Super Smash Bros. series

Forward aerial

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Captain Falcon using Knee Smash, his forward aerial attack, in Brawl.
Jigglypuff's forward aerial attack in Melee.

The forward aerial (abbreviated as "fair", "FAir", or "AFA", referred in the Brawl manual as "Front air" and as AttackAirF internally) is an aerial attack that is performed in midair by pressing the attack button and tilting the control stick/d-pad in the direction the character is facing. Its official term varies between titles, where it is known as a front midair attack in Melee, and a front air attack in Brawl and Smash 4. Forward aerials are usually not as strong as back aerials, though they have larger hitboxes most of the time, making them useful for edgeguarding.

List of forward aerials in Super Smash Bros.

Character Description Damage
Captain Falcon Does two kicks. Will become Falcon's neutral aerial in future Smash Bros. iterations. First hit combos into up smash. 2nd hit has enough shield stun to forward throw out of it. 22% if both hits connect.
Donkey Kong Punches downwards. A good spike move for edgeguarding. Combos into giant punch and into another forward aerial at middle to high percentages. Most known for its ability to be used vs. shields into a dash grab or down special. 16%
Fox Does a drill kick in front of him. Another good aerial move of Fox's Combos into up smash and virtually all of his aerials. Good approaching and baiting tactics. 12%
Jigglypuff Kicks in front of itself. Good range. Can "wall of pain" similar to Melee but to less of an extent. Combos into a Rest. 8-13%
Kirby Does a drill kick in front of him. A very useful combo move. Down aerial→up tilt→short hop→forward aerial→forward smash is one of Kirby's staple combos. 20% if all hits connect.
Link Swings his sword in front of him. Link's strongest aerial in terms of knockback. His main combo ender outside of up special move and forward smash. 20% if both hits connect.
Luigi Luigi kicks forward while spinning. Good edgeguarding tool. Good range compared to Luigi's other aerials. Combos into the Hyrule tent into an up special. 16%
Mario It is similar to Luigi's move. It is good versus certain characters like Jigglypuff. It has good range. 16%
Ness Throws his hands out forcefully, knocking the opponent backwards. Similar to his dash attack. 12%
Pikachu Thrusts its head forward, doing electric damage. Would be a very useful combo move if it was more difficult to DI out of drills. Combos into up smash and all other aerial attacks. Not as heavily disjointed as Pikachu's other aerials. 21% if all hits connect.
Samus Bursts out fire out of her arm gun. A useful combo move. It has high damage and is good at breaking down shields. Combos into down aerial. 20% if all hits connect.
Yoshi Thrusts its head downwards. A useful edgeguarding move and both a combo starter and a combo ender. Combos into his down special move on the ground. It can meteor smash an opponent. 18%

List of forward aerials in Super Smash Bros. Melee

Character Description Damage
Bowser Claws forwards. Good for edgeguarding. 9-14%
Captain Falcon The Knee Smash. Very powerful when sweetspotted. 18% when sweetspotted, 5-6% when sourspotted.
Donkey Kong Clutches his hands together and punches down. Meteor smashes at the end of the move. 16%
Dr. Mario Similar to Mario. Good for KOing. 17% sweetspotted, 16% sourspotted.
Falco Similar to Fox. Five kicks in front. 27% if all hits connect.
Fox Kicks forward five times. 17% if all hits connect.
Ganondorf Nicknamed the "Skull Crusher." Punches downwards. Great KO move. 17%
Ice Climbers Swings their hammer down. Meteor smashes if timed well. 10% both, up to 20%.
Jigglypuff Kicks forward with its legs. 12%
Kirby Kicks forward three times. 16% if all hits connect.
Link Horizontally spins twice while slashing with his sword. 13% first hit, 7% second hit.
Luigi A quick karate chop. High horizontal knockback and is one of his primary KO'ing aerial attacks. 12%
Mario Punches downwards. Meteor smashes. 15%
Marth Slashes forwards. 9% (base), 10% (middle), 13% (tip)
Mewtwo Slashes forwards with its claw infused with darkness. 14%
Mr. Game & Watch Swings a box forwards. 16% first few frames, 6% later frames.
Ness Shoots multiple PSI shots out of his hands. 15% if all hits connect.
Peach Slaps forward with her crown. 8-15%
Pichu Similar to Pikachu. Spins forward emitting sparks. 7% damage if all hits connect. Pichu will do 4% damage to itself when using this move.
Pikachu Twirls forward while emitting sparks. 8% if all hits connect.
Roy Similar to Marth. 8%
Samus Shoots with her cannon in an arc in front of herself. 23% if all hits connect.
Sheik Does a quick karate chop. Semi-spikes. 13%
Yoshi Swings head downwards while flipping. Meteor smashes powerfully. 17%
Young Link Similar to Link. 12% first hit,
Zelda The "Lightning Kick". Zelda kicks forward. Powerful if sweetspotted. 20% sweetspotted, 9% sourspotted.

List of forward aerials in Super Smash Bros. Brawl

Character Description Damage
Bowser Slashes forwards. It looks like his Flying Slam (or Koopa Klaw). 13% on his hand, 12% on arm, 11% on shoulder.
Captain Falcon Known as the Knee Smash. Very powerful when sweet spotted, which is difficult. 19% if sweetpotted, 3% if sourspotted.
Charizard Covers himself with his wings and breaths fire outwards with good horizontal knockback and range, making it good for the wall of pain. Oddly, if the opponent is far enough away from Charizard, they will not take any knockback or hitstun from this attack - just damage. 10% if all hits connect.
Diddy Kong Kicks out both legs and spins around. Similar to Mario's back aerial. 14% clean, 11% late.
Donkey Kong Swings both hands down, clasped together. A very powerful but slow move that can meteor smash. 16%
Falco Barrel rolls with his body horizontal, hitting five times with his head/beak. Has high landing lag. 11% if all five hits connect.
Fox Five fast kicks; gives a slight hovering effect. 23% if all hits connect.
Ganondorf Punches his fist downward, similar to Mario's forward aerial. Nicknamed the "Skull Crusher." Stronger and higher in knockback but does not spike and has a large landing lag. Also ties with Bowser's down aerial as the aerial attack with the longest duration. 17% if sweetspotted, 15% if sourspotted.
Ice Climbers Swing hammers downward. Secondary climber's hammer can meteor smash. 12% leader, 12% partner if sweetspotted, 7% partner if sourspotted.
Ike Swings sword downward. Has great range, but has long start up lag like most of his moves. 13%
Ivysaur Whips forward with vines. Vertical knockback. 12%
Jigglypuff Kicks forward with both feet. Can be used for wall of pain techniques. 12%
King Dedede Swings his hammer upwards. Reliably KOs under 150%. 15% damage.
Kirby Three fast foot slices forward. When combined with a jump this gives slight horizontal recovery. 12% if all hits connect.
Link Swings sword forward and spins around, then swings it again. Its second hit is more powerful, but the first hit only comboes into the second hit at low percentages. 9% Hit 1, 12% Hit 2, up to 21%.
Lucario Kicks forward; aura appears at the end of the foot. Inflicts little damage but can combo. It can be used twice in one short hop. 4% weakest, 7% strongest.
Lucas Kicks forward with PSI energy at the end of his foot. 12% sweetspotted, 10% sourspotted, 8% late.
Luigi Karate chops forward. Quick and weak though it can still KO at 150% (unless edgeguarding). 10%
Mario Arcs his arm downward as his fist enlarges. Can be a meteor smash if the opponent is near to Mario. 13%
Marth Swings sword downward. Can fit two in one short hop. 13% tipped, 10% untipped.
Meta Knight Three very fast sword slashes. The first two hits can be ground-canceled, and from this, Meta Knight can lead in to almost any move. 10% if all hits connect.
Mr. Game & Watch Swings a box forward. Powerful if hits when it comes out, but has high landing lag. If hit after it comes out, it deals a weak hit. 16% clean, 6% late.
Ness Creates small bubbles of PSI energy for multiple hits. Good for combos. 11% damage if all hits connect.
Olimar Swings a Pikmin in front of him. Red Pikmin: 15%, Blue: 13%, Yellow: 12%, White: 5%, Purple: 14%.
Peach Slaps her crown forward. Often considered her best KO move. 15%
Pikachu Spins forward surrounded by electricity. Multiple hits available. Similar to Sonic and Falco's forward aerials. 11% damage if all hits connect.
Pit Stabs both swords forward. Has a bit of start-up lag. 14%
R.O.B. Pushes its hands forward in midair. Good for wall of pain. 10% if clean hit.
Samus Creates a few small blasts with her arm cannon, slowly moving them downward. Has no landing lag. 3-4% per hit, 18% if all hits connect.
Sheik Karate chops forward. Similar in power and knockback to Luigi's karate chop but with less range. 9%
Snake Brings his leg upward, then ax-kicks. Slight upward boost, the foot spikes very powerully, the leg sends the opponent upwards with slight horizontal knockback as well. Strongest forward aerial meteor smash in Brawl. 15%
Sonic Spins around headfirst very quickly. Has high landing lag. Similar to Falco and Pikachu's forward aerials. 14% if all hits connect.
Squirtle Sticks feet forward. Similar to Mario's back aerial. 12% clean, 6% late.
Toon Link Swings sword upward. Similar in animation to his back aerial, but a bit slower, though it is a much better finisher with high knockback. 13%
Wario Kicks forward. Has below average knockback but lasts a very long time, good for wall of pain. 7%
Wolf Slashes forward. Has upward knockback and is one of his best KO moves. 11%
Yoshi Swings his head downward. Can meteor smash. 16% body, 15% head.
Zelda Lightning Kick. Kicks forward with a powerful sweet spot on her foot. 20% if sweetspotted, 4% if sourspotted.
Zero Suit Samus Two very fast kicks. The first kick is weaker but often cannot combo into the second hit. 6% first kick, 11% second kick, for up to 17%.

List of forward aerials in Super Smash Bros. 4

Character Description Damage
Bowser Slashes diagonally downwards. 13%
Bowser Jr. Swings a wrecking ball in front of himself. 7% (early) 11% (clean) 5% (late)
Captain Falcon Captain Falcon jabs a knee forward. It has very high knockback when sweetspotted, but has a large landing lag. 19% (clean sweetspot), 6% (clean sourspot), 3% (late)
Charizard Slices the air with its talons. 12%
Dark Pit Spins his blades horizontally, hitting multiple times. 1% (individual hits) 4% (finish) 7% (total)
Diddy Kong Quickly kicks his feet in front of him. 10%
Donkey Kong Thrusts his fists in front of him, bringing them down from over his head. 16%, 15% at the meteor smash hit
Dr. Mario Throws a powerful punch, some start-up lag. 11.2% (early), 16.8% (clean), 10.08% (late)
Duck Hunt The dog thrusts the duck forward, who attacks with its beak. 6%, 10% (sweetspot)
Falco Thrusts his head forward and spins, has considerable knockback with its final hit. 8% if all hits connect
Fox Releases a flurry of several kicks. 7% if all hits connect
Ganondorf Unleashes an overwhelmingly powerful punch, has great knockback, but a lot of landing lag. 17% (fist), 16% (arm)
Greninja Cuts the air in front of it with a blade of water, it has some start up lag. 14%
Ike Swings his sword in front of him, dragging it below his feet where it can also hit beneath him. 12%
Jigglypuff Kicks its feet out in front of it. 9%
King Dedede Swings his large hammer in front of him, dealing considerable knockback. 12%
Kirby Quickly kicks the air in front of him. 12% if all hits connect
Link Lashes at the opponent with two strong hits with his sword. Difficult to land both hits at high percents. 18%
Little Mac Sends a very weak uppercut with very low knockback. 5%
Lucario A quick frontal kick with very low end lag and knockback at low percentages. Damage and knockback scale with Aura. 6%
Lucas Kicks in front of himself with PSI energy surrounding his foot. unknown
Lucina Quickly lashes in front of her with her sword, low end lag. 8%
Luigi Chops in front of him horizontally with his hand, has extremely low end lag, being able to use this attack twice out of his short hop. 9%
Mario Releases a powerful punch with some startup lag. Unlike Dr. Mario's forward air, this move is capable of meteoring when sweetspotted. 12% (early), 14% (clean), 10% (late)
Marth A fast slice with his sword, has a sweetspot at the tip of the sword unlike Lucina, which deals more damage and knockback. Other parts of the sword deal less damage and knockback however. 10% (tipper) 7% (base)
Mega Man Chops the air with a firey sword, very little startup lag. 8%
Meta Knight A very quick multi-hit attack with his sword. 2.2% (hits 1-2 for grounded opponents), 1.5% (hits 1-2 for aerial opponents), 3% (hit 3)
Mewtwo Mewtwo swipes forward. 13%
Mii Brawler Two kicks in front, similar to Zero Suit Samus. 4% (first hit) 6% (second hit)
Mii Gunner Fires a single energy shot. The force slightly pushes back the Mii Gunner. 6%
Mii Swordfighter Stabs forward multiple times. 11% if all hits connect
Mr. Game & Watch Swings a box forwards. 11% (early) 12% (clean) 6% (late)
Ness Releases a pulse of PSI power with multi-hit properties, making it excellent for linking into combos. Has very low end lag. 7% if all hits connect
Olimar Olimar swings a Pikmin in front of him, useless without Pikmin. The purple one has the strongest knockback and most damage, with the white being the weakest overall. 6% (white) 8% (yellow and blue) 10% (red) 11% (purple)
Pac-Man Sends a quick kick in front of him with very low end lag, being able to launch this attack twice in a short hop. 5%
Palutena A quick, sharp kick with considerable ending lag. 7%
Peach Peach takes her crown off her head and slaps the opponent with it, dealing a large amount of knockback and damage. 15%
Pikachu Pikachu electrocutes its opponent. 9%
Pit Spins two blades horizontally, hitting three times. It is identical to Dark Pit's. 7%
R.O.B. R.O.B. chops in front of him with his arms, good combo potential and low landing lag. 7%
Robin Uses his bronze sword or Levin sword and sweeps the area beneath him, dragging the sword up. The Levin sword has much more knockback and damage. 6% (bronze) 11% (Levin)
Rosalina & Luma Rosalina and Luma kick forward in the air, with Rosalina creating a miniature galaxy with multihit properties. 7% (Rosalina only, if all hits connect) 5% (Luma)
Samus Samus releases a series of fire bursts from her arm, they are very hard to link and only the final blast has considerable knockback. 11% if all hits connect
Sheik A quick slap that deals low knockback, but has great combo potential and very low landing lag. 5%
Shulk Shulk slices in the air with great range using his Monado. 7% (default) 6% (speed) 5% (shield) 10% (buster) 3% (smash)
Sonic Sonic spins himself along the Z axis, hitting the opponent multiple times. 7% if all hits connect
Toon Link A strong slash with his sword with some start and end lag. 13%
Villager The Villager uses his slingshot while airborne, with damage decreasing as the stone travels more distance. 7% (point-blank) 4% (medium range) 2% (far range)
Wario Wario quickly thrusts his leg out, it has very low start up lag, autocancels, and combos very well. 7% (clean) 4% (late)
Wii Fit Trainer Performs the Single Leg Extension pose. The outstretched leg can meteor smash. 10% (arm), 6% (leg)
Yoshi Yoshi slams his opponent with his head, the nose can meteor. This move as some start up lag. 15% (body), 14% (head)
Zelda Zelda kicks with an extremely powerful pulse from her feet with great knockback, yet a terrible sourspot. 20% (sweetspot) 4% (sourspot)
Zero Suit Samus Two quick kicks with her rocket heels. The second hit is difficult to chain into after the first. 12% if both hits connect.

Notable forward aerials

  • In Melee, Brawl, and SSB4, Captain Falcon's forward aerial is the famous Knee Smash and has very high KO potential if sweetspotted. It is considered more useful in Melee than Brawl and SSB4.
  • Ganondorf's forward aerial is nicknamed the Skull Crusher and has high KO potential, although it is not as powerful or fast as the Knee Smash.
  • Snake's forward aerial is the most powerful forward aerial meteor smash in Brawl.
  • Zelda's forward aerial is known as the Lightning Kick, and is a powerful finisher at high percents when sweetspotted.
  • Marth's forward aerial is considered one of the best in its respective games, due to its fast startup and low ending lag, good range, its edgeguarding capabilities, and versatility.
  • In Brawl, Falco's forward aerial is often considered the worst in the game, due to its poor range, high ending lag, and inferiority to similar attacks, such as Pikachu's and Sonic's.
  • Jigglypuff's forward aerial is useful in performing the wall of pain, especially in Melee.