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Wind: Difference between revisions

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Sources of pushing include:
Sources of pushing include:


'''Characters:'''
===Characters===
*{{Head|Mario|g=SSB4|s=25px}}  [[F.L.U.D.D.]]
{| class="wikitable sortable" width=49%
*{{Head|Squirtle|g=SSBB|s=25px}}[[Water Gun]] when charged up.
!width=7%|Character
*{{Head|Greninja|g=SSB4|s=25px}}[[Hydro Pump]]
!width=37%|Move(s)
*{{Head|Ike|g=SSB4|s=25px}} Tempest, a custom varaint of his [[Eruption]]
!width=5%|Games
*{{Head|Ness|g=SSB4|s=25px}}[[PSI Magnet]], upon ending the move.
|-
*{{Head|Link|g=SSB4|s=25px}} [[Gale Boomerang]] at the edge of its [[range]].
|[[Bowser]]
*{{Head|Toon Link|g=SSB4|s=25px}} [[down aerial]], when it pierces the ground.
|[[Turbulent Bomb]] (vortex)
*{{Head|Lucas|g=SSB4|s=25px}}The tail portion of [[PK Thunder]]
|rowspan=15|{{GameIcon|SSB4}}
*{{Head|Mega Man|g=SSB4|s=25px}}up aerial.
|-
*{{Head|Mega Man|g=SSB4|s=25px}}Skull Barrier, a custom variant of his [[Leaf Shield]].
|[[Bowser Jr.]]
*{{Head|Jigglypuff|g=SSB4|s=25px}}[[Puff Up]] (if foe is close to its body)
|[[Air Cannon]]
*{{Head|Sheik|g=SSB4|s=25px}}[[Vanish]] upon reappearing.
|-
*{{Head|Pit|g=SSBB|s=25px}}[[Wings of Icarus]] just as the move is initiated.
|[[Captain Falcon]]
*{{Head|Mr. Game & Watch|g=SSB4|s=25px}} The firefighters on either side of [[Fire]], while he is being launched into the air.
|[[Falcon Kick Fury]]
*{{Head|Mr. Game & Watch|g=SSB4|s=25px}} [[down tilt]]  
|-
*{{Head|Mr. Game & Watch|g=SSB4|s=25px}} up aerial.
|[[Cloud]]
*{{Head|Fox|g=SSB4|s=25px}} the end of his rapid jab.
|[[Finishing Touch]]
*{{Head|Falco|g=SSB4|s=25px}} the end of his rapid jab.
|-
*{{Head|Pit|g=SSBB|s=25px}} the end of [[Angel Ring]].
|[[Dark Pit]]
*{{Head|Pit|g=SSB4|s=25px}} Breezy Flight, a custom variant of [[Power of Flight]]
|[[Breezy Flight]]
*{{Head|Dark Pit|g=SSB4|s=25px}} Breezy Flight, a custom variant of [[Power of Flight]]
|-
*{{Head|Palutena|g=SSB4|s=25px}} Forward smash
|[[Donkey Kong]]
*{{Head|Palutena|g=SSB4|s=25px}} Down smash
|[[Storm Punch]]
*{{Head|Palutena|g=SSB4|s=25px}}[[Heavenly Light]]
|-
*{{Head|Little Mac|g=SSB4|s=25px}} [[KO Uppercut]].
|rowspan=3|[[Dr. Mario]]
*{{Head|Pac Man|g=SSB4|s=25px}}The water of [[Fire Hydrant]].
|[[Breezy Sheet]]
*{{Head|Mii Gunner|g=SSB4|s=25px}} [[Laser Blaze]].
|-
*{{Head|Mii Swordfighter|g=SSB4|s=25px}} [[Gale Strike]].
|[[Soaring Tornado]]
*{{Head|Donkey Kong|g=SSB4|s=25px}}Storm Punch, a custom variant of his [[Giant Punch]]
|-
*{{Head|Marth|g=SSB4|s=25px}}Storm Thurst. A custom variant of [[Shield Breaker]]
|[[Clothesline Tornado]]
*{{Head|Lucina|g=SSB4|s=25px}}Storm Thurst. A custom variant of [[Shield Breaker]]
|-
*{{Head|Mario|g=SSB4|s=25px}}Gust Cape, a variant of [[Cape]]
|rowspan=2|[[Falco]]
*{{Head|Dr. Mario|g=SSB4|s=25px}}Breezy Sheet, a variant of [[Super Sheet]]
|[[Neutral attack]] (final hit)
*{{Head|Bowser Jr.|g=SSB4|s=25px}}Air Cannon, a custom variant of his [[Clown Cannon]].
|-
*{{Head|Luigi|g=SSB4|s=25px}}Mach Cyclone, a custom variant of [[Luigi Cyclone]] (all hits exept the final hit)
|[[Explosive Blaster]]
*{{Head|Dr. Mario|g=SSB4|s=25px}} Soaring Tornado, a custom variant of [[Dr. Tornado]]
|-
*{{Head|Luigi|g=SSB4|s=25px}} Clothesline Cyclone, a custom variant [[Luigi Cyclone]]
|rowspan=2|[[Fox]]
*{{Head|Dr. Mario|g=SSB4|s=25px}} Clothesline Tornado, a custom varaint of [[Dr. Tornado]]
|[[Neutral attack]] (final hit)
*{{Head|Bowser|g=SSB4|s=25px}}the vortex of Turbulent Bomb, a custom variant of [[Bowser Bomb]].
|-
*{{Head|Falco|g=SSB4|s=25px}} Explosive Blaster, a custom variant of his [[Blaster]].
|[[Big Reflector]]
*{{Head|Cloud|g=SSB4|s=25px}}[[Finishing Touch]].
|-
*{{Head|Rosalina|g=SSB4|s=25px}} [[Luma Shot]] (when she twirls her wand to call back Luma).
|[[Greninja]]
*{{Head|Little Mac|g=SSB4|s=25px}} Dash Counter, a custom variant of his [[Slip Counter]].
|[[Hydro Pump]]
*{{Head|Fox|g=SSB4|s=25px}} Big Reflector, the custom variation of his [[Reflector]].
|-
*{{Head|Little Mac|g=SSB4|s=25px}}[[Jolt Haymaker]]
|[[Ike]]
*{{Head|Captain Falcon|g=SSB4|s=25px}} Falcon Kick Fury, a custom variation of his [[Falcon Kick]].
|[[Tempest]]
|-
|[[Jigglypuff]]
|[[Puff Up]]
|rowspan=2|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Link]]
|[[Gale Boomerang]], just before returning
|-
|rowspan=3|[[Little Mac]]
|[[KO Uppercut]]
|rowspan=3|{{GameIcon|SSB4}}
|-
|[[Dash Counter]]
|-
|[[Jolt Haymaker]]
|-
|[[Lucas]]
|[[PK Thunder]] (tail)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Lucina]]
|[[Storm Thrust]]
|rowspan=11|{{GameIcon|SSB4}}
|-
|rowspan=2|[[Luigi]]
|[[Mach Cyclone]] (excluding final hit)
|-
|[[Clothesline Cyclone]]
|-
|rowspan=2|[[Mario]]
|[[Gust Cape]]
|-
|[[F.L.U.D.D.]]
|-
|[[Marth]]
|[[Storm Thrust]]
|-
|rowspan=2|[[Mega Man]]
|[[Up aerial]]
|-
|[[Skull Barrier]]
|-
|[[Mii Gunner]]
|[[Laser Blaze]]
|-
|[[Mii Swordfighter]]
|[[Gale Strike]]
|-
|rowspan=3|[[Mr. Game & Watch]]
|[[Down tilt]]
|-
|[[Up aerial]]
|rowspan=3|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Fire]] (on launch)
|-
|[[Ness]]
|[[PSI Magnet]]
|-
|[[Pac-Man]]
|[[Fire Hydrant]] (water)
|rowspan=4|{{GameIcon|SSB4}}
|-
|rowspan=3|[[Palutena]]
|[[Forward smash]]
|-
|[[Down smash]]
|-
|[[Heavenly Light]]
|-
|rowspan=3|[[Pit]]
|[[Wings of Icarus]] (start)
|rowspan=2|{{GameIcon|SSBB}}
|-
|[[Angel Ring]] (end)
|-
|[[Breezy Flight]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|[[Rosalina]]
|[[Luma Shot]] (appears on the wand when Luma is called back)
|-
|[[Sheik]]
|[[Vanish]]
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Squirtle]]
|[[Water Gun]]
|{{GameIcon|SSBB}}
|-
|[[Toon Link]]
|[[Down aerial]] (upon piercing the ground)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|}


'''Items:'''
===Items===
*[[Gust Bellows]]
*[[Gust Bellows]]
*[[Back Shield]]
*[[Back Shield]]
'''Pokémon:'''
 
===Pokémon===
*[[Kyogre]]'s Hydro Pump
*[[Kyogre]]'s Hydro Pump
*[[Latios]] and [[Latias]] move at a high speed when using Steel Wing, and as they travel, they leave behind pockets of wind that can carry (push) opponents.
*[[Latios]] and [[Latias]] move at a high speed when using Steel Wing, and as they travel, they leave behind pockets of wind that can carry (push) opponents.
'''Others:'''
 
===Others===
*Certain [[boss]] attacks.
*Certain [[boss]] attacks.
*[[Borboras]]
*[[Borboras]]
Line 85: Line 181:
Sources of pulling include:
Sources of pulling include:


'''Characters:'''
===Characters===
*{{Head|Ganondorf|g=SSB4|s=25px}}[[up tilt]] (excluding ''Melee'').
*{{Head|Kirby|g=SSB4|s=25px}} [[Inhale]]
*{{Head|King Dedede|g=SSB4|s=25px}}[[Inhale]]
*{{Head|Samus|g=SSB4|s=25px}}[[Zero Laser]].
*{{Head|Wario|g=SSB4|s=25px}}up smash (as Wario Man)
*{{Head|Zero Suit Samus|g=SSBB|s=25px}} [[Power Suit Samus]].
*{{Head|King Dedede|g=SSBB|s=25px}}[[Waddle Dee Army]].
*{{Head|Lucario|g=SSBB|10px}}[[Aura Storm]]
*{{Head|Link|g=SSB4|s=25px}}[[Gale Boomerang]] (on the way back)
*{{Head|Sheik|g=SSB4|s=25px}}The vortex of [[Burst Grenade]] explosion.
*{{Head|Donkey Kong|g=SSB4|s=25px}} Konga Beat (weaker shockwaves)
*{{Head|King Dedede|g=SSB4|s=25px}}The suction portion of [[Dedede Burst]].
*{{Head|Kirby|g=SSBB|s=25px}} [[Cook Kirby]]
*{{Head|Luigi|g=SSB4|s=25px}}[[Poltergust 5000]]
*{{Head|Ryu|g=SSB4|s=25px}} [[Shin_Shoryuken]]
*{{Head|Rosalina|g=SSB4|s=25px}}The "catch" portion of Catch and Release, a custom variant of [[Gravitational Pull]].
*{{Head|Rosalina|g=SSB4|s=25px}} Guardian Luma (only on items), a custom varaint of [[Gravitational Pull]]
*{{Head|Ness|g=SSB4|s=25px}} PSI Vacuum, a custom variant of his [[PSI Magnet]]
*{{Head|Donkey Kong|g=SSB4|s=25px}}Kong Cyclone, a custom variant of his [[Spinning Kong]].
*{{Head|Wii Fit Trainer|g=SSB4|s=25px}}Hoop Hurricane, a custom variant of his/her [[Super Hoop]].
*{{Head|Zelda|g=SSB4|s=25px}}Nayru's Passion, a custom variant of [[Nayru's Love]].
*{{Head|Robin|g=SSB4|s=25px}}Goetia, a custom variation of [[Nosferatu]].
*{{Head|Lucario|g=SSB4|s=25px}} Snaring Aura Sphere, a custom variation of his [[Aura Sphere]].
*{{Head|Mega Man|g=SSB4|s=25px}} up smash.
*{{Head|Pac Man|g=SSB4|s=25px}} Enticing Power Pellet, a custom variant of his [[Power Pellet]].
*{{Head|R.O.B.|g=SSB4|s=25px}} Gyro (on the ground)


{| class="wikitable sortable" width=35%
!width=7%|Character
!width=23%|Move(s)
!width=5%|Games
|-
|rowspan=2|[[Donkey Kong]]
|[[Konga Beat]]'s weaker shockwaves
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Kong Cyclone]]
|{{GameIcon|SSB4}}
|-
|[[Ganondorf]]
|[[Up tilt]]
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|rowspan=3|[[King Dedede]]
|[[Inhale]]
|{{GameIcon|SSB4}}
|-
|[[Waddle Dee Army]]
|{{GameIcon|SSBB}}
|-
|[[Dedede Burst]] (startup)
|{{GameIcon|SSB4}}
|-
|rowspan=2|[[Kirby]]
|[[Inhale]]
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Cook Kirby]]
|{{GameIcon|SSBB}}
|-
|[[Link]]
|[[Gale Boomerang]] (upon return)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|rowspan=2|[[Lucario]]
|[[Aura Storm]]
|{{GameIcon|SSBB}}
|-
|[[Snaring Aura Sphere]]
|rowspan=6|{{GameIcon|SSB4}}
|-
|[[Luigi]]
|[[Poltergust 5000]]
|-
|[[Mega Man]]
|[[Up smash]]
|-
|[[Ness]]
|[[PSI Vacuum]]
|-
|[[Palutena]]
|[[Black Hole Laser]]
|-
|[[Pac-Man]]
|[[Enticing Power Pellet]]
|-
|[[R.O.B.]]
|[[Gyro]] (when grounded)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Robin]]
|[[Goetia]]
|rowspan=5|{{GameIcon|SSB4}}
|-
|rowspan=3|[[Rosalina]]
|[[Gravitational Pull]] (only on items)
|-
|[[Catch & Release]]
|-
|[[Guardian Luma]] (only on items)
|-
|[[Ryu]]
|[[Shinku Hadoken]]
|-
|[[Samus]]
|[[Zero Laser]]
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Sheik]]
|[[Burst Grenade]]
|{{GameIcon|SSB4}}
|-
|[[Wario-Man]]
|[[Up smash]]
|{{GameIcon|SSBB}}
|-
|[[Wii Fit Trainer]]
|[[Hoop Hurricane]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|[[Zelda]]
|[[Nayru's Passion]]
|-
|[[Zero Suit Samus]]
|[[Power Suit Samus]]
|{{GameIcon|SSBB}}
|}


'''Pokémon:'''
===Pokémon===
*[[Deoxys]]'s Hyper Beam.
*[[Deoxys]]'s Hyper Beam.
*Latios and Latias
*Latios and Latias
*[[Darkrai]]'s Dark Void attack.
*[[Darkrai]]'s Dark Void attack.
'''Others:'''
 
===Others===
*Certain boss attacks, such as [[Galleom]]'s spinning attack or [[Master Hand]]'s Drill.
*Certain boss attacks, such as [[Galleom]]'s spinning attack or [[Master Hand]]'s Drill.
*[[Unira]]
*[[Unira]]
Line 134: Line 305:
*[[Mr. Saturn]]
*[[Mr. Saturn]]
*[[Beetle]]
*[[Beetle]]
<!--Someone add Melee stages with wind-->


==Subspace Emissary stages with wind==
==Subspace Emissary stages with wind==
Line 143: Line 312:
*[[Battleship Halberd Exterior]]
*[[Battleship Halberd Exterior]]
<!--could be more-->
<!--could be more-->
==Stages in ''Melee'' with wind==
*[[Green Greens]]
*[[Dream Land]]
<!--These are the only ones I know of, could be more-->


==Stages in ''Brawl'' with wind==
==Stages in ''Brawl'' with wind==

Revision as of 17:51, June 4, 2016

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The editor who added this tag believes this page should be cleaned up for the following reason: Page is a bit of a mess; rewording and organization. Also, anything missing as pointed out in wiki code.
You can discuss this issue on the talk page or edit this page to improve it.
For other instances of the term, see Wind (disambiguation).

Wind is an aesthetic and physical element that appears in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4. Wind, in a literal sense, can be seen on stages such as Dream Land in the form of Whispy Woods' breath, where its blowing will affect the models of certain characters. For example, Zelda's hair will appear to be blowing about in the wind while Link's hat will point in the opposite direction of the wind. Certain attacks, such as explosions, create temporary blasts of wind, as well as several pushing and vacuuming attacks.

Wind is also present in some stages of the Subspace Emissary. Headwinds make it more difficult to progress through a stage, as characters will pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions.

Pushing Attacks

Pushing is a common side effect in Brawl for many attacks, such as the Water Gun and F.L.U.D.D.. This causes characters, as well as certain items, to be gently pushed away from the source of the attack. Most push attacks work on both airborne and standing opponents, while characters hanging from edges are not affected. It is usually much more difficult to fight pushing than pulling.

From a physics standpoint, pushing is simply knockback without flinching. Because of this, it can KO characters and its overall effectiveness is affected by the damage ratio. Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line.

Push attacks can also cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been footstolled.

Sources of pushing include:

Characters

Character Move(s) Games
Bowser Turbulent Bomb (vortex) Super Smash Bros. 4
Bowser Jr. Air Cannon
Captain Falcon Falcon Kick Fury
Cloud Finishing Touch
Dark Pit Breezy Flight
Donkey Kong Storm Punch
Dr. Mario Breezy Sheet
Soaring Tornado
Clothesline Tornado
Falco Neutral attack (final hit)
Explosive Blaster
Fox Neutral attack (final hit)
Big Reflector
Greninja Hydro Pump
Ike Tempest
Jigglypuff Puff Up Super Smash Bros. BrawlSuper Smash Bros. 4
Link Gale Boomerang, just before returning
Little Mac KO Uppercut Super Smash Bros. 4
Dash Counter
Jolt Haymaker
Lucas PK Thunder (tail) Super Smash Bros. BrawlSuper Smash Bros. 4
Lucina Storm Thrust Super Smash Bros. 4
Luigi Mach Cyclone (excluding final hit)
Clothesline Cyclone
Mario Gust Cape
F.L.U.D.D.
Marth Storm Thrust
Mega Man Up aerial
Skull Barrier
Mii Gunner Laser Blaze
Mii Swordfighter Gale Strike
Mr. Game & Watch Down tilt
Up aerial Super Smash Bros. BrawlSuper Smash Bros. 4
Fire (on launch)
Ness PSI Magnet
Pac-Man Fire Hydrant (water) Super Smash Bros. 4
Palutena Forward smash
Down smash
Heavenly Light
Pit Wings of Icarus (start) Super Smash Bros. Brawl
Angel Ring (end)
Breezy Flight Super Smash Bros. 4
Rosalina Luma Shot (appears on the wand when Luma is called back)
Sheik Vanish Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4
Squirtle Water Gun Super Smash Bros. Brawl
Toon Link Down aerial (upon piercing the ground) Super Smash Bros. BrawlSuper Smash Bros. 4

Items

Pokémon

  • Kyogre's Hydro Pump
  • Latios and Latias move at a high speed when using Steel Wing, and as they travel, they leave behind pockets of wind that can carry (push) opponents.

Others


Pulling attacks

Conversely, pulling or vacuuming attacks (such as Inhale) causes characters, as well as certain items, to be gently pulled toward the source of vacuum. Some kinds of vacuum only work on standing opponents, while others work on opponents in midair. Characters hanging from ledges are not affected by this. It is fairly easy to fight the vacuum's pull.

When Ganondorf's up tilt is used on a Rolling Crate, the vacuum created by the move will cause the crate to move at incredible speed. A vacuum effect can be used to free another character from Ike's Great Aether and Link and Toon Link's Triforce Slash.

Sources of pulling include:

Characters

Character Move(s) Games
Donkey Kong Konga Beat's weaker shockwaves Super Smash Bros. BrawlSuper Smash Bros. 4
Kong Cyclone Super Smash Bros. 4
Ganondorf Up tilt Super Smash Bros. BrawlSuper Smash Bros. 4
King Dedede Inhale Super Smash Bros. 4
Waddle Dee Army Super Smash Bros. Brawl
Dedede Burst (startup) Super Smash Bros. 4
Kirby Inhale Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4
Cook Kirby Super Smash Bros. Brawl
Link Gale Boomerang (upon return) Super Smash Bros. BrawlSuper Smash Bros. 4
Lucario Aura Storm Super Smash Bros. Brawl
Snaring Aura Sphere Super Smash Bros. 4
Luigi Poltergust 5000
Mega Man Up smash
Ness PSI Vacuum
Palutena Black Hole Laser
Pac-Man Enticing Power Pellet
R.O.B. Gyro (when grounded) Super Smash Bros. BrawlSuper Smash Bros. 4
Robin Goetia Super Smash Bros. 4
Rosalina Gravitational Pull (only on items)
Catch & Release
Guardian Luma (only on items)
Ryu Shinku Hadoken
Samus Zero Laser Super Smash Bros. BrawlSuper Smash Bros. 4
Sheik Burst Grenade Super Smash Bros. 4
Wario-Man Up smash Super Smash Bros. Brawl
Wii Fit Trainer Hoop Hurricane Super Smash Bros. 4
Zelda Nayru's Passion
Zero Suit Samus Power Suit Samus Super Smash Bros. Brawl

Pokémon

  • Deoxys's Hyper Beam.
  • Latios and Latias
  • Darkrai's Dark Void attack.

Others

Items affected by both pushing[citation needed] and pulling are:

Subspace Emissary stages with wind

Stages in Melee with wind

Stages in Brawl with wind

Stages in Smash 4 with wind

3DS
Wii U