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Charizard (PM): Difference between revisions

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*{{buff|New up throw: {{s|bulbapedia|Seismic Toss}} from the Pokémon anime, where it flies with its opponent upwards and then slams down, creating a huge explosion. Deals 15% damage (5% more) with very powerful knockback.}}
*{{buff|New up throw: {{s|bulbapedia|Seismic Toss}} from the Pokémon anime, where it flies with its opponent upwards and then slams down, creating a huge explosion. Deals 15% damage (5% more) with very powerful knockback.}}
*{{nerf|Down tilt is harder to KO with.}}
*{{nerf|Down tilt is harder to KO with.}}
*{{nerf|[[Gliding]] can no longer be performed by holding the jump button; Charizard must use its down special to do so.}}
*{{change|[[Gliding]] can no longer be performed by holding the jump button; Charizard must use its down special to do so.}}
*{{nerf|Up special no longer has super armor.}}
*{{nerf|Up special no longer has super armor.}}
*{{change|Neutral attack is now a single swing of its wing, acting more as a launcher.}}
*{{change|Neutral attack is now a single swing of its wing, acting more as a launcher.}}

Revision as of 00:34, December 18, 2013

For the unmodded version of Charizard, see Charizard (SSBB).
Charizard
in Project M and Project+
Charizard
PokemonSymbol.svg
Universe Pokémon
Base game appearance Brawl
CharizardHeadSSBB.png

Charizard is a playable character in the Brawl mod Project M. It has been separated from the Pokémon Trainer and so fights alone.

Attributes

Changes from Brawl to PM

Charizard has been noticeably buffed from Brawl to PM, while also receiving many new moves and changes.

  • Buff Forward tilt is now a powerful bite that can be angled and deals 12% damage if sweetspotted. It has longer range and is a better launcher than the previous forward tilt.
  • Buff Up tilt and the sourspot of neutral aerial have better knockback.
  • Buff Forward aerial has been replaced with a flaming claw move akin to Mewtwo's forward aerial, with deals 17% damage (6% more) with powerful diagonal knockback. It lasts longer than Mewtwo's f-air, but has a sourspot. It is overall better at KOing than its previous forward air.
  • Buff Up aerial now has a sweetspot at Charizard's teeth, which posseses better KO potential.
  • Buff Down smash is now a meteor smash, allowing Charizard to follow up better into other attacks when used on grounded opponents.
  • Buff Up special is now a single hit of strong damage, with good KO/gimping potential.
  • Buff Pokémon Change has been replaced with a different version of Fly. It causes Charizard to crouch and then leap into the air higher than any jump. The move can be charged to fly higher. When used in the air, Charizard instantly glides, and can use a glide attack afterwards.
  • Buff Glide attack is stronger, dealing consecutive hits that sum up to 17% damage (5% more), with strong knockback and a flame effect.
  • Buff New up throw: Seismic Toss from the Pokémon anime, where it flies with its opponent upwards and then slams down, creating a huge explosion. Deals 15% damage (5% more) with very powerful knockback.
  • Nerf Down tilt is harder to KO with.
  • Change Gliding can no longer be performed by holding the jump button; Charizard must use its down special to do so.
  • Nerf Up special no longer has super armor.
  • Change Neutral attack is now a single swing of its wing, acting more as a launcher.
  • Change Down tilt is now his old forward tilt.
  • Change Down throw is now a meteor smash that knockes foes down on the floor, akin to Fox and Falco's down throws. It can be teched instantly, though, but still acts as a tech-chaser.
  • Change Rock Smash has been replaced with a new move called Heat Wave, using a similar animation to its old forward aerial. It provides backwards momentum when used in the air. Like the Brawl forward aerial, it is stronger up close.
  • Change Sweetspot of forward smash and Fly (up special) now have an actual flame effect, the latter being renamed as the Fire Spin.
  • Change New on-screen appearance: Charizard quickly comes flying from above and lands stomping the ground.
  • Change "Pokémon Trainer petting" victory pose is replaced with another one, where Charizard lazily yawns and takes a nap on the floor in a burly manner; reminiscent of Ash's Charizard in the Pokémon anime, who tended to cease fighting and take naps on serious battles, disobeying all orders (which can also happen in the actual Pokémon games).

Like Squirtle and Ivysaur, Charizard is now a separate character from the Pokémon Trainer, no longer using a Stamina system. Pokémon Trainer is completely absent, no longer appearing during battles nor victory poses.

In terms of cosmetic changes, Charizard now has more significant palette swaps, in addition to a sixth one. These are: its Shiny coloration (black skin with red wings), a clearer grey one with purple wings, a Blue Team costume with the color scheme of a Golbat, a light blue one similar to a Gyarados, and a green-skin Green Team one. Charizard now uses its default costume for the Red Team.

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack Wing Attack 7%, 9% (tip) Swings one wing in front of it. Strong for a jab; has high base knockback with a diagonal angle. Last for about 30 frames, and sweetspot can KO at 200%. Rropels Charizard forward if used repeatedly.
Forward tilt Hyper Fang 12% Stretches its neck and bites. Good reach and power. Hitting with the neck produces less knockback. Can be angled, but doing so does not alter the damage.
Up tilt Pyramid Poke 10% Charizard forms a triangle with its wings and stabs upward. Can easily lead into aerial attacks.
Down tilt Flame Sweep 8%, 11% (flame) A tail sweep. Hard to sweetspot with. Sourspot has weaker knockback scaling that leads into aerials, while the flame has trascendent priority and is a strong horizontal finisher.
Dash attack Low Kick 11%, 9% (late) Charizard kicks with a foot forward. Diagonal trajectory, has little lag compared to most dash attacks.
Forward smash Flare Blitz 17%, 22% (sweetspot) Lounges its head forward while spitting small flames. Slow start-up, but is a strong finisher. Sweetspot is located at Charizard's head and has a flame effect.
Up smash Brave Bird 5% then 11% Slashes upward twice with its two respective wings. Similar to Captain Falcon's up smash, but has faster startup and covers a wider area above Charizard.
Down smash Bulldoze 12% (center), 14% (edges) Violently stomps the ground. The ceter of the attack deals less damage but has stronger knockback. Both hits have a meteor smash angle, which pops out grounded foes for combos, and can also punish ledge-hanging ones for a KO.
Neutral aerial Flame Wheel 9%, 12% (flame) Spins vertically whilst swinging its tail. Not used very often due to the odd placement of the sweetspot, and because of Charizard's other superior aerial attacks.
Forward aerial Slash & Burn 16%, 11% (upper part) Swipes with a flaming claw. Possibly Charizard's strong vertical finisher, and also its second most damaging aerial.
Back aerial Aerial Flame Sweep 12%, 15% (flame) Swing its tail backwards. Good power and damage; can be used for walls of pain at low percentages.
Up aerial Crunch 13% (teeth), 11% (neck), 7% (late hit) Stretches its neck upwards. Can juggle opponents at low percentages, then KO them at high percents.
Down aerial Stomp 17% Stomps with both feet. A meteor smash with high KO potential; also a great combo starter on grounded opponents.
Grab Stretches its mouth.
Pummel Bite 3% Bites the opponent, groaning every time it does so.
Forward throw Strength F 10% Spins enemy once with its mouth, then throws forward. Decent diagonal knockback.
Back throw Strength B 10% Throws enemy backwards. Similar to the forward throw, but with weaker knockback and a more vertical angle.
Up throw Seismic Toss 15% Charizard flies upwards holding the enemy, flips twice, then plummets down, creating an explosion upon landing. One of the strongest throws in the game, at both racking up damage and KOing, and also one of Charizard's best moves. Lands on soft platforms, akin to Kirby and Meta Knight's up throws.
Down throw Incinerate 7% total Breathes fire against foe on the ground, hitting up to 6 times, then leaves them there similar to Fox and Falco's down throws. It can be instantly teched, but still acts as a powerful tech-chasing move, and can ocassionally meteor smash and KO foes if used near an edge.
Floor attack (front) 6% Swings tail backwards, then headbutts forward.
Floor attack (back) 6% Gets up performing a half-circle claw swipe.
Floor attack (trip) 6% Similar to the back floor attack.
Edge attack (fast) 8% Gets up and headbutts.
Edge attack (slow) 8% Gets up and flicks its tail.
Neutral special Flamethrower 2% close, 1% far Spits repeated flames that gradually weaken if the attack is held. Similar to Bowser's Fire Breath, except it cannot be flame canceled and doesn't posess an ending bite. Lasts for longer than in Brawl, and can be angled when used on the ground. It can stop some characters' recoveries to then follow-up with an aerial or tilt.
Side special Heat Wave 25% total Charizard shoots a flurry of flames with its wings. First deals a strong hit of 19% damage, then hits 3 more times with no knockback. Slow start-up, but has a strong horizontal knockback than can easily gimp characters' recoveries. Propels Charizard a bit backwards when used in midair.
Up special Fire Spin 11% (leap), 12%-9% (rise) Charizard spins upwards with its wings engulfed in flames. Hitbox before rising contains a strong horizontal hit that can punish opponents attempting to edge-guard. The rest of the attack is a single vertical hit that decays on damage depending on when it hits. Unlike in Brawl, it has a flame effect but doesn't possess launch resistance.
Down special Fly/Air Burner 17% total Charizard crouches, then leaps from the ground. It can be charged for about 30 frames, allowing to jump higher, and can be angled sideways. The jump doesn't possess any hitboxes, but can be canceled at any time and allows for any aerial to be used while keeping momentum. Using the move in midair causes Charizard to glide, which works like in Brawl. Glide attack now propels it faster and hits up to 5 times; the strong hit is very powerful, though it's hard to connect with all of them. Charizard will only fall helpless if a glide attack is used, though still, it will lose its midair jumps.
Final Smash None Charizard currently doesn't have a Final Smash, along with Ivysaur and Squirtle. If it breaks a Smash Ball, it will just vanish and Charizard will get nothing at all. This can still prevent opponents from getting it, though.

In competitive play

Notable players

Trivia

  • Other than regular VS. battles, while Pokémon Trainer won't appear alongside Charizard in Classic or Stadium modes, he will in Event Matches, Subspace Emissary and Tourney mode. Charizard will still have its usual modded moves, and when using down special, the trainer will shout "Get back!" but it will still perform Fly. Using Charizard for too long in this state will cause the game to freeze. A similar thing happens to Squirtle and Ivysaur.
    • Additionally, during the Pokémon battle in All-Star mode, three Charizards will appear.
  • Records with Charizard in Project M won't be saved anywhere.

External links