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Absorption: Difference between revisions

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*[[Spaak]] - both attacks
*[[Spaak]] - both attacks
*[[Starman]] - PK Beam
*[[Starman]] - PK Beam
 
*[[Lethinium]] - lasers
*[[Monoeye]] - energy shot
*[[Magikoopa]] - spells
{{AllGames|Techniques}}
{{AllGames|Techniques}}


[[Category:Game physics]]
[[Category:Game physics]]

Revision as of 00:24, July 2, 2015

Ness absorbing Charizard's Flamethrower in Brawl.
Mr. Game & Watch absorbing Bowser's Fire Breath and counter-attacking in Brawl.
For the technique referred to as "absorbing damage" by the Twinkle Toes bonus in Super Smash Bros. Melee, see tech.

Absorption is the process of using a particular special move to "catch" an opposing non-physical projectile, or a teammate's projectile if Team Attack is turned on. The absorber then provides some benefit to the user based on the absorbed attack.

The only three moves capable of absorption are PSI Magnet, Oil Panic, and Absorbing Vortex; PSI Magnet and Absorbing Vortex heal the user based on the absorbed attack's power, while Oil Panic stores the strength of up to three projectiles in order to unleash them all at once in a single attack. Floows are also capable of absorbing attacks, though they do not appear to do anything with the absorbed energy. This means that there are only four playable characters who are able to absorb non-physical attacks, namely Ness, Lucas, Mii Gunner and Mr. Game & Watch.

List of absorbable attacks by characters

List of absorbable attacks by items

List of absorbable attacks by stages

List of absorbable attacks by enemies and bosses