original appearance, removing all traces of blood. This was likely done to avoid raising the game's age rating, as ''Castlevania: Symphony of the Night'' has a higher age rating than ''Ultimate'' in all regions.
**The artwork for Trevor C. Belmont still has the blood staining his axe in his artwork, likely left in as an oversight.
*Prior to the [[List of updates (SSBU)#2.0.0|version 2.0.0 update]], the Soma Cruz spirit had a power of 12716 at level 99 and had 2 slots. Its power was reduced and it was given an extra slot.<ref>[https://youtu.be/KbCiXTa72qI All Spirits + Max Level - Super Smash Bros. Ultimate]</ref>
*Prior to the [[List of updates (SSBU)#2.0.0|version 2.0.0 update]], the Soma Cruz spirit had a power of 12716 at level 99 and had 2 slots. Its power was reduced and it was given an extra slot.<ref>[https://youtu.be/KbCiXTa72qI All Spirits + Max Level - Super Smash Bros. Ultimate]</ref>



Latest revision as of 22:06, October 19, 2023

The following is the list of the spirits from the Castlevania series in Super Smash Bros. Ultimate.

Primary Spirits[edit]

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Origin Game Acquisition
1,052
SSBU spirit Trevor C. Belmont.png
Trevor C. Belmont
Shield
★★★★ ⬡⬡⬡ 4,015 10,039 2,369 5,923 1,646 4,116 No Effect Castlevania III: Dracula's Curse
(Artwork: Castlevania: Curse of Darkness)
•Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
1,053
SSBU spirit Maria Renard.png
Maria Renard
Grab
★★ ⬡⬡ 1,797 7,214 1,024 4,112 773 3,102 Can Be Enhanced at Lv. 99 Castlevania: Rondo of Blood
(Artwork: Castlevania: Harmony of Despair)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,054
SSBU spirit Maria Renard (Symphony of the Night).png
Maria Renard (Symphony of the Night)
Grab
★★★ ⬡⬡ 3,727 11,211 1,783 5,362 1,458 4,387 Additional Midair Jump Castlevania: Symphony of the Night •Enhance the Maria Renard spirit
1,055
SSBU spirit Alucard.png
Alucard
Shield
★★★★ ⬡⬡⬡ 4,183 10,458 2,320 5,800 1,483 3,708 Sword Attack ↑ Castlevania III: Dracula's Curse
(Artwork: Castlevania: Symphony of the Night)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
1,056
SSBU spirit Reinhardt Schneider.png
Reinhardt Schneider
Neutral
⬡⬡⬡ 847 4,237 466 2,330 381 1,907 No Effect Castlevania (Nintendo 64) •Purchase at Anna's Emporium for 500SP
•Battle via Spirit Board
1,057
SSBU spirit Nathan Graves.png
Nathan Graves
Attack
★★ 1,749 7041 927 3,732 822 3,309 No Effect Castlevania: Circle of the Moon •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,058
SSBU spirit Hugh Baldwin.png
Hugh Baldwin
Attack
1,093 5,470 631 3,158 363 1,815 Sword Attack ↑ Castlevania: Circle of the Moon •Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,059
SSBU spirit Juste Belmont.png
Juste Belmont
Attack
★★ ⬡⬡ 1,621 6,506 932 3,741 689 2,765 No Effect Castlevania: Harmony of Dissonance •Battle via World of Light (Molten Fortress)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,061
SSBU spirit Leon Belmont.png
Leon Belmont
Grab
★★ 1,837 7,393 1,038 4,177 799 3,216 No Effect Castlevania: Lament of Innocence •Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,064
SSBU spirit Jonathan Morris.png
Jonathan Morris
Grab
★★★ ⬡⬡ 2,980 8,986 1,669 5,032 1,311 3,954 No Effect Castlevania: Portrait of Ruin
(Artwork: Castlevania: Harmony of Despair)
•Purchase at Anna's Emporium for 4000SP
•Battle via Spirit Board
1,065
SSBU spirit Charlotte Aulin.png
Charlotte Aulin
Attack
★★ ⬡⬡ 1,753 7,015 910 3,640 744 2,978 Magic Attack ↑ Castlevania: Portrait of Ruin
(Artwork: Castlevania: Harmony of Despair)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,066
SSBU spirit Shanoa.png
Shanoa
Grab
★★★ ⬡⬡ 2,975 8,968 1,696 5,112 1,279 3,856 No Effect Castlevania: Order of Ecclesia •Battle via World of Light (The Final Battle - Dark)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,067
SSBU spirit Gabriel Belmont.png
Gabriel Belmont
Neutral
★★ ⬡⬡⬡ 1,574 6,300 929 3,717 645 2,583 No Effect Castlevania: Lords of Shadow •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,069
SSBU spirit Mummy.png
Mummy
Grab
★★ 2,160 8,640 910 3,640 1,090 4,360 Speed ↓ Castlevania
(Artwork: Super Smash Bros. Ultimate)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
1,075
SSBU spirit Dracula.png
Dracula
Neutral
★★★ ⬡⬡⬡ 2,925 8,800 1,594 4,796 1,331 4,004 Can Be Enhanced at Lv. 99 Castlevania
(Artwork: Castlevania: Symphony of the Night)
•Defeat the Dracula's Castle boss in World of Light
1,076
SSBU spirit Soma Cruz.png
Soma Cruz
Neutral
★★★★ ⬡⬡⬡ 4,843 12,110 2,510 6,275 1,893 4,734 Giant Killer Castlevania: Aria of Sorrow
(Artwork: Castlevania: Harmony of Despair)
•Enhance the Dracula spirit
1,078
SSBU spirit Kid Dracula.png
Kid Dracula
Grab
★★★ ⬡⬡ 2,558 7,699 1,062 3,196 1,352 4,068 Jump ↑ Kid Dracula (1990) •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G

Support Spirits[edit]

No. Image Name Class Cost Ability Origin Game Acquisition
1,060
SSBU spirit Yoko Belnades.png
Yoko Belnades ★★ Battering Items ↑ Castlevania: Aria of Sorrow
(Artwork: Castlevania: Harmony of Despair)
•Complete Challenge (Smash): As Simon, use a Final Smash.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
1,062
SSBU spirit Julius Belmont.png
Julius Belmont ★★★ Side Special ↑ Castlevania: Aria of Sorrow
(Artwork: Castlevania: Harmony of Despair)
Summon with cores from Juste Belmont and Reinhardt Schneider
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
1,063
SSBU spirit Hector (Castlevania).png
Hector (Castlevania) ★★ Death's Scythe Equipped Castlevania: Curse of Darkness •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,068
SSBU spirit Medusa Head.png
Medusa Head ★★ Air Defense ↑ Castlevania
(Artwork: Super Smash Bros. Ultimate)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,070
SSBU spirit The Creature & Flea Man.png
The Creature & Flea Man ★★ Poison Damage Reduced Castlevania
(Artwork: Super Smash Bros. Ultimate)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
1,071
SSBU spirit Death.png
Death ★★★ ⬢⬢ KOs Heal Damage Castlevania
(Artwork: Super Smash Bros. Ultimate)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
1,072
SSBU spirit Carmilla.png
Carmilla Fire/Explosion Resist ↑ Castlevania II: Simon's Quest
(Artwork: Super Smash Bros. Ultimate)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,073
SSBU spirit Werewolf.png
Werewolf ★★ Dash Attack ↑ Castlevania II: Simon's Quest
(Artwork: Super Smash Bros. Ultimate)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
1,074
SSBU spirit Shaft.png
Shaft Magic Attack ↑ Castlevania: Rondo of Blood
(Artwork: Castlevania: Symphony of the Night)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,077
SSBU spirit Dracula (2nd Form).png
Dracula (2nd Form) ★★★ ⬢⬢ Unflinching Charged Smashes Castlevania
(Artwork: Super Smash Bros. Ultimate)
•Defeat the Dracula's Castle boss in World of Light

Fighter Spirits[edit]

No. Image Alternate Artwork Name Origin Game Acquisition
1,050
Simon Belmont's Spirit Artwork ripped from Ultimate. Originally from Castlevania: Grimoire of Souls.
Simon SSBU.png
Simon Belmont Castlevania
(Artwork: Castlevania: Grimoire of Souls)
•Complete Classic Mode with Simon
•Purchase from the Vault Shop for 300G (after unlocking Simon)
1,051
ripped from game
Richter SSBU.png
Richter Belmont Castlevania: Rondo of Blood
(Artwork: Castlevania: The Dracula X Chronicles)
•Complete Classic Mode with Richter
•Purchase from the Vault Shop for 300G (after unlocking Richter)

Spirit Battles[edit]

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
1,052
SSBU spirit Trevor C. Belmont.png
Trevor C. Belmont Simon SimonHeadIndigoSSBU.png
Palutena PalutenaHeadBlueSSBU.png
Sheik SheikHeadRedSSBU.png
Shield
13,000 Dracula's Castle •Assist Trophy Enemies (Alucard) •Hostile assist trophies will appear when the enemy's at high damage
•Reinforcements will appear during the battle
Beginning Spirit Battle inspiration:
  • The indigo Simon represents Trevor C. Belmont, the main playable character of Castlevania III: Dracula's Curse whose design and gameplay is similar with Simon's in Castlevania.
  • The blue Palutena minion represents Sypha Belnades, a female mage wearing a blue robe who serves as one of Trevor's optional playable companions in Castlevania III.
  • The red Sheik minion represents Grant Danasty, a nimble, dagger-wielding thief wearing a red cloth wrapped around his head, who serves as one of Trevor's optional playable companions in Castlevania III.
  • The Alucard Assist Trophy enemy references his debut appearance in Castlevania III who serves as one of Trevor's optional playable companions.
  • The stage and music represent Dracula's Castle, the main setting of Castlevania III which Trevor and his companions must explore the castle to defeat Dracula.

Other trivia:
  • This spirit's Shield type references Trevor's role in Dracula's Curse by rescuing Alucard, Sypha, or Grant from Dracula's influence and saving the world from Dracula's evil.
1,053
SSBU spirit Maria Renard.png
Maria Renard Zelda ZeldaHeadPurpleSSBU.png
Falco FalcoHeadWhiteSSBU.png
Charizard CharizardHeadBlueSSBU.png
Incineroar IncineroarHeadWhiteSSBU.png
Grab
3,700 Reset Bomb Forest (hazards off) N/A •The enemy starts the battle with a Cucco Slash Spirit Battle inspiration:
  • The purple Zelda represents Maria Renard, a young girl who features blonde hair and a purple dress.
  • The smaller-than-normal white Falco, blue Charizard, and white Incineroar minions each represent three of Maria's animal sub-weapons, which includes the cardinal Suzaku, the dragon Seiryu, and the striped cat Byakko.
  • The stage and music track represent Dracula's Castle, the main setting of Maria's debut game, Castlevania: Rondo of Blood where Maria is imprisoned underneath the castle's main hall and is rescued by Richter.
  • Zelda starting off with a Cucco references the white doves that serve as Maria's main weapon in her playable game appearances in the Castlevania series.

Other trivia:
  • This spirit's Grab type references how Maria is one of several maidens kidnapped by Dracula in Rondo of Blood.
  • In World of Light, the Maria Renard spirit is located in the lower level of the Dracula's Castle map in the Dark Realm, further referencing Maria's imprisonment in the lower levels of Dracula's Castle in Rondo of Blood.
1,055
SSBU spirit Alucard.png
Alucard Simon SimonHeadIndigoSSBU.png
Shield
13,500 Dracula's Castle •Assist Trophy Enemies (Alucard) •Hostile assist trophies will appear Dracula's Castle Spirit Battle inspiration:
  • The indigo Simon represents Trevor C. Belmont, the main playable character of Castlevania III: Dracula's Curse who teams up with Alucard, who appears as the Assist Trophy enemy.
  • The stage represents Dracula's Castle, the main setting of the Castlevania series which belongs to Alucard's estranged father, Dracula.
  • The music track represents the musical theme of Castlevania Judgement, which is a remix of Alucard's theme heard during the opening area of Dracula's Castle in Symphony of the Night.

Other trivia:
  • This spirit's Shield type references Alucard's role in the Castlevania series by saving the world from Dracula's evil.
  • This spirit's Sword Attack ↑ ability references Alucard's main melee weapon, the Alucard Sword, and his proficiency with swordsmanship.
  • In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of the Dracula's Castle map in the Dark Realm, referencing how Alucard is Dracula's estranged son, who opposes him in the Castlevania series.
  • In World of Light, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescued Richter from Shaft's mind control in Symphony of the Night.
1,056
SSBU spirit Reinhardt Schneider.png
Reinhardt Schneider Simon SimonHeadOrangeSSBU.png
Neutral
1,900 Find Mii (hazards off) N/A •The enemy starts the battle with a Killing Edge Iron-Blue Intention Spirit Battle inspiration:
  • The orange Simon represents Reinhardt Schneider, a vampire hunter who uses the Vampire Killer whip and wears an orange uniform.
  • The stage represents the exterior of Dracula's Castle, the main setting of Reinhardt Schneider's debut game, Castlevania 64.
  • Simon starting off with a Killing Edge references the short sword used by Reinhardt Schneider for close combat.

Other trivia:
  • This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword.
1,057
SSBU spirit Nathan Graves.png
Nathan Graves Richter RichterHeadGreenSSBU.png
Attack
3,700 Find Mii (hazards off) •Item: Timer •The enemy has an extra midair jump
•The enemy has increased jump power
Awake
  • The green Richter represents Nathan Graves, a vampire hunter who uses the Hunter Whip and wears a green uniform.
  • The stage and music track represents the exterior of Dracula's Castle, the main setting of Nathan Graves's debut game, Circle of the Moon.
  • The Timer item references the Stopwatch weapon from the Castlevania series, which similarly allows the player to slow down time to their advantage.
  • The battle conditions reference Nathan's ability to double jump with the Double relic and jump extremely high vertically with the Roc Wing relic.
1,058
SSBU spirit Hugh Baldwin.png
Hugh Baldwin Marth MarthHeadWhiteSSBU.png
Attack
2,000 Find Mii N/A •The enemy's melee weapons have increased power
•The enemy has increased jump power
Awake Spirit Battle inspiration:
  • The white Marth represents Hugh Baldwin, a vampire-hunting swordsman who wears a white outfit.
  • The stage and music track represents the exterior of Dracula's Castle, the main setting of Hugh Baldwin's debut game, Castlevania: Circle of the Moon.
  • The first battle condition references Hugh Baldwin's usage of his sword as his main weapon during his boss battle and usage of powerful sword attacks.
  • The "increased jump power" battle condition references Hugh Baldwin's ability to perform high jumps during the second phase of his boss battle.

Other trivia:
  • This spirit's Attack type and Sword Attack ↑ ability reference Hugh's usage of his sword as his main weapon in Circle of the Moon.
1,059
SSBU spirit Juste Belmont.png
Juste Belmont Richter RichterHeadRedSSBU.png
Attack
4,200 The Great Cave Offensive (Battlefield form) •Hazard: Lava Floor •The floor is lava
•The enemy has increased move speed
Awake Spirit Battle inspiration:
  • The red Richter represents Juste Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a red uniform.
  • The stage represents Luminous Cavern, a gloomy cavernous area illuminated by luminous moss in Juste Belmont's debut game, Castlevania: Harmony of Dissonance.
  • The Lava Floor hazard references the Fire Book, the first Spell Book acquired in Harmony of Dissonance which allows Juste Belmont to create fire-based attacks with his sub-weapons.
  • The "increased move speed" battle condition references the dash move used by Juste Belmont in Harmony of Dissonance, which allows him to move at high speeds.

Other trivia:
  • In World of Light, the Juste Belmont spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, further referencing Juste's Fire Book, which allows him to use fire-based attacks.
1,060
SSBU spirit Yoko Belnades.png
Yoko Belnades Robin RobinHeadPinkSSBU.png
Grab
3,800 Spear Pillar (Battlefield form) N/A •The enemy's magic attacks have increased power
•The enemy's special moves have increased power
Lost Painting Spirit Battle inspiration:
  • The pink Robin represents Yoko Belnades, a female spellcaster who wears a pink outfit.
  • The stage represents the Castle Corridor, the first area in Yoko Belnades's debut game, Castlevania: Aria of Sorrow which features a night sky and ruins.
  • The music track represents the musical theme of Harmony of Despair, the game which features Yoko Belnades as a playable character.
  • The battle conditions references Yoko Belnades's usage of magical spells and magic-based attacks in her playable appearances.

Other trivia:
  • This spirit's Support type references Yoko's role in Aria of Sorrow and Harmony of Despair by assisting the protagonist, Soma Cruz in his quests.
  • This spirit's Battering Items ↑ ability references Yoko's usage of the Belnades Staff as her main weapon and her Weapon Synthesis ability, which can forge and strengthen Soma's weapons, most of which are battering weapons.
1,061
SSBU spirit Leon Belmont.png
Leon Belmont Richter RichterHeadWhiteSSBU.png
Grab
3,800 Unova Pokémon League (hazards off) •Strengthen Weapon •The enemy can heal by shielding attacks
•All fighters' melee weapons have increased power
Lament of Innocence
  • The white Richter represents Leon Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a white uniform.
  • The stage and music track represents the exterior of Walter Bernhard's castle, the main setting of Leon Belmont's debut game, Castlevania: Lament of Innocence.
  • The Strengthen Weapon rule references the Whip of Alchemy, a whip used by Leon Belmont which later bonded with the soul of his deceased fiancée Sara Trantoul to forge into the Vampire Killer whip.
  • The first battle condition references the Perfect Guard, a technique used by Leon Belmont which replenishes MP and hearts if an enemy's attack was blocked at the right time.
1,062
SSBU spirit Julius Belmont.png
Julius Belmont Simon SimonHeadOrangeSSBU.png
Attack
9,600 Dracula's Castle (Battlefield form) N/A •The enemy has increased attack power
•The enemy has increased move speed
Jet Black Incursion Spirit Battle inspiration:
  • The orange Simon represents Julius Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a brown uniform.
  • The stage represents Dracula's Castle, the main setting of Julius Belmont's debut game, Castlevania: Aria of Sorrow.
  • The music track represents the musical theme of Dawn of Sorrow, the game which features Julius Belmont as a playable character.
  • The battle conditions reference how Julius is one of the strongest Belmonts, who is both powerful and fast during his boss battle.

Other trivia:
  • This spirit's Attack type and Side Special ↑ ability references Julius' usage of his Cross attack during his boss battle, which serves as Simon and Richter's side special attack.
1,063
SSBU spirit Hector (Castlevania).png
Hector (Castlevania) Robin RobinHeadBlueSSBU.png
Ridley RidleyHeadBlueSSBU.png
Shield
3,700 The Great Cave Offensive (Battlefield form) •Item: Battering Types •Reinforcements will appear during the battle Lament of Innocence Spirit Battle inspiration:
  • The blue Robin represents Hector, a spellcaster who wears a blue shirt and is associated with his debut game's antagonist, Dracula.
  • The blue Ridley minion represents The End, the winged final evolution form of the Devil-Type Innocent Devils forged by Hector.
  • The stage represents the Forest of Jigramunt, the fifth area in Hector's debut game, Castlevania: Curse of Darkness which features an underground forest setting.
  • The Battering Type items references Hector's role as a Devil Forgemaster, who can forge and combine weapons to form stronger weapons, most of which are battering weapons.

Other trivia:
  • This spirit's Support type references Hector's former role in Curse of Darkness as Dracula's general and Devil Forgemaster.
  • This Death's Scythe Equipped ability further references Hector's ability as a Devil Forgemaster to forge and create stronger weapons, including the Death's Scythe, the strongest weapon in Curse of Darkness.
1,064
SSBU spirit Jonathan Morris.png
Jonathan Morris Richter RichterHeadRedSSBU.png
Robin RobinHeadRedSSBU.png
Grab
9,300 Dracula's Castle N/A •The enemy's throwing-type items have increased power Jail of Jewel Spirit Battle inspiration:
  • The red Richter represents Jonathan Morris, a vampire hunter who uses the Vampire Killer whip and wears a red jacket.
  • The red Robin minion represents Charlotte Aulin, Jonathan Morris's female childhood friend who features blonde hair and uses magic-based attacks.
  • The stage and music track represents Dracula's Castle, the main setting of Jonathan Morris's debut game, Castlevania: Portrait of Ruin.
  • Richter starting off with a Boomerang and battle condition reference Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items, including the Boomerang.

Other trivia:
  • This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Jonathan Morris is equipped with the Vampire Killer and throwing-type weapons.
1,065
SSBU spirit Charlotte Aulin.png
Charlotte Aulin Zelda ZeldaHeadBlueSSBU.png
Richter RichterHeadBlueSSBU.png
Attack
3,700 Bridge of Eldin (Battlefield form) N/A •The enemy's special moves have increased power
•The enemy favors side specials
•Reinforcements will appear during the battle
Hail from the Past Spirit Battle inspiration:
  • The blue Zelda represents Charlotte Aulin, a blonde female character who features blonde hair and wears a blue-and-white outfit.
  • The blue Richter minion represents Jonathan Morris, Charlotte's childhood friend who uses the Vampire Killer whip.
  • The stage and music track represents the exterior Dracula's Castle, the main setting of Charlotte's debut game, Castlevania: Portrait of Ruin.
  • Zelda's favored Din's Fire references Charlotte's usage of her magical spells, including the fire-based spells, Raging Fire and Explosion.

Other trivia:
  • This spirit's Attack type and Magic Attack ↑ ability further reference Charlotte's usage of her fire-based spells.
1,066
SSBU spirit Shanoa.png
Shanoa Bayonetta BayonettaHeadBlueSSBU.png
Grab
9,900 Brinstar Depths (Ω form) •Sudden Final Smash
•Hazard: Heavy Wind
•The enemy will suddenly have a Final Smash after a little while
•Dangerously high winds are in effect
•The enemy's special moves have increased power
Twilight Stigmata Spirit Battle inspiration:
  • The blue Bayonetta represents Shanoa, a dark-haired witch who features a blue dress and the ability to summon creatures to assist her in combat.
  • The stage represents the Tymeo Mountains, a cavernous area in Shanoa's debut game, Castlevania: Order of Ecclesia.
  • The music track represents the musical theme of Harmony of Despair, a game which features Sanoa's appearance as a playable character.
  • The Heavy Wind hazard references the Pneuma glyph, a type of glyph used in Order of Ecclesia which allows Shanoa to conjure up a powerful wind attack that streaks across the floor.
  • The third battle condition references Shanoa's ability to perform various acrobatic techniques in her moveset, which includes kick slides, drop kicks, and backflips to avoid enemy attacks.
  • Bayonetta's Infernal Climax Final Smash features Witch Time, which can slow down time when used, referencing the R. Eye of Devil, a type of glasses in Order of Ecclesia which slows down gameplay when equipped to Shanoa.
  • Bayonetta's Infernal Climax Final Smash also features the Climax Gauge, which will fill up with glyphs, referencing the Back glyphs, a series of glyphs used by Shanoa which can allow her to summon creatures to assist her in combat.

Other trivia:
  • In World of Light, the Shanoa spirit is featured on Dharkon's side of the Final Battle map while the Isaac spirit is featured across from her on Galeem's side, referencing how both characters are protagonists of their respective games who uses magical abilities are polar opposite from each other, which in Shanoa's case, is dark magic Glyphs.
1,067
SSBU spirit Gabriel Belmont.png
Gabriel Belmont Simon SimonHeadRedSSBU.png
Neutral
3,800 Temple N/A •The enemy's melee weapons have increased power
•The enemy favors side specials
•The enemy starts the battle with a Beam Sword
Cross Your Heart Spirit Battle inspiration:
  • The red Simon represents Gabriel Belmont, a member of the Belmont Clan who uses the Vampire Killer whip and wears a red outfit.
  • The stage's background features a temple, referencing Gabriel Belmont's affiliation with the Brotherhood of Light in the Lord of Shadows series.
  • Simon's favored Cross references the Combat Cross, an ancient weapon used Gabriel Belmont which would later become the Vampire Killer whip.
  • Simon starting off with a Beam Sword references the Void Sword, a glowing sword used by Gabriel Belmont after transforming into the vampire, Dracula.

Other trivia:
  • This spirit's Neutral type references Gabriel's former affiliation with the Brotherhood of Light until his descent into the villainous vampire, Dracula.
1,068
SSBU spirit Medusa Head.png
Medusa Head Meta Knight MetaKnightHeadNavySSBU.png
•Tiny Mewtwo MewtwoHeadCyanSSBU.png×5
Attack
3,600 Dracula's Castle •Move Speed ↓ •You have reduced move speed after a little while
•The enemy falls slowly
•Defeat an army of fighters
Starker / Wicked Child Spirit Battle inspiration:
  • The larger-than-normal navy Meta Knight represents the Medusa Head, the head of Medusa who takes the form of a large, floating face.
  • The cyan Tiny Mewtwos represent the Medusa Head's snake-like hair, whose serpentine appearance resembles Mewtwo's slender tail.
  • The stage and music track represents Dracula's Castle, the main setting of Castlevania where the second stage first features the Medusa Head as an enemy.
  • The Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in Castlevania: Order of Ecclesia which will fly and turn the player to stone upon contact.

Other trivia:
  • This spirit's Attack type and Air Defense ↑ ability reference the Medusa Head's ability to float and attack in midair.
  • In World of Light, the Medusa Head spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Medusa Heads are first encountered as enemies in Block 2 in the original Castlevania.
1,069
SSBU spirit Mummy.png
Mummy Sheik SheikHeadYellowSSBU.png×2 (80 HP)
Grab
3,600 Dracula's Castle (Ω form) N/A •The enemy's throws have increased power
•The enemy has super armor but moves slower
Stamina battle
Mad Forest Spirit Battle inspiration:
  • The larger-than-normal yellow Sheik represents the Mummy, a large, slender, humanoid enemy who is wrapped up in yellow-tinted bandages.
  • The two larger-than-normal yellow Sheiks represent the two Mummies who are featured as bosses in their debut game, Castlevania.
  • The stage's Ω form represents the Castle Ruins, an area in Block 3 in Dracula's Castle serving as the location of the Mummy's boss battle, which features a singular platform.
  • The music track represents the musical theme of Castlevania III: Dracula's Curse, the game which features the Mummy as an enemy.
  • The battle conditions reference the Mummy's boss battles in the Castlevania series where they slowly move towards the player and attack by throwing their bandages at them.
  • The stamina battle condition references the HP gauges used in the Castlevania series, which will result in a character or an enemy's defeat when the HP gauge is depleted.

Other trivia:
  • This spirit's Speed ↓ ability further references the Mummy's slow, lumbering movement towards the player.
  • In World of Light, the Mummy spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Mummy is first encountered as the boss of Block 3 in the original Castlevania.
1,070
SSBU spirit The Creature & Flea Man.png
The Creature & Flea Man •Giant Mii Brawler MiiBrawlerHeadSSBU.png (Moveset 1333, Hockey Mask, Business Outfit, Low Voice Type 11)
Diddy Kong DiddyKongHeadYellowSSBU.png
Shield
4,500 Dracula's Castle (Battlefield form) •Hazard: Zap Floor •The floor is electrified
•The enemy is giant
Out of Time Spirit Battle inspiration:
  • The Giant Mii Brawler represents the Creature, also known as Frankenstein's Monster, a large, hulking monster made out of reanimated corpse parts.
  • The Mii Brawler's Hockey Mask reference the Creature's pale face, while the Business Outfit references the outfit worn by the Creature.
  • The smaller-than-normal yellow Diddy Kong represents the Flea Man, also known as Igor, a small, quick, and nimble hunchback humanoid who wears a brightly-colored tunic.
  • The stage's Battlefield form and music track represent the Catacombs, an area in Block 4 in Dracula's Castle serving as the location of the Creature and Flea Man's boss battle, which features a long platform and shorter aerial platforms.
  • The Zap Floor hazard references the Creature's usage of electric-based attacks during its boss battles, as well as the Creature's reanimation by an electrical bolt.

Other trivia:
  • Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster.
  • In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Creature and the Flea Man are first encountered as the boss of Block 4 of Dracula's Castle in the original Castlevania.
1,071
SSBU spirit Death.png
Death Robin RobinHeadBlueSSBU.png
Attack
9,400 Dracula's Castle •Hard to Launch
•Sudden Damage
•You take serious damage after a little while
•You are hard to launch
•The enemy starts the battle with a Death's Scythe
Nothing to Lose Spirit Battle inspiration:
  • The blue Robin starting off with a Death's Scythe represents Death, the shrouded skeletal enemy who wears a blue cloak and carries a scythe.
  • The stage represents the Dungeon, an area in Block 5 in Dracula's Castle serving as the location of Death's boss battle, which features a floor platform and two smaller aerial platforms.
  • The music track represents the boss battle theme against Dracula in Castlevania, referencing Death's loyalty to Dracula in the Castlevania series.
  • The Sudden Damage and Hard to Launch rules and battle conditions reference the Death's Scythe item's ability in Super Smash Bros. Ultimate where attacking an opponent with high damage with Death's Scythe will result in an instant KO.

Other trivia:
  • This spirit's Support type further references Death's role in the Castlevania series as Dracula's second-in-command.
  • This spirit's Attack type and KOs Heal Damage ability reference the instant KO ability of Death's Scythe, and Death's ability to collect the souls of the deceased it reaps with its scythe.
  • In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how Death is first encountered as the boss of Block 5 of Dracula's Castle in the original Castlevania.
1,072
SSBU spirit Carmilla.png
Carmilla •Giant Meta Knight MetaKnightHeadNavySSBU.png
Shield
2,100 Dracula's Castle •Defense ↑
•Invisibility
•The enemy is invisible
•The enemy has increased defense after a little while
•The enemy is giant
Dwelling of Doom Spirit Battle inspiration:
  • The navy Giant Meta Knight features Meta Knight's mask turning dark and large, representing Carmilla, a large flying mask character with a dark color scheme.
  • The stage and music track represent Laruba Mansion, the last accessible mansion in Castlevania II: Simon's Quest which features Carmilla's debut as a boss.
  • The Invisibility rule references how Carmilla is a ghost character, which are often depicted as invisible.

Other trivia:
  • This spirit's Fire/Explosion Resist ↑ ability references Carmilla's ability to attack by shedding fiery tears of blood, which scatters into fireballs.
1,073
SSBU spirit Werewolf.png
Werewolf Wolf WolfHeadBlackSSBU.png
Attack
3,600 Luigi's Mansion (Battlefield form) N/A •The enemy's physical attacks have increased power
•The enemy has increased move speed
Crash in the Dark Night Spirit Battle inspiration:
  • The larger-than-normal black Wolf represents the Werewolf, a large, humanoid wolf enemy with a black color scheme.
  • The stage's background features a full moon, referencing the myth of werewolves where people with lycanthropy transform into werewolves under the full moon.
  • The stage represents the entrance into Dracula's Castle, the second stage of Castlevania: Rondo of Blood serving as the location of the Werewolf's boss battle, which features a full moon in the background.
  • The music track represents the musical the boss battle theme of Dawn of Sorrow, the game which features the Werewolf as an enemy.
  • The battle conditions reference the Werewolf's usage of swift and powerful physical attacks during its boss battles.

Other trivia:
  • This spirit's Attack type and Dash Attack ↑ ability further reference the Werewolf's usage of swift and powerful physical attacks during its boss battles.
1,074
SSBU spirit Shaft.png
Shaft Robin RobinHeadWhiteSSBU.png
Shield
1,700 Dracula's Castle (Ω form) •Move Speed ↓
•Invisibility
•You have reduced move speed
•The enemy is invisible
Dance of Gold Spirit Battle inspiration:
  • The white Robin represents Shaft, a spellcaster wearing a red robe who is associated with his debut game's antagonist, Dracula.
  • The stage represents Dracula's Castle, the main setting of the Castlevania series which belongs to Shaft's master, Dracula.
  • The stage's Ω form and music track represent the center of Reverse Castle, the inverted form of Dracula's Castle in Castlevania: Symphony of the Night serving as the location of Shaft's boss battle.
  • The Invisibility rule references how Shaft's spirit is transferred into a green crystal ball, which can only be seen when Alucard is equipped with the Holy Glasses in Symphony of the Night.

Other trivia:
  • This spirit's Support type further references Shaft's role in the Castlevania series as Dracula's servant who revives him after his defeat at the hands of the Belmont Clan.
  • This spirit's Shield type references Shaft's high defense stats during his boss battle in Symphony of the Night.
  • This spirit's Magic Attack ↑ ability references Shaft's ability to use magic-based attacks.
1,078
SSBU spirit Kid Dracula.png
Kid Dracula Lucas LucasHeadGreySSBU.png
Grab
9,600 Dracula's Castle •Hazard: Slumber Floor •The floor is sleep-inducing
•The enemy's melee blows will heal them when they hit
Dwelling of Doom Spirit Battle inspiration:
  • The grey Lucas represents Kid Dracula, the young protagonist of the titular game who wears black-and-white clothing.
  • The stage represents Kid Dracula's Castle, the first level of Kid Dracula based on Dracula's Castle, which belongs to the titular character's father, Dracula.
  • The music track references how Castlevania II: Simon's Quest and Kid Dracula are both games from the Casltevania franchise that were released during the Famicom Disk System era.
  • The Slumber Floor hazard references the beginning of Kid Dracula where the titular character wakes up from a long slumber.
  • The second battle condition references the nature of vampires where they attack their victims and feast on their blood or life force.

Other trivia:
  • This spirit's Jump ↑ ability references the jumping gameplay mechanic of Kid Dracula.

Series Order[edit]

Number Name Series
1,050 Simon Belmont Castlevania Series
1,051 Richter Belmont
1,052 Trevor C. Belmont
1,053 Maria Renard
1,054 Maria Renard (Symphony of the Night)
1,055 Alucard
1,056 Reinhardt Schneider
1,057 Nathan Graves
1,058 Hugh Baldwin
1,059 Juste Belmont
1,060 Yoko Belnades
1,061 Leon Belmont
1,062 Julius Belmont
1,063 Hector (Castlevania)
1,064 Jonathan Morris
1,065 Charlotte Aulin
1,066 Shanoa
1,067 Gabriel Belmont
1,068 Medusa Head
1,069 Mummy
1,070 The Creature & Flea Man
1,071 Death
1,072 Carmilla
1,073 Werewolf
1,074 Shaft
1,075 Dracula
1,076 Soma Cruz
1,077 Dracula (2nd Form)
1,078 Kid Dracula Kid Dracula

Trivia[edit]

  • Prior to the version 1.1.0 update, Carmilla was ordered between Gabriel Belmont and Medusa Head rather than between Death and Werewolf.
  • The artwork for Dracula's spirit is slightly altered from its original appearance, removing all traces of blood. This was likely done to avoid raising the game's age rating, as Castlevania: Symphony of the Night has a higher age rating than Ultimate in all regions.
    • The artwork for Trevor C. Belmont still has the blood staining his axe in his artwork, likely left in as an oversight.
  • Prior to the version 2.0.0 update, the Soma Cruz spirit had a power of 12716 at level 99 and had 2 slots. Its power was reduced and it was given an extra slot.[1]

References[edit]