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Dash attack

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A screenshot of Fox found from the Smash Bros. site http://www.smashbros.com/us/characters/fox.html here].
Fox's dash attack in Super Smash Bros. 4

Dash attack is an attack performed by pressing the attack button while dashing. To do a dash attack immediately after starting a dash, press the C-stick down instead. Dash attacks typically use the momentum behind the dash to pull off some sort of attack, like a sliding kick. Most dash attacks come out quickly, but have noticeable ending lag and are predictable, making them very easy to punish (particularly using a shield grab).

In Brawl, certain dash attacks can be interrupted by performing an up smash, which is known as a dash attack cancelled up smash (abbreviated as DACUS). Often, a combo is used with the low, more combo based knockback of the dash attack, leading up to a more powerful up-smash. This is known as a Gatling Combo. A dash attack can also be grab cancelled, referred to as a boost grab.

Skilled players generally avoid using the majority of dash attacks by themselves to approach (with the exception of a few of the more useful ones that can also be used in combos), as they are usually predictable and can be easily punished, as mentioned above. However, many players use dash attacks to perform cross-ups, which place the user behind their opponent, putting them in a less vulnerable position. The DACUS is also a good approach option, because it sends the user a further distance and leaves them in a less vulnerable position to be punished.

Dash attacks in Super Smash Bros.

Character Description Damage
Captain Falcon Does a shoulder tackle. 12%
Donkey Kong Lifts up foot and slides on his other foot, has considerable ending lag. 12%
Fox Leaps a bit off the ground and slides forward, sticking foot out. Very fast and has low ending lag. 10%
Jigglypuff Trips and slides into opponents. 10%
Kirby Does a slide tackle. 10%
Link Sticks his sword straight out and stops, good range and speed. 16%
Luigi Swings his arms in a flurry of "sissy-fight"-like punches. Six hits, 2% each
Mario Does a slide tackle like in Super Mario 64. 12%
Ness Puts both hands in front of him, low ending lag. 10%
Pikachu Does a running headbutt, has considerable ending lag. Commonly considered Pikachu's second worst attack. 12%
Samus Shoulder tackles foe similar to her Shinespark in Super Metroid. 12%
Yoshi Rams forward with his head. 12%

Dash attacks in Super Smash Bros. Melee

Character Description Damage
Bowser Charges forward, bad starting and ending lag. 11%
Captain Falcon Does a shoulder tackle. 10%
Dr. Mario Same as Mario's, but has slightly more range. 9%
Donkey Kong Kicks in front, has considerable ending lag. 11%
Falco Same as Fox. 9%
Fox Runs forward and sticks foot out. 7%
Ganondorf Does a shoulder tackle. 14%
Ice Climbers Leaps and swings hammers forward. 17% if both climbers hit
Jigglypuff Trips and falls head first. 12%
Kirby Runs forward on fire. Kirby's movement will not stop if he reaches the edge of a ledge while during the dash, a property unique to this dash attack. 8%
Link Brings sword down in front of him. 12%
Luigi Dashes forward and attacks with a flurry of punches. Five hits, 2% each
Mario Does a slide tackle like in Super Mario 64. 9%
Marth Does a quick upward diagonal slash. 10% base, 13% tip
Mewtwo Holds out arms while sliding, inflicting damage with shadow energy. 9%
Mr. Game & Watch Puts on a footbal helmet and charges forward. 9%
Ness Uses PK Brainshock, which releases 3 bubbles of PSI. 12%
Peach Lunges forward and splits her hands apart, low ending lag. 12%
Pichu Sticks its head out and trips mid-dash. 8%
Pikachu Jumps forward, headbutting. 8%
Roy Slashes in front of him. 12%
Samus Does a shoulder tackle. 13%
Sheik Spreads her arms apart and stops running, good range and speed. 10%
Yoshi Rams forward with head. 8%
Young Link Slashes in front of him and slows down, high knockback. 10%
Zelda Shoves her hands in front, with magic sparks coming out of them. 13%

If either of the Shield Buttons are pressed repeatedly right after attempting a dash attack, the attack will be cancelled and turned into a dash Grab.

Dash attacks in Super Smash Bros. Brawl

Character Description Damage
Bowser Charges forward and falls onto his belle. Good range and knockback, but has considerable ending lag. 11% (clean), 8% (late)
Captain Falcon Rams his shoulder into the opponent. Quick, but extremely unsafe on shields due to lack of shieldstun and high ending lag. 8% (clean), 6% (late)
Charizard Slides forwards and raises one leg for a sliding kick. Has considerable ending lag. 11% (clean), 9% (late)
Diddy Kong Does a cartwheel from the Donkey Kong Country series. The first hit of the move spikes opponents, making it easier to land all three hits. 3% (hit 1), 2% (hit 2), 4% (hit 3)
Donkey Kong Skids to a halt while doing a side-kick. Has considerable ending lag. 11% (clean), 9% (late)
Falco Similar to Fox's dash attack but deals more damage. 9% (clean), 6% (late)
Fox Jumps slightly off the ground and performs a running kick. Has good comboing potential. 7% (clean), 5% (late)
Ganondorf Shoulder-charges at the opponent. Can KO at high percentages, surprisingly fast, and sends the foe skyward. Second strongest dash attack in the game. 15% (clean), 10% (late)
Ice Climbers Leaps forward and swings their hammers in front of themselves. 6% (leader), 4% (partner)
Ike Swings Ragnell upward after charging forward. Launches opponents upward if they hit Ike. Great range. 7% (blade), 8% (tip)
Ivysaur Slides along the ground, headbutting foes. Good power, can KO around 100% on lighter characters. 12% (clean), 10% (late)
Jigglypuff Jumps forward and does a quick headbutt. Can be used for dash attack canceling to compensate Jigglypuff´s slow ground mobility. 12% (clean), 8% (late)
King Dedede Trips and face-plants forward. A powerful dash attack, capable of KOing most fighters at low percentages. Strongest dash attack in the game. 16% (head), 14% (body)
Kirby Does a breakdancing spin on his head similar to his Yoyo kick from Kirby Super Star. Hits multiple times. 2% (hits 1-5), 4% (hit 6)
Link Does a downward strike with his sword while running to a stop. Can be dash attack canceled. 12% (blade), 10% (tip), 11% (arm & body)
Lucario Does a running jump kick. Aura is not involved in this attack. 10% (clean), 7% (late)
Lucas Lunges forward, sending forth a burst of PSI energy. Deals more damage closer to Lucas. Has considerable starting and ending lag. 12% (sweetspot), 10% (sourspot)
Luigi Swings his arms in a flurry of "sissy-fight"-like punches. Multiple hits, with the last hit having better knockback than the previous hits. 1% (hits 1-6), 2% (hit 7)
Mario Does a sliding kick from Super Mario 64, sending foes diagonally upwards. Has a rather long duration. 9% (clean), 7% (late)
Marth A quick upward sweeping diagonal slash. Decent range, but has some startup. 9% (body), 10% (blade), 12% (tip)
Meta Knight Does a forward thrust kick while braking into a stop. Only non-throw move of Meta Knight's that doesn't require Galaxia. Deals more damage if the foe hits his body. 6-8%
Mr. Game & Watch Slides his head along the ground while wearing a helmet. Has high ending lag, but the hitbox lasts a long duration, having sex kick properties. Originates from Helmet. 11%
Ness Sends three PSI sparks out in front of himself, with the third spark knocking the opponent up into the air. If all hits connect, it can be followed up by an aerial attack. 5% (hit 1), 4% (hits 2-3)
Olimar Does a forward cartwheel. Has vertical knockback. 7% (hit 1), 4% (hit 2)
Peach Strikes with both arms extended forward, then quickly spreads her arms out. Deals two hits. 4% (hit 1), 4% (hit 2)
Pikachu Does a running headbutt. Good knockback but has considerable ending lag. 7%
Pit Steps forward and slashes one of his blades horizontally in front of himself. Deals below average knockback. 11% (body), 12% (arm), 9% (blade)
R.O.B. Thrusts both his arms forward. Launches opponents diagonally upwards. 6% (arms), 5% (arms tip)
Samus Dashes using her jet boosters and hits the opponent with her left shoulder. Deals horizontal knockback. 10% (clean), 6% (late)
Sheik Dashes forward and swings both her arms apart. Good range and speed, can be used for dash attack canceling. 7% (clean), 5% (late)
Snake Does a somersault forward. Great knockback and moves Snake a great distance forward. Can be dash attack canceled. 11%/9% (clean), 8%/6% (late)
Sonic Curls into a ball to rush at any opponent in front of him. Very quick startup but has some endlag. 6% (clean), 4% (late)
Squirtle Turns around while jumping, hitting opponents with the back of its shell. Knocks opponents behind Squirtle if hitbox connects. 9% (clean), 7% (late)
Toon Link Slashes directly in front of himself while running forward. Deals diagonal knockback. 10% (blade), 8% (tip)
Wario Trips and falls flat on his face, sliding a small distance forward. Very fast startup but has considerable ending lag. Can be dash attack canceled. 7% (clean), 5% (late)
Wolf Does a back-flip, kicking forward. Only dash move that doesn't utilize forward momentum. The trajectory of the opponent depends upon the part of Wolf's body they collide with. 9%
Yoshi Rams forward with head. Good range, speed and knockback. 9% (clean), 7% (late)
Zelda Pushes forward with magical sparks tipping on her hands. Any foes caught in the sweetspot of the move will electrocuted and knocked upwards. Clean: 12% (body), 9% (hands)
Late: 8% (body), 7% (hands)
Zero Suit Samus Does a sliding kick forward with her leg extended. Can lock if buffered right. 7% (clean), 5% (late)

Stalled dash attack

A stalled dash attack is essentially a dash attack that is performed at the last possible frame of the characters' running animation, similar to dash dancing in Melee. The character will perform their dash attack while they appear to stand still instead of their basic neutral attack. This is most notable when used by Snake, Luigi, and Donkey Kong.

Dash attacks in Super Smash Bros. 4

Most dash attacks in SSB4 have high base knockback, but low knockback scaling. As such, most are useful for throwing the opponent off, but are ineffective KO tools for anything other than Sudden Death, Horde Battles in Special Orders, or other lightweight scenarios. Exceptions are listed below.

Character Description Damage
Bowser Transitions into a running dropkick. Unlike in previous games, this is not a great KO move, but it has significantly less lag, making it more versatile. 10% (clean) 8% (late)
Bowser Jr. A spinning sawblade sticks out of the clown car, while Bowser Jr. raises his right arm and orients the car upward. Not all hits likely to be made at high percentages. up to 12% (6 hits)
Captain Falcon Crashes into his opponent with his right shoulder forward. 10% (clean) 6% (late)
Charizard Transitions into a straight horizontal kick with one leg. (uses either, depending on orientation) . 11% (clean) 8% (late)
Dark Pit Identical to Pit's. 11%
Diddy Kong Does a cartwheel from the Donkey Kong Country series, hitting with the right foot, then the left, then finishing off with both hands. Only the last hit deals knockback. 7% (3 hits)
Donkey Kong Does a quick forward roll attack from the Donkey Kong Country series. 10% (clean) 8% (late)
Dr. Mario Identical to Mario's, except it always sends foes straight up. 8% (clean) 6% (late)
Duck Hunt The dog tilts its hind legs up, propelling the duck forward with its beak. 10% (clean) 7% (late)
Falco Similar to Fox's, but slightly slower and more damaging. 9% (clean) 6% (late)
Fox Does a jump-kick with his left leg, then lands on his feet. 6% (clean) 4% (late)
Ganondorf Similar to Captain Falcon's, but much more damaging. Good KO move at high percentages. 14% (clean) 10% (late)
Greninja Does a running spin-kick with one leg. (left or right depending on orientation) Cannot hit late. 7%
Ike Runs forward and slashes upward with Ragnell. Decent KO potential at high percentages. 10% (at tip and center of blade) 8% (close to hilt) 5% (At tip if opponent is airborne)
Jigglypuff Jumps into a head-slam. Good KO move at an edge. 12% (clean) 8% (late)
King Dedede Trips himself and falls face-first into his opponent, akin to his move in early Kirby games. Slow start-up, but great knockback, capable of KOing at moderately low percentages if hit clean. Most powerful dash attack in the game. 16% (clean) 13% (late)
Kirby Does a spinning handstand, hitting with his feet extended, akin to the Yo-Yo dash move in Kirby Super Star. Only the last hit deals knockback. 9% (6 hits)
Link Dashes into a Jump Strike, similar to the titular move in all 3-D Zelda games. Good KO move, akin to a Smash attack. 14% (at tip) 13% (center) 12% (close to hilt)
Little Mac Slams his left fist swiftly into the ground in an arc. Good KO move at an edge. Cannot hit late. 10%
Lucario Does a jump-kick with its left leg high in the air, then lands on its feet. Damage and knockback scale up as Lucario takes damage, making it a good KO move if both players are heavily injured. 5% (clean min) 13% (clean max) 3% (late min) 10% (late max)
Lucas Charges forward and releases a PSI hexagon from his hand. Has a sourspot on his arm. 13% (sweetspot) 9% (sourspot)
Lucina Similar to Marth's, but damage is even throughout. Cannot hit late. 10% (Training Mode says 9%)
Luigi Runs forward, flailing his arms over his head repeatedly, "sissy fight" style. Only the last hit deals knockback. 8% (7 hits)
Mario Does a sliding kick from Super Mario 64, sending foes diagonally upward. Has a rather long duration. If it hits late, the opponent is sent backwards. 8% (clean) 6% (late)
Marth Runs into a horizontal slash. Damage and knockback depend on where it hits, with the tip having decent KO potential near a ledge. Cannot hit late. 12% (tip) 10% (center) 9% (near hilt)
Mega Man Does a running Tornado Dash, covering much ground and damaging as it goes. Only the last hit deals knockback. 10% (8 hits)
Meta Knight Does a swift flying kick, then lands on his feet. 6% (clean) 5% (late)
Mewtwo Lunges forward, palms forward and arms outstretched. 9% (clean) 6% (late)
Mii Brawler Does a flying kick, then lands on his/her feet. 11% (clean) 6% (late)*
Mii Gunner Jumps forward and sets off a charge from the gun at melee range. Effect changes depending on where it hits, but knockback does not. Cannot hit late. 10% (9% if it's the first attack used, Training Mode always says 9%)*
Mii Swordfighter Lunges forward and stabs horizontally with the sword. 10% (clean) 6% (late)*
Mr. Game & Watch Dons a hard hat, then dives headfirst into the ground. Mr. Game & Watch does this in 4 visible frames, the first and second of which are clean, the third is late, and the fourth doing nothing. If it hits close, the opponent is sent backwards. 10% (clean) 6% (late)
Ness Ness skids to a stop as he sends out three small bursts of PK energy ahead of him, all of which hit if Ness does this attack close enough. Only the last hit deals knockback. 10% (3 hits)
Olimar Does a quick cartwheel forward. Only the last hit deals knockback, but strangely, the first deals more damage. Olimar does not need or use Pikmin to do this move. 11% (2 hits)
Pac-Man Transforms into his original form and chomps at his opponent three times, while covering decent ground. Only the last hit deals knockback. 9% (3 hits)
Palutena Bashes enemies with her shield, braking her dash quickly. Cannot hit late. 9%
Peach Pushes her hands forward, dealing magical damage at her palms. Only the last hit deals knockback. 10% (2 hits)
Pikachu Uses Tackle and rams headfirst into the opponent. Is a Super Effective KO move at high percentages if it hits clean. 10% (clean) 6% (late)
Pit Does a quick horizontal slash with his bow without breaking it up. Cannot hit late. 11%
R.O.B. Quickly slams his arms down to the ground, lifting his base up momentarily. Cannot hit late. 7%
Robin Lunges forward and stabs with the bronze sword. 10% (clean) 6% (late)
Rosalina & Luma Dives downward and headbutts the opponent up from below. Deals more damage if Luma hits instead. 7% (Rosalina, 2 hits), 10% (Luma, 2 hits)
Roy Leaps forward briefly before pivoting to the left as he does a low-angle horizontal slash to the left. 13% (sweetspot), 9% (sourspot)
Ryu Performs a leaping sidekick. Based off of his original jumping medium and heavy kick in the Street Fighter Alpha/Zero games. 12% (clean), 8% (late)
Samus Dashes into the opponent using jet boosters and hits them with the left shoulder. Attack only hits at the end of the dash, making it possible to miss if Samus is too close to the enemy at the start. 10% (clean) 6% (late)
Sheik Swings both arms across each-other as she dives at her opponent. Attack only hits at the end of the move, making it possible to miss if Sheik is too close to the enemy at the start. 6% (sometimes 7%, Training Mode always says 6%)
Shulk Lunges and swings the Monado horizontally. Damage and knockback depend on the Monado Art being used. Cannot hit late. 11% (Normal & Jump) 9% (Speed, Training Mode says 8%) 8% (Shield, Training Mode says 7%) 15% (Buster, sometimes 16%) 5% (Smash)
Sonic Curls up into a spiky ball and rolls a short distance. Hits multiple times and ends in a drop kick. 6% (3 hits)
Toon Link Runs forward and quickly slashes his sword. 8% (clean) 6% (close to hilt)
Villager Grabs a flower pot and trips, causing the pot to hit the ground ahead of him/her. The pot can be reflected or pocketed. 10% (pot and Villager hit) 6% (only pot hits)
Wario Quickly slams his face into the ground and skids. The late hit will send opponents backwards and trip them. 7% (clean) 4% (late)
Wii Fit Trainer Does the Gate pose and slides into her/his opponent. Has a lingering hitbox. 6%
Yoshi Does a flying kick with his left foot, then spins back into position. 9% (clean) 6% (late)
Zelda Dashes forward and delivers a magical pulse with both arms ahead. A good KO move at an edge if the sweetspot hits. Cannot hit late. 12% (sweetspot) 9% (sourspot)
Zero Suit Samus Dashes forward with her jet boots and strikes with the right knee, covering significant distance. 8% (clean) 5% (late)

* This assumes the Mii is default height and weight.

Notable dash attacks

  • Falco, Jigglypuff, Link, Sheik, Snake, Wolf, Wario and Sonic all receive a great momentum boost when using a DACUS in Brawl.
  • Pit will perform an additional attack if he is wielding a battering item.
  • When Mewtwo uses a dash attack with a battering item, it will spin the item in front of it, hitting enemies consecutively.
  • King Dedede's dash attack is well known for its power and large hitbox duration. It is more powerful in Smash 4 than many smash attacks.
  • Kirby's dash attack in Melee is the only one that can go off edges.
  • Luigi's dash attack in the original Super Smash Bros. is the only one that hits multiple times. This trait is soon shared among Ness by Melee, Kirby and Diddy Kong by Brawl, and Bowser Jr., Mega Man, Sonic, and Pac-Man by 4.
  • Villager's dash attack is, so far, the only one that can be reflected.

Trivia

  • Kirby has a different dash attack in the first three games, being the only character to hold this trait. However, Kirby's dash attack in Super Smash Bros. 4 is visually the same as his dash attack in Brawl.

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